Changelogs
Version History[]
Version
Description
- Disruption
- Illusions created now have a 40/50/60/70 base attack damage bonus. [?]
- Reduced illusion damage dealt from 30%/45%/60%/75% to 20%/30%/40%/50%.
- Increased Shadow Poison projectile speed from 1000 to 1200.
- Aghanim's Scepter upgrade:
- Reduced Demonic Purge duration from 7 to 6.
- Aghanim's Shard upgrade:
- Reduced Demonic Cleanse duration from 7 to 6.
- Talents:
- LVL 20+10% Disseminate shared damage increased to +15%.
- Reduced base health from 200 to 120.
- Reduced Disseminate cooldown from 30/26/22/18 to 30/25/20/15.
- Increased Demonic Purge damage from 300/400/500 to 300/450/600.
- Aghanim's Scepter upgrade:
- UReduced Demonic Purge charges from 3 to 2.
- Reduced Demonic Cleanse charges from 3 to 2.
- Aghanim's Shard upgrade:
- Increased Demonic Cleanse heal from 300/400/500 to 300/450/600.
- Talents:
- LVL 15LVL 20
- Increased Disseminate radius from 600 to 675.
- Reduced Disruption cooldown from 29/26/23/20 to 26/24/22/20.
- Disseminate now ignores damage block if the reflected damage type is physical.
- ReplacedSoul Catcher with Disseminate.
- OldSoul Catcher
- Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. Shadow Demon temporarily gains Spell Amplification for each hero's soul captured. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
- Cast range: 700
- Radius: 175/200/225/250
- Current health removed: 20%/25%/30%/35%
- Self spell damage amplification per hero: 5%/7%/9%/11%
- Duration: 10
- Cooldown: 26/24/22/20
- Mana cost: 80/100/120/140
- NewDisseminate
- Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 600 range of the target also receive a portion of that damage. Can target enemy and allied units. The effect is paused if the enemy is hidden by Disruption.
- Cast range: 700/800/900/1000
- Shared damage: 20%/25%/30%/35%
- Duration: 6
- Cooldown: 30/26/22/18
- Mana cost: 100
- Notes: The affected enemy unit effectively takes 120%/125%/130%/135% incoming damage.
- Talents:
- LVL 20
- Increased Shadow Poison initial damage from 26/34/42/50 to 30/40/50/60.
- ReworkedAghanim's Shard upgrade:
- OldAllows Demonic Purge to be cast on allies, continuously dispelling them, and healing them at the end of the duration, instead of damaging. Does not slow allies.
- NewGrants Shadow Demon the Demonic Cleanse ability.
- Demonic Cleanse
- Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed.
- Cast time: 0.3
- Cast range: 800
- Max heal: 300/400/500
- Duration: 7
- Mana cost: 150/175/200
- Cooldown: 60
- Notes: This ability is linked with Demonic Purge, leveling up one automatically levels both of them.
- Aghanim's Scepter upgrade:
- Now also replaces Demonic Cleanse 60-second cooldown with 3 charges 60-second replenish time.
- Increased Disruption cooldown from 27/24/21/18 to 29/26/23/20.
- Rescaled Shadow Poison mana cost from 35/40/45/50 to 45 on each level.
- Increased base health regeneration from 0 to 0.25.
- Increased Disruption cast range from 600 to 650.
- Soul Catcher now grants Shadow Demon 5%/7%/9%/11% spell damage amplification for each enemy hero hit upon cast, lasting 10 seconds.
- Rescaled Shadow Poison multiplied stack damage from 20/35/50/65 to 24/36/48/60.
- Increased Disruption illusion duration from 8/10/12/14 to 11/12/13/14.
- Reduced Demonic Purge mana cost from 200 on each level to 150/175/200.
- Increased base intelligence and gain from 21 + 3.3 to 22 + 3.6.
- AddedAttribute Bonus.
- Talents:
- LVL 10+75 cast range ➜ +10 strength.LVL 10LVL 15LVL 15+20 movement speed increased to +25.LVL 20-5s Soul Catcher cooldown increased to -6s.LVL 25
- Shadow Poison is no longer dispellable.
- Demonic Purge
- The damage now starts at 0 and scales up to the given values over the duration.
- Recasting Demonic Purge on the same target now removes the previous debuff, triggering its damage, and then places a new debuff.
- AddedAghanim's Shard upgrade for Shadow Demon:
- Demonic Purge can now be cast on allies, continuously dispelling them, and healing them at the end of the duration, instead of damaging them. Does not slow allies.
- Talents:
- LVL 10+12 intelligence increased to +15.
- Talents:
- LVL 10
- Talents:
- LVL 10+100 cast range reduced to +75.LVL 15+25% Shadow Poison damage reduced to +20%.LVL 15+25 movement speed reduced to +20.LVL 20-1.5s Shadow Poison cooldown reduced to -1.25s.LVL 20-6s Soul Catcher cooldown reduced to -5s.LVL 25+500 Demonic Purge damage reduced to +400.
- Increased Demonic Purge damage from 250/350/450 to 300/400/500.
- Increased Demonic Purge damage from 200/300/400 to 250/350/450.
- Talents:
- LVL 10+20% experience gain ➜ +100 cast range.
- Talents:
- LVL 10+30% experience gain reduced to +20%.
- Reduced Soul Catcher current health removal from 25%/30%/35%/40% to 20%/25%/30%/35%.
- Talents:
- LVL 15+30 movement speed reduced to +25.
- Increased Soul Catcher mana cost from 50/70/90/110 to 80/100/120/140.
- Increased intelligence gain from 3.1 to 3.3.
- Increased intelligence gain from 2.7 to 3.1.
- Reduced base movement speed from 295 to 290.
- Reduced Soul Catcher mana cost from 110 on each level to 50/70/90/110.
- Reduced Shadow Poison mana cost from 50 on each level to 35/40/45/50.
- Increased strength gain from 2.4 to 2.6.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Disruption
- The current health of the spawned illusion is now determined upon cast, instead of upon end.
- Increased duration from 2.5 to 2.75.
- ReworkedSoul Catcher.
- OldSoul Catcher
- Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher.
- Cast range: 600
- Search radius: 450
- Damage amplification: 20%/30%/40%/50%
- Duration: 12
- Mana cost: 50/60/70/80
- Cooldown: 13/12/11/10
- NewSoul Catcher
- Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
- Cast range: 700
- Radius: 175/200/225/250
- Current health removed: 25%/30%/35%/40%
- Duration: 10
- Mana cost: 110
- Cooldown: 26/24/22/20
- Notes: Manipulates health, without causing damage, so it bypasses and ignores any damage reducing, blocking or amplifying effects. Dispelling the debuff returns health as well. Does not affect ancient creeps.
- Talents:
- LVL 15+35 movement speed reduced to +30.
- Talents:
- LVL 15+40 movement speed reduced to +35.
- Reduced base intelligence from 23 to 21.
- Increased base attack damage from 27‒31 to 29‒33.
- Demonic Purge
- Now continuously dispels the target over the entire duration, instead of only once upon cast.
- No longer roots non-hero units for the initial 3 seconds.
- Increased duration from 5 to 7.
- Increased cooldown from 40 to 60. [?]
- Reworkedthe movement speed slow to decay more smoothly:
- Old
- Level 1: 100% starting slow, 1.00s decay rate, 20.00% slow decay amount.
- Level 2: 100% starting slow, 1.67s decay rate, 33.33% slow decay amount.
- Level 3: 100% starting slow, 2.50s decay rate, 50.00% slow decay amount.
- New
- Now starts at 100% and smoothly decays down to 20% over its duration for all levels.
- Talents:
- LVL 10+25% experience gain increased to +30%.LVL 25
- USoul Catcher no longer creates an illusion of the target when it dies while debuffed.
- Talents:
- LVL 10
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Soul Catcher
- Now randomly chooses a single enemy target again, instead of spreading its amplification evenly among all the enemies within the radius.
- Now creates an illusion of the enemy when it dies, which lasts until it respawns or until killed.
- The illusion deals 30%/45%/60%/75% damage and takes 200% damage.
- Increased Shadow Poison radius from 190 to 200.
- Demonic Purge can now target invulnerable units.
- Talents:
- LVL 10+20 movement speed ➜ +25% experience gain.LVL 15+10% spell damage amplification ➜ +25% Shadow Poison damage.LVL 15+100 cast range ➜ +40 movement speed.LVL 20+15% magic resistance ➜ -6s Soul Catcher cooldown.LVL 25LVL 25+400 Demonic Purge damage increased to +500.
- Talents:
- LVL 15+8% spell damage amplification increased to +10%.LVL 15+75 cast range increased to +100.
- Increased base strength from 19 to 21.
- Reduced Demonic Purge cooldown from 50 to 40.
- Reduced Shadow Poison cast time from 0.3 to 0.25.
- Talents:
- LVL 10+10 movement speed increased to +20..LVL 10+6 strength increased to +8.LVL 15+6% spell damage amplification increased to +8%.LVL 20+10% magic resistance increased to +15%.
- Increased strength gain from 1.9 to 2.2.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Reduced Shadow Poison mana cost from 55 to 50.
- Soul Catcher now spreads its amplification evenly among all the enemies within the radius, instead of randomly choosing a single enemy.
- Talents:
- LVL 20-25s respawn time ➜ -1.5s Shadow Poison cooldown.
- Increased Disruption illusion damage taken from 200% to 300%.
- Talents:
- LVL 25
- RemovedAttribute Bonus.
- addedTalents:
- Increased Shadow Poison mana cost from 40 to 55.
- Reduced Shadow Poison initial damage from 50 on each level to 26/34/42/50.
- Increased Disruption cooldown from 25/22/19/16 to 27/24/21/18.
- Increased Disruption illusion damage taken from 150% to 200%.
- Increased Disruption illusion duration from 6/8/10/12 to 8/10/12/14.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased Disruption illusion damage dealt from 30%/40%/50%/60% to 30%/45%/60%/75%.
- Reduced Soul Catcher cooldown from 13 on each level to 13/12/11/10.
- Increased base health from 150 to 180.
- Increased Disruption illusion duration from 5/6/7/8 to 6/8/10/12.
- Reduced Shadow Poison cooldown from 2.75 to 2.5.
- Hero kills by Shadow Demon's illusions now provide ExperienceXP credit to the hero.
- Shadow Poison
- No longer ignores ancient creeps, Roshan and creep-heroes.
- Reduced mana cost from 50 to 40.
- Demonic Purge no longer treats ancient creepss and Roshan as heroes.
- Aghanim's Scepter upgrade:
- Demonic Purge now applies Break on the targets.
- Soul Catcher now directly amplifies damage by 20%/30%/40%/50% instead of attempting to re-deal 20%/30%/40%/50% of the damage as Pure damage.
- Aghanim's Scepter upgrade:
- Increased Demonic Purge number of charges from 2 to 3.
- AddedAghanim's Scepter upgrade for Shadow Demon:
- Replaces Demonic Purge 50-second cooldown with 2 charges that have a 40-second replenish time.
- Increased Shadow Poison max effective stacks from 4 to 5.
- Increased Shadow Poison radius from 180 to 190.
- UReduced base intelligence from 26 to 23.
- Shadow Poison no longer grants vision over hit enemy units for the debuff duration.
- Reduced Shadow Poison cooldown from 3 to 2.75.
- Updated hero model.
- Increased Soul Catcher mana cost from 50 on each level to 50/60/70/80.
- Increased Shadow Poison radius from 150 to 180.
- Reduced Disruption cast range from 700 to 600.
- Updated hero attack projectile.
- Addedto Captain's Mode.
- Updated hero model.
- Disruption
- Disruption
- Added☐ Disabled Help support.
- Fixed the following abilities' interactions:
- Addednew Bound Radius mechanic. [?]
- Shadow Demon has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Shadow Demon has the
- Created
Patch History[]
Patch
Description
- Fixed illusions creating sources (e.g. Disruption) being unable to cycle through its units.
- Increased versus scale from 0.77 to 0.84.
- Increased loadout scale from 0.72 to 0.84.
- Addednew Adjectives attributes. [?]
- Shadow Demon has the following values: Cape
1
, Demon1
, NicePecs1
, Red1
, Legs2
and Nose1
.
- Shadow Demon has the following values: Cape
- Updated Disruption ability backend strings.
- Fixed the following charged-based abilities missing their cooldowns on the ability tooltips when they are upgraded:
- Updated Demonic Purge ability notes.
- Updated the following abilities' notes:
- Fixed Ability Upgrade granting wrong Demonic Cleanse ability levels.
- Fixed Avatar being castable with ⇧ Shift-queue while being Doomed after returning from being hidden (e.g. Disruption).
- Fixed purchasing Aghanim's Shard granting Level 1 Demonic Cleanse without Demonic Purge being leveled up.
- Updated Demonic Purge ability modifiers.
- Updated Demonic Purge ability backend strings.
- Updated Demonic Cleanse ability descriptions.
-
- Fixed Shadow Poison having the wrong ability values.
- Updated Demonic Cleanse ability tooltips.
- Fixed ability interactions between Planar Pocket and Disruption.
- Fixed Disseminate piercing spell immunity.
- Updated Disseminate backend ability flags.
- Fixed ability interactions between Disruption and Planar Pocket.
- ChangedDemonic Cleanse Legacy Keys from L to F.
- Updated Demonic Cleanse ability tooltips.
- Updated default hero ambient and attack projectile particles.
-
- Removed Demonic Purge Alt note stating that it doesn't damage spell immune targets.
- Increased max polygon counts.
- Added
illusion_bounty_base
andillusion_bounty_growth
variables to Disruption.
- Fixed Soul Catcher still showing illusion traits of the removed talent.
- Increased back slot max polygons LOD0/1 from 1500/700 to 1500/1200.
- Fixed Disruption not losing a charge when blocked by Spell Block.
- Updated Disruption's sound to fit the new duration.
- Disruption now has a HUD error for when it has no charges.
- Fixed Soul Catcher talent reducing cooldown by 5 seconds, instead of the displayed 6.
- Fixed Shadow Poison blocking neutral creep camps.
- Updated Soul Catcher ability tooltip to reflect 7.07d changes.
- Optimized Demonic Purge particles.
- Added Arcane Rune responses.
- Fixed a crash when Demonic Purge is used on Phantom Lancer's illusions.
-
- Optimized Demonic Purge particles.
- Fixed the selection static portrait being too big.
-
- Updated default item build.
- Fixed Demonic Purge cast order not canceling when the target dies before cast.
- Fixed Demonic Purge charge replenish time not properly affected by cooldown reduction sources (i.e. Octarine Core or Arcane Rune).
- Fixed Disruption illusions' Greevil's Greed sometimes giving gold to Alchemist other than the one who owned the illusion.
- Fixed Shadow Poison not hitting units affected by Disruption properly.
- Updaate
- Fixed a case where Disruption could make the affected hero always invisible.
-
- Fixed Echo Shell ability interaction with Demonic Purge.
- Fixed adding counter buffs to units that reflect them.
- Fixed Echo Shell ability interaction with Demonic Purge.
-
- Fixed Shadow Poison tooltip.
- Fixed Demonic Purge not losing a charge when blocked by Spellblock.
- Fixed kill assist gold not being given to heroes that are hidden (i.e. Disruption).
-
- Fixed Shadow Poison ability tooltip.
- Fixed a bug that caused enemy-created Meepo illusions (i.e. with Disruption) to get added to the original player's multi-hero interface.
-
- Fixed cast backswing behaviors for the following abilities:
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher".
- Shadow Poison, Shadow Poison Release
- Fixed cast backswing behaviors for the following abilities:
- Fixed some ability backswing timing issues.
- UUpdated default hero textures.
- Fixed several missing lane line bugs.
- UAdded spawn animations.
- UAdded teleport start and end animations.
- Fixed Soul Catcher being dispellable.
- Fixed Shadow Poison impact damage not hurting units inside Disruption and thus not disabling Blink Dagger.
- Fixed having 1 more armor than intended.
- UAdded rune symbols to default hero cape texture.
- Updated Shadow Poison projectile effect.
- Updated Shadow Poison ability effects.
-
- Demonic Purge now interacts correctly with creep-heroes, this fixes the bug where Spirit Bear is rooted in place by the ability.
- Addedto Captain's Mode.
- Fixed attack animation time.
- Improvements made to some of default hero effects.
- UAdded alternate attack animation.
- Fixed Disruption being castable on Warlock Golem.
- AddedShadow Demon.
-
- Fixed hero always being available in Single Draft.
- Fixed Disruption illusions created from ability not attacking their target by default.
- Shadow Poison
- Fixed ability visual effects giving vision of invisible units.
- Fixed ability applying an additional stack from Disruption.
- Fixed ability affecting ancient creeps and Roshan.
- Fixed Demonic Purge not removing Insatiable Hunger.