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Shadow Demon/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Soul Catcher current health removal from 25%/30%/35%/40% to 20%/25%/30%/35%.
  • Level 15 right talent: Reduced movement speed bonus from 30 to 25.
  • Increased Soul Catcher mana cost from 50/70/90/110 to 80/100/120/140.
  • Increased Strength attribute symbol.png strength gain from 2.4 to 2.6.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Disruption
    • The current health of the spawned illusion is now determined upon cast, instead of upon end.
    • Increased duration from 2.5 to 2.75.
  • Reworked Soul Catcher
Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast range: 700
Radius: 175/200/225/250
Current health removed: 25%/30%/35%/40%
Duration: 10
Mana cost: 110
Cooldown: 26/24/22/20
Notes: Manipulates health, without causing damage, so it bypasses and ignores any damage reducing, blocking or amplifying effects. Dispelling the debuff returns health as well. Does not affect ancient creeps.
  • Level 15 right talent: Reduced movement speed bonus from 35 to 30.
  • Increased Strength attribute symbol.png strength gain from 2.2 to 2.4.
  • Demonic Purge
    • Now continuosly dispels the target over the entire duration, instead of only once upon cast.
    • No longer roots non-hero units for the initial 3 seconds.
    • Reworked the slow to decay more smoothly
      Old level 1: Starting slow: 100%, decay rate: 1s, slow decay amount: 20%
      Old level 2: Starting slow: 100%, decay rate: 1.67s, slow decay amount: 33.33%
      Old level 3: Starting slow: 100%, decay rate: 2.5s, slow decay amount: 50%
      New, all levels: Starts at 100% and smoothly decays down to 20% over its duration.
    • Increased duration from 5 to 7.
    • Increased cooldown from 40 to 60. [?]
  • Level 10 left talent: Increased experience gain bonus from 25% to 30%.
  • Level 25 left talent: Replaced +5s Disruption duration with 2 charges of Disruption.
  • [U] Soul Catcher no longer creates an illusion of the target when it dies while debuffed.
  • Level 10 left talent: Replaced +10 Strength attribute symbol.png strength with Soul Catcher spawns an illusion on death. [?]
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Soul Catcher
    • Now randomly chooses a single enemy again, instead of spreading its amplification evenly among all the enemies within the radius.
    • Now creates an illusion of the enemy when it dies, which lasts until it respawns or until killed.
    • The illusion deals 30%/45%/60%/75% damage and takes 200% damage.
  • Increased Shadow Poison radius from 190 to 200.
  • Demonic Purge can now target invulnerable units.
  • Reworked talents:
Old:
Level 10: +20 movement speed or +10 Strength attribute symbol.png strength
Level 15: +10% spell damage amplification or +100 cast range
Level 20: -1.5s Shadow Poison cooldown or +15% magic resistance
Level 25: -6s Soul Catcher cooldown or +400 Demonic Purge damage
New:
Level 10: +25% experience gain or +10 Strength attribute symbol.png strength
Level 15: +25% Shadow Poison damage or +40 movement speed
Level 20: -1.5s Shadow Poison cooldown or -6s Soul Catcher cooldown
Level 25: +5s Disruption duration or +500 Demonic Purge damage
  • Level 15 left talent: Increased spell damage amplification bonus from 8% to 10%.
  • Level 15 right talent: Increased cast range bonus from 75 to 100.
  • Reduced Shadow Poison cast time from 0.3 to 0.25.
  • Level 10 left talent: Increased movement speed bonus from 10 to 20.
  • Level 10 right talent: Increased Strength attribute symbol.png strength bonus from 6 to 8.
  • Level 15 left talent: Increased spell damage amplification bonus from 6% to 8%.
  • Level 20 right talent: Increased magic resistance bonus from 10% to 15%.
  • Increased Strength attribute symbol.png strength gain from 1.9 to 2.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Reduced Shadow Poison mana cost from 55 to 50.
  • Soul Catcher now spreads its amplification evenly among all the enemies within the radius, instead of randomly choosing a single enemy.
  • Level 20 left talent: Replaced 25 seconds respawn time reduction with to 1.5 seconds Shadow Poison cooldown reduction.
  • Added talents:
Level 10: +6 Strength attribute symbol.png strength or +10 movement speed
Level 15: +75 cast range or +6% spell damage amplification
Level 20: +10% magic resistance or -25s respawn time
Level 25: +400 Demonic Purge damage or -1s Shadow Poison cooldown
  • Reduced Shadow Poison initial damage from 50 on each level to 26/34/42/50.
  • Increased Disruption cooldown from 25/22/19/16 to 27/24/21/18.
  • Increased Disruption illusion damage taken from 150% to 200%.
  • Increased Disruption illusion duration from 6/8/10/12 to 8/10/12/14.
  • Increased Disruption illusion damage dealt from 30%/40%/50%/60% to 30%/45%/60%/75%.
  • Reduced Soul Catcher cooldown from 13 on each level to 13/12/11/10.
  • Increased Disruption illusion duration from 5/6/7/8 to 6/8/10/12.
  • Disruption
    • Increased mana cost from 75 to 120.
    • Increased cooldown from 16 on each level to 25/22/19/16.
    • Rescaled illusion duration from 6 on each level to 5/6/7/8.
  • Added to Captain's Mode.
  • Created.

Patch history[edit]

Patch
Description
  • Updated Disruption's sound to fit the new duration.
  • Fixed Soul Catcher talent reducing cooldown by 5 seconds, instead of the displayed 6.
  • Fixed Shadow Poison blocking neutral creep camps.
  • Fixed Demonic Purge cast order not canceling when the target dies before cast.

Update 2

Update 3