Known Bugs
General[]
Shadow Demon's teleport animation does not loop
Shadow Demon's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Alchemist, Axe, Beastmaster, Broodmother, Drow Ranger, Ember Spirit, Invoker, Jakiro, Keeper of the Light, Lifestealer, Lone Druid, Magnus, Naga Siren, Rubick, Shadow Shaman, Slardar, Tinker, Tusk, Undying, Viper, Windranger and Zeus
Shadow Demon's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Alchemist, Axe, Beastmaster, Broodmother, Drow Ranger, Ember Spirit, Invoker, Jakiro, Keeper of the Light, Lifestealer, Lone Druid, Magnus, Naga Siren, Rubick, Shadow Shaman, Slardar, Tinker, Tusk, Undying, Viper, Windranger and Zeus
Shadow Poison[]
Shadow Poison's and its sub-spell's cast animations do not finish after reaching their cast points, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
13 July 2017
Soul Catcher[]
Soul Catcher's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm, Viscous Nasal Goo, Rocket Flare, Fissure, Torrent, X Marks the Spot, Overwhelming Odds, Earth Spike, Howl, Earthbind, Sacred Arrow, Starstorm, Impale, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"., Nether Blast, Blink Strike, Smoke Screen, Shadow Poison, Shadow Poison Release, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Mystic Flare, Shrapnel, Storm Hammer, Psionic Trap, Chakram, Chakram, Timber Chain, Ice Shards, Earthshock, Maledict and The Swarm
13 July 2017
Demonic Purge[]
Demonic Purge does not have infinite charges in -wtf mode
The wtf mode grants charge-based spells infinite charges. However, it does not do this for spells which do not have charges from the beginning. This means that Demonic Purge does not have infinite charges in this mode.
Other spells affected by this are Cold Feet, Homing Missile and Rupture
The wtf mode grants charge-based spells infinite charges. However, it does not do this for spells which do not have charges from the beginning. This means that Demonic Purge does not have infinite charges in this mode.
Other spells affected by this are Cold Feet, Homing Missile and Rupture
Demonic Purge's recharge timer on the status buff visually resets when respawning, causing its cooldown to desync with the charges
When a charge is currently recharging, respawning during it causes the green sweep on the status buff icon to reset, while the actual recharge time is unaffected and continues normally. This can cause the cooldown to desync with the recharge time if the last charge is getting used after respawning.
Other spells affected by this are Cold Feet, Rupture, Stone Remnant, Fire Remnant and Homing Missile.
When a charge is currently recharging, respawning during it causes the green sweep on the status buff icon to reset, while the actual recharge time is unaffected and continues normally. This can cause the cooldown to desync with the recharge time if the last charge is getting used after respawning.
Other spells affected by this are Cold Feet, Rupture, Stone Remnant, Fire Remnant and Homing Missile.