Shadow Demon is a menacing ranged intelligence hero who is most powerful in the early game for his strong set of spells. Disruption takes an enemy or ally out of the fight, banishing them to a shadowy realm and returning them a short time later along with two hostile demonic illusions. Soul Catcher can curse his victims with vulnerability, causing them to take more damage from attacks and spells. His Shadow Poison can harass any unfortunate foe he encounters, gradually dealing more damage with each application until the Shadow Demon releases the poison from the target in a powerful, damaging burst. Demonic Purge, his ultimate, is key for securing kills: The Shadow Demon greatly slows his fleeing victim and removes all dispellable buffs, crippling and weakening them, while also (when upgraded with Aghanim's Scepter) applying a Break that disables almost all passive skills. Heavily reliant on the coordination and effectiveness of his own team, Shadow Demon proves to be incredibly strong as a defensive support by keeping his teammates alive reliably and as an offensive support by amplifying damage and endlessly slowing enemies until they're unable to escape. A formidable ally, who requires little farm to contribute greatly to his team, good positioning and timing from Shadow Demon's spells can make all the difference, and makes for one of the most potentially powerful supports well into the late game.
- When the target turns invisible during Disruption, the visual effects turn invisible as well.
- Always creates the illusions, even when cast on allies or self.
- The targeted unit's position is not shuffled with the possible illusion's position. It always reappears between the 2 illusions.
- The illusions spawn 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8.
- Each illusion appears either north, east, south or west from the hero and face the same direction as the hero does.
- The illusions carry the caster's name, not the targeted unit's player name, revealing that they are illusions when not cast on self.
- The current health of the illusions is determined upon casting Disruption.
- This means any health loss caused by Shadow Demon's spells during Disruption do not affect the health of the illusions that are about to spawn.
- Can be cast on illusions, creating illusions based on the original hero.
- When the targeted unit dies during Disruption, no illusions are created.
- The disablehelp option prevents an allied Shadow Demon from casting this spell on you.
- Directly manipulates enemies' health. Does not deal damage.
- This means it bypasses every damage manipulating effect.
- The returned health at the end of the duration is based on how much health was removed initially. It is not based on the current health upon expiring.
- When the level 10 talent is chosen, creates an illusion of caught enemy heroes when they die with the debuff.
- The illusions do not have a set duration upon spawning. They disappears once their respective heroes respawn, or when killed.
- Illusions are not created for enemies with Reincarnation.
- Shadow Poison travels at a speed of 1000 and always travels the full distance, which takes 1.5 seconds.
- Can hit units up to 1700 range away (travel distance + effect radius).
- Fully affects invisible units and units under the effect of the most recent cast by Shadow Demon.
- Deals the initial damage instantly and adds 1 stack to all enemy units within 200 radius of it on each cast.
- The poison first applies the debuff or adds a stack, then deals the initial damage.
- Successive hits on the same unit fully refresh the whole stack's duration.
- The first 5 stacks multiply the stack damage by 1/2/4/8/16 depending on the amount of stacks.
- Every following stack adds 50 ( 62.5) damage on top of that, so the damage starts growing linearly after the 5th stack.
- This is how much damage 1/2/3/4/5/6 stacks can deal on each level (ignoring the initial damage):
- The damage is dealt as soon as the Shadow Poison debuff is removed, no matter how.
- The current number of stacks is visible to Shadow Demon and his allies above the affected units. Enemies cannot see it.
- This number is visually capped at 19, however, the poison has no stack limit and can be stacked infinitely.
- The current number of stacks is also shown on the debuff icon, which is visible to everyone.
- The projectile provides 200 radius flying vision as it travels. This vision does not last.
- Shadow Poison Release is unlocked upon learning and stays always active.
- Applies a basic dispel on the target upon cast and over its entire duration. The damage is applied after the end of the duration.
- Demonic Purge first applies the dispel, then the debuff.
- Can be cast on invulnerable units, applying the initial dispel and the debuff if the invulnerability can be dispelled.
- However, if the invulnerability cannot be dispelled, only the dispel is applied, and the debuff is not.
- The debuffs from multiple casts work fully independently from each other.
- The damage can affect a unit under the effect of the most recent cast by Shadow Demon.
- The slow starts at 100% decreases over time to 20%. Hit units regain 0.381% of their movement speed on each server tick.
- This translates to 11.43% movement speed regained per second.
- Applies a break on the target when upgraded with , disabling passive abilities.
- When upgraded with break effect ends on the target. , damage is applied after
|2 Charges of||25||+500Damage|
|+25%Damage||15||+25 Movement Speed|
|+100 Cast Range||10||Creates Illusion On Death|
- Level 10 left talent: Replaced +20% experience gain with +100 cast range.
- Level 10 left talent: Reduced experience gain bonus from 30% to 20%.
- Reduced current health removal from 25%/30%/35%/40% to 20%/25%/30%/35%.
- Level 15 right talent: Reduced movement speed bonus from 30 to 25.
- provides cheap attributes and can later build into Magic Wand.
- provides health regeneration early in the game. Shadow Demon can share Tango with the team's carry, allowing them to stay longer in lane.
- also restores health for Shadow Demon to quickly get back into action.
- ferries items to teammates.
- provides vision over enemies.
- reveals enemy wards for Shadow Demon to destroy.
- provides burst health and mana, an excellent source of sustain.
- give Shadow Demon the mobility he needs for ganking and escaping.
- grants bonus movement speed for cheap.
- makes ganks easier by hiding your squad and speeding up their movement.
- gives attributes and more health and mana burst than Magic Stick.
- provide additional mana pool and consistent restoration for repeated uses of Shadow Poison.
- improves Shadow Demon's intelligence and utility; a typical support item to either reposition, run away, chase, initiate, or save an ally.
- provides invisibility and magic resistance so that Shadow Demon or an ally can escape.
- allows Shadow Demon to rapidly escape from danger, defend towers, join teamfights, or set up ganks.
- increases spell damage and reduces the mana cost of abilities.
- gives you an extra dispel to work with. The movement speed bonus helps with mobility as well as position, and the intelligence and mana regeneneration aids ability usage.
- applies break with two extra charges which are well worth the cost, and you should always consider it at one point or another.
- provides bonus attributes and a defense mechanism against enemy physical attacks.
- grants an aura of armor and health regeneration that works better on wounded allies, as well as an active to restore large amounts of health and mana in a radius.
- provides strong mobility so you can setup ganks with Disruption; you can also Blink out of Disruption as a defense mechanism.
- benefits all abilities of Shadow Demon, especially Disruption, which has a fairly low cast range. The mana regeneration also allows you to sustain while you spam with Shadow Poison to farm or to scout. You can disassemble Arcane Boots to build this item.
- provides some armor and intelligence so you can stay alive longer to use abilities. The active ability lowers enemy magic resistance, which is great if your team relies on magical damage or to boost your own damage output.
- gives a good health regeneration aura. More importantly, it allows Shadow Demon to produce a barrier that absorbs magical damage for nearby allies, extending their longevity in teamfights.
- provides attributes to build up health and mana, as well as a root to hold enemies in place.
- gives an additional area-of-effect slow besides Demonic Purge. The Freezing Aura, armor, and intelligence give Shadow Demon greatly increased sustainability and mana in teamfights.
- grants mana regeneration, great intelligence, and other attributes. You can use Hex immediately as it has no cast time, allowing teammates to hit the target with ease.
|Roles:||Support Disabler Initiator Nuker|
|Playstyle:||Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, compounding its effects with Soul Catcher. Heroes sent into the void of Disruption are temporarily hidden, but return with two illusions under his command. A Demonic Purge strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives.|
- In Dota, Shadow Demon's hero name was Eredar. This was removed in his transition to Dota 2 to avoid copyright issues with Blizzard as the Eredar are a race of magic wielders from the Warcraft universe.
- Shadow Demon's fun/alternate name was "Giblet", innards of birds that are used in cooking.
- All of his spell sound effects are based on some of his voice lines in the demon language "Ozkavosh". This ▶️ line (" Sa nith icha gluth.") is used for Disruption, the first part of this ▶️ line ("Ozh icha tak izh") is used by Soul Catcher, this ▶️ is used by Shadow Poison and this ▶️ line ("Ozh icha tak lash") is split up into 3 parts and then used by Demonic Purge.
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