We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Shadow Amulet

From Dota 2 Wiki
Jump to: navigation, search
Item   Changelogs  
Shadow Amulet
B
Shadow Amulet icon.png
A small talisman that clouds the senses of one's enemies when held perfectly still.
Cost
1300
Bought From
Arcane
Active Fade
Bonus +20 Attack speed
Disassemble? No
Alert allies? No
Recipe
Shadow Blade (2700)
Glimmer Cape (1850)
UsedIn2.pngShadow Amulet (1300)

The Shadow Amulet is an item purchasable at the Main Shop, under Arcane.

Ability[edit]

Fade
Ability
Target Unit
Affects
Allies
Grants invisibility to you or a target allied hero as long as target unit remains still.

Has a 1.25 second fade time, and breaks instantly upon moving.

There is no cooldown when using this item on yourself.
Default Cast Range: 600
Buffer Cast Range: 850
Fade Time: 1.25
Cooldown symbol.png 7 / 0
Modifiers
Buff Item Shadow Amulet Fade: Undispellable.

Notes:

  • Does not interrupt the user's channeling spells upon cast, neither when cast on self, nor when cast on allies.
  • If the target is more than 850 range away, the caster moves to the target until it is within 600 range before casting.
    • If a cast order is given on a target which is within 850 range already, the caster does not need to move closer and casts it right away.
  • When casting on allies, the user does not have to face the targeted ally to cast it. Does not interrupt the target's channeling spells.
  • During the fade time, the unit can still cast spells, use items and perform attacks.
  • After the fade time, the unit automatically stops moving or attacking, but it does not stop spell casts.
  • While invisible, the unit can turn and pick up or drop items without breaking the invisibility.
  • While invisible, the unit is phased, meaning other units can walk through it without getting blocked.
  • The invisibility is lost upon reaching the cast point of spells or items or upon performing an attack.
  • It also gets lost when getting forcefully moved, except when the movement is only upwards.


Gallery[edit]