September 13, 2012 Patch

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Patches (latest) August 28, 2012 Patch September 13, 2012 Patch September 21, 2012 Patch

Sources


Patch notes

  • Made significant performance improvements to model loading and rendering.
  • Added iG to the Hall of Fame.

Gameplay

  • Fixed a bug where a Blink Dagger could be used post-stun even if it should have been disabled due to damage.

UI

  • Settings dialog sliders no longer go to 11.
  • The loadout screen now shows how many items you have for each slot (so you don't have to page in and out of each slot to find items).
  • The Gold and XP graphs will now update immediately when a broadcaster opens them.
  • The Shop combine tree is now animated.
  • The center item in the combine tree now shows purchasable border.
  • The buyback indicator in top bar displays for 10 seconds.
  • Pinging dropped items now prints the item to team chat, similar to rune pinging.
  • Cleaned up grammar in Homing Missile's description.

Visuals

Sound

  • Added new lines to several heroes.[1]

Bots

  • Added Dragon Knight minimap icon.png Dragon Knight bot.
  • Added Skeleton King minimap icon.png Skeleton King bot.
  • Fixed invisible bots getting stuck trying to place wards.
  • Fixed Earthshaker minimap icon.png Earthshaker not considering using Enchant Totem to interrupt channels.
  • Juggernaut minimap icon.png Juggernaut will no longer try to attack when using Blade Fury, he'll just move to his desired location.
  • Lina minimap icon.png Lina should now use Laguna Blade more appropriately (less killstealing of low-health enemies).
  • Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
  • Fixed bug that caused bots to select the wrong item to drop.
  • Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
  • Fixed bug that was causing too much avoidance from Radiance.
  • Fixed bug where Lina minimap icon.png Lina wouldn't use Dragon Slave when pushing or defending a lane.
  • Fixed towers still causing avoidance for a few seconds after they've been destroyed.
  • Bots now better estimate how powerful they are relative to the enemy team.
  • Broken down a number of existing hero models into multiple parts Death Prophet minimap icon.png Death Prophet, Enchantress minimap icon.png Enchantress, Huskar minimap icon.png Huskar, Silencer minimap icon.png Silencer, Sniper minimap icon.png Sniper, Storm Spirit minimap icon.png Storm Spirit, Venomancer minimap icon.png Venomancer and Weaver minimap icon.png Weaver.[2]
  • Updated textures for Drow Ranger minimap icon.png Drow Ranger, Death Prophet minimap icon.png Death Prophet and Enchantress minimap icon.png Enchantress.[3]
  • Added new micromanaging interface for heroes with multiple primary units, e.g. Lone Druid minimap icon.png Lone Druid and Meepo minimap icon.png Meepo.[4]
  • Added new attack animations for Pudge minimap icon.png Pudge.
  • Added a video setting to disable "Ambient Creatures".

Notes