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Sentry Ward

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Item   Changelogs  
Sentry Ward
B
Sentry Ward icon.png
A form of plant originally grown in the garden of a fearful king.
Cost
100
Bought From
Consumables
Active Plant
Charges 1
Disassemble? No
Alert allies? No
Recipe
Observer and Sentry Wards (160)
UsedIn1.pngSentry Ward (100)

The Sentry Ward is an item purchasable at the Main Shop, under Consumables.

Additional information[edit]

  • Stacks with itself and with Observer Ward icon.png Observer Wards in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
  • Sentry Wards are completely shareable.

Ability[edit]

Sentry Ward
Sentry Ward model.png
Unknown Unit icon.png
Ward
Level 0
Duration 240
Health 200
Health regeneration 0
Armor 0
Magic resistance 0 %
Collision size 8
Vision range 00 (G)
Bounty 0
Experience 0
Model scale 1
Notes Phased
100% Accuracy
Abilities:
True Sight icon.png True Sight
Unknown icon.png Invisibility

Plant
Ability
Target Area
Affects
Enemies
Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 850 radius.
Duration: 4 minutes.

Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.
Cast Range: 500
Duration: 240
Cooldown symbol.png 1

Notes:

  • Provides 150 radius ground vision at its location for 12 seconds.
  • Cannot be placed inside the fountain area (including a small area in front of the ramp), or in Roshan icon.png Roshan's pit.
  • Sentry Wards can be targeted by enemy Tango icon.png Tangoes and Quelling Blade icon.png Quelling Blade (including its upgrades) to be instantly destroyed.
  • Creep spawn ranges are shown before placing a ward, allowing camps to be blocked.


Placed Sentry Ward[edit]

True Sight
Pierces spell immunity.
True Sight icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the Sentry Ward's range.
Radius: 850
Modifiers
Debuff Truesight: Undispellable.

Notes:

  • The True Sight is provided in its whole area, it is not obstructed by anything.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.


Invisibility
Unknown icon.png
Ability
Passive
Affects
Self
This unit is permanently invisible.
Fade Time: 0

Notes:

  • The ability and modifier are not displayed in-game.


Tips[edit]

  • The Sentry Ward is recommended when facing heroes who mostly relies on invisibility (Or using invisibility as an escape mechanism), especially Riki minimap icon.png Riki and Weaver minimap icon.png Weaver.
    • While it is great to be placed near towers or shrines, so it can help heroes gank over them.
  • Sentry Wards' detection radius is quite large, making them useful for keeping an eye out on invisible heroes in key areas, given one has vision over that area.
  • Sentry Wards are commonly used to de-ward enemy wards, as they are able to detect their wards.
    • When dewarding, the ward is best placed so that its true sight reaches multiple common ward spots, so that it is more likely to spot enemy wards.
    • If an enemy ward location is known, the sentry ward is best placed so that the enemy won't find it when they try to de-ward the sentry wards, like between some trees, but still so that their ward is within true sight range.
  • Similar to Observer Wards, Sentry Wards can also be used to block neutral creep camps.

Lore[edit]

  • Knowing how to craft a ward is an important skill for artificers of magical goods. Rylai showed great talent at crafting wards, and once considered becoming an artificer.[1]

Gallery[edit]

References[edit]

  1. White Sentry description.