Sentry Ward

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Sentry Ward
Sentry Ward icon.png
A form of plant originally grown in the garden of a fearful king.
Bought From
Active Plant
Charges 1
Disassemble? No
Alert allies? No
Observer and Sentry Wards (175)
UsedIn1.pngSentry Ward (100)

The Sentry Ward is an item purchasable at the Main Shop, under Consumables.

Additional information[edit]

  • Stacks with itself and with Observer Ward icon.png Observer Wards in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
    • Wards from multiple players do not combine. Only own wards combine into the stack.
  • Sentry Wards are completely shareable.


Sentry Ward
Sentry Ward model.png
Level 0
Duration 360
Health 8
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 00 (G)
Bounty 0
Experience 0
Model scale 1
Notes Phased
100% Accuracy
Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "True Sight".
Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Invisibility".

Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 850 radius.
Lasts 6 minutes.

Does not grant ground vision.
Hold Control to give one Sentry Ward to an allied hero.
Cast Range: 500
Hero Attacks to Destroy: 2
Non-Hero Attacks to Destroy: 8
Duration: 360
Cooldown: 1


  • Provides 150 radius ground vision at its location for 12 seconds.
  • Cannot be placed inside the fountain area (including a small area in front of the ramp), or in Roshan icon.png Roshan's pit.
  • Creep spawn ranges are shown before placing a ward, allowing camps to be blocked.

Placed Sentry Ward[edit]

True Sight
Pierces spell immunity.
True Sight icon.png
Adds the ability to see invisible units and wards to any allied vision within the Sentry Ward's range.
Radius: 850
Aura Linger Duration: 0.5
Debuff Truesight: Undispellable.


  • The True Sight is provided in its whole area, it is not obstructed by anything.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.
  • Holding ALT shows all allied sentries' True Sight radius with a green ring.

Unknown icon.png
This unit is permanently invisible.
Fade Time: 0


  • The ability and modifier are not displayed in-game.


  • The Sentry Ward is recommended when facing heroes who mostly relies on invisibility (Or using invisibility as an escape mechanism), especially Riki minimap icon.png Riki and Weaver minimap icon.png Weaver.
    • It is great to be placed near towers or shrines, so it can help heroes gank over them.
  • Sentry Wards' detection radius is quite large, making them useful for keeping an eye out on invisible heroes in key areas, given one has vision over that area.
  • Sentry Wards are commonly used to de-ward enemy wards, as they are able to detect their wards.
    • When dewarding, the ward is best placed so that its true sight reaches multiple common ward spots, so that it is more likely to spot enemy wards.
    • If an enemy ward location is known, the sentry ward is best placed so that the enemy won't find it when they try to de-ward the sentry wards, like between some trees, but still so that their ward is within true sight range.
  • Similar to Observer Wards, Sentry Wards can also be used to block neutral creep camps.


  • Knowing how to craft a ward is an important skill for artificers of magical goods. Rylai showed great talent at crafting wards, and once considered becoming an artificer.[1]
  • Despite this, the flavor text for this item refers to Sentry Wards as plants and states that they were "originally grown in [a] garden." This implies that they are grown as opposed to crafted, directly contradicting the White Sentry's description.



  1. White Sentry description.