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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Bloodlust (Pre 6.40)[]
Affects
Allies
Allies
Increases a target friendly unit's attack rate by 40% and movement speed by 25% for 40 seconds.
Cast Range: 600
Move Speed Bonus: 25%
Attack Speed Bonus: 40
Duration: 40
- Causes the target's model size to increase by 25% for its duration. This has no impact on its collision size.
- Can be cast on any allied unit which is not a ward. This includes buildings and invulnerable allies.
- Can be set to autocast.
- When on autocast, Satyr Tormenter automatically casts this spell on the closest allied hero that does not have the Bloodlust buff on.
- This includes hero clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
- Interrupts Ogre Satyr Tormenter's current order and makes him forget queued commands. This cannot occur while channeling a spell, though.
Animate Death (Pre 6.40)[]
Animate Death
EU
Ability
No Target
No Target
Raises 6 dead units in an area for 120 seconds.
- This ability was removed in the 6.40 gameplay patch.
- Requires at least one corpse within 900 radius to be cast.
- The skeletons are always spawned next to the Satyr Tormenter.
- As a neutral unit:
- When the satyr is aggroed and at least one unit had died within 900 radius, it casts the spell.
- As a player controlled unit:
- Can only be cast when a corpse is within 900 radius.
- A unit's corpse usually lasts for 6–7 seconds after the death animation.
- Every unit leaves a corpse, even when it is not visible (e.g. illusions).
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).