Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Satyr Banisher

From Dota 2 Wiki
Jump to: navigation, search
Satyr Banisher
Satyr Banisher model.png
Satyr Banisher icon.png
Jungle Creep
Level 2
Health 300
Health regeneration 0.5
Mana 500
Mana regeneration 1
Armor 0
Magic resistance 0%
Status resistance 0%
Attack damage 7‒10
Acquisition range 280
Attack range 280
Base attack time 1.7
Attack animation 0.3+0.3
Projectile speed 1500
Movement speed 300
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 800
Vision type Ground
Bounty 12‒14
Experience 33
Model scale 0.7

Satyr Banisher is a neutral creep found in:


Purge (Satyr Banisher) icon.png
Enemies / Allies
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs from allies or buffs from enemies. His trickery also slows the enemy's movement.
Cast Animation: 0.2+0.8
Cast Range: 350
Move Speed Slow: 50%
Slow Duration: 5
Cooldown: 3
Mana: 120
Debuff Satyr Trickster Purge: Dispellable with any dispel.


  • The slow deceases in 1 second intervals, so it slows for 50%/40%/30%/20%/10% during the 1st/2nd/3rd/4th/5th second.
  • Does not slow allied targets.
  • As a neutral unit:
    • The satyr never casts this spell.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 0.9 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).

Version history[edit]

  • [U] Reduced movement speed from 330 to 300.
  • [U] Reduced attack range from 300 to 280.
  • [U] Reduced acquisition range from 300 to 280.
  • Reduced gold bounty from 15-17 to 12-14.
  • Reduced experience bounty from 41 to 33.
  • Purge slow decreased from 100/80/60/40/20% over 5 seconds to 50/40/30/20/10%.
  • Increased mana regeneration from 0 to 1.
  • Purge no longer has a special rule that allows it to target repeled units. [?]
  • Reduced Purge cooldown from 5 to 3.
  • Purge no longer deals damage to summoned units.
  • HP increased from 240 to 300
  • Movement speed increased from 300 to 330
  • Attack range reduced from 600 to 300
  • Base Attack Time improved from 1.8 to 1.7
  • Purge cast range increased from 200 to 350
  • Purge cast point improved from 0.5 to 0.2
  • Purge mana cost decreased from 150 to 120
  • Purge is no longer auto-cast
  • Increased mana pool from 250 to 500.
  • Purge mana cost increased from 60 to 120
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Increased movement speed.
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.

Patch history[edit]

  • Fixed Purge not applying the debuff on invulnerable targets if it could not dispel the invulnerability.