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Crixalis, the Sand King, is a melee strength hero with one of the highest area of effect (AoE) damage outputs in the entire game. All four of his abilities can affect multiple enemy units, and can combo quite well with each other. He is one of the most versatile Heroes in the game as he can push, initiate, support, gank, and even semi-carry if he does well. Late game his effectiveness diminishes as none of his abilities scale, but he can still function to support carries with Burrowstrike and Epicenter's slow. He is also versatile enough to be able to go to any lane with at least moderate success. He works well as a participant in a dual lane or trilane, but can also solo very effectively against melee enemies, since Caustic Finale discourages enemies from approaching the creeps. His main role in the team is to deliver a devastating initiation, delivering both stuns and slows to the enemy team. Crixalis is also very effective at escaping and dodging with two low cost, low cooldown abilities that disjoint projectiles and can escape enemy damage. Burrowstrike allows him to tunnel underground and resurface in a short line, dealing damage and stunning all targets it hits. Sand Storm is used as an escape mechanism and to do AoE damage. Caustic Finale serves as a strong harassing tool against enemy melee heroes or as a followup after he Burrowstrikes a creep wave, allowing him to farm quite effectively. Finally, his ultimate delivers a vast amount of AoE damage and slow centered around himself, though it necessitates a safe way to channel it, like a Blink Dagger.
Bio
Abilities
- The spikes travel at a speed of 2000 ( 3000), reaching max range in 0.2/0.25/0.3/0.35 ( 0.27/0.33/0.4/0.47) seconds.
- Sand King is teleported instantly towards the targeted point once the spikes reach it.
- Does not disjoint projectiles upon cast or upon teleporting.
- Sand King is disabled during the cast backswing of Burrowstrike.
- When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
- The spikes still do not home in on the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
- Hit units are knocked up 350 range for the initial 0.52 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
- The spikes do not travel the full distance when targeting closer than the max range.
- When upgraded, Burrowstrike applies Caustic Finale on all hit heroes, excluding illusions. Treats creep-heroes as creeps.
- The fade delay is not used upon cast. Sand King turns invisible instantly on cast.
- The fade delay takes effect when breaking the invisibility by attacking, or casting spells or items.
- However, since casting Sand Storm applies the invisibility instantly, the fade delay effectively does not take effect when re-casting it while inside the previous cast's area.
- Sand Storm deals 10/22.5/35/47.5 ( 35/47.5/60/72.5) damage in 0.5 second intervals, starting immediately upon cast, resulting in a total of 40/50/60/70 instances.
- Can deal up to 400/1125/2100/3325 ( 1400/2375/3600/5075) damage to a single unit (before reductions) if it stays in range for the whole duration.
- The movement speed slow and blind granted by the talent are aura-based. The aura's debuff lingers for 0.5 seconds.
- Sand Storm's blind uses pseudo-random distribution.
- The area damage triggers only when the target dies while having the debuff on.
- The area damage is only applied when the unit is killed by one of its enemies.
- This means the unit does not explode when it gets denied, expires (e.g. summons and illusions), or killed without a creditted source (e.g. multiple Meepoes).
- When an illusion dies with the debuff, only the base damage is applied within the area, the health-based extra damage is not applied.
- Successive attacks on the same target do not stack, but refresh the duration instead.
- However, the debuff does not get updated. All its values are set upon initial placement.
- When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
- If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King's death.
- Sand King can act freely during the damage pulses.
- The pulse radii are all centered at Sand King's current location, not at the cast location.
- When Sand King dies after having finished channeling, the pulses still continue from where he died.
- The pulses happen in 0.5/0.375/0.3 ( 0.27/0.23/0.2) second intervals, starting 0.5/0.375/0.3 ( 0.27/0.23/0.2) seconds after the channeling finishes.
- This means it takes 3 seconds for the spell to release all pulses after the initial delay.
- Can deal a total of 660/960/1300 damage without any talents (before reductions).
- Can deal a total of 1210/1560/1950 damage when the number of pulses increasing talent is chosen.
- Can deal a total of 750/1080/1450 damage when the damage per pulse increasing talent is chosen.
- Can deal a total of 1375/1755/2175 damage when both talents are chosen.
- The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
- Can slow a single unit for up to 6 seconds (total duration of pulses + debuff duration).
- Each pulse first applies the damage, then the debuff.
- Multiple casts of Epicenter fully stack, with each cast creating its own independent instance.
Talents
Hero Talents | ||
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35% Sand Storm Slow and Blind | 25 | +5 Epicenter Pulses |
+100 Base Radius and +25 Incremental Radius of Epicenter | 20 | -2s Burrowstrike Cooldown |
+120 Caustic Finale Damage | 15 | +50 Sand Storm Move Speed |
+0.4s Burrowstrike Stun | 10 | +15 Sand Storm Damage Per Second |
Recent Changes
- Reduced base intelligence from 19 to 17.
- Rescaled Burrowstrike damage from 80/130/200/260 to 80/140/200/260.
- Reduced Caustic Finale base damage from 70/90/110/130 to 50/70/90/110.
- Talents:
- LVL 10+20 Sand Storm damage per second reduced to +15.
- Reduced Burrowstrike cooldown from 15/14/13/12 to 14/13/12/11.
- Increased base armor from 0 to 1.
- Increased Burrowstrike cast range from 500/550/600/650 to 525/600/675/750.
- Talents:
- LVL 15+25 Sand Storm movement speed increased to +50.
Recommended items
Gameplay
Obscured in the harshest of Sand Storms was Crixalis, guardian and ambassador of the Scintillant Waste. A construct of sentient sand, the Sand King traverses the world in a carapace of Djinn's craft. From beneath the shifting dunes he ambushes enemies with Burrowstrike, inflicting a desiccating venom that causes their corpses to erupt in a Caustic Finale. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving Epicenter Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. Where the Sand King walks, the earth trembles. | |
Roles: | Initiator Disabler Support Nuker Escape Jungler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In a very old version of DotA, there was a bug that caused the final pulse of Sand King's Epicenter to deal over 10,000 damage. The only unit that was able to survive this was a super beefed up Pudge that was used to measure the amount of damage dealt by the ability.
- Another old bug involved using Burrowstrike on an allied creep. When Sand King got into Burrowstrike range of that creep, he would move all the way back to the position of the creep where it was first clicked on. Because it only worked on allied creeps, the most common usage of it was to quickly get back to base.
- Gabe Newell has claimed that Sand King is his favorite hero.[1]
- Sand King's responses contain several cultural references:
- Sand King's line, ▶️ "Like the sands through an hourglass, these are the days of defeat." is an allusion to the soap opera Days of our Lives's introduction line, "Like sands in the hourglass, these are the days of our lives.".
- Sand King's line, ▶️ "All we are is sand in the wind..." is an allusion to the song Dust in the Wind song form the band Kansas.
- The line ▶️ "You were expecting... Sandy Claws?" is most likely a reference to the stop-motion film Tim Burton's The Nightmare Before Christmas.
- The line ▶️ "I will show you fear in a handful of sand..." is an allusion to the poem "The Waste Land" by T. S. Eliot.
- The line ▶️ "We three Kings of disorient are..." is an allusion to the Christmas Carol "We Three Kings of Orient Are", by John Henry Hopkins, Jr.
- The line ▶️ "The sand of silence." is most likely a reference to the song "The Sound Of Silence" by Simon and Garfunkel.
- The line ▶️ "The King is dead. Long live the King." is most likely a reference to the traditional proclamation made following the ascension of a new monarch in various countries. This may also be a reference to the Megadeth song "Kill the King"
- The line "▶️ Lion, you are king of nothing" may be a reference to the film "The Lion King".
- Sand Storm's sound makes use of ▶️ this and ▶️ this voice line of Sandking.