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Sand King
Sand King
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 3
19 + 1.8
19 + 1.8
Level 0 1 15 25 30
Health 120 604 1528 2452 2826
+0 +2.2 +6.4 +10.6 +12.3
Mana 75 303 603 963 1095
+0 +0.95 +2.21 +3.71 +4.26
Armor -1 2.17 6.37 11.37 13.2
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

23
33

45
55

87
97

129
139

146
156

Attack Rate 0.65/s 0.76/s 0.91/s 1.08/s 1.15/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 110 (1.7s BAT)
Attack Animation 0.53 + 0.47
Projectile Speed Instant
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Crixalis, the Sand King, is a melee strength hero with one of the highest area of effect (AoE) damage outputs in the entire game. All four of his abilities can affect multiple enemy units, and can combo quite well with each other. He is one of the most versatile Heroes in the game as he can push, initiate, support, gank, and even semi-carry if he does well. Late game his effectiveness diminishes as none of his abilities scale, but he can still function to support carries with Burrowstrike and Epicenter's slow. He is also versatile enough to be able to go to any lane with at least moderate success. He works well as a participant in a dual lane or trilane, but can also solo very effectively against melee enemies, since Caustic Finale discourages enemies from approaching the creeps. His main role in the team is to deliver a devastating initiation, delivering both stuns and slows to the enemy team. Crixalis is also very effective at escaping and dodging with two low cost, low cooldown abilities that disjoint projectiles and can escape enemy damage. Burrowstrike allows him to tunnel underground and resurface in a short line, dealing damage and stunning all targets it hits. Sand Storm is used as an escape mechanism and to do AoE damage. Caustic Finale serves as a strong harassing tool against enemy melee heroes or as a followup after he Burrowstrikes a creep wave, allowing him to farm quite effectively. Finally, his ultimate delivers a vast amount of AoE damage and slow centered around himself, though it necessitates a safe way to channel it, like a Blink Dagger.

Bio

Sand King minimap iconCrixalis, the Sand King
▶️ "I will show you fear in a handful of sand…"
The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs to find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

Abilities

Burrowstrike
Burrowstrike icon
Affects
Enemies / Self
Damage
Magical
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Cast Range: 400/500/600/700 (With Aghanim's Scepter 800/1000/1200/1400)
Spikes Radius: 150
Damage: 100/160/220/280
Stun Duration: 1.6/1.8/2/2.2
Cooldown symbol
 14/13/12/11 (Talent 12/11/10/9)
Mana symbol
 110/120/130/140
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Adds Caustic Finale poison to heroes hit by your Burrowstrike and increases its cast range. Does not apply Caustic Finale to illusions.
Buff/Debuff
Modifiers [?]
modifier_sandking_burrowstrike
Death
modifier_sandking_impale
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.

  • The spikes travel at a speed of 2000 (Upgradable by Aghanim's Scepter. 3000), reaching max range in 0.2/0.25/0.3/0.35 (Upgradable by Aghanim's Scepter. 0.27/0.33/0.4/0.47) seconds.
  • Sand King is teleported instantly towards the targeted point once the spikes reach it.
  • Does not disjoint projectiles upon cast or upon teleporting.
  • Sand King is disabled during the cast backswing of Burrowstrike.
  • When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
    • The spikes still do not home in on the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Can hit units up to 550/650/750/850 (Upgradable by Aghanim's Scepter. 950/1150/1350/1550) range away (max range + radius).
  • The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
  • The spikes do not travel the full distance when targeting closer than the max range.


Sand Storm
Sand Storm icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area.
Radius: 425/500/575/650
Fade Delay: 0.7
Damage per Second: 20/45/70/95 (Talent 70/95/120/145)
Enemy Miss Chance: 0 (Talent 35%)
Movement Speed Slow: 0 (Talent 35%)
Sand Storm Duration: 20/25/30/35
Aura Linger Duration: 0.5
Cooldown symbol
 40/34/28/22
Mana symbol
 75
Buff/Debuff
Modifiers [?]
modifier_sandking_sand_storm
Death
modifier_invisible
Death
modifier_sandking_sand_storm_slow_aura_thinker
Undispellable
modifier_sandking_sand_storm_slow
Undispellable
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.

  • The fade delay is not used upon cast. Sand King turns invisible instantly on cast.
  • The fade delay takes effect when breaking the invisibility by attacking, or casting spells or items.
    • However, since casting Sand Storm applies the invisibility instantly, the fade delay effectively does not take effect when re-casting it while inside the previous cast's area.
  • Sand Storm deals 10/22.5/35/47.5 (Talent 35/47.5/60/72.5) damage in 0.5 second intervals, starting immediately upon cast, resulting in a total of 40/50/60/70 instances.
  • Can deal up to 400/1125/2100/3325 (Talent 1400/2375/3600/5075) damage to a single unit (before reductions) if it stays in range for the whole duration.


Caustic Finale
Caustic Finale icon
Ability
Passive
Affects
Enemies
Damage
Magical
Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies.
Damage Radius: 500
Base Damage: 70/90/110/130
Max Health as Damage: 10%/14%/18%/22%
Movement Speed Slow: 10%/15%/20%/25% (Talent 130%/135%/140%/145%)
Debuff Duration: 5
Buff/Debuff
Modifiers [?]
modifier_sand_king_caustic_finale
Undispellable
modifier_sand_king_caustic_finale_orb
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

  • The area damage triggers only when the target dies while having the debuff on.
  • The area damage is only applied when the unit is killed by one of its enemies.
    • This means the unit does not explode when it gets denied, expires (e.g. summons and illusions), or killed without a creditted source (e.g. multiple Meepo minimap icon Meepoes).
  • When an illusion dies with the debuff, only the base damage is applied within the area, the health-based extra damage is not applied.
  • Successive attacks on the same target do not stack, but refresh the duration instead.
    • However, the debuff does not get updated. All its values are set upon initial placement.


Epicenter
Does not pierce spell immunity. RC
Epicenter icon
Affects
Enemies
Damage
Magical
After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Channel Time: 2
Radius per Pulse: 275/325/375/425/475/525/575/625/675/725 (Talent /775/825/875/925)
Number of Pulses: 6/8/10 (Talent 11/13/15)
Damage per Pulse: 110/120/130 (Talent 125/135/145)
Move Speed Slow: 30%
Attack Speed Slow: 30
Slow Duration: 3
Cooldown symbol
 120/110/100
Mana symbol
 150/225/300
Buff/Debuff
Modifiers [?]
modifier_sand_king_epicenter
Death
modifier_sand_king_epicenter_slow
Many an explorer was lost to the quicksands of the Scintillant Waste.

  • When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
  • If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King's death.
  • Sand King can act freely during the damage pulses.
  • The pulse radii are all centered at Sand King's current location, not at the cast location.
  • When Sand King dies after having finished channeling, the pulses still continue from where he died.
  • The pulses happen in 0.5/0.375/0.3 (Talent 0.27/0.23/0.2) second intervals, starting 0.5/0.375/0.3 (Talent 0.27/0.23/0.2) seconds after the channeling finishes.
    • This means it takes 3 seconds for the spell to release all pulses after the initial delay.
  • Can deal a total of 660/960/1300 damage without any talents (before reductions).
    • Can deal a total of 1210/1560/1950 damage when the number of pulses increasing talent is chosen.
    • Can deal a total of 750/1080/1450 damage when the damage per pulse increasing talent is chosen.
    • Can deal a total of 1375/1755/2175 damage when both talents are chosen.
  • The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
    • Can slow a single unit for up to 6 seconds (total duration of pulses + debuff duration).
  • Each pulse first applies the damage, then the debuff.
  • Multiple casts of Epicenter fully stack, with each cast creating its own independent instance.


Talents

Hero Talents
35% Sand Storm icon Sand Storm Slow and Blind25+5 Epicenter icon Epicenter Pulses
+100 Base Radius and +25 Incremental Radius of Epicenter icon Epicenter20-2s Burrowstrike icon Burrowstrike Cooldown
+120 Caustic Finale icon Caustic Finale Damage15+50 Sand Storm icon Sand Storm Move Speed
+0.4s Burrowstrike icon Burrowstrike Stun10+15 Sand Storm icon Sand Storm Damage Per Second

Recent Changes

Main Article: Sand King/Changelogs
Version
Description
  • Reduced Burrowstrike icon Burrowstrike cooldown from 15/14/13/12 to 14/13/12/11.
  • Increased base armor from 0 to 1.
  • Increased Burrowstrike icon Burrowstrike cast range from 500/550/600/650 to 525/600/675/750.


Recommended items

Gameplay

Obscured in the harshest of Sand Storms was Crixalis, guardian and ambassador of the Scintillant Waste. A construct of sentient sand, the Sand King traverses the world in a carapace of Djinn's craft. From beneath the shifting dunes he ambushes enemies with Burrowstrike, inflicting a desiccating venom that causes their corpses to erupt in a Caustic Finale. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving Epicenter Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. Where the Sand King walks, the earth trembles.
Roles: Initiator Initiator Disabler Disabler Support Support Nuker Nuker Escape Escape Pip jungler Jungler
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


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