Sand King/Old Abilities

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Old Abilities
 
 
 

Caustic Finale (pre 6.84)
Caustic Finale icon.png
Ability
Passive
Affects
Enemies
Damage
Magical
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Damage Radius: 400
Damage: 90/130/170/220
Debuff Duration: 8
Modifiers
Debuff Caustic Finale Orb: Undispellable.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

Notes:

  • Sand King does not have to do the last hit. When a unit dies with the debuff on, it causes the area damage, no matter how it dies.
  • Can damage siege creeps, but can't place the debuff on them.
  • Debuff is not placed on allies and buildings.


Entrench (pre 6.09)
Pierces spell immunity.
W
E
Unknown icon.png
Ability
No Target
Affects
Self
The Sand King digs into the ground, biding his time. When he springs out from his burrow, he deals damage and stuns the surrounding enemies.
Cast Animation: 0+0
Duration: Permanent
Cooldown: 10
Mana: 55
Modifiers
Buff Entrench: Undispellable.

Notes:

  • This ability was replaced in the gameplay patch 6.09 by Sand Storm.
  • Interrupt's Sand King's channeling spells upon cast.
  • It takes 1 second for Sand Kng to burrow himself. During that second, he cannot act.
  • Sand King still can use items while burrowed. Targeted items can only be used on a point or target within range.


Unentrench (pre 6.09)
Does not pierce spell immunity.
W
E
Unknown icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
The Sand King pops out of the ground, dealing damage and stunning enemies around him.
Cast Animation: 0+0
Radius: 250/300/350/400
Damage: 70/140/210/280
Stun Duration: 1.5
Cooldown: 10
Mana: 55
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes:

  • This ability replaces Entrench until used or death.
  • Interrupts Sand King's channeling spells upon cast.
  • It takes 1 second for Sand Kng to unburrow himself. During that second, he cannot act.
  • The damage and stun are applied immediately upon cast, not after the 1 second he needs to unburrow himself.


Sand Storm (6.00-6.04b)
Cannot be used by illusions. Does not pierce spell immunity.
E
M
Unknown icon.png
Ability
Passive
Affects
Enemies
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc Chance: 10%/18%/25%/35%
Attack Damage Bonus: 8/16/24/32
Enemy Miss Chance: 35%
Duration: 2
Does not pierce spell immunity. Plays the visual effects, but does not place the debuff.
Modifiers
Debuff Sandstorm Miss: Dispellable with any dispel.

Notes:

  • This ability was replaced in the gameplay patch 6.05 by Caustic Finale.
  • The attack damage bonus is always applied and is added as raw bonus damage.


Dust Trail (pre 6.00)
Can be used by illusions. Does not pierce spell immunity.
Unknown icon.png
Ability
Passive
Affects
Enemies
The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
Radius: 150 (?)
Move Speed Slow: 5%/10%/15%/20%
Miss Chance: 7%/14%/21%/28%
Trail Duration: 2 (?)
Modifiers
Debuff Dust Trail Slow: Undispellable.

Notes:

  • Creates a dust effect on Sand King's position in 0.25 second (?) intervals. Any enemy unit which gets within an 150 (?) range of the dust gets the debuff.
  • The dust effects do no follow Sand King, but stay at the position they spawned at. They last for an estimated 2 seconds.
  • The dust effects are still created even when Sand King dies.
  • The reason for why this ability shouldn't be leveled if Sand King is on Sentinel (Radiant) side is, the ability only affects units on that team, never units on the Scourge (Dire) side.