Sand King/Counters

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Release Illuminate icon.png
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Bad against...[edit]

Earth Spirit icon.png
  • Rolling Boulder and Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
Phoenix icon.png
  • Sand King has nothing to deal with Supernova, as none of his spells are effective.
  • The damage-over-time abilities of Phoenix disable Sand King's Blink Dagger icon.png Blink Dagger very often.
Rubick icon.png
  • Burrowstrike is one of the best and easiest steals for Rubick and Sand King should be careful when playing against him - it's much better to give away Sand Storm.
Silencer icon.png
  • Both Arcane Curse and Last Word punishes casters with spammable spells such as Sand King.
  • As a strength caster, Intelligence Steal reduces Sand King's mana pool even more.
  • Global Silence silences Sand King, effectively reducing Sand King's initiation and counter-initiation potential. It can also interrupt channeling of Epicenter.
Tidehunter icon.png
  • Ravage, being an AoE disable, cancels Epicenter's channeling from a long range, limiting his potential to counter-initiate.
  • This can be remedied, however, by first using a Black King Bar icon.png Black King Bar, then channel Epicenter, then finally initiate with Blink Dagger icon.png Blink Dagger.
Zeus icon.png
  • Zeus minimap icon.png Zeus usually stays at the back in teamfight and it is hard for Sand King to find Zeus and knock him down before Zeus deals his damage.
  • All Zeus abilities, especially Thundergod's Wrath, disables Sand King's Blink Dagger icon.png Blink Dagger, effectively reducing Sand King's initiation and counter-initiation potential.
  • Lightning Bolt deals damage to Sand King in Sand Storm and reveals him, also interrupts channeling of Epicenter.


  • Lifestealer minimap icon.png Lifestealer's Rage negates Sand King's spells which do magical damage.
  • Pugna minimap icon.png Pugna's Nether Ward damages Sand King when he channels Epicenter, preventing him from using Blink Dagger afterward.


Good against...[edit]

Broodmother icon.png
  • Caustic Finale allows Sand King to easily kill Broodmother's Spiderlings throughout the game.
  • Sand King can usually catch a split pushing Broodmother with Blink Dagger icon.png Blink Dagger and Burrowstrike.
Meepo icon.png
  • Burrowstrike can stun multiple Meepos, making them vulnerable targets.
  • Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
    • Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
Nature's Prophet icon.png
  • With Caustic Finale, Sand King can easily kill the treants from Nature's Call.
  • Burrowstrike allows Sand King to prevent Nature's Prophet from using Teleportation inside of his Sprout.
Phantom Assassin icon.png
  • Phantom Assassin relies on her Blur to stay alive, but is very vulnerable to Sand King's heavy magic damage.
  • With Burrowstrike, Sand King can often catch Phantom Assassin before she can use her Black King Bar icon.png Black King Bar.
  • Sand King can dodge Stifling Dagger with Sandstorm.
  • Phantom Assassin has a hard time killing Sand King because of his high mobility.
Slark icon.png
  • He has a hard time killing Sand King because of the survivability he gets from Burrowstrike and Sand Storm.
  • Shadow Dance, which usually allows Slark to survive fights, is ineffective against Sand King's AoE damage.
Templar Assassin icon.png
  • Sand King can quickly remove her Refraction with his Sand Storm.
  • Once Refraction is down, she is very vulnerable to Epicenter's high magic damage.


Works well with...[edit]

Crystal Maiden icon.png
  • The mana regen from Arcane Aura allows Sand King to spam abilities with less concern for mana pool.
  • Both have good disables that are rather useful when ganking.
Keeper of the Light icon.png
  • The mana regen from Chakra Magic allows Sand King to spam abilities with less concern for mana pool.
  • As Keeper of the Light minimap icon.png Keeper of the Light channels a Illuminate, Sand King will as well channel his Epicenter and blink into the enemy lines, both unleashing huge AoE magic damage.
  • Will-O-Wisp provides a reliable setup for Sand King to follow up with Epicenter.
Tidehunter icon.png
  • Ravage and Epicenter will do a great combo.
Tiny icon.png
  • Tossing Sand King in the enemy lines can set one hell of a gank and initiation.
Monkey King icon.png
  • Burrowstrike and Epicenter can keep enemies in the middle of Wukong's Command.
  • Both of these Heroes also possess high range disables, capable of easily interrupting enemy teleports or other channeling spells, and make fleeing difficult.
Warlock icon.png
Earthshaker icon.png
  • Burrowstrike and Fissure produce long stun duration, which Sand King can channel Epicenter without problems.
  • Echo Slam's and Aftershock's huge damage and stun can either provide set up or clean up after Epicenter.


  • AoE disables fares well with Sand King by locking down his targets as he unleashes high AoE damage: Sven minimap icon.png Sven, Enigma minimap icon.png Enigma, Elder Titan minimap icon.png Elder Titan, Earthshaker minimap icon.png Earthshaker and others.
    • In general, Heroes with AoE abilities (especially stuns and slows) can be effective when paired with Sand King due to his initiation capabilities. Such Heroes include Crystal Maiden minimap icon.png Crystal Maiden, Monkey King minimap icon.png Monkey King, Phoenix minimap icon.png Phoenix, and Venomancer minimap icon.png Venomancer.
  • Naga Siren minimap icon.png Naga Siren's Song of the Siren is better used when it has some sort of follow up or initiation, and Sand King can easily fill this role.