Sand King/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
Old Caustic Finale:
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.
Effect radius: 400
Explosion damage: 90/130/170/220
Expire damage: 20/50/80/110
Movement speed slow: 15%/20%/25%/30%
Attack speed slow: 15/20/25/30
Debuff duration: 6
Slow duration: 3/3.5/4/4.5
Notes: The debuff cannot be refreshed. The debuff deals damage and slows upon expiring. If the debuff is lost due to the target dying, the damage is higher.
New Caustic Finale:
Sand King's attacks inject a venom that causes enemy units to move more slowly and violently explode when it dies.
Damage radius: 500
Base damage: 70/90/110/130
Max health as damage: 10%/14%/18%/22%
Movement speed slow: 10%/15%/20%/25%
Debuff duration: 5
Notes: The debuff can be refreshed. Does nothing upon expiring. Deals area damage only when the target dies.
  • Talents:
Level 10 right talent changed: -30 Epicenter attack speed slow -> +20 Epicenter damage per pulse.
Level 15 left talent changed: +2 Epicenter pulses -> +8% Caustic Finale movement speed slow.
Level 20 left talent changed: +25 Epicenter damage per pulse -> +20 health regen.
Level 20 right talent changed: +8 armor -> -2s Burrowstrike cooldown.
Level 25 right talent changed: +40 health regen -> +4 Epicenter pulses.
  • Talents:
Level 10 left talent: +150 health increased to +175.
Level 10 right talent changed: +15 movement speed -> -30 Epicenter attack speed slow.
Level 15 left talent changed: -40 Epicenter attack speed slow -> +2 Epicenter pulses.
Level 20 left talent changed: +3 Epicenter pulses -> +25 Epicenter damage per pulse.
  • Talents:
Level 10 left talent: +200 health reduced to +150.
Level 10 right talent: +20 movement speed reduced to +15.
Level 15 left talent: +50 Epicenter attack speed slow reduced to +40.
Level 15 right talent: +40 Sand Storm damage per second reduced to +30.
Level 20 left talent: +4 Epicenter pulses reduced to +3.
Level 20 right talent: +10 armor reduced to +8.
Level 25 left talent: 50% Sand Storm blind/movement speed slow reduced to 40%.
Level 25 right talent: +50 health regen reduced to +40.
  • Caustic Finale
    • Now reduces attack speed by 15/20/25/30 as well.
    • Increased slow duration from 3 on each level to 3/3.5/4/4.5.
  • Increased Epicenter damage per pulse from 110 to 110/120/130.
  • Increased Burrowstrike cast range from 350/450/550/650 to 400/500/600/700.
  • Increased Sand Storm damage per second from 20/40/60/80 to 20/45/70/95.
  • Increased Strength attribute symbol.png strength gain from 2.8 to 3.2.
  • Increased Burrowstrike damage from 85/150/215/280 to 100/160/220/280.
  • Increased Sand Storm radius from 350/450/550/650 to 425/500/575/650.
  • Reduced Sand Storm damage per second from 25/50/75/100 to 20/40/60/80.
  • Increased movement speed from 285 to 290.
  • Reduced Burrowstrike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2.
  • Increased Sand Storm cooldown from 40/32/26/18 to 40/34/28/22.
  • Talents:
Level 15 right talent: +50 Sand Storm damage per second reduced to +40.
  • Reduced base attack damage from 25-35 to 23-33.
  • Reduced Strength attribute symbol.png strength gain from 2.9 to 2.8.
  • Reduced Agility attribute symbol.png agility gain from 2.1 to 1.8.
  • Sand Storm
    • Increased mana cost from 60/50/40/30 to 60 on each level.
    • Increased cooldown from 34/28/22/16 to 40/32/24/16.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Sand Storm
    • No longer requires channeling. It now ends when Sand King leaves the area.
    • While inside the area, attacking or casting spells now reveals Sand King for 0.7 seconds.
    • Rescaled radius from 525 on each level to 350/450/550/650.
    • Reduced damage per second from 40/60/80/100 to 25/50/75/100.
    • Increased cooldown from 34/26/18/10 to 34/28/22/16.
    • Reduced duration from 50 on each level to 20/25/30/35.
  • Epicenter
    • No longer pierces spell immunity.
    • The radius now increases by 50 per pulse on each pulse, instead of sometimes by 25 and sometimes 75.
      Radius of each pulse from 275/325/375/425/475/525/575/650/675/700/725/750/775/800 to 275/325/375/425/475/525/575/625/675/725/775/825/875/925.
  • Talents:
Level 10 right talent: +25 movement speed reduced to +20.
Level 25 right talent: +35 health regen increased to +50.
  • Increased Burrowstrike cooldown from 11 on each level to 14/13/12/11.
  • Reduced Caustic Finale movement speed slow from 30% on each level to 21%/24%/27%/30%.
  • Talents:
Level 10 right talent: +30 movement speed reduced to +25.
  • Caustic Finale no longer applies its area effects when the debuffed target gets denied by the enemy, or when the target expires if it was a summon.
  • Reduced movement speed from 295 to 290.
  • Reduced Burrowstrike stun duration from 2.17 on each level to 1.9/2/2.1/2.2.
  • Reduced Burrowstrike damage from 100/160/220/280 to 85/150/215/280.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +5 armor or +10% magic resistance
Level 15: +50 Epicenter attack speed slow or +50 Sand Storm damage per second
Level 20: +120 gold per minute or +350 health
Level 25: +4 Epicenter pulses or +50 health regen
New:
Level 10: +200 health or +30 movement speed
Level 15: +50 Epicenter attack speed slow or +50 Sand Storm damage per second
Level 20: +4 Epicenter pulses or +10 armor
Level 25: 50% Sand Storm blind/movement speed slow or +35 health regen
  • Caustic Finale now deals a fixed 20/50/80/110 damage upon expiring, instead of being 50% of the death explosion damage. [?]
Level 15 left talent changed: -30s respawn time -> +50 Epicenter attack speed slow.
  • Talents:
Level 10 right talent changed: +200 mana -> +10% magic resistance.
Level 15 left talent changed: +15 movement speed -> -30s respawn time.
Level 15 right talent changed: +12% magic resistance -> +50 Sand Storm damage per second.
Level 10: +5 armor or +200 mana
Level 15: +15 movement speed or +12% magic resistance
Level 20: +120 gold per minute or +350 health
Level 25: +4 Epicenter pulses or +50 health regen
  • Reduced Sand Storm cooldown from 40/30/20/10 to 34/26/18/10.
  • Reduced Epicenter mana cost from 175/250/325 to 150/225/300.
  • Increased base Strength attribute symbol.png strength from 21 to 22.
  • Reduced Epicenter cooldown from 140/120/100 to 120/110/100.
  • Increased attack range from 128 to 150.
  • Rescaled Sand Storm max channel time from 20/40/60/80 to 50 on each level.
  • Caustic Finale
    • Increased expire damage from 30% to 50% of explosion damage.
    • Increased slow from 20% to 25%.
  • Caustic Finale
    • Now always triggers the explosion (via unit death or when the debuff expires). If triggered by expiring, it deals 30% of the damage.
    • Multiple attacks on the same target no longer refresh the debuff.
    • Now slows all damaged units by 20% for 3 seconds.
    • Reduced debuff duration from 8 to 6.
  • Increased Sand Storm radius from 275/325/375/525 to 525 on each level.
  • Sand Storm
    • Increased invisibility linger duration from 0.3/0.6/0.9/1.5 to 1.5.
    • Reduced damage interval from 1 to 0.5 and reduced damage accordingly to keep the same overall damage.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased base armor from -1 to 0 (total armor is now 2.66)
  • Increased base armor from -2 to -1 (total armor is now 1.66).
  • Reduced Sand Storm cooldown from 40/35/30/25 to 40/30/20/10.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Sand King: Increases Epicenter number of pulses from 6/8/10 to 7/9/11 and reduces cooldown from 140/120/100 to 120/100/80.
  • Increased base armor from -3 to -2 (total armor is now 0.66).
  • Reduced base armor from 0 to -3 (total armor is now -0.34).
  • Fixed a control issue when casting Burrowstrike.
  • Sand Storm
    • Fixed Sand Storm, Rot and Storm Seeker from not being able to affect the same area at the same time.
    • Fixed not affecting sleeping units.
  • Recoded Burrowstrike:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Sand King's starting point.
    • No longer conflicts with Earth Spike, Impale, Ravage and Burrowstrikes from other Sand Kings.
    • No longer fails to stun and damage enemies when the targeted point was a cliff.
  • Sand Storm
    • Increased radius from 200/250/300/350 to 300/350/400/550.
    • Increased invisibility linger duration from 0.3/0.6/0.9/1.2 to 0.3/0.6/0.9/1.5.
  • Epicenter
  • Minor fixes to Epicenter to reduce lag issues.
  • Increased Sand Storm damage from 5/10/15/20 to 10/20/30/40.
  • Sand Storm
    • Reduced mana cost from 60 to 60/50/40/30
    • Reduced channeling time from infinite to 20/40/60/80 (the invisibility and area damage already lasted 20/40/60/80 seconds, this fixes the channeling to end when the effects do).
    • Slightly improved to fix lag.
Sand Storm:
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Max channel time: 20/40/60/80
Radius: 200/250/300/350
Damage per second: 5/10/15/20
Invisibility linger duration: 0.3/0.6/0.9/1.2
Mana cost: 60
Cooldown: 40/35/30/25
Notes: When the ability gets canceled by move orders or disables, Sand King remains invisible for a short while still, but the damage stops immediately. The visuel effects linger as well.
  • Increased Epicenter cooldown from 120/100/80 to 140/120/100.
Caustic Finale:
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Damage radius: 250
Damage: 90/130/170/220
Debuff duration: 0.25
Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.
  • Sand king can now buy Desolator icon.png Desolator again.
  • Reduced Epicenter pulse interval from 0.5 to 0.25.
  • Fixed Sandking being able to attack during Entrench.
  • Increased Epicenter pulse interval from 0.25 to 0.5.
Sand Storm:
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc chance: 10%/18%/25%/35%
Attack damage bonus: 8/16/24/32
Enemy miss chance: 35%
Duration: 2
Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
  • Fixed Epicenter so that multiple Sand Kings can use it at the same time.
  • Reduced Epicenter damage per pulse from 125 to 120.
  • Sand King can now attack flying units.
  • Burrowstrike
    • Increased hero stun duration from 1.5 to 2.17.
    • Reduced non-hero stun duration from 3 to 2.17.
  • Reduced Entrench and Unentrench mana cost from 63 to 55.
  • Increased Epicenter damage per pulse from 70 to 125.
  • Burrowstrike
    • Fixed not going on cooldown when directly targeting a unit with it.
    • Now uses 0.3 second cast time, like Sandking's other abilities.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Epicenter not slowing attack speed by 10.
  • Adjusted Sand King's texture.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
  • [U] Added injured and chase animations for Sand King.
  • Burrowstrike
    • He is now stunned for the duration of his Burrowstrike so he doesn't walk out of short ones too soon.
    • He now plays burrow_in animation at the beginning of his ability and the burrow_out animation when the impale projectile finishes its course.
    • Fixed the air time 0.8 -> .52.
    • The stun time was starting at the beginning of the vertical motion but it's supposed to start when the unit lands. Changing the stun time 1.65 -> 1.65 + 0.52.
  • Fixed Epicenter from ending when Sand King dies.
  • Sandking's channel for his Epicenter is now a two beat tail slam "tell".