Sand King/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Burrowstrike cast range from 350/450/550/650 to 400/500/600/700.
  • Increased Sand Storm damage per second from 20/40/60/80 to 20/45/70/95.
  • Increased Strength attribute symbol.png strength gain from 2.8 to 3.2.
  • Increased Burrowstrike damage from 85/150/215/280 to 100/160/220/280.
  • Increased Sand Storm radius from 350/450/550/650 to 425/500/575/650.
  • Reduced Sand Storm damage per second from 25/50/75/100 to 20/40/60/80.
  • Increased movement speed from 285 to 290.
  • Reduced Burrowstrike stun duration from 1.9/2/2.1/2.2 to 1.6/1.8/2/2.2.
  • Increased Sand Storm cooldown from 40/32/26/18 to 40/34/28/22.
  • Level 15 right talent: Reduced Sand Storm damage per second bonus from 50 to 40.
  • Reduced base attack damage from 25-35 to 23-33.
  • Reduced Strength attribute symbol.png strength gain from 2.9 to 2.8.
  • Reduced Agility attribute symbol.png agility gain from 2.1 to 1.8.
  • Sand Storm
    • Increased mana cost from 60/50/40/30 to 60 on each level.
    • Increased cooldown from 34/28/22/16 to 40/32/24/16.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Sand Storm
    • No longer requires channeling. It now ends when Sand King leaves the area.
    • While inside the area, attacking or casting spells now reveals Sand King for 0.7 seconds.
    • Rescaled radius from 525 on each level to 350/450/550/650.
    • Reduced damage per second from 40/60/80/100 to 25/50/75/100.
    • Increased cooldown from 34/26/18/10 to 34/28/22/16.
    • Reduced duration from 50 on each level to 20/25/30/35.
  • Epicenter
    • No longer pierces spell immunity.
    • The radius now increases by 50 per pulse on each pulse, instead of sometimes by 25 and sometimes 75.
      Radius of each pulse from 275/325/375/425/475/525/575/650/675/700/725/750/775/800 to 275/325/375/425/475/525/575/625/675/725/775/825/875/925.
  • Level 10 right talent: Reduced movement speed bonus from 25 to 20.
  • Level 25 right talent: Increased health regeneration bonus from 35 to 50.
  • Increased Burrowstrike cooldown from 11 on each level to 14/13/12/11.
  • Reduced Caustic Finale movement speed slow from 30% on each level to 21%/24%/27%/30%.
  • Level 10 right talent: Reduced movement speed bonus from 30 to 25.
  • Caustic Finale no longer applies its area effects when the debuffed target gets denied by the enemy, or when the target expires if it was a summon.
  • Reduced movement speed from 295 to 290.
  • Reduced Burrowstrike stun duration from 2.17 on each level to 1.9/2/2.1/2.2.
  • Reduced Burrowstrike damage from 100/160/220/280 to 85/150/215/280.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +5 armor or 10% magic resistance
Level 15: +50 Epicenter attack speed slow or +50 Sand Storm damage per second
Level 20: +120 gold per minute or +350 health
Level 25: +4 Epicenter pulses or +50 health regeneration
New:
Level 10: +200 health or +30 movement speed
Level 15: +50 Epicenter attack speed slow or +50 Sand Storm damage per second
Level 20: +4 Epicenter pulses or +10 armor
Level 25: Sand Storm gains 50% blind/movement speed slow or +35 health regeneration
  • Caustic Finale now deals a fixed 20/50/80/110 damage upon expiring, instead of being 50% of the death explosion damage. [?]
  • Increased Strength attribute symbol.png strength gain from 2.6 to 2.9.
  • Reduced base health regeneration from 0.25 to 0.
  • Sand Storm
    • Reduced invisibility linger duration from 1.5 on each level from 0.9/1.1/1.3/1.5.
    • Increased damage from 25/50/75/100 to 40/60/80/100.
  • Caustic Finale is no longer a unique attack modifier.
  • Level 15 left talent: Replaced 30 seconds respawn time reduction with 50 Epicenter attack speed slow bonus.
  • Level 10 right talent: Replaced 200 mana bonus with 10% magic resistance bonus.
  • Level 15 right talent: Replaced 12% magic resistance bonus with 50 Sand Storm damage per second bonus.
  • Level 15 left talent: Replaced 15 movement speed bonus with 30 respawn time reduction.
Level 10: +200 mana or +5 armor.
Level 15: +12% magic resistance or +15 movement speed
Level 20: +350 health or +120 gold per minute
Level 25: +4 Epicenter pulses or +50 health regeneration
  • Reduced Sand Storm cooldown from 40/30/20/10 to 34/26/18/10.
  • Reduced Epicenter mana cost from 175/250/325 to 150/225/300.
  • Increased base Strength attribute symbol.png strength from 21 to 22.
  • Reduced Epicenter cooldown from 140/120/100 to 120/110/100.
  • Increased attack range from 128 to 150.
  • Rescaled Sand Storm max channel time from 20/40/60/80 to 50 on each level.
  • Caustic Finale
    • Increased expire damage from 30% to 50% of explosion damage.
    • Increased slow from 20% to 25%.
  • Caustic Finale
    • Now always triggers the explosion (via unit death or when the debuff expires). If triggered by expiring, it deals 30% of the damage.
    • Multiple attacks on the same target no longer refresh the debuff.
    • Now slows all damaged units by 20% for 3 seconds.
    • Reduced debuff duration from 8 to 6.
  • Increased Sand Storm radius from 275/325/375/525 to 525 on each level.
  • Sand Storm
    • Increased invisibility linger duration from 0.3/0.6/0.9/1.5 to 1.5.
    • Reduced damage interval from 1 to 0.5 and reduced damage accordingly to keep the same overall damage.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased base armor from -1 to 0 (total armor is now 2.66)
  • Increased base armor from -2 to -1 (total armor is now 1.66).
  • Reduced Sand Storm cooldown from 40/35/30/25 to 40/30/20/10.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Sand King: Increases Epicenter number of pulses from 6/8/10 to 7/9/11 and reduces cooldown from 140/120/100 to 120/100/80.
  • Increased base armor from -3 to -2 (total armor is now 0.66).
  • Reduced base armor from 0 to -3 (total armor is now -0.34).
  • Fixed a control issue when casting Burrowstrike.
  • Sand Storm
    • Fixed Sand Storm, Rot and Storm Seeker from not being able to affect the same area at the same time.
    • Fixed not affecting sleeping units.
  • Recoded Burrowstrike:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Sand King's starting point.
    • No longer conflicts with Earth Spike, Impale, Ravage and Burrowstrikes from other Sand Kings.
    • No longer fails to stun and damage enemies when the targeted point was a cliff.
  • Sand Storm
    • Increased radius from 200/250/300/350 to 300/350/400/550.
    • Increased invisibility linger duration from 0.3/0.6/0.9/1.2 to 0.3/0.6/0.9/1.5.
  • Epicenter
  • Minor fixes to Epicenter to reduce lag issues.
  • Increased Sand Storm damage from 5/10/15/20 to 10/20/30/40.
  • Sand Storm
    • Reduced mana cost from 60 to 60/50/40/30
    • Reduced channeling time from infinite to 20/40/60/80 (the invisibility and area damage already lasted 20/40/60/80 seconds, this fixes the channeling to end when the effects do).
    • Slightly improved to fix lag.
Sand Storm:
Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Max channel time: 20/40/60/80
Radius: 200/250/300/350
Damage per second: 5/10/15/20
Invisibility linger duration: 0.3/0.6/0.9/1.2
Mana cost: 60
Cooldown: 40/35/30/25
Notes: When the ability gets canceled by move orders or disables, Sand King remains invisible for a short while still, but the damage stops immediately. The visuel effects linger as well.
  • Increased Epicenter cooldown from 120/100/80 to 140/120/100.
Caustic Finale icon.png Caustic Finale:
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Damage radius: 250
Damage: 90/130/170/220
Debuff duration: 0.25
Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.
  • Sand king can now buy Desolator icon.png Desolator again.
  • Reduced Epicenter pulse interval from 0.5 to 0.25.
  • Fixed Sandking being able to attack during Entrench.
  • Increased Epicenter pulse interval from 0.25 to 0.5.
Sand Storm:
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc chance: 10%/18%/25%/35%
Attack damage bonus: 8/16/24/32
Enemy miss chance: 35%
Duration: 2
Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
  • Fixed Epicenter so that multiple Sand Kings can use it at the same time.
  • Reduced Epicenter damage per pulse from 125 to 120.
  • Sand King can now attack flying units.
  • Burrowstrike
    • Increased hero stun duration from 1.5 to 2.17.
    • Reduced non-hero stun duration from 3 to 2.17.
  • Reduced Entrench and Unentrench mana cost from 63 to 55.
  • Increased Epicenter damage per pulse from 70 to 125.
  • Burrowstrike
    • Fixed not going on cooldown when directly targeting a unit with it.
    • Now uses 0.3 second cast time, like Sandking's other abilities.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Epicenter not slowing attack speed by 10.
  • Adjusted Sand King's texture.
  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.
  • [U] Added injured and chase animations for Sand King.
  • Burrowstrike
    • He is now stunned for the duration of his Burrowstrike so he doesn't walk out of short ones too soon.
    • He now plays burrow_in animation at the beginning of his ability and the burrow_out animation when the impale projectile finishes its course.
    • Fixed the air time 0.8 -> .52.
    • The stun time was starting at the beginning of the vertical motion but it's supposed to start when the unit lands. Changing the stun time 1.65 -> 1.65 + 0.52.
  • Fixed Epicenter from ending when Sand King dies.
  • Sandking's channel for his Epicenter is now a two beat tail slam "tell".