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For the runes that come with cosmetic items, see Inscribed Gem.
Runes Header Arcane.png

Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can be picked up for extra gold, while Power-up Runes grant heroes a variety of buffs and effects for a short period of time.

General Information[edit]

Rune spawn locations

Yellow circles: Bounty Runes
Red circles: Power-up Runes


  • Bounty Runes spawn at 0:00 on the game clock, and every five minutes after that.
  • Power-up Runes spawn at 2:00 on the game clock, and every two minutes after that.
  • Bounty Runes spawn at four locations on the map, two on the Radiant icon.png Radiant side, and two on the Dire icon.png Dire side.
  • Power-up Runes spawn randomly at one of two locations in the river until the 40 minute mark, after which they spawn simultaneously at both locations.
    • Before 40 minutes: The same Power-up Rune cannot spawn twice in a row.
    • After 40 minutes: The same Power-up Rune cannot spawn at once at both locations or twice in a row at the same location.
  • Unused runes will be replaced by a new rune at the next spawn time.


  • Runes can be stored inside a Bottle (Full) icon.png Bottle.
  • Heroes with a Bottle in their inventory automatically store the rune inside the Bottle when they pick it up.
  • A stored rune can be used later by activating the Bottle.
  • Using a stored rune refills 3 Bottle charges (to full).
  • Runes can be stored in the Bottle for up to 2 minutes, after which they are automatically activated.
    • Stored runes persist through death, but the automatic activation timer does not pause.
    • If the owner is dead when the timer runs out, the rune is destroyed and grants no bonuses.
  • When the Bottle is filled with a rune, picking up a second rune consumes/activates the new rune right away. It does not replace the existing rune in the Bottle.
  • Bottles containing runes cannot be dropped or shared.


  • Power-up Runes are only visible when they are in vision. All runes are visible in spectator mode.
    • When runes spawn in the fog of war, their icons appear on the minimap. These icons will remain until the rune spot is confirmed to be empty.
  • Runes can be destroyed by normal attacks, using a forced attack command.
    • Since runes do not count as units, neither destroying nor denying a rune counts as a last hit.
  • Runes do not interact with abilities, with the exception Meat Hook, which can pull runes, and Toss, which can toss units towards targeted runes.
  • Runes have selection boxes with higher priority over units, meaning that if a unit is standing over a rune, the mouse cursor highlights and selects the rune first.
    • This only applies to actions that can target runes, such as moving or attacking. Actions that cannot target runes still target the unit first.
  • To collect a rune, the hero must be within 128 range of it, but they do not need to be facing the rune to activate it.


Click on a rune's name to view more detailed information.

Bounty Rune[edit]

Bounty Grants bonus Gold.
Icon Bounty Rune minimap icon.png Initial Team Gold: 40

Extra Team Gold per Minute: 2

  • Grants 40 + 2 per minute gold to every player of the team that picks them up.
  • The extra gold bonus increases by 1 every 30 seconds.
  • An over-head text shows how much gold was given exactly. This number is not visible to enemies.
  • When bottling a Bounty Rune, it grants gold based on the time at which it gets activated, not bottled.
Model Rune of Bounty model.png
Bottle Bottle (Bounty) icon.png
Play Activation Sound

Power-up Runes[edit]


Arcane Reduces cooldowns and mana costs by 30%.
Icon Arcane Rune minimap icon.png Cooldown Reduction: 30%

Mana Loss Reduction: 30%

Duration: 50

  • Reduces the cooldown/replenish time of all spells and items.
    • Affects cooldowns of active and passive abilities.
    • Visually reduces the cooldown of Tranquil Boots (Active) icon.png Tranquil Boots, but does not affect it.
    • Does not affect Cloak and Dagger icon.png Cloak and Dagger and Nature's Guise icon.png Nature's Guise’s fade delay as well as Drunken Brawler icon.png Drunken Brawler's certain crit/evasion timers.
    • The cooldown reduction is not updated dynamically. Only abilities cast while having the buff get their cooldowns reduced.
    • Stacks multiplicatively with the cooldown reduction of Octarine Core icon.png Octarine Core.
    • Stacks additively with other sources of percentage cooldown reduction.
  • Reduces all mana loss on the hero, including mana burning or draining effects.
    • All reductions are reflected in the ability tooltips.
    • Stacks additively with other sources of mana loss reduction.
  • The buff of multiple Arcane Runes does not stack, but refreshes the duration instead.
Model Rune of Arcane model.png
Bottle Bottle (Arcane) icon.png
Play Activation Sound

Double Damage[edit]

Double Damage Increases base damage by 100%.
Icon Double Damage Rune minimap icon.png Attack Damage Bonus: 100%

Duration: 45

  • Only increases base damage and that given by the primary attribute of the affected hero. Raw bonus damage is not increased.
  • The hero's current main damage is checked periodically, and the bonuses adapted instantly.
  • The buff of multiple Double Damage Runes does not stack, but refreshes the duration instead.
Model Rune of Double Damage model.png
Bottle Bottle (Double Damage) icon.png
Play Activation Sound


Haste Increases movement speed to maximum.
Icon Haste Rune minimap icon.png Haste Speed: 550

Duration: 22

  • Applies a haste on the target, meaning it cannot be slowed below the set value.
  • The buff of multiple Haste Runes does not stack, but refreshes the duration instead.
Model Rune of Haste model.png
Bottle Bottle (Haste) icon.png
Play Activation Sound


Illusion Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Icon Illusion Rune minimap icon.png Number of Illusions: 2

Illusion Damage Dealt: 35%

Illusion Damage Taken (Melee): 200%

Illusion Damage Taken (Ranged): 300%

Duration: 75

  • The illusions always spawn in cardinal directions around the hero, starting on east and going counterclockwise.
  • The hero's and the illusion's locations are not shuffled.
  • The illusions spawn 108 range away from the hero if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Each illusion appears either north, east, south or west from the hero and face the same direction as the hero does.
  • Activating a new Illusion Rune while already having illusions from a previous Illusion Rune does not replace them.
Model Rune of Illusion model.png
Bottle Bottle (Illusion) icon.png
Play Activation Sound


Invisibility Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item.
Icon Invisibility Rune minimap icon.png Fade Time: 2

Duration: 45

  • During the fade time, the hero can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon successfully landing an attack.
  • The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
  • Invisibility from the Invisibility Rune does not turn the hero phased, so it still can block unit pathing.
  • The buff of multiple Invisibility Runes does not stack, but refreshes the duration instead.
Model Rune of Invisibility model.png
Bottle Bottle (Invisibility) icon.png
Play Activation Sound


Regeneration Regenerates health and mana to maximum.
Icon Regeneration Rune minimap icon.png Max Health as Regeneration per Second: 6%

Max Mana as Regeneration per Second: 6%

Duration: 30

  • Restores in the form of regeneration, so it restores 0.6% of max health and 0.6% of max mana in 0.1 second intervals.
  • Can heal up to 180% of max health and 180% of max mana when healing for the full duration.
  • Can fully heal and replenish the user in 16.67 seconds.
  • Health regen and mana regen bonuses which are based on maximum health or mana are not amplified by strength or intelligence.
  • The buff disappears once the hero is at full health and mana.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • The buff of multiple Regeneration Runes does not stack, but refreshes the duration instead.
Model Rune of Regeneration model.png
Bottle Bottle (Regeneration) icon.png
Play Activation Sound


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