Rubick/Changelogs

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Version history[edit]

Version
Description
  • Increased base Agility attribute symbol.png agility and gain from 19 + 2.1 to 23 + 2.5.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.7 to 3.1.
  • Reduced Telekinesis lift duration from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0.
  • Level 15 left talent: Increased Fade Bolt hero attack damage reduction bonus from 45 to 60.
  • Telekinesis
    • Reduced lift duration from 1.1/1.5/1.9/2.3 to 1/1.4/1.8/2.2.
    • Increased cooldown from 28/26/24/22 to 34/30/26/22.
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.
  • Increased base Agility attribute symbol.png agility and gain from 14 + 1.6 to 19 + 2.1.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.4 to 2.7.
  • Increased base attack damage from 19-29 to 22-32.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Replaced Null Field with Arcane Supremacy
Arcane Supremacy:
Rubick's mastery of the arcane allow him to deal more spell damage and create spells that last longer on enemies.
Spell damage amplification: 14%/18%/22%/26%
Debuff duration amplification: 20%/28%/36%/44%
Notes: The status amplification only affects debuffs (red borders), not buffs.
  • Increased stolen spells' cast time from 0 to 0.15. [?]
  • Level 15 right talent: Increased cast range bonus from 100 to 125.
  • Level 20 right talent: Replaced +5% Null Field magic resistance change with -5s Fade Bolt cooldown.
  • Level 25 left talent: Reduced spell damage amplification for stolen spells from 75% to 50%.
  • Rescaled Telekinesis lift duration from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3.
  • Increased Telekinesis cooldown from 22 on each level to 28/26/24/22.
  • Level 15 left talent: Increased Fade Bolt hero attack damage reduction bonus from 35 to 45.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Telekinesis
    • Neutral creeps targeted by Telekinesis now draw aggro and can be auto-attacked again.
    • Removed Telekinesis' cliffing restriction. [?]
  • Null Field
    • Can now be toggled between increasing allied magic resistance and reducing enemy magic resistance.
    • The toggle has a 30 seconds cooldown.
    • Increased radius from 900 to 1200.
  • Reworked talents:
Old:
Level 10: +60 attack damage or +60 gold per minute
Level 15: +15 Intelligence attribute symbol.png intelligence or +150 health
Level 20: +8% spell damage amplification or +75 cast range
Level 25: +400 Telekinesis throw distance or 20% cooldown reduction
New:
Level 10: +60 attack damage or +200 health
Level 15: +35 Fade Bolt hero attack damage reduction or +100 cast range
Level 20: +300 Telekinesis throw distance or +5% Null Field magic resistance bonus/reduction
Level 25: +75% spell damage amplification for stolen spells or -15s Telekinesis cooldown
  • Increased Strength attribute symbol.png strength gain from 1.5 to 1.8.
  • Reduced base health regeneration from 0.25 to 0.
  • Reduced attack range from 600 to 550.
  • Increased Telekinesis mana cost from 120 to 125.
  • Level 10 left talent: Increased attack damage bonus from 50 to 60.
  • Fade Bolt
    • Increased base damage from 75/150/225/300 to 80/160/240/320.
    • Increased damage reduction per bounce 4% to 8%.
  • Added talents:
Level 10: +60 gold per minute or +50 attack damage
Level 15: +150 health or +15 Intelligence attribute symbol.png intelligence
Level 20: +75 cast range or +8% spell damage amplification
Level 25: 20% cooldown reduction or +400 Telekinesis throw distance
  • Increased turn rate from 0.5 to 0.7.
  • Increased Fade Bolt base damage from 70/140/210/280 to 75/150/225/300.
  • Increased Null Field magic resistance bonus from 5%/10%/15%/20% to 10%/14%/18%/22%.
  • Fade Bolt
    • Increased hero attack damage reduction from 14/20/26/32 to 20/25/30/35.
    • Increased non-hero attack damage reduction from 7/10/13/16 to 10/13/15/17.
  • Reduced Fade Bolt mana cost from 150 on each level to 120/130/140/150.
  • Stolen spells no longer get refreshed when they get restolen after having a different spell in-between.
  • Reduced Aghanim's Scepter icon.png Aghanim's Scepter upgraded Spell Steal cooldown from 5 to 2.
  • Increased Telekinesis cooldown from 18 to 22.
  • Spell Steal can no longer steal the Aghanim's Scepter upgrade of the enemy if they have a scepter and Rubick doesn't.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Rubick: Reduces Spell Steal cooldown from 20/18/16 to 5 on each level, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's Scepter upgrade.
  • Reduced Fade Bolt damage from 75/150/225/300 to 70/140/210/280.
  • Reduced movement speed from 300 to 290.
  • Reduced Fade Bolt bounce radius from 500 to 440.
  • Reduced Telekinesis mana cost from 160 to 120.
  • Fade Bolt
    • Increased mana cost from 90/95/100/105 to 150 on each level.
    • Increased cooldown from 10 on each level to 16/14/12/10.
  • Fixed a bug with Spell Steal projectile reaching Rubick while dead.
  • Created.

Patch history[edit]

Patch
Description
  • Added new attack animations which are used with higher attack speeds (200 and 350). [?]
  • Fixed Rubick's Level 10 Talents sometimes not being upgraded properly.
  • Fixed Telekinesis Land' malfunctioning when the target is close to or on a protected cliff.
  • Fixed Telekinesis and its sub spell missing cast animations.
  • Fixed Telekinesis' anti-cliffing mechanic not working and updated which cliffs are affected and which are not.
  • Fixed a bug which prevented Rubick minimap icon.png Rubick from stealing a higher level of the spell he currently has stolen.
  • Fixed Spell Stealing to consistently work on subspells ( Return Astral Spirit, Tether, all of Phoenix minimap icon.png Phoenix sub-spells, Snowball).
  • Fixed Rubick getting Spirits when Io minimap icon.png Io's last cast spell was one of its sub-spells.
  • Fixed a number of cases where Rubick stealing spells in quick succession could cause ability keybinds to get scrambled.
  • Fixed Rubick's Charge of Darkness not ending on his death.
  • Fixed stolen Ignite not getting Multicast bonuses.
  • Fixed Rubick not flying properly with Firefly.
  • Fixed Rubick not using the riding staff animation with Arctic Burn.
  • Fixed Astral Spirit's sub-spell being in a separate slot for Rubick.
  • Fixed Tether's sub-spell initially appearing in a separate slot for Rubick.
  • Fixed Rubick gaining infinite no-collision if he stole another spell while following the Spectral Dagger path.
  • Fixed two ledges (below the two rune spots) where you could get units stuck with Telekinesis and Vacuum.
  • Fixed Wild Axes being left around when another ability is stolen.
  • Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
  • Fixed Warlock minimap icon.png Warlock's Shadow Word refreshing its debuff version when stolen and cast as a buff.
  • Fixed Dazzle minimap icon.png Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
  • Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
  • Fixed being able to steal spells from their being toggled off.
  • Fixed getting stuck in Flesh Golem form when respawning with the buff.
  • Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
  • [U] Added the following stolen spell animations for Rubick minimap icon.png Rubick: