Roshan/Changelogs

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Changelogs
 

Version history[edit]

Version
Description
  • Increased attack damage upgrade per minute from 2.5 to 4.
  • Increased base health from 5500 to 6000.
  • Increased base damage from 65 to 75.
  • Increased Slam damage increase per minute from 8 to 10.
  • Increased armor from 15 to 18.
  • Roshan now starts dropping a Refresher Shard icon.png Refresher Shard from his third death on and onwards.
  • Roshan now takes 80% less damage from illusion attacks, instead of destroying them immediately as they attack.
  • Roshan now upgrades in 1 minute intervals, instead of 4 minutes.
    • Adapted armor bonus from 1.3 to 0.325.
    • Adapted health bonus from 460 to 115.
    • Adapted attack damage bonus from 10 to 2.5.
    • Adapted Slam damage bonus from 20 to 5.
  • Increased Slam damage bonus per minute from 5 to 8.
  • Reduced team bounty from 200 to 150.
  • Cheese now drops from Roshans second death instead of the third.
  • Increased armor gain per interval from 1.1 to 1.3.
  • Increased attack range increased from 128 to 150.
  • Increased armor from 5 to 15.
  • Reduced HP from 8000 to 5500.
  • Reduced HP gain per 4 minutes from 700 to 460.
  • Increased armor gain per 4 minutes from 0.7 to 1.1.
  • Reduced magic resistance from 75% to 55%.
  • Increased HP from 7500 + 125/min to 8000 + 175/min.
  • Rescaled experience bounty from 1789 to 750 + 20/min.
  • Armor type changed from Strong (now basic) to Hero.
  • Increased armor from 4 to 5.
  • Increased base attack time from 1 to 2.
  • Now has +100 attack speed. [?]
  • Increased armor bonus per 8 minutes from 1 to 1.4.
  • Roshan's Slam area of effect increased from 250 to 350.
  • Roshan's Slam damage increases by 20 every 4 minutes.
  • Base armor increased by 1.
  • Roshan no longer stops upgrading his health/damage/armor at 45 minutes.
  • Roshan upgrades every 4 minutes instead of 5.
  • Roshan bounty rescaled from 105–600 to 150–400.
  • Roshan will respawn at a random time between 8 and 11 minutes after death.
    • Previously, Roshan would respawn 10 minutes after death.
  • Roshan no longer has mana nor requires mana for his spells.
  • Roshan turn rate increased to fix some abuses.
  • Improved Roshan’s turn rate.
  • Tweaked the Bash values on Roshan.
  • Roshan now gradually becomes stronger over time instead of after death.
  • Game now gives an error message when attacking Roshan from a disallowed area.
  • Changed the way Aegis of the Immortal icon.png Aegis of the Immortal and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes.
  • Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change).
  • Added Snowman after Roshan (just a temp for the season).
  • Roshan now returns to his spawn point instantly if he attacks a structure, to prevent certain abuses out there.
  • Roshan now has chance to drop rare item.

Patch history[edit]

Patch
Description
  • Fixed Roshan's model size after hex.
  • Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns.
  • Fixed Sprout knocking Roshan onto cliffs.
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