|Ancient Jungle Creep|
Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded. During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid-game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).
- The proccing attack first applies the debuff, then its own damage.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- Adds an average of 7.5 damage to every attack.
- Fully affects buildings.
- Bash uses pseudo-random distribution.
- Slam first applies the debuff, then the damage.
- Roshan only casts Slam when there are 3 or more enemy units within the radius.
- Damage increases by 10 every minute since the first creep spawn. The first increase happens just as the first wave spawns.
- This is how much damage the Slam deals (before reductions) at certain game times:
- 10 Minutes: 170 damage
- 20 Minutes: 270 damage
- 30 Minutes: 370 damage
- 40 Minutes: 470 damage
- 50 Minutes: 570 damage
- 60 Minutes: 670 damage
- 80 Minutes: 870 damage
- 100 Minutes: 1070 damage
- The first armor bonus is granted as the first creep wave spawns, and then every minute onward.
- The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
- The aura's buff lingers for 0.5 seconds.
- The phased status is given to him as he spawns.
- All other bonuses are granted every minute after the first creep wave spawns.
- The bonuses persist through his death and keep on increasing while he is dead.
- Illusions deal 80% less damage to Roshan with their attacks. Their spells deal full damage if they can cast.
- The extra attack speed causes Roshan to attack exactly once per second.
Roshan can be found inside his pit, which is located to the left of the top river rune spot. The pit is completely inside the river, with the river splitting up at its entrance and merging again right behind the pit. The entry of the pit faces south-east, towards the mid lane. The pit shell is U-shaped and has a length of about 1250 range and width of about 1050 range. The passable area inside the pit has a length and width of about 750 to 550 range.
Roshan's exact location on the map is (x = -2464.245, y = 2016.373).
Limitations inside the pit
Roshan can only be attacked from within that area, with the torches at the pit entry marking where it begins. Spells can target Roshan from anywhere and are not restricted like attacks. Roshan himself can also attack from anywhere, he does not have to be within his pit to attack. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range.
Vision is very restricted around the pit by a vision blocker, which prevents units with ground vision from seeing past the boundary of the pit in either direction (in or out), even if they are on high ground. The vision blocker affects units and spells alike, so if a spell grants ground vision, its center has to be within the pit to see into it. However, the vision blocker does not affect units or spells with flying vision: they can see through it normally in both directions.
True Sight area overlapping with the pit will function normally. All other ward-type units can be placed inside it as usual. cannot be planted within the pit either, so it is not possible to easily block the entry off, or to create additional fog inside the pit. has a unique behavior when used inside the pit, transforming the caster into or into . All other spells and items function normally inside the pit.and cannot be placed inside the pit. However, Sentry Wards placed outside of it, and their
When Roshan is slain, he lets loose a deafening Play roar, audible on the entire map, The scream is accompanied by a special piece of Play music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.
When Roshan is slain, he respawns after a random time between 8–11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).
Each player of the killing team is rewarded with 150 reliable gold, and the hero who deals the killing blow gets an extra random bonus of 150‒400 gold, effectively gaining 300–550 gold.
Upon each death, Roshan always drops the item which cannot be dropped once picked up. If the hero who picked it up dies, they reincarnate at their death location after a 5-second delay. If the carrier of the Aegis of the Immortal does not die within 5 minutes after picking it up, it is removed from its inventory and fully restores its health and mana over a short period of time. This restoration can be canceled by taking any player-based damage, including self-inflicted damage. If the Aegis of the Immortal is not picked up and left on the ground, it disappears once Roshan respawns.
The Aegis of the Immortal can be picked up by any hero (except clones, s and 's ). It is not restricted to the team that slew Roshan, meaning an enemy hero can "snatch" the Aegis of the Immortal. It can also be denied by attacking it.
Upon Roshan's second death and onwards, he also drops the , a completely shareable consumable item, which can be sold for 500 gold by the player who initially picks it up, or used to instantly restore 2500 health and 1500 mana. Just like the Aegis, the Cheese can also be picked up by anyone. However, it can only be sold by the player who was first to pick it up. Therefore, if the Cheese is transferred from Player 1 to Player 2, only Player 1 can sell the Cheese.
Upon Roshan's third death and onwards, he also drops the , another completely shareable consumable item, which can also be sold for 500 gold by the player who initially picks it up, or used to instantly restore the cooldowns of all abilities and items, and restore all charges of charge-based abilities of the user. The Refresher Shard can be picked up by anyone as well. But just like the Cheese, it can only be sold by the player who was first to pick it up.
Roshan is an ancient creep, so that all ancient creep interactions apply, unless stated otherwise here. He also has 100% resistance to forced movement so that spells cannot move him at all. Roshan has no mana either, making him automatically immune to anything that works with mana, or null the effects of spells which are based on mana (e.g. only stuns him). Furthermore, several spells have a unique behavior towards Roshan, treating him specifically different than any other unit.
Not affecting Roshan
These spells cannot affect Roshan specifically, regardless of the ancient unit tag he has (meaning, even if he was not an ancient creep, these spells still would not affect him).
- Batrider – Flamebreak
- Batrider – Firefly
- Battle Fury – Quell
- Chen – Holy Persuasion
- Death Prophet – Spirit Siphon
- Doom – Devour
- Doom – Infernal Blade
- Drow Ranger – Gust
- Elder Titan – Earth Splitter
- Enchantress – Enchant
- Keeper of the Light – Blinding Light
- Lifestealer – Feast
- Lifestealer – Infest
- Naga Siren – Song of the Siren
- Necrophos – Heartstopper Aura
- Razor – Eye of the Storm
- Spectre – Dispersion
- Spirit Bear – Entangling Claws
- Tidehunter – Anchor Smash
- Troll Warlord – Whirling Axes (Melee)
- Troll Warlord – Whirling Axes (Ranged)
- Winter Wyvern – Arctic Burn
- Zeus – Static Field
These interactions are unique to Roshan
- Although affecting him, Roshan's health gets periodically set to his default health+ the time-based bonus he gains, overriding the effects of this aura.
- Does not heal when a Bloodraged unit kills Roshan, or any unit kills a Bloodraged Roshan.
- Uses the hero duration on Roshan, rather than the creep duration.
- Cannot instantly kill Roshan.
- The bounces cannot slow or damage Roshan. Only the initial cast damage and slow.
- Roshan turns into a giant version of the critter he gets hexed into.
- Scythe of Vyse - [[Scythe of Vyse#|]]Roshan turns into a giant version of the critter he gets hexed into.
- Roshan turns into a giant version of the critter he gets hexed into.
- Lasts shorter on Roshan than on any other unit.
- Uses the hero stun duration, but the creep damage against Roshan.
Forced movement interactions
The following spells completely apply all their effects except for the movement itself. This includes the disable coming along with the movement.
- Chaos Knight – Reality Rift
- Enigma – Black Hole
- Force Staff – Force
- Hurricane Pike – Hurricane Thrust
- Invoker – Deafening Blast
- Kunkka – Torrent
- Lion – Earth Spike1
- Magnus – Reverse Polarity
- Morphling – Adaptive Strike (Strength)
- Nyx Assassin – Impale1
- Rubick – Telekinesis2
- Sand King – Burrowstrike1
- Storm Spirit – Electric Vortex
- Tidehunter – Ravage1
- Tusk – Walrus Kick
- Tusk – Walrus PUNCH!
1 The damage is applied instantly, since it is queued to happen after the movement, which gets fully skipped.
2 Roshan gets stunned, instead of getting lifted. The AoE stun is applied instantly, since it is queued to happen after the lift, which gets fully skipped.
The following spells apply all effects as well, except for the disable along with the movement, so that they do not even interrupt Roshan.
- The lasso itself is immediately removed, so that Roshan is not even interrupted. Batrider is disabled for the full duration. When, although the damage modifier is applied for the full duration, it deals no damage when the lasso modifier is missing.
- As a secondary target, Roshan takes damage and is slowed. His facing direction is changed as well, but he is not interrupted at all.
- Eul's Scepter of Divinity - [[Eul's Scepter of Divinity#|]]Since the damage is queued to happen after the lift, it is applied immediately.
- Since the damage is queued to happen after the lift, it is applied immediately.
- The bash is immediately removed, so that Roshan is not even interrupted. The damage is applied and Spirit Breaker receives the self-buff.
- Since Cyclone only lifts and disables, it effectively does nothing against Roshan.
Roshan damage interactions
These spells react on damage dealt by Roshan, getting either disabled or interrupted.
- Aegis of the Immortal – Expire Heal
- Blink Dagger – Blink
- Bottle – Regenerate
- Broodmother – Spin Web
- Clarity – Replenish
- Healing Salve – Salve
- Lua error: Found no Cargo data for "Heart of Tarrasque - Health Regeneration".
- Keeper of the Light – Recall
- Monkey King – Tree Dance
- Regeneration Rune – Regeneration
- Lua error: Found no Cargo data for "Urn of Shadows - Soul Release".
- Visage – Soul Assumption*
* Soul Assumption counts damage dealt by Roshan to heroes.
- Roshan was named after Guinsoo's bowling ball.
- According to the Are We Heroes Yet? comic, Roshan killed a Shopkeeper, thus claiming the , and being cursed to have his treasure stolen from him again and again.
- Roshan in Farsi means "Light", "On" or "Bright", and is also a common Persian name.
- League of Legends' Baron Nashor is conceptually based on Roshan. The word "Nashor" is an anagram of "Roshan."
Desert Terrain textures
Winter Terrain textures
Immortal Gardens textures
The Emerald Abyss textures
The International 2017 Battle Pass reward textures