Roshan

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For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013)
Roshan
Roshan model.png
Roshan icon.png
Ancient Jungle Creep
Level 30
Health 5500
Health regeneration 20
Armor 15
Magic resistance 55%
Attack damage 65
Acquisition range 150
Attack range 150
Base attack time 2
Attack animation 0.3+0.3
Movement speed 270
Follow range 100
Turn rate 1
Collision size 24
Vision range 14001400 (G)
Bounty 150‒400 (+ 150)
Experience 750
Notes Every min: +20 experience


Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only NPC which scales over time. During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

Abilities[edit]

Spell Block
Spell Block (Roshan) icon.png
Ability
Passive
Affects
Self
Roshan will block one targeted spell every 15 seconds.
Cooldown symbol.png 15

Notes:

  • A list of blocked spells can be found here.
  • Besides this, Roshan additionally is untargetable by certain spells. A list of spells can be found below.


Bash
Bash (Roshan) icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Roshan has a chance to stun on attack.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65
Modifiers
Debuff Roshan Bashed: Dispellable with strong dispels.

Notes:

  • The damage is directly added to Roshan's attack damage, so it is affected by attack damage reduction and can technically be lifestealed off.
  • Adds an average of 7.5 damage to every attack.


Slam
Slam (Roshan) icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every 4 minutes.
Cast Animation: 0.47+0.57
Effect Radius: 350
Base Damage: 70
Extra Damage per 4 Minutes: 20
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
Cooldown symbol.png 10
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Roshan Slam: Dispellable with any dispel.

Notes:

  • Roshan only casts Slam when 3 or more enemy units are within the radius.
  • However, after 3 enemies were once within the radius, he starts always using it whenever he is aggroed, regardless of how many enemies are in range (until his next respawn).
  • Damage increases by 20 every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
  • This is how much damage the Slam deals (before reductions) at certain game times:
    • 12 Minutes: 150 damage
    • 24 Minutes: 210 damage
    • 36 Minutes: 270 damage
    • 48 Minutes: 330 damage
    • 60 Minutes: 390 damage
    • 80 Minutes: 490 damage
    • 100 Minutes: 590 damage
    • 120 Minutes: 690 damage


Strength of the Immortal
Not disabled by Break. Pierces spell immunity.
Unknown icon.png
Ability
Passive
Affects
Self
Roshan possesses numerous protective abilities, including magic resistance and increasing armor, health, attack damage and Slam damage as time passes. Every illusion attacking Roshan is instantly destroyed. Roshan has phased movement.
Interval in Minutes: 4
Armor Bonus per Interval: 1.3
Max Health Bonus per Interval: 460
Attack Damage Bonus per Interval: 10
Attack Speed Bonus: 100
Modifiers
Buff Roshan Inherent Buffs: Undispellable.
Buff Roshan Devotion: Undispellable.
Buff Roshan Phased: Undispellable.

Notes:

  • The first armor bonus is granted as the first creep wave spawns, and then every 4 minutes onward.
  • The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
  • The aura's buff lingers for 0.5 seconds.
  • The phased status is given to him as he spawns.
  • All other bonuses are granted every 4 minutes after the first creep wave spawns.
  • The bonuses persist through his death and keep on increasing while he is dead.
  • Illusions are destroyed upon hitting Roshan or launching an attack projectile.
  • The extra attack speed causes Roshan to attack exactly once per second.


Roshan Pit[edit]

Roshan's location on the minimap

Roshan can be found inside his pit, which is located to the left of the top river rune spot. The pit is completely inside the river, with the river splitting up at its entrance and merging again right behind the pit. The entry of the pit faces south-east, towards the mid lane. The pit shell is U-shaped and has a length of about 1250 range and width of about 1050 range. The passable area inside the pit has a length and width of about 750 to 550 range.

Roshan's exact location on the map is (x = -2464.245, y = 2016.373).

Limitations inside the pit[edit]

Roshan can only be attacked from within that area, with the torches at the pit entry marking where it begins. Spells can target Roshan from anywhere and are not restricted like attacks. Roshan himself can also attack from anywhere, he does not have to be within his pit to attack. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range.

Vision is very restricted inside the pit. A vision blocker surrounds the entire pit, which prevents units with ground vision standing outside the pit from seeing inside the pit, and units with ground vision standing inside the pit from seeing outside of it. Even if the unit is on high ground (e.g. the rune ward spots), it still cannot see inside the pit. This vision blocker does not affect flying vision, so that units with such vision do not have their vision cut off anywhere around the pit. The vision blocker affects units and spells alike, so if a spell grants ground vision, its center has to be within the pit to grant vision of it. A spell with flying vision is unaffected like units with flying vision. So in order to gain vision inside the pit, an allied unit with ground unit has to be within the pit, or a spell granting ground vision has to be cast inside it, or one has to use flying vision.

Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards cannot be placed inside the pit, so that they cannot be used for vision inside the pit. Sentry Wards can be placed outside of it so that its True Sight still affects the area within. All other ward-type units can be placed inside it normally. Iron Branch icon.png Iron Branches cannot be planted within the pit either, so it is not possible to easily block the entry off, or to create additional fog inside the pit. Another restricted ability is the Scan icon.png Scan, which is not able to detect enemy heroes within the pit, making it ineffective for scouting an enemy Roshan kill attempt. Mischief icon.png Mischief has a unique behavior when used inside the pit, transforming the caster into Aegis of the Immortal icon.png Aegis or into Cheese icon.png Cheese. All other spells and items function normally inside the pit.

Roshan's death[edit]

When Roshan is slain, a global sound resembling its Play screaming, along with a special piece of Play music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.

Respawning[edit]

When Roshan is slain, he respawns after a random time between 8–11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).

Kill rewards[edit]

Each player of the killing team is rewarded with 150 reliable gold, and the hero who deals the killing blow gets an extra random bonus of 150‒400 gold, effectively gaining 300–550 gold.

Upon each death, Roshan always drops the Aegis of the Immortal icon.png Aegis of the Immortal, an undroppable item. Once picked up, if the owner dies, they will reincarnate at the death location after a 5-second delay. If the carrier of the Aegis of the Immortal does not die within 5 minutes after picking it up, it is removed from its inventory and fully restores its health and mana over a short period of time. This restoration can be canceled by taking any player-based damage, including self-inflicted damage. If the Aegis of the Immortal is not picked up and left on the ground, it disappears once Roshan respawns.
The Aegis of the Immortal can be picked up by any hero (except Meepo minimap icon.png Meepo clones, Tempest Double icon.png Tempest Doubles and Lone Druid minimap icon.png Lone Druid's Lone Druid Spirit Bear icon.png Spirit Bear). It is not restricted to the team that slew Roshan, meaning an enemy hero can "snatch" the Aegis of the Immortal. It can also be denied by attacking it.


Upon Roshan's second death and onwards, he also drops the Cheese icon.png Cheese, a completely shareable consumable item, which can be sold for 500 gold by the player who initially picks it up, or used to instantly restore 2500 health and 1500 mana. Just like the Aegis, the Cheese can also be picked up by anyone. However, it is important to note that it can only be sold by the player who was first to pick it up. Therefore, if the Cheese is transferred from Player 1 to Player 2, only Player 1 can sell the Cheese.

Spell interactions[edit]

Roshan is an ancient creep, so that all ancient creep interactions apply, unless stated otherwise here. He also has 100% resistance to forced movement so that spells cannot move him at all. Roshan has no mana either, making him automatically immune to anything that works with mana, or null the effects of spells which are based on man (e.g. Mana Void icon.png Mana Void only stuns him). Furthermore, several spells have a unique behavior towards Roshan, treating him specifically different than any other unit.

Not affecting Roshan[edit]

These spells cannot affect Roshan specifically, regardless of the ancient unit tag he has (meaning, even if he was not an ancient creep, these spells still would not affect him).

Unique interactions[edit]

These interactions are unique to Roshan

Forced movement interactions[edit]

Forced movement and teleport spells react differently to forced movement immunity. All not-listed forced movement or teleport spells cannot affect Roshan due to his status.

The following spells completely apply all their effects except for the movement itself. This includes the disable coming along with the movement.

1 The damage is applied instantly, since it is queued to happen after the movement, which gets fully skipped.

2 Roshan gets stunned, instead of getting lifted. The AoE stun is applied instantly, since it is queued to happen after the lift, which gets fully skipped.

The following spells apply all effects as well, except for the disable along with the movement, so that they do not even interrupt Roshan.

  • Flaming Lasso icon.png
    The lasso itself is immediately removed, so that Roshan is not even interrupted. Batrider is disabled for the full duration. When Aghanim's Scepter icon.png upgraded, although the damage modifier is applied for the full duration, it deals no damage when the lasso modifier is missing.
  • Primal Roar icon.png
    As a secondary target, Roshan takes damage and is slowed. His facing direction is changed as well, but he is not interrupted at all.
  • Eul's Scepter of Divinity icon.png
    Since the damage is queueud to happen after the lift, it is applied immediately.
  • Tornado icon.png
    Since the damage is queueud to happen after the lift, it is applied immediately.
  • Greater Bash icon.png
    The bash is immediately removed, so that Roshan is not even interrupted. The damage is applied and Spirit Breaker receives the self-buff.
  • Cyclone (Storm) icon.png
    Since Cyclone only lifts and disables, it effectively does nothing against Roshan.

Roshan damage interactions[edit]

These spells react on damage dealt by Roshan, getting either disabled or interrupted.

* Soul Assumption counts damage dealt by Roshan to heroes.

Trivia[edit]

  • Roshan was named after Guinsoo's bowling ball.[1]
  • According to the Are We Heroes Yet? comic, Roshan killed a Shopkeeper, thus claiming the Aegis of the Immortal icon.png Aegis of the Immortal, and being cursed to have his treasure stolen from him again and again.
  • Roshan in Farsi means "Light", "On" or "Bright", and is also a common Persian name.
  • League of Legends' Baron Nashor is conceptually based on Roshan. NASHOR has the same letter as ROSHAN but scrambled.

Gallery[edit]

See also[edit]

References[edit]