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Riki/Old Abilities

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Old Abilities
 
 
 
To view the pre 6.00 Riki, see here.

Permanent Invisibility (6.82 - 6.85b)
Partially usable by illusions. Not disabled by Break. Pierces spell immunity.
W
E
Cloak and Dagger icon.png
Ability
Passive
Affects
Self
Riki fades into the shadows, becoming invisible and gaining additional health regeneration. If Riki attacks an enemy, he will become visible.
Fade Delay: 8/6/4/2
Invis Health Regen: 6/8/10/12
Partially usable by illusions. Illusions do not get the HP regeneration.
Modifiers
Buff Invisible: Undispellable.
Riki comes for you.

Notes:

  • Riki does not auto attack enemies while invisible.
  • Riki turns instantly invisible after respawning, causing him not to be visible right after using Aegis of the Immortal icon.png Aegis of the Immortal.
  • Restores health in the form of health regeneration, so it regenerates 0.6/0.8/1/1.2 health in 0.1 second intervals, which is 6/8/10/12 health per second.
  • Can restore up to 360/480/600/720 health in one minute.
  • The regeneration is disabled whenever he breaks out of his invisibility, not when he is revealed.
  • Casting spells or using items does not break the invisibility.
  • The ability icon shows a cooldown whenever the invisibility is broken, to show the player when he turns invisible again.


Backstab
Backstab icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
If Riki attacks from behind, bonus damage is applied based on his current agility.
Agility as Damage: 50%/75%/100%/125%
Cannot be used by illusions. Illusions play the backstab sound upon attacking from behind, but do not deal any bonus damage.
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.

Notes:

  • Backstab damage is applied when attacking and denying allies.
  • A unit's back is considered to be within 105 degrees from the back.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • The sound effect plays at the start of the attack, but the damage is applied on hit.


Blink Strike (6.82 - 6.85b)
Blink Strike icon.png
Affects
Self / Enemies
Damage
Magical
Teleports behind the target unit, striking for bonus damage if it is an enemy. Blink Strike charges restore every 35 seconds.
Cast Animation: 0.4+0
Cast Range: 800
Damage: 40/70/100
Number of Charges: 4/5/6
Charge Replenish Time: 35
Mana: 40
Blocked by Linken's Sphere. Still loses a charge when blocked.
Modifiers
Buff Blinkstrike: Undispellable.
The Stealth Assassin's agile movement makes him impossible to escape.

Notes:

  • This ability got reworked into the current Blink Strike in the 6.86 gameplay patch.
  • When learning the first level of Blink Strike, Riki instantly has the 4 charges. However, leveling it up does not instantly grant the 5th or 6th charge.
  • The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
  • When targeting an enemy, Riki receives the Blinkstrike buff.
    • This buff makes his next attack apply an ensured Backstab, regardless of angle.
    • This means when the target manages to turn around before Riki's attack hits, it still applies the backstab.
    • The buff lasts for 1 attack, or for up to 1 second, whichever happens first.
    • The buff is used up upon starting an attack, not upon landing it, so canceling or missing the attack wastes it.
    • The 1 second duration allows Riki to use the ensured backstab against other units than the Blink Strike target if quick enough.
  • Riki is ordered to attack the target if it is an enemy.
  • Can be cast on allies without damaging them.


Blink Strike (Pre 6.82)
Blink Strike icon.png
Affects
Self / Enemies
Damage
Magical
Teleports behind the target unit, striking for bonus damage if it is an enemy.
Cast Animation: 0.4+0
Cast Range: 700
Damage: 30/60/90/120
Cooldown: 20/15/10/5
Mana: 50
Modifiers
Buff Blinkstrike: Undispellable.
The Stealth Assassin's agile movement makes him impossible to escape.

Notes:

  • The bonus damage is independent from Riki's attack damage and is instantly dealt to the target.
  • When targeting an enemy, Riki receives the Blinkstrike buff.
    • This buff makes his next attack apply an ensured Backstab, regardless of angle.
    • This means when the target manages to turn around before Riki's attack hits, it still applies the backstab.
    • The buff lasts for 1 attack, or for up to 1 second, whichever happens first.
    • The buff is used up upon starting an attack, not upon landing it, so canceling or missing the attack wastes it.
    • The 1 second duration allows Riki to use the ensured backstab against other units than the Blink Strike target if quick enough.
  • Riki is ordered to attack the target if it is an enemy.
  • Can be cast on allies without damaging them.


Permanent Invisibility (Pre 6.82)
Can be used by illusions. Pierces spell immunity.
R
E
Cloak and Dagger icon.png
Ability
Passive
Affects
Self
Riki fades into the shadows, staying permanently invisible except while attacking. While silenced, Riki will be visible.
Fade Delay: 3/2/1
Modifiers
Buff Invisible: Undispellable.
Riki comes for you.

Notes:

  • Riki does not auto attack enemies while invisible.
  • Silence disables Permanent Invisibility. However, when the silence fades, Riki turns instantly invisible.
  • Riki turns instantly invisible after respawning, causing him to be not visible right after using Aegis of the Immortal icon.png Aegis of the Immortal.
  • Casting spells or using items does not break the invisibility.