Riki

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Riki
Riki icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2
22 + 2.8
14 + 1.2
Level Base 1 15 25
Health 150 473 1005 1385
Health regen 0.25 1.95 4.75 6.75
Magic res. 25% 26.02% 27.7% 28.9%
Mana 0 182 390 546
Mana regen 0.01 0.71 1.55 2.15
Spell dmg 0% 0% 0% 0%
Armor 0 3.52 9.79 14.27
Att/sec 0.59 0.72 0.95 1.11
Move sp amp. 0% 1.1% 3.06% 4.46%
Damage 24‒28 46‒50 85‒89 113‒117
Movement speed 300
Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 100
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Collision size 24

Bio[edit]

Riki, the Stealth Assassin
Lore: Melee hero. He is very, very sneaky, sir. Can learn Permanent Invisibility, Critical Strike, Blink and Death Ward.

Ability[edit]

Permanent Invisibility
Can be used by illusions. Pierces spell immunity.
R
E
Cloak and Dagger icon.png
Ability
Passive
Affects
Self
Hero becomes permanently invisible when not attacking.
Fade Delay: 3/2.3/1.6
Modifiers
Buff Invisibility: Undispellable.

Notes:

  • Can only be leveled on level 5/10/15.
  • Riki does not auto attack enemies while invisible.
  • Silence disables Permanent Invisibility. Once the silence fades, Riki has to go through the fade delay again.
  • Beginning to cast spells or using items, or beginning an attack immediately breaks the invisibility.


Blink
Unknown icon.png
Affects
Self
Short distance teleportation that allows one to move in and out of combat.
Cast Animation: 0.33+0.51
Cast Range: Global
Max Blink Distance: 1000/1075/1150/1150
Cooldown: 12/9/7/5
Mana: 60

Notes:

  • This ability got replaced by Blink Strike in the 6.00 gameplay patch.
  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Riki blinks for the max distance towards the targeted point.


Critical Strike
Can be used by illusions. Pierces spell immunity.
E
C
Unknown icon.png
Ability
Passive
Affects
Enemies
Gives a chance to do more damage on an attack.
Proc Chance: 15%
Critical Damage: 150%/200%/250%/300%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.

Notes:

  • This ability got replaced by Backstab in the 6.00 gameplay patch.
Death Ward
Unknown icon.png
Ancient Ward
Level ?
Duration 15
Health 400/400/400/500
Health regeneration 0
Armor 7/9/10/12
Magic resistance 0%
Attack damage 61/81/121/176‒65/85/125/180
Acquisition range 800
Attack range ?
Base attack time ?
Attack animation 0+0
Projectile speed ?
Collision size 32
Vision range 1200800
Vision type Ground
Bounty ?
Experience ?
Model scale 1
Notes Only attacks heroes


Death Ward
Pierces spell immunity.
R
W
Unknown icon.png
Affects
Enemies
Damage
Physical
Summons a deadly trap to attack enemy heroes.
Cast Animation: 0.4+0
Cast range: 600
Number of Attack Targets: 1/1/2/2
Damage per Attack: 65/85/125/180
Duration: 15
Cooldown: 210/190/150/125
Mana: 200/300/400/500

Notes:

  • Despite being an ultimate, this ability had 4 levels. Its level requirements were 6/11/16/21.
  • The Death Ward automatically attacks the closest enemy hero within its attack range.
  • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
  • At level 3 and 4, the ward can attack 2 enemies at the same time.

Version history[edit]

Version
Description
  • Reworked Riki.
  • Death Ward damage reduced from 65/85/135/220 to 65/85/125/180.