Magnus

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Magnus
Magnus icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3.2
15 + 2.5
19 + 1.65
Level Base 1 15 25
Health 200 695 1685 2405
H. regen amp 0% 15.13% 45.93% 67.93%
Magic res. 25% 26.43% 28.16% 29.4%
Mana 75 303 579 771
M. regen amp 0% 34.2% 75.78% 105.48%
Spell dmg 0% 1.33% 2.95% 4.1%
Armor 1 3.4 9 13
Att/sec 0.56 0.64 0.83 0.97
Move sp amp. 0% 0.75% 2.5% 3.75%
Damage 32‒44 54‒66 98‒110 130‒142
Base health regen 2
Base mana regen 0.9
Movement speed 305
Turn rate 0.8
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.5+0.84
Base attack time 1.8
Magic resistance 25%
Collision size 24
Legs
Gib type Default

Magnus, the Magnoceros, is a monstrous melee strength hero who is usually played as a ganker, initiator, or semi-carry. His ability to battle multiple heroes at once gives him an excellent presence in team fights. In addition to his teamfight presence, he can buff allies or himself with bonus damage and cleave, capitalizing on his ability to group up multiple enemies. As a hero who possesses multiple area-of-effect abilities with a manageable mana cost, and a very powerful ultimate that serves as a great team fight initiation ability, Magnus is truly a force to be reckoned with.

Bio[edit]

Magnus Magnus, the Magnoceros
Play "No, I blame no one who covets my horn. But to desire more than sight of it is a guarantee of death."
The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.

Abilities[edit]

Shockwave
Play
Q
W
Shockwave icon.png
Affects
Enemies
Damage
Magical
Magnus sends out a wave of force, damaging enemy units in a line.
Cast Animation: 0.3+1.2
Cast Range: 1150 ( 1725)
Wave Distance: 1150 ( 1725)
Wave Radius: 150
Damage: 75/150/225/300 ( 150/225/300/375)
Movement Speed Slow: 0% ( 60%)
Slow Duration: 0 ( 2)
10/9/8/7
90
Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Modifiers
Shockwave: Dispellable with any dispel.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.

Notes:

  • The Shockwave travels at a speed of 1050 ( 1700), taking 1.095 ( 1.015) seconds to reach the maximum distance.
  • Can hit units up to 1300 ( 1875) range away (travel distance + radius).
  • Plays an initial sound and particles upon start casting.
  • When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
    • The returning shockwave acts like a separate cast, cast by an invisible dummy. Therefore, enemies at the very tip may be hit only once.
    • This is because Shockwave does not hit units behind the caster, so units hit by it 150 range beyond its max travel distance do not get hit upon returning.
    • On the other side, units 150 range beyond the original cast point do get hit.
    • On its way back, the shockwave can hit previously already hit enemies a second time. The slow is only applied upon returning.
    • Treats creep-heroes as creeps, dealing 37.5/75/112.5/150 ( 75/112.5/150/187.5) damage to them upon returning.
    • The returning wave first applies the debuff, then the damage.


Empower
Play
W
E
Empower icon.png
Affects
Allies
Damage
Physical
Gives an allied unit bonus damage and cleave on attack.
Cast Animation: 0.3+1.07
Cast Range: 800
Cleave Starting Radius: 150
Cleave Distance: 460
Cleave End Radius: 240
Cleave Damage: 20%/30%/40%/50% ( 40%/50%/60%/70%)
Attack Damage Bonus: 20%/30%/40%/50% ( 40%/50%/60%/70%)
Duration: 40
8
30/50/70/90
Modifiers
Empower: Dispellable with any dispel.
With a deep bellow, Magnus displays his true power.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The unit's current main damage is periodically checked, and the bonuses adapted instantly.
  • Grants melee targets cleave and attack damage, and ranged targets only attack damage.
  • Cleave damage is reduced by armor type but not by armor value.
  • Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
  • The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
  • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.


Skewer
Play
E
D
Skewer icon.png
Affects
Enemy Heroes / Self
Damage
Magical
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and slowed.
Cast Animation: 0.3+0.33
Cast Range: Global
Max Skewer Distance: 887/982/1077/1172 ( 1393/1488/1583/1678)
Skewer Radius: 135
Damage: 70/140/210/280
Move Speed Slow: 25%/30%/35%/40%
Attack Speed Slow: 25/30/35/40
Slow Duration: 2.5/2.75/3/3.25
25
80
Cannot hit spell immune enemies. Slows and attempts to damage enemies when they turn spell immune while already hit.
Getting rooted while already charging does not cancel the charge.
Modifiers
Skewer Movement: Undispellable.
Skewer Impact: Undispellable.
Skewer Slow: Dispellable with any dispel.
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.

Notes:

  • Magnus charges at a speed of 950.
  • Moves Magnus in 31.67 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
    • This means the minimal possible distance is 31.67 and the maximum possible 887/982/1077/1172 ( 1393/1488/1583/1678), which amounts to a mulitplier of 28/31/34/37 ( 44/47/50/53).
  • During the Skewer, Magnus is fully disabled.
  • Enemy heroes within 135 radius around Magnus get moved in front of him and dragged along.
  • Dragged heroes are fully disabled during the drag.
  • Dragged heroes land 200 range away in front of Magnus at the end of the charge.
  • Can charge through and drag enemies over impassable terrain.
  • Skewer first applies the slow debuff, then the damage.
  • Destroys trees within 200 radius during the charge, and 400 radius at the destination point.


Reverse Polarity
Play
R
V
Reverse Polarity icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
Cast Animation: 0.3+1.3
Radius: 410
Damage: 50/125/200
Stun Duration: 2.75/3.25/3.75 ( 3.75/4.25/4.75)
120
200/250/300
Modifiers
Stunned: Dispellable with strong dispels.
Magnus fights with the fury of the erupting Mt. Joerlak.

Notes:

  • Reverse Polarity first applies the debuff, then the damage.
  • There is no limit of how many units can be affected.
  • Stuns Roshan icon.png Roshan but does not pull him.
  • The particle effects and a sound effect start playing at the beginning of the cast.


Talents[edit]

Hero Talents
+1s Reverse Polarity icon.png Reverse Polarity Stun Duration25+20% Empower icon.png Empower Damage/Cleave
+500 Skewer icon.png Skewer Range20+12 Armor
+75 Shockwave icon.png Shockwave Damage15+15 Strength attribute symbol.png Strength
+200 Health10+25 Attack Speed
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango provides health sustain during laning stage.
  • Stout Shield icon.png Stout Shield blocks some damage taken in lane.

Early game:

  • Bottle (Full) icon.png Bottle can save Magnus trips to the fountain, since its mana rejuvenation works well with his low-mana cost abilities. It is crucial if soloing the middle lane, allowing for rune control.
  • Magic Wand icon.png Magic Wand will not only provide him bonus attributes, but also more sustain.
  • Boots of Speed icon.png Boots of Speed provide movement speed bonus early on, helping Magnus collect runes and perhaps kills.

Mid game:

  • Power Treads icon.png Power Treads give slight attribute buffs for damage/attack speed/mana regen depending on what you set them to (strength/agility/intelligence respectively).
  • Blink Dagger icon.png Blink Dagger will help Magnus initiate with Reverse Polarity, as well as give him more mobility. Shockwave and Skewer can also be efficiently used after blinking in front of the enemy.
  • Force Staff icon.png Force Staff provides additional intelligence so Magnus can use more abilities, as well as mobility so he can position Skewer and Reverse Polarity.

Late game:

  • Black King Bar icon.png Black King Bar makes it easier for Magnus to use his ultimate, as he can place himself in the middle of heroes without being interrupted. It can also be used so that he can live longer against too many disablers.
  • Refresher Orb icon.png Refresher Orb gives Magnus more regeneration and the ability to cast his ultimate in a shorter period of time.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance gives him additional strength and intelligence for his health and mana pool, as well as give him a small boost to his attack and movement speed.
  • Aeon Disk icon.png Aeon Disk greatly increases his survivability and gives him a chance to counter-initiate or escape even if he got caught.
  • Battle Fury icon.png Battle Fury gives Magnus more regeneration, additional attack damage, and a permanent cleave that stacks with Empower.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes him more tanky and gives him additional attack damage.
  • Mask of Madness icon.png Mask of Madness will give him a quick boost in attack speed, which could help when he is buffed with Empower.
  • Daedalus icon.png Daedalus gives Magnus critical strike, enabling him to deal huge damage without relying on his spells.
  • Assault Cuirass icon.png Assault Cuirass gives Magnus additional attack speed as well as armor, and also debuff his enemies' armor.
  • Shiva's Guard icon.png Shiva's Guard gives Magnus an additional nuke once he's in the middle of the enemy team, much needed armor, and a large boost to his somewhat small mana pool.

Gameplay[edit]

Roles: Initiator Initiator Disabler Disabler Nuker Nuker Escape Escape
Complexity:

★★☆

Playstyle: A magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those responsible had been impaled upon his horn. He charges into battle, Skewering and dragging enemies through any terrain. With a deep bellow, the magnoceros Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwaves. In the midst of the fray, Magnus unleashes his most remarkable ability, Reverse Polarity. Nearby foes are pulled instantly to a spot before him, dazed and immobilized, ready to be dispatched by his allies.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In the transition to Dota 2, Magnus's race was changed from Magnataur to Magnoceros, most likely to avoid copyright issues with Blizzard, since the Magnataur are an existing race in the Warcraft universe.
  • "Magnus" means "great" in Latin.
  • Magnus' lore was written by Greg Kasavin of Supergiant Games. In Greg's original draft, the Magnoceri were a dying race due to the males having the tendency of killing the females after mating, leading Magnus to go on a search for a new mate that could please him. Magnus still has many rivalry lines directed towards female heroes referencing that original draft.[1]
  • Magnus is named after Gustav Magnus, a German physicist who discovered the Magnus effect, an effect in which a spinning ball/cylinder curves away from its principle flight path.
    • Reverse Polarity acts similarly in this regard, moving everyone around himself to a position in front of him.

Gallery[edit]

References[edit]

Promotional Content