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Omniknight/Old Abilities

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< Omniknight(Redirected from Repel)
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Old Abilities
 
 
 

Repel
Heavenly Grace icon.png
Affects
Allies
Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage.
Cast Animation: 0.35+1.23
Cast Range: 500
Duration: 4/5/6/7 (Talent 7/8/9/10)
Cooldown: 30/26/22/18
Mana: 85
Modifiers
Buff Repel: Undispellable.
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.

Notes:

  • Applies a basic dispel on the target upon cast, following the same rules as any other dispel.
  • Repel first applies the spell immunity, then the dispel.
  • Repel's status effect uses the default Spell Immunity icon.png spell immunity icon, instead of its own ability icon.


Divine Retribution
Cannot be used by illusions. Partially disabled by Break. Does not pierce spell immunity.
V
V
Reincarnation icon.png
Ability
Passive
Affects
Self
Whenever a nearby allied hero dies, the Omniknight gains divine power for a period of time.
Bonus Armor: 15/35/75
Bonus Damage: 75/150/225%
Duration: 20/35/45
Does not pierce spell immunity. Minus armor persists if debuff was placed before spell immunity.
Modifiers
Buff Divine Retribution: Dispellable with any dispel.

Notes:

  • If an ally hero buybacks and dies grants an extra stack of Divine Retribution.


Holy Avenger
Does not pierce spell immunity.
V
V
Heavenly Grace icon.png
Affects
Enemies
Damage
Magical
Calls a heavenly punisher down to deal deal light damage to a nearby Dire and stun it for 4 seconds.
Damage: 50/100/150/200
Stun Duration: 4
Cooldown: 9
Mana: 75/90/105/120

Notes:

  • Holy avenger has a Projectile Speed of 500.


Holy Blade
Can be used by illusions. Disabled by Break.
B
B
Purification icon.png
Ability
Passive
Affects
Self
The Omniknight adds the power of his god to his weapon. His sword smolders with holy power and gains ranged attack.
Bonus Attack Range: 400/500/600
Bonus Damage: 8/16/24%

Notes:

  • This ability was introduced when Omniknight minimap icon.png Omniknight was changed to be a ranged hero.
  • Reduces the projectile speed from 2000 to 1060.
  • Changes the attack projectile from nothing to the old purification.
  • The projectile begins in omniknight and moves forward towards the enemy until it hits its target.
  • When the projectile reaches the enemy, the projectile casts a light beam on top the enemy.


Weaken Aura
Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
W
W
Degen Aura icon.png
Ability
Aura
Affects
Enemies
Nearby dire are purge by the presence of the Omniknight.
Radius: 900
Minus Armor: -1/-2/-3/-4
Aura Linger Duration: 1
Does not pierce spell immunity. Minus armor persists if debuff was placed before spell immunity.
Modifiers
Debuff Weaken Aura Effect: Undispellable.

Notes:

  • The aura's debuff lingers for 1 second.


Guardian Angel (pre 4.00)
Guardian Angel icon.png
Affects
Allies
Grants all friendly units near physical invulnerability and adds damage.
Cast Animation: 0.4+0.0
Bonus defense: 75/100/140
Bonus Damage: 10/20/30%
Duration: 4/8/12
AOE: Global
Cooldown: 60
Mana: 100
Modifiers
Buff Guardian Angel: Dispellable with any dispel.

Notes:


Purification (3.2a-5.20)
Does not pierce spell immunity.
Q
R
Purification icon.png
Affects
Allies / Self
Heals a friendly unit over time.
Heal: 225/450/675
Duration: 30
Cast Range: 600
Cooldown: 45
Mana: 100

Notes:

  • Heals 7.5/15/20.25 per second.


Guardian Angel (pre 3.2a)
Guardian Angel icon.png
Affects
Allies
Turns all friendly units invulnerable in an area around the Omniknight
Cast Animation: 0.4+0.0
Radius: 800/800/Global
Duration: 3/4/5
Cooldown: 45
Mana: 80
Modifiers
Buff Guardian Angel: Undispellable.

Notes:

  • Doesn't affect self.


Wrath of God
Pierces spell immunity.
R
T
Guardian Angel icon.png
Ability
Toggle
Affects
Self / Enemies
Damage
Magical
Once activated, the heavens open up to smite down the enemies of the Omniknight.
Cast Animation: 0.4+0.5
Damage: 400/600/800
Damage interval: 3.5
Mana Consumed per Second: 60
Minimum mana until deactivated: 90
AOE: 250
Cooldown: 0
Mana: 0

Notes:

  • Upon activation creates an aura that calls down a wave of angel to damage nearby enemy units.
    • Each angel deal 400/600/800 damage between 3.5 intervals that occur in a 250 AOE.
  • You can toggle off and on Wrath of God to create a new instance of damage.