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Repair Kit

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Repair Kit
Repair Kit icon.png
Neutral Drop Only
Tier 3
Active Building Repair
Charges 3
Bonus +13 Health regeneration
Disassemble? No
Alert allies? No
Repair Kit

The Repair Kit is a tier 3 neutral item dropped by neutral creeps.

Additional information[edit]


Building Repair
Pierces spell immunity.
Targets a building, restoring 40% of its health over 30 seconds. Also grants +10 armor and +4 Multishot attack during this period.
Default Cast Range: 600
Buffer Cast Range: 850
Total Health Restored: 40%
Armor Bonus: 10
Bonus Attack Targets: 4
Duration: 30
Cooldown: 0
Buff Repair Kit: Undispellable.


  • If the target is more than 850 range away, the caster moves to the target until it is within 600 range before casting.
    • If a cast order is given on a target which is within 850 range already, the caster does not need to move closer and casts it right away.
  • The owner does not have to face the target to use this on it.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • Towers gain a multishot attack from the buff, allowing them to attack multiple targets at once.
    • Causes the towers to perform instant attacks on the closest 4 enemies within attack range whenever they launch an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the extra projectiles are still released.
    • Does not target wards, buildings, invisible units, attack immune units, or units inside the Fog of War, but does target couriers.
    • However, attacking wards or buildings still causes secondary projectiles to hit valid targets within the radius.

Building Health Regen granted Total heal
Tier 1 Towers 1800 24 720
Tier 2 Towers 2000 26.67 800
Tier 3 Towers 2000 26.67 800
Tier 4 Towers 2100 28 840
Melee Barracks 2200 29.33 880
Ranged Barracks 1300 17.33 520
Ancients 4500 60 1800
Shrines 1750 23.33 700
Effigy Buildings 1000 13.33 400