Refresher Orb

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Item   Changelogs  
Refresher Orb
B
Refresher Orb icon.png
A powerful artifact created for wizards.
Cost
5200 (1800)
Bought From
Caster
Active Reset Cooldowns
Bonus +12 Health regeneration
+250% Mana regeneration
+20 Attack damage
Disassemble? No
Alert allies? No
Recipe
Refresher Orb (5200)Components3.png
Perseverance (1700)
Perseverance (1700)
Recipe (1800)

The Refresher Orb is an Item purchasable at the Main Shop, under Caster.

Ability[edit]

Reset Cooldowns
Ability
No Target
Affects
Self
Resets the cooldowns of all your items and abilities.
Cooldown symbol.png 195
Mana symbol.png 375

Notes:

  • Interrupts the user's channeling spells upon cast.
  • Only refreshes items in the user's inventory. Items in the stash, in other units' inventories or dropped items are unaffected.
  • Only refreshes items owned by the user. Allied items in the inventory are not refreshed.
  • Refreshes all spells owned by the user. This includes hidden or inactive spells (e.g. invoked spells or Battle Cry icon.png Battle Cry).
    • This means that it does not refresh all spells for Rubick minimap icon.png Rubick. Stolen spells are only refreshed when he owns them upon refreshing.
  • Visually resets the cooldown of Tranquil Boots (Active) icon.png Tranquil Boots, but does not skip the broken state.
  • Since items of same kind always share cooldown, it is not possible to refresh a Refresher Orb's cooldown with another Refresher Orb.


Recommended heroes[edit]

Tidehunter icon.png
Tidehunter
  • Tidehunter may pick Refresher Orb because of his long-cooldown ultimate, Ravage icon.png Ravage, dealing high damage to all enemies in an area, and a high perma-stun. Keep an eye on his low mana-pool before using double Ravage!
Magnus icon.png
Magnus
  • Magnus is one of the best, if not, the best hero to carry Refresher Orb, mainly because he can combine it with Reverse Polarity icon.png Reverse Polarity to create chaos in teamfights, with a double Reverse Polarity resulting in up to an 8-second stun if used correctly.
  • Synergies greatly with AoE abilities such as Sonic Wave icon.png Sonic Wave and Earth Splitter icon.png Earth Splitter, or heroes capable of dealing high physical damage, mainly with cleave, like Sven minimap icon.png Sven, or any other hero that can deal high area damage with Magnus' Empower icon.png Empower, like Tusk minimap icon.png Tusk or Phantom Assassin minimap icon.png Phantom Assassin.
Enigma icon.png
Enigma
  • Black Hole icon.png Black Hole is one of the best initiation abilities, combined with Refresher Orb, it can create a chaotic teamfight both for your team and the enemy.
  • Enigma has a high mana pool, making double Black Hole possible even with a double Midnight Pulse icon.png Midnight Pulse on top of it to deal massive amounts of pure damage over time.
Rubick icon.png
Rubick
  • Very situational, but if enemy team has a great AoE initiator like Magnus minimap icon.png Magnus, Tidehunter minimap icon.png Tidehunter, or Enigma minimap icon.png Enigma, a Refresher Orb is a must-have if one can afford it.

Others[edit]

Tips[edit]

  • Using Refresher Orb allows some skills to have two instances running simultaneously; for example, Eye of the Storm icon.png Eye of the Storm, Chaotic Offering icon.png Chaotic Offering.
    • Note though that some spells are specifically coded to not be able to run multiple instances at the same time (e.g. Exorcism icon.png Exorcism). Before building Refresher Orb, be sure that the ability you aim to use it with supports multiple instances at the same time or is worth having its duration doubled.

Gallery[edit]