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Necrophos

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Necrophos
Necrophos icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.6
12 + 1.3
21 + 2.7
Level 0 1 15 25 30
Health 200 560 1280 1800 2060
Health regen 0 1.8 5.44 8.04 9.34
Mana 75 327 771 1095 1263
Mana regen 0 1.05 2.94 4.29 4.97
Armor 1 3 6.03 8.2 9.28
Att/sec 0.59 0.66 0.77 0.84 0.88
Damage 26‒30 47‒51 84‒88 111‒115 125‒129
Magic resistance 25%
▶️ Movement speed 280
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 500
Projectile speed 900
Attack animation 0.4+0.47
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Ethereal

Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life he takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.

Bio[edit]

Necrophos minimap icon.pngRotund'jere, the Necrophos
▶️ "Behold the Pope of Pestilence."
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

Abilities[edit]

Death Pulse
Death Pulse icon.png
Ability
No Target
Affects
Enemies / Allies
Damage
Magical
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Cast Animation: 0+0.77
Search Radius: 500
Damage: 100/150/200/250
Heal: 60/80/100/120 (Talent 92/112/132/152)
Cooldown: 8/7/6/5 (With talent: 5.5/4.5/3.5/2.5)
Mana: 100/130/160/190
Partially pierces spell immunity. Does not target spell immune enemies. Already launched projectiles attempt to damage.
Fully affects spell immune allies.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.

Notes:

  • Death Pulse interrupts Necrophos' channeling spells upon cast.
  • The pulses travel at a speed of 400.
  • Affects couriers, healing allied couriers, but dealing zero damage to enemy couriers.


Ghost Shroud
Ghost Shroud icon.png
Ability
No Target / Aura
Affects
Self / Enemies
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
Cast Animation: 0+0
Slow Radius: 750
Enemy Movement Speed Slow: 6%/12%/18%/24% (Talent 30%/36%/42%/48%)
Self Restoration Amplification: 75%
Self Magic Resistance Reduction: 40%
Aura Linger Duration: 0.5
Duration: 3/3.5/4/4.5
Cooldown: 28/24/20/16 (With Aghanim's: 10)
Mana: 50
Aghanim's upgrade: Reduces Ghost Shroud cooldown.
Does not pierce spell immunity. Can be cast while spell immune. However, the buff gets immediately removed if spell immunity is detected. Slow persists if debuff was placed before spell immunity.
Modifiers
Buff modifier_necrolyte_sadist_active: Dispellable with any dispel.
Debuff modifier_necrolyte_sadist_aura_effect: Dispellable with death only.
Rotund'jere uses the souls of his victims as bridge from life to afterlife.

Notes:

  • Interrupts Necrophos' channeling spells upon cast.
  • Reduces Necrophos' total magic resistance to -5%, assuming his basic 25% magic resistance and no other sources of magic resistance.
  • Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.


Heartstopper Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
I
Heartstopper Aura icon.png
Ability
Aura
Affects
Enemies / Self
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. Passively provides regen for 7 seconds for each unit Necrophos kills.
Radius: 800
Max Health Lost per Second: 0.6%/1.2%/1.8%/2.4% (Talent 1.1%/1.7%/2.3%/2.9%)
Ghost Shroud Damage Multiplier: 1 (Upgradable by Aghanim's Scepter. 2)
Health Regen Reduction: 0% (Talent 32%)
Stacks per Hero Kill: 6
Stacks per Non-Hero Kill: 1
Health Regen Bonus per Stack: 3.5/4.5/5.5/6.5
Mana Regen Bonus per Stack: 3.5/4.5/5.5/6.5
Stack Duration: 7
Aura Linger Duration: 0.5
Aghanim's upgrade: Increases Heartstopper Aura damage while Ghost Shroud is active.
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus health and mana regeneration.
Also disables the aura.
Can be used by illusions. Illusions bestow the aura, and can gain regen stacks themselves.
Modifiers
Buff modifier_necrolyte_heartstopper_aura: Undispellable. Persists death.
Buff modifier_necrolyte_heartstopper_aura_counter: Dispellable with death only.
Debuff modifier_necrolyte_heartstopper_aura_effect: Dispellable with death only.
Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.

Notes:

  • The debuff from Heartstopper Aura lingers for 0.5 seconds.
  • When Aghanim's Scepter icon.png upgraded, deals 1.2%/2.4%/3.6%/4.8% (Talent 2.2%/3.4%/4.6%/5.8%) of max health as damage per second, as long as Necrophos is affected by Ghost Shroud.
  • Deals 0.12%/0.24%/0.36%/0.48% (Talent 0.22%/0.34%/0.46%/0.58%) of the affected unit's max health as damage in 0.2-second intervals, starting 0.2 seconds after the ability was learnt.
    • When Aghanim's Scepter icon.png upgraded, deals 0.24%/0.48%/0.72%/0.96% (Talent 0.44%/0.68%/0.92%/1.16%) of the affected unit's max health as damage in 0.2-second intervals during Ghost Shroud.
  • The status debuff icon on enemies only shows up when the affected unit has vision over Necrophos.
  • Choosing the damage upgrading talent does not upgrade the damage for already affected units until they get rid of it and then get affected again.
  • Necrophos gains a regen stack on every kill he makes, including denying allied units, but excluding illusions and Arc Warden Tempest Double minimap icon.png Tempest Doubles.
    • All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.
    • Each stack can regenerate up to 24.5/31.5/38.5/45.5 health and mana over their full durations.
    • Hero kills grant 6 at once, which can regenerate up to 147/189/231/273 health and mana over their full durations.


Reaper's Scythe
Reaper's Scythe icon.png
Damage
Magical
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 15/25/35 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.
Cast Animation: 0.55+1.3
Cast Range: 600
Damage per Missing Health: 0.7/0.8/0.9
Respawn Time Increase: 15/25/35
Stun Duration: 1.5
Cooldown: 120
Mana: 200/350/500
Does not pierce spell immunity. Still deals damage if debuff was placed before spell immunity.
Modifiers
Debuff modifier_necrolyte_reapers_scythe: Dispellable with death only.
Debuff modifier_necrolyte_reapers_scythe_respawn_time: Undispellable. Persists death.
The amount of death and suffering in the air increases the power of the Necrophos's plague magic.

Notes:

  • Damage is calculated and dealt at the end of the stun duration.
  • Deals enough damage to kill a hero (before reductions) when it is at maximum 41%/44%/47% of its health.
  • When the targeted unit dies to Ice Blast shatter, Necrophos is not credited for the kill if he did not cause the shatter.
  • When the targeted unit is killed by an ally, it does not count as a deny and Necrophos is still credited for the kill.


Talents[edit]

Hero Talents
-2.5s Death Pulse Cooldown25+0.5 Heartstopper Aura
+32 Heartstopper Regen Reduction20+15% Magic Resistance
+32 Death Pulse Heal15+24% Ghost Shroud Slow
+8 Strength attribute symbol.png Strength10+25 Damage
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
  • The magic resistance talent increases Necrophos's magic resistance to 36.25%.

Recent Changes[edit]

Main Article: Necrophos/Changelogs
Version
Description
  • Talents:
Level 25 left talent: -2s Death Pulse cooldown increased to -2.5s.
  • Talents:
Level 10 left talent: +10 Strength attribute symbol.png strength reduced to +8.
Level 10 right talent: +30 attack damage reduced to +25.
Level 15 left talent: +40 Death Pulse heal reduced to +32.
Level 15 right talent: +30% Ghost Shroud movement speed slow reduced to +24%.
Level 20 left talent: 40% Heartstopper Aura health regen reduction reduced to +32%.
Level 20 right talent: +20% magic resistance reduced to +15%.
Level 25 left talent: -2.5s Death Pulse cooldown reduced to -2s.
Level 25 right talent: +0.6% Heartstopper Aura max health loss per second reduced to +0.5%.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch improves Necrophos's early stats as well as damage and can be built into Magic Wand icon.png Magic Wand or Mekansm icon.png Mekansm later on.
  • Clarity icon.png Clarity to keep being able to cast Death Pulse when needed.
  • Mantle of Intelligence icon.png Mantle of Intelligence gives a little boost to Necrophos' mana pool and damage.
  • Tango icon.png Tango helps Necrophos stay in the lane.
  • Healing Salve icon.png Healing Salve for quick regeneration of health.
  • Faerie Fire icon.png Faerie Fire helps Necrophos' somewhat low base damage and clutch heal if running mid.

Early game:

  • Magic Wand icon.png Magic Wand grants burst health and mana, which Ghost Shroud can amplify, so Necrophos can survive or have enough mana to use Death Pulse or Reaper's Scythe.
  • Power Treads icon.png Power Treads allows Necrophos to switch between intelligence for mana, and strength for health.
  • Phase Boots icon.png Phase Boots provides increased mobility, damage for last hitting, and armor for survivability.

Mid game:

  • Hood of Defiance icon.png Hood of Defiance increases magic resistance and absorbs magical damage to protect Necrophos during Ghost Shroud.
  • Force Staff icon.png Force Staff gives intelligence, health regeneration, and escape. Use it to save yourself and allies, or push enemy heroes into your team.
  • Radiance (Active) icon.png Radiance synergizes well with Heartstopper Aura. Acquiring it will strengthen your presence during teamfights and help keep your lanes clear of enemy creeps.
  • Blink Dagger icon.png Blink Dagger will solve his mobility problem, allowing him to chase and initiate.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter doubles the effectiveness of Heartstopper Aura, lowers the cooldown of Ghost Shroud, while giving nice attributes, health, and mana.
  • Shiva's Guard icon.png Shiva's Guard's aura will slow the enemy's attack, while its active ability places a slowing debuff on enemies.
  • Scythe of Vyse icon.png Scythe of Vyse gives good attributes and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.

Situational items:

  • Veil of Discord icon.png Veil of Discord is a good early-mid game item, and will amplify your spell damage, as well as increasing armor for durability.
  • Rod of Atos icon.png Rod of Atos is also highly viable for Necrophos. It gives health, intelligence, and a long-range root with a short cooldown.
  • Spirit Vessel icon.png Spirit Vessel is also a nice item choice. It gives increased health, some extra stats, and mana regeneration; the active Soul Release has really good synergy with Necrophos skillset since it deals damage based on current health and reduces enemy regeneration and healing, paired with death pulse and Hearthstoper Aura, you can bring down a hero to Reaper's Scythe treshold in a few seconds. The item also can be used to heal yourself or allies.
  • Blade Mail icon.png Blade Mail is good if you get focused in fights. It is better if you're ahead on farming and/or levels compared to your opponents as you're otherwise not that tanky.
  • Pipe of Insight icon.png Pipe of Insight gives much more health regeneration and increases magic resistance.
  • Ghost Scepter icon.png Ghost Scepter can be purchased to counter enemy dispels. Indeed, once they've dispelled Ghost Shroud, you can then use Ghost Scepter to remain immune to physical damage. It also upgrades into an Ethereal Blade icon.png Ethereal Blade
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a decent choice on most intelligence heroes. It is usually bought when Force Staff is a bad option, for example against Slark minimap icon.png Slark or Disruptor minimap icon.png Disruptor, or even to run away from Doom minimap icon.png Doom's Doom.
  • Octarine Core icon.png Octarine Core lowers the cooldown of Necrophos' abilities, allowing him to spam Reaper's Scythe and Death Pulse. If purchased with Radiance, you will heal every second.
  • Lotus Orb icon.png Lotus Orb if Necrophos finds himself to be a high priority target for the enemy.
  • Heart of Tarrasque icon.png Heart of Tarrasque makes you a lot more tanky. A very important item to obtain if the enemy has highly mobile heroes who deal high damage.
  • Guardian Greaves icon.png Guardian Greaves would be the better choice for supporting your team. Consider building Arcane Boots icon.png Arcane Boots instead of Power Treads if you are planning to build this.

Gameplay[edit]

Roles: Carry Carry Nuker Nuker Durable Durable Disabler Disabler
Complexity: ★☆☆
Playstyle: Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. A sadist by nature, this strange circumstance gave him the opportunity to carry out his morbid ambitions. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of Death Pulse. The most afflicted are often the first to die. Marking a head for death, the Pope of Pestilence culls the infirm with a single swing of the Reaper's Scythe.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Necrophos's response, ▶️ "My name is lesion!" probably has to do with the Bible passage Mark 5:9, that reads in the NIV, "Then Jesus asked him, 'What is your name?' 'My name is Legion,' he replied, 'for we are many.' "
  • Necrophos's response, ▶️ "You reap what you sow." might be from the Bible's passage Galatians 6:7 "Do not be deceived, God cannot be mocked. You reap what you sow."
  • Necrophos's response ▶️ "Red Death." may be a reference to the Edgar Allen Poe short story of the same name.
  • Necrophos' response ▶️ "Die young and leave a purulent corpse." is a reference to the James Dean quote: "Live fast, die young, leave a good looking corpse."
  • Necrophos's alternate/fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'a fogey', which is an elderly, normally grumpy individual.
  • Necrophos's original title in DotA was "Necrophiliac"; his designer altered the name to "Necrolyte" (a portmanteau of nekros (νεκρός), the Greek word for corpse, and acolyte, a religious attendant) upon realizing its implied sexual connotation.
    • In the November 21, 2013 Patch, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard. As phos (φῶς) is the Greek word for light, it is a pun on the homonym of "Necrolight" of his former name.
    • In the same update, extra filters were added to Necrophos' voice, along with a 10% higher pitch, to make him sound more distinct from Warlock minimap icon.png Warlock. However, (most likely) a typo caused his voice to be played at 10% pitch, instead at the desired 110% pitch, causing his voice to be much deeper and slower than intended.

Gallery[edit]