Razor

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Razor
Razor icon.png
Strength attribute symbol.png
21 + 2.6
Agility primary attribute symbol.png
22 + 1.8
Intelligence attribute symbol.png
21 + 1.8
Level Base 1 15 25
Health 200 620 1340 1860
H. regen amp 0% 15% 41% 59.57%
Mana 75 327 627 843
M. regen amp 0% 42% 92.4% 128.4%
Armor -1 2.67 6.87 9.87
Spell dmg 0% 1.5% 3.3% 4.59%
Att/sec 0.59 0.72 0.87 0.97
Damage 23‒25 45‒47 70‒72 88‒90
Move sp amp. 0% 1.32% 2.83% 3.91%
Base health regen 1.5
Base mana regen 0.9
Movement speed 285
Turn rate 0.5
Vision range 1800/800
Attack range 475
Projectile speed 2000
Attack animation 0.3+0.7
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 0

Razor, the Lightning Revenant, is a ranged position-based agility tank/carry that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a great Anti-carry hero, Razor specializes in using his opponent's own powers against them, draining them of their damage and using it to smite them, as well as damaging, slowing, and purging them of buffs should they dare cast a spell on him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest HP within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.

Bio[edit]

Razor Razor, the Lightning Revenant
Play "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
Lore: Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
Voice: Eric Newsome (Responses)

Abilities[edit]

Plasma Field
Does not pierce spell immunity. Play
Q
F
Plasma Field icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
Cast Animation: 0+0
Max Extension Radius: 700
Damage Width: 200
Minimum Damage: 30/50/70/90
Maximum Damage: 160/230/300/370
Cooldown symbol.png 14
Mana symbol.png 125
The Lightning Revenant rules the Underscape with plasmatic power.

Notes:

  • Plasma Field interrupts Razor's channeling spells upon cast.
  • Plasma Field expands and retracts at a speed of 636, taking 1.1 seconds to fully expand.
  • The damage is divided into 2 instances. One instance is applied while expanding, and the other one while retracting. Both instances can hit a unit only once each.
  • Plasma Field's damaging area is actually a 200 radius ring, which is right in front of the actual visible ring.
  • This means that upon cast, it instantly damages units within 200 radius and can hit units up to 900 range away.
  • So upon expanding, the damage hits 200 range before the visible ring hits, and upon retracting, the damage hits after the ring passed the units already.
  • Plasma Field is centered on and follows Razor.
  • Plasma Field provides 700 radius flying vision during the 2.2 second effect, following Razor and leaving a trail of vision which lasts 2 seconds.


Static Link
Blocked by Linken's Sphere. Pierces spell immunity. Play
W
C
Static Link icon.png
Ability
Target Unit
Affects
Enemy Heroes / Self
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
Cast Animation: 0.3+0
Cast Range: 600
Link Break Distance: 800
Attack Damage Stolen per Second: 7/14/21/28 (Talent 14/21/28/35)
Link Duration: 8
Buff Duration: 18
Cooldown symbol.png 32/30/28/26
Mana symbol.png 50
Modifiers
Buff Static Link: Undispellable.
Buff Static Link Buff: Undispellable.
Debuff Static Link Vision: Undispellable.
Debuff Static Link Debuff: Undispellable.
Razor's polarity channels electricity into his being, draining the power of his opposition.

Notes:

  • Static Link is broken when either unit dies or the link break distance is exceeded. Nothing else can break the link.
  • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
  • Static Link provides shared vision over the target while draining.
  • Drains 1.75/3.5/5.25/7 (Talent 3.5/5.25/7/8.75) damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 32 instances.
  • Can steal up to 56/112/168/224 (Talent 112/168/224/280) damage when draining for the full duration.
  • Multiple casts of Static Link stack with each other, each cast placing its own debuff on the target and buff on Razor.
    • However, the vision modifier does not stack. It disappears as soon as the first link ends.


Unstable Current
Partially usable by illusions. Disabled by Break. Does not pierce spell immunity. Play
E
N
Unstable Current icon.png
Ability
Passive
Affects
Self / Enemies
Damage
Magical
Razor moves with increased speed, and hits a random nearby unit with a jolt of electricity every 5 seconds. The jolt deals damages, slows, and purges buffs from enemies.
Search Radius: 350
Move Speed Bonus: 4%/8%/12%/16% (Talent 8%/12%/16%/20%)
Damage: 100/130/160/190
Move Speed Slow: 100%
Slow Duration: 0.5/1/1.5/2
Cooldown symbol.png 5 (Talent 2)
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially usable by illusions. Movement speed bonus works for illusions, the random jolts do not.
Modifiers
Debuff Unstablecurrent Slow: Dispellable with any dispel.
Merely approaching the Lightning Revenant is rewarded with shock therapy.

Notes:

  • Chooses a random target within the area, there are no priorities.
  • When Razor is invisible, it still strikes enemies, but does not create a visual jolt, so that his position is not revealed.
  • Strikes enemies even while Razor is disabled.
  • Although the cooldown value in the tooltip changes, and the cooldown can visually be refreshed, the strike interval cannot be altered by anything.


Eye of the Storm
Pierces spell immunity. Play
R
E
Eye of the Storm icon.png
Ability
No Target
Affects
Enemies
Damage
Physical
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Cast Animation: 0+0
Search Radius: 500
Strike Interval: 0.7/0.6/0.5 (Talent 0.6/0.5/0.4) (Upgradable by Aghanim's Scepter. 0.6/0.5/0.4, Talent 0.5/0.4/0.3)
Damage per Strike: 40/55/70
Armor Reduction per Strike: 1
Duration: 30
Cooldown symbol.png 80/70/60
Mana symbol.png 100/150/200
Upgradable by Aghanim's Scepter. Causes faster strikes that can damage structures as well. When striking buildings, it will only target towers, barracks, and the Ancient.
Modifiers
Buff Eye Of The Storm: Undispellable.
Debuff Eye Of The Storm Armor: Undispellable.
Ride the lightning.

Notes:

  • Eye of the Storm always targets the unit with the lowest current health in range first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm prioritizes the closest target.
    • The storm prioritises enemies which have the Static Link icon.png Static Link Vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • When there are multiple enemies with the Static Link Vision modifier within strike range, the storm chooses between them randomly on each strike.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • The strikes first deal their damage and then apply the armor reduction.
  • Aghanim's Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
  • Eye of the Storm can strike up to 42/50/60 (Upgradable by Aghanim's Scepter. 50/60/75) times and deal up to 1680/2750/4200 (Upgradable by Aghanim's Scepter. 2000/3300/5250) damage (before reductions).
    • With the talent, it can strike up to 50/60/75 (Upgradable by Aghanim's Scepter. 60/75/100) times and deal up to 2000/3300/5250 (Upgradable by Aghanim's Scepter. 2400/4125/7000) damage (before reductions).
  • When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies.
The given value "* Eye of the Storm always targets the unit with the lowest current health in range first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm prioritizes the closest target.
    • The storm prioritises enemies which have the Static Link icon.png Static Link Vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • When there are multiple enemies with the Static Link Vision modifier within strike range, the storm chooses between them randomly on each strike.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • The strikes first deal their damage and then apply the armor reduction.
  • Aghanim's Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
  • Eye of the Storm can strike up to 42/50/60 (Upgradable by Aghanim's Scepter. 50/60/75) times and deal up to 1680/2750/4200 (Upgradable by Aghanim's Scepter. 2000/3300/5250) damage (before reductions).
    • With the talent, it can strike up to 50/60/75 (Upgradable by Aghanim's Scepter. 60/75/100) times and deal up to 2000/3300/5250 (Upgradable by Aghanim's Scepter. 2400/4125/7000) damage (before reductions).
  • When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies." contains strip markers and therefore it cannot be parsed sufficiently.


Talents[edit]

Hero Talents
-3s Unstable Current icon.png Unstable Current Interval 25 +100 Attack Speed
-0.1 Eye of the Storm icon.png Eye of the Storm Strike Interval 20 +10 Armor
+4% Unstable Current icon.png Unstable Current Movement Speed 15 +7 Static Link icon.png Static Link Damage Steal
+15 Agility attribute symbol.png Agility 10 +200 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch adds to Razor's already decent starting attributes.
  • Tango icon.png Tango helps Razor stay in lane.
  • Healing Salve icon.png Healing Salve can save Razor if used at the last moment.
  • Faerie Fire icon.png Faerie Fire may keep Razor alive with burst health.

Early game:

  • Magic Stick icon.png Magic Stick can help Razor get off an extra Plasma Field.
  • Boots of Speed icon.png Boots of Speed is mandatory on all heroes. Combined with Unstable Current, it makes Razor one of the fastest heroes in the early game.
  • Bottle (Full) icon.png Bottle is commonly picked up if Razor is playing in mid, as his superior movement speed helps him reach runes faster.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides a well-rounded mix of damage, armor, and mana regeneration.

Mid game:

  • Magic Wand icon.png Magic Wand grants attributes and more charges to restore health and mana.
  • Power Treads icon.png Power Treads gives Razor good attack speed boost and desired attributes.
  • Phase Boots icon.png Phase Boots can be a good alternative, as it allows Razor to catch up to enemies and keep them within range of Static Link and Eye of the Storm.
  • Drum of Endurance icon.png Drum of Endurance enhances attributes, attack speed, and movement speed.
  • Sange and Yasha icon.png Sange and Yasha provides both movement speed and a slow, helping Razor keep enemies within range of his abilities.
  • Black King Bar icon.png Black King Bar's spell immunity negates numerous disables, allowing Razor to keep up with enemies.

Late game:

  • Butterfly icon.png Butterfly's evasion and movement speed make Razor much more difficult for enemy carries to take down, so he can stay on top and drain more damage.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrades Eye of the Storm's damage, as well as helping Razor take down buildings faster.

Situational items:

  • Mekansm icon.png Mekansm provides health restoration and armor to increase Razor's survivability, allowing his abilities to do damage.
  • Helm of the Dominator icon.png Helm of the Dominator helps Razor last longer in lane, increases his attack speed and allows him to dominate a creep to scout, use its abilities, or attack.
  • Dragon Lance icon.png Dragon Lance supplements Razor's attack range and attributes.
  • Blade Mail icon.png Blade Mail deters enemies from attacking, letting Razor stay alive longer when using Static Link and Eye of the Storm.
  • Shadow Blade icon.png Shadow Blade allows Razor to use and pursue enemies with Static Link and Eye of the Storm with invisibility. The sounds and particle effects from his abilities cannot be seen or heard by the enemy when he is invisible, but will still do damage.
  • Assault Cuirass icon.png Assault Cuirass's armor reduction works well with Eye of the Storm. It also provides attack speed and armor aura to keep Razor and teammates alive.
  • Eye of Skadi icon.png Eye of Skadi gives a sizeable amount of health and attributes, as well as a slow to keep enemies in range.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Razor supreme durability with strength and health, helping him stay alive and keep Eye of the Storm active as long as possible.
  • Refresher Orb icon.png Refresher Orb allows two instances of Eye of the Storm to be active at the same time, dealing heavy damage and armor reduction. Combined with Aghanim's Scepter icon.png Aghanim's Scepter, Eye of the Storm can hit buildings twice as often.

Gameplay[edit]

Roles: Carry Carry Durable Durable Nuker Nuker Pusher Pusher
Complexity:

★☆☆

Playstyle: The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a Plasma Field that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a Static Link, transferring their power to his own reserves. Charged with an Unstable Current, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare come too close. In the Eye of the Storm, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Razor's alternate/fun name was Gillette, which is also the name of a reputable brand of shaving razors.
  • Razor's attack response Play "Ride the Lightning!" is also the name of a Metallica's album and song (which references execution via electric chair).
  • Razor's response upon picking the Aegis of the Immortal icon.png Aegis of the Immortal Play "There is a lightning that never goes out." is a reference to a song "There is a light that never goes out" by The Smiths.
  • Razor's response "Conduct me where you will." is also a line said by Scrooge in A Christmas Carol.

Gallery[edit]