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Razor icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.8
22 + 2.6
21 + 2.2
Level 0 1 15 25 30
Health 200 640 1420 1980 2260
Health regen 0 2.2 6.12 8.92 10.32
Mana 75 327 687 951 1083
Mana regen 0 1.05 2.59 3.69 4.24
Armor -1 2.67 8.73 13.07 15.23
Att/sec 0.59 0.72 0.93 1.08 1.16
Damage 23‒25 45‒47 81‒83 107‒109 120‒122
Magic resistance 25%
▶️ Movement speed 285
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 475
Projectile speed 2000
Attack animation 0.3+0.4
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Electric

Razor, the Lightning Revenant, is a ranged agility hero who works as a position-based tank/carry that employs his abilities to deal massive damage in a relatively short amount of time, chase down the fleeing injured with his speed, and inflict debuffs on more powerful foes. Razor prefers to keep his position or kite his enemies allowing his spells to unleash its full potential. Known for being a great anti-carry hero, Razor specializes in using his opponent's own powers against them, draining them of their damage and using it to smite them, as well as damaging and slowing them should they stay too close to him. His ultimate, Eye of the Storm, further enhances his carry-killing powers by inflicting constant, armor-shattering, lightning strikes on the foe with the lowest HP within a 500 radius. For those who rely on their pure brute force alone to fight, there is truly no escape from the Underscape.


Razor minimap icon.pngRazor, the Lightning Revenant
▶️ "I bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit."
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.


Plasma Field
Plasma Field icon.png
No Target
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, slowing and dealing damage to enemy units caught in its path. Damage and slow increases with distance from Razor. The Plasma Field hits each unit twice, once each direction.
Cast Animation: 0+0
Max Extension Radius: 700
Damage Width: 200
Minimum Damage: 15/25/35/45
Maximum Damage: 80/115/150/185
Minimum Movement Speed Slow: 5%
Maximum Movement Speed Slow: 25%/30%/35%/40%
Slow Duration: 1.5
Cooldown: 13/12/11/10
Mana: 125
Buff modifier_razor_plasma_field_thinker: Undispellable. Persists death.
Debuff modifier_razor_plasma_field_slow: Dispellable with any dispel.
The Lightning Revenant rules the Underscape with plasmatic power.


  • Plasma Field interrupts Razor's channeling spells upon cast.
  • Plasma Field expands and retracts at a speed of 636, taking 1.1 seconds to fully expand.
  • The damage and slow are applied upon expanding and upon retracting, so each enemy can be hit twice. The slow debuff fully stacks.
  • Plasma Field's effect area is actually a 200 radius ring, which is right in front of the actual visible ring.
  • This means that upon cast, it instantly hits units within 200 radius and can hit units up to 900 range away.
  • So upon expanding, the effects hits 200 range before the visible ring hits, and upon retracting, the effects hits after the ring passed the units already.
  • Plasma Field is centered on and follows Razor.
  • Plasma Field provides 700 radius flying vision during the 2.2 second effect, following Razor and leaving a trail of vision which lasts 2 seconds.

Static Link
Static Link icon.png
Enemy Heroes / Self
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor. Allows razor to attack while moving with the link active.
Cast Animation: 0.3+0
Cast Range: 550
Link Break Distance Buffer: 250
Attack Damage Stolen per Second: 7/12/17/22 (Talent 12/17/22/27)
Link Duration: 5/6/7/8
Buff Duration: 18
Cooldown: 40/35/30/25
Mana: 65
Buff modifier_razor_static_link: Dispellable with death only.
Buff modifier_razor_static_link_buff: Dispellable with death only.
Debuff modifier_razor_link_vision: Dispellable with death only.
Debuff modifier_razor_static_link_debuff: Dispellable with death only.
Razor's polarity channels electricity into his being, draining the power of his opposition.


  • Static Link is broken when either unit dies or the link gets stretched more than 800 range. Nothing else can break the link.
  • Static Link keeps stealing damage even if the target's damage has reached 0.
  • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
  • Static Link provides shared vision over the target while draining.
  • Drains 1.75/3/4.25/5.5 (Talent 3/4.25/5.5/6.75) damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 20/24/28/32 instances.
  • Can steal up to 35/72/119/176 (Talent 60/102/154/216) damage when draining for the full duration.
  • Static Link orders Razor to attack the target upon cast, and upon each move order.
    • Static Link allows Razor to move while attacking the Static Link target.
    • To not attack the target while moving, a unit-targeted order, or a ground-targeted order that is not a move or attack order must be given to Razor.
  • Multiple casts of Static Link stack with each other, each cast placing its own debuff on the target and buff on Razor.
    • However, the vision modifier does not stack. It disappears as soon as the first link ends.
    • Only the oldest linked target may be attacked while moving.

Storm Surge
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Storm Surge icon.png
Passively increases your movement speed.
Movement Speed Bonus: 12%/16%/20%/24%
Buff modifier_razor_unstable_current: Undispellable. Persists death.
Merely approaching the Lightning Revenant is rewarded with shock therapy.

Eye of the Storm
Eye of the Storm icon.png
No Target
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor.
Cast Animation: 0+0
Radius: 500
Number of Targets: 1 (Talent 2) (Upgradable by Aghanim's Scepter. 2, Talent 3)
Strike Interval: 0.7/0.6/0.5 (Talent 0.6/0.5/0.4)
Damage per Strike: 60/75/90
Armor Reduction per Strike: 1
Duration: 30
Cooldown: 80/70/60
Mana: 100/150/200
Aghanim's upgrade: Causes Eye of the Storm to strike two different units instead of one and can damage structures. When striking buildings, it will only target towers, barracks, and the Ancient.
Buff modifier_razor_eye_of_the_storm: Dispellable with death only.
Debuff modifier_razor_eye_of_the_storm_armor: Dispellable with death only.
Ride the lightning.


  • Eye of the Storm always targets the unit with the lowest current health in range first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm chooses between them randomly.
    • The storm prioritizes enemies which have the Static Link Vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • When there are multiple enemies with the Static Link Vision modifier within strike range, the storm chooses between them randomly on each strike.
    • When upgraded, only one of the strikes will hit the enemy with the Static Link vision modifier. The strikes can never hit the same target at the same time.
    • If two enemies have the Static Link vision modifier, one strike goes for one of them and the other strike goes for the other.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • The strikes first deal their damage and then apply the armor reduction.
  • Aghanim's Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
  • Eye of the Storm can strike up to 42/50/60 (Talent 50/60/75) times and deal up to 2520/3750/5400 (Talent 3000/4500/6750) damage per target (before reductions).
  • When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies.


Hero Talents
+1 Eye of the Storm Target25+80 Attack Speed
-0.1 Eye of the Storm Strike Interval20+8 Armor
+12 Strength attribute symbol.png Strength15+5 Static Link Damage Steal
+8 Agility attribute symbol.png Agility10+175 Health
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

Main Article: Razor/Changelogs
  • Increased Strength attribute symbol.png strength gain from 2.6 to 2.8.
  • Increased Agility attribute symbol.png agility gain from 2.1 to 2.3.
  • Reduced Plasma Field cooldown from 14 on each level to 13/12/11/10.
  • Static Link
    • No longer causes Razor to perform instant attacks on the linked target over the duration (if it is attackable), using his attack speed as interval.
    • No longer disarms Razor for its drain duration.
    • Now allows Razor to attack the linked target while moving. [?]
  • Storm Surge
    • No longer grants allies within 1200 range 2%/4%/6%/8% movement speed.
    • Increased movement speed bonus from 6%/10%/14%/18% to 8%/12%/16%/20%.
  • Eye of the Storm
    • No longer passively deals 60/100/140 magical damage to enemies within 500 radius every 3 seconds.
    • Increased damage per strike from 40/55/70 to 60/75/90.
  • Talents:
Level 25 left talent changed: +180 Eye of the Storm passive damage -> +1 Eye of the Storm targets.
  • Talents:
Level 15 left talent: +10 Strength attribute symbol.png strength increased to +12.
Level 20 left talent: -0.08s Eye of the Storm strike interval increased to -0.1s.
Level 25 left talent: +160 Eye of the Storm passive damage increased to +180.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch adds to Razor's already decent starting attributes.
  • Tango icon.png Tango helps Razor stay in lane with health regeneration.
  • Healing Salve icon.png Healing Salve can save Razor by restoring his health.
  • Faerie Fire icon.png Faerie Fire may keep Razor alive with burst health.
  • Enchanted Mango icon.png Enchanted Mango gives burst mana so Razor can use Plasma Field to finish off his enemies in the early game.

Early game:

  • Magic Stick icon.png Magic Stick can help Razor get off an extra Plasma Field.
  • Boots of Speed icon.png Boots of Speed, combined with Storm Surge, make Razor one of the fastest heroes in the early game.
  • Bottle (Full) icon.png Bottle helps with regeneration if Razor is playing in mid, as his superior movement speed helps him reach runes faster.

Mid game:

  • Magic Wand icon.png Magic Wand grants attributes and more charges to restore health and mana.
  • Phase Boots icon.png Phase Boots allow Razor to catch up to enemies and keep them within range of Static Link and Eye of the Storm.
  • Drum of Endurance icon.png Drum of Endurance enhances attributes, attack speed, and movement speed.
  • Rod of Atos icon.png Rod of Atos adds attributes, as well as rooting the enemies to keep them in range of Static Link and Eye of the Storm.
  • Sange and Yasha icon.png Sange and Yasha provides many bonuses including movement speed and status resistance, helping Razor keep enemies within range of his abilities.

Late game:

  • Black King Bar icon.png Black King Bar's spell immunity negates numerous disables, allowing Razor to keep up with enemies.
  • Butterfly icon.png Butterfly's evasion and movement speed make Razor more difficult for enemy carries to take down, so he can live and drain more damage.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrades Eye of the Storm's damage output by striking two targets at once, as well as helping Razor take down buildings faster.

Situational items:

  • Hood of Defiance icon.png Hood of Defiance protects Razor against magical damage with magic resistance, magical damage absorption, and health regeneration.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity's Cyclone holds target in place so Razor can continue to drain their damage. Furthermore, it increases movement speed so Razor can keep the enemies within range, as well as providing a way to interrupt channeling like Town Portal Scroll.
  • Helm of the Dominator icon.png Helm of the Dominator helps Razor last longer in lane, increases his attack speed, and allows him to dominate a creep to scout, use its abilities, or attack.
  • Blade Mail icon.png Blade Mail deters enemies from attacking, letting Razor stay alive longer when using Static Link and Eye of the Storm.
  • Shadow Blade icon.png Shadow Blade allows Razor to use and pursue enemies with Static Link and Eye of the Storm with invisibility. Enemies cannot hear or see the sounds and visual effects from his abilities, but they will still do damage.
  • Hurricane Pike icon.png Hurricane Pike increases Razor's attack range and attributes, as well as giving him a tool to escape or position himself.
  • Shiva's Guard icon.png Shiva's Guard increases defense with armor and aura that decreases enemy attack speed. The active ability slows enemy movement speed to keep them within abilities' ranges of Razor.
  • Assault Cuirass icon.png Assault Cuirass's armor reduction works well with Eye of the Storm. It also provides attack speed and armor aura to keep Razor and teammates alive.
  • Eye of Skadi icon.png Eye of Skadi gives a sizeable amount of health and attributes, as well as a slow to keep enemies in range.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Razor durability with strength and health, helping him stay alive and keep Eye of the Storm active for as long as possible.
  • Refresher Orb icon.png Refresher Orb allows Razor to keep two instances of Eye of the Storm active at the same time, dealing heavy damage and armor reduction. Combined with Aghanim's Scepter icon.png Aghanim's Scepter, Eye of the Storm can hit buildings twice as often.


Roles: Carry Carry Durable Durable Nuker Nuker Pusher Pusher
Complexity: ★☆☆
Playstyle: The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a Plasma Field that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a Static Link, transferring their power to his own reserves. Charged by a Storm Surge, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare come too close. In the Eye of the Storm, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains.





  • Razor's alternate/fun name was Gillette, which is also the name of a reputable brand of shaving razors.
  • Razor's attack response ▶️ "Ride the Lightning!" is also the name of a Metallica's album and song (which references execution via electric chair).
  • Razor's response upon picking the Aegis of the Immortal icon.png Aegis of the Immortal ▶️ "There is a lightning that never goes out." is a reference to a song "There is a light that never goes out" by The Smiths.
  • Razor's response ▶️ "Conduct me where you will." is also a line said by Scrooge in A Christmas Carol.