Queen of Pain
Queen of Pain | ||||||||||||||||||||||||||||||||||||||||||||||||
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Akasha, the Queen of Pain, is a ranged intelligence hero who uses her abilities to close in and deal huge area damage to the enemy. She is typically played in the middle lane as a ganker and semi-carry, with her ability to appear in battle and deal damage in quick succession, as well as hunt down fleeing heroes with ease. Her Blink ability is the lynchpin of her skill set, allowing her to enter and leave fights at her whim. Once in position to attack, Akasha can unleash her Scream of Pain and Sonic Wave, able to devastate an entire team at once. Chasing down straggling prey is another of her fortes, with Shadow Strike crippling their ability to escape. Akasha is very adept at getting kills early in the game, and transitions very well into a semi-carry if she acquires the proper items.
Contents
Bio[edit]
Abilities[edit]

Notes:
- The dagger travels at a speed of 900.
- The slow decreases in 1 second intervals. This is how much Shadow Strike slows on each level at each second:
- Level 1: 20.0% / 16.3% / 13.1% / 10.3% / 8.1% / 6.2% / 4.7% / 3.5% / 2.5% / 1.8% / 1.3% / 0.9% / 0.6% / 0.4% / 0.3%
- Level 2: 30.0% / 24.5% / 19.6% / 15.5% / 12.1% / 9.3% / 7.0% / 5.2% / 3.8% / 2.8% / 2.0% / 1.4% / 1.0% / 0.6% / 0.4%
- Level 3: 40.0% / 32.6% / 26.2% / 20.7% / 16.1% / 12.4% / 9.3% / 7.0% / 5.1% / 3.7% / 2.6% / 1.8% / 1.3% / 0.9% / 0.6%
- Level 4: 50.0% / 40.8% / 32.7% / 25.9% / 20.1% / 15.5% / 11.7% / 8.7% / 6.4% / 4.6% / 3.3% / 2.3% / 1.6% / 1.1% / 0.7%
- A unit with less than 25% of its maximum health can be denied when it has the Shadow Strike debuff on.
- Deals the initial damage upon impact and the damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Can deal up to 180/310/440/570 damage to the target (before reductions).
- Successive casts on the same target remove the debuff from the previous cast and place a new one.
- This means the initial damage is dealt again, and the slow value and tick interval are effectively reset.
- The level 20 talent adds a 525 radius to this spell. The targeting reticule must be centered over an enemy unit.
- Upon cast, Queen of Pain sends daggers towards every enemy within the radius.
- These behave just like a regular cast, and can be disjointed normally.
- Also targets units inside the fog of war and invisible units. However, invisible targets instantly disjoint it.
Target Point
Self

Notes:
- Disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, Queen of Pain will blink for the max distance towards the targeted point.
- The damage from Aghanim's Shard upgraded Blink stacks, so enemies within the area of the starting and end location are hit twice.
Notes:
- Scream of Pain interrupts Queen of Pain's channeling spells upon cast.
- The projectiles travel at a speed of 900.
- Affects invisible units and units in the Fog of War.
- Does not affect invulnerable or hidden units.
Notes:
- Sonic Wave travels at a speed of 900, taking 1 second to travel the full distance.
- Can hit units up to 1350 range away (travel distance + end radius).
- The complete area is shaped like a cone.
- The knockback angle depends on the angle between the hit target and Queen of Pain's cast location.
- This means the knockback direction does not equal the cast direction. Very close enemies may get pushed to the sides.
- Knocks hit enemies 350 range back over 1.4 seconds, resulting in a speed of 250.
- Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
- The knockback destroys trees around the units while being moved.
- Sonic Wave first applies its damage, then the knockback debuff.
- Fully affects couriers.
Notes:
- Does not block spells cast by allies.
- Does not block Urn of Shadows, Spirit Vessel, Medallion of Courage, and Solar Crest.
- For a list of blocked spells, see Spell Block.
- Fully stacks with the Spell Block of Linken's Sphere, with the one acquired first also proccing first.
- Cooldown reductions fully affect the cooldown, but cooldown resets do not.
- Does not stack with the effects of Mirror Shield; if procced, Mirror Shield will reflect the spell back but both cooldowns will occur.
Talents[edit]
Hero Talents | ||
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18s Spell Block | 25 | +200 Sonic Wave Damage |
525 AoE Shadow Strike | 20 | 25% Spell Lifesteal |
+30 Attack Speed | 15 | 10% Cooldown Reduction |
+9 Strength | 10 | +20 Damage |
- The strength talent effectively grants Queen of Pain 180 health and 0.9 health regen.
- This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The cooldown reduction talent stacks multiplicatively with other sources cooldown reduction.
- The spell lifesteal talent stacks additively with other sources of spell lifesteal.
- The spell lifesteal talent heals for 5% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recent Changes[edit]
- Increased strength gain from 2.2 to 2.4.
- Added Aghanim's Shard upgrade for Queen of Pain:
- Causes Blink to deal 150 damage and silence enemies for 1.5 seconds at the start and end locations, both capable of hitting the same targets.
- Talents:
- Level 10 left talent: +8 strength increased to +9.
- Level 25 right talent changed: 1.2s Scream of Pain fear ➜ +200 Sonic Wave damage.
- Reduced strength gain from 2.3 to 2.2.
- Shadow Strike
- Reduced initial damage from 50/75/100/125 to 30/60/90/120.
- Increased mana cost from 110 on each level to 110/120/130/140.
- Increased Sonic Wave mana cost from 250/360/500 to 250/400/550.
- Talents:
- Level 10 left talent: +10 strength reduced to +8.
- Level 10 right talent: +25 attack damage reduced to +20.
- Level 15 left talent: +40 attack speed reduced to +30.
- Level 15 right talent: 12% cooldown reduction reduced to 10%.
- Level 20 left talent: 650 AoE Shadow Strike reduced to 525.
- Level 20 right talent: 30% spell lifesteal reduced to 25%.
- Level 25 left talent: 15s Spell Block cooldown increased to 18s.
- Level 25 right talent: 1.5s Scream of Pain fear reduced to 1.2s.
Recommended items[edit]
Starting items:
- Null Talisman gives Queen of Pain a decent early game attributes boost.
- Faerie Fire helps Queen of Pain score last hits and gives a chance to survive a gank.
- Iron Branch improves Queen of Pain's early attributes, and can be built into a Magic Wand later on, or eaten with Tango.
- Healing Salve can patch Queen of Pain up after a gank or heavy trading with her opponent.
- Clarity helps Queen of Pain to continue harassing her opponent with Shadow Strike.
Early game:
- Magic Wand gives Queen of Pain much needed burst regen which can be used in emergency situations.
- Bottle provides Queen of Pain with reliable health and mana regeneration. Blink grants her almost incontestable rune control allowing her to easily replenish Bottle charges.
- Infused Raindrops helps Queen of Pain resist harassment and gankers, while providing much needed mana regeneration.
Mid game:
- Power Treads provide Queen of Pain attack speed and attribute switch, allowing her to be more durable and gain more value from Bottle.
- Witch Blade gives her intelligence, armor, attack speed and passive ability.
- Orchid Malevolence gives Queen of Pain a silence to prevent the hero she blinks on from fighting back, as well as plenty of mana regeneration and damage increase.
- Linken's Sphere's Spellblock helps Queen of Pain to survive long enough to blink to safety, while providing all-around attributes and regen.
- Black King Bar protects against most disables and nukes, allowing Queen of Pain to blink into fight with no fear.
Late game:
- Shiva's Guard increases armor, as well as mana pool. The Arctic Blast active double-downs on Queen of Pain's ability to slowdown and nuke enemies.
- Mjollnir's Chain Lightning and Static Charge paired with Spell Lifesteal talent can tremendously boost Queen of Pain's survivability in teamfights.
- Bloodthorn is a natural late game upgrade from Orchid Malevolence. It can be purchased earlier to help Queen of Pain and her team deal with evasion.
- Assault Cuirass is an alternative armor piece that helps Queen of Pain's team take objectives such as towers and Roshan.
Situational items:
- Veil of Discord grants Queen of Pain good early-mid game attributes, at the same time greatly increasing her team's spell damage.
- Eul's Scepter of Divinity can dispel silence, or it can buy Queen of Pain enough time to get a blink off, while providing cheap mana regen.
- Aghanim's Scepter highly reduces Sonic Wave's cooldown time, ensuring it is always available when it is needed. It also provides marginal increase in Sonic Wave's damage.
- Scythe of Vyse gives good attributes, increasing Queen of Pain's survivability while also giving her the mana she needs to cast her costly spells. Hex is also one of the strongest hard-disables in the game that can completely turn teamfights around.
Gameplay[edit]
Roles: | Carry Nuker Escape |
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Complexity: | ★★☆ |
Playstyle: | Summoned in secret to fulfill a forbidden desire, Akasha performed the most exquisite torments—until her client was thrown to his death for neglecting his royal duties. Released from her contract, the Queen of Pain was now free to bring agony to whomever she pleased. She Shadow Strikes, hurling a poisoned dagger that draws out the suffering over time. Running is futile. Akasha Blinks past defenses, wracking her victims with Scream of Pain. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an earpiercing Sonic Wave that will put an end to all misery. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- Akasha is the name (or variant of the name) of the fifth element in many religions such as Hinduism, Wicca (or other Neopaganism), with its roots deriving from ancient Paganism. "Akasha", when translated to English (from Sanskrit), means "aether" (air/spirit, depending on context). This element is seen/represented as the top point of a pentagram, a symbol sometimes misused as one of evil (there is no devil-esque figure in Paganism), and could have been intended to show or derive from Queen of Pain's sadistic nature. Doom's Doom skill icon is a regular pentagram, so it might be a misconception held by the DotA staff and reasoning for her name. A regular pentagram on someone, ignoring misconceptions, is actually protective.
- The name Aether is one of the many references Dota 2 makes to Greek mythology, as it is derived from a Greek deity of the same name.
- Akasha is also the name of the Queen of the Damned from Anne Rice's Vampire Chronicles novel series, which could have inspired Queen of Pain's name, who, in turn, could have derived her name from the above roots.
- Scream of Pain's and Sonic Wave's sounds are based on some voice lines of Queen of Pain. Scream of Pain is based on this ▶️, while Sonic Wave uses a part of this ▶️.
- Queen of Pain's dying line "Your queen is dead" is possibly a reference to The Smiths' album, The Queen is Dead.
- Most of Queen of Pain's abilities were derived from the Warcraft III Night Elf hero, the Warden, with Sonic Wave being the only new ability introduced, replacing Vengeance. Fan of Knives was also substituted for Scream of Pain with the same effect, though an older version of Queen of Pain did have the Fan of Knives ability.
- Queen of Pain's response for killing Phantom Assassin "Blink! You're dead." likely refers to the popular Dr. Who episode "Don't Blink" in which the Doctor says, referring to Weeping Angels, "Don't blink, don't even blink. Blink, and you're dead."
- This line ▶️ "The Queen is dead, long live the Queen." is a reference to the saying "The King is dead, long live the King" which has been used throughout the centuries in the UK.