Queen of Pain

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Queen of Pain
Queen of Pain icon.png
Strength attribute symbol.png
16 + 2
Agility attribute symbol.png
18 + 2
Intelligence primary attribute symbol.png
24 + 2.5
Level Base 1 15 25
Health 200 520 1080 1480
H. regen amp 0% 11.43% 31.43% 45.71%
Mana 75 363 783 1083
M. regen amp 0% 48% 118% 168%
Armor -1 2 6.67 10
Spell dmg 0% 1.71% 4.21% 6%
Att/sec 0.67 0.79 0.97 1.11
Damage 21‒29 45‒53 80‒88 105‒113
Magic res. 25% 27.7% 31.64% 34.45%
Base health regen 1.5
Base mana regen 0.9
Movement speed 295
Turn rate 0.5
Vision range 1800/800
Attack range 550
Projectile speed 1500
Attack animation 0.56+0.41
Base attack time 1.5
Collision size 24
Legs 2

Akasha the Queen of Pain is a ranged intelligence hero who uses her abilities to close in and deal huge area damage to the enemy. She is typically played in the middle lane as a ganker and semi-carry, with her ability to appear in battle and deal damage in quick succession, as well as hunt down fleeing heroes with ease. Her Blink ability is the lynchpin of her skill set, allowing her to enter and leave fights at her whim. Once in position to attack, Akasha can unleash her Scream of Pain and Sonic Wave, able to devastate an entire team at once. Chasing down straggling prey is another of her fortes, with Shadow Strike crippling their ability to escape. Akasha is very adept at getting kills early in the game, and transitions very well into a semi-carry if she acquires the proper items.


Queen of Pain Akasha, the Queen of Pain
Play "They say pain is all in the mind, but they're wrong: It's all in my hands."
Lore: The Ecclesiast-King of Elze nursed a desire for pain — forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments—eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude—freed to visit her sufferings on anyone she deigned to notice.
Voice: Linda K. Morris (Responses)


Shadow Strike
Can be disjointed. Partially blocked by Linken's Sphere. Does not pierce spell immunity. Play
Shadow Strike icon.png
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
Cast Animation: 0.4+0.67
Cast Range: 450/500/550/600
Radius: 0 (Talent 650)
Initial Damage: 50/75/100/125
Number of Instances: 5
Damage per Instance: 30/45/60/75
Move Speed Slow: 20%/30%/40%/50%
Duration: 15
Cooldown symbol.png 16/12/8/4 (Talent 14.08/10.56/7.04/3.52)
Mana symbol.png 110
Does not pierce spell immunity. Slow persists and attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked upon impact, only when primary target. Never blocked for secondary targets
Debuff Shadow Strike: Dispellable with any dispel.
Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims.


  • The dagger travels at a speed of 900.
  • The slow decreases in 1 second intervals. This is how much Shadow Strike slows on each level at each second:
    • Level 1: 20.0% / 16.3% / 13.1% / 10.3% / 8.1% / 6.2% / 4.7% / 3.5% / 2.5% / 1.8% / 1.3% / 0.9% / 0.6% / 0.4% / 0.3%
    • Level 2: 30.0% / 24.5% / 19.6% / 15.5% / 12.1% / 9.3% / 7.0% / 5.2% / 3.8% / 2.8% / 2.0% / 1.4% / 1.0% / 0.6% / 0.4%
    • Level 3: 40.0% / 32.6% / 26.2% / 20.7% / 16.1% / 12.4% / 9.3% / 7.0% / 5.1% / 3.7% / 2.6% / 1.8% / 1.3% / 0.9% / 0.6%
    • Level 4: 50.0% / 40.8% / 32.7% / 25.9% / 20.1% / 15.5% / 11.7% / 8.7% / 6.4% / 4.6% / 3.3% / 2.3% / 1.6% / 1.1% / 0.7%
  • A unit with less than 25% of its maximum health can be denied when it has the Shadow Strike debuff on.
  • Deals the initial damage upon impact and the damage over time in 3 second intervals, resulting in overall 6 damage instances.
  • Successive casts refresh the slow and damage over time durations and deal the initial damage again.
  • The level 20 talent adds a 650 radius to this spell. The targeting reticule must be centered over an enemy unit.
    • Upon cast, Queen of Pain sends daggers towards every enemy within the radius.
    • These behave just like a regular cast, and can be disjointed normally.
    • Also targets units inside the fog of war and invisible units. However, invisible targets instantly disjoint it.

Cannot be cast while rooted. Play
Blink (Queen of Pain) icon.png
Target Point
Short distance teleportation that allows Queen of Pain to move in and out of combat.
Cast Animation: 0.33+0.07
Cast Range: Global
Max Blink Distance: 1300
Cooldown symbol.png 15/12/9/6 (Talent 13.2/10.56/7.92/5.28)
Mana symbol.png 60
The Secret Queen lives up to her title, making her Pain impossible to escape.


  • Does not blink for the full distance when targeting closer than the max distance.
  • When targeting beyond the max blink distance, Queen of Pain will blink for the max distance towards the targeted point.

Scream of Pain
Cannot be disjointed. Does not pierce spell immunity. Play
Scream of Pain icon.png
No Target
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
Cast Animation: 0+0.63
Search Radius: 475
Damage: 75/150/225/300
Fear Duration: 0 (Talent 1.5)
Cooldown symbol.png 7 (Talent 6.16)
Mana symbol.png 110/120/130/140
The sultry voice of Akasha beckons her opponents while stealing their souls.


  • Scream of Pain interrupts Queen of Pain's channeling spells upon cast.
  • The projectiles travel at a speed of 900.

Sonic Wave
Pierces spell immunity. Play
Sonic Wave icon.png
Target Point
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake.
Cast Animation: 0.452+0.9
Cast Range: 700
Starting Radius: 100
Travel Distance: 900
End Radius: 450
Damage: 290/380/470 (Upgradable by Aghanim's Scepter. 325/440/555)
Cooldown symbol.png 135 (Talent 118.8) (Upgradable by Aghanim's Scepter. 40, Talent 35.2)
Mana symbol.png 250/360/500
Upgradable by Aghanim's Scepter. Increases damage and decreases cooldown.
Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery.


  • Sonic Wave travels at a speed of 900, taking 1 second to travel the full distance.
  • Can hit units up to 1350 range away (travel distance + end radius).
  • The complete area is shaped like a cone.

Spell Block
Linken's Sphere ability icon.png
There is no description for this ability.
Cooldown symbol.png 20
Cannot be used by illusions. Illusions have the status buff, but it does nothing for them.


  • Does not block spells cast by allies.
  • Cooldown reductions fully affect the cooldown, but cooldown resets do not.


Hero Talents
20s Spell Block 25 Scream of Pain icon.png Scream of Pain 1.5s Fear
650 AoE Shadow Strike icon.png Shadow Strike 20 30% Spell Lifesteal
+40 Attack Speed 15 12% Cooldown Reduction
+10 Strength attribute symbol.png Strength 10 +25 Damage
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.
  • The spell lifesteal heals for 6% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items[edit]

Starting items:

Early game:

  • Bottle (Full) icon.png Bottle will provide her with reliable health and mana regeneration. Queen of Pain's Blink ability grants her almost incontestable rune control allowing her to easily replenish Bottle charges.
  • Boots of Speed icon.png Boots of Speed give an increase in movement speed which can be very useful, especially when Blink is unavailable.
  • Magic Stick icon.png Magic Stick gives you much needed burst regen which can be used in emergency situations.
  • Null Talisman icon.png Null Talisman can be purchased to make last hitting even easier. This can be sold when not needed anymore or turned into a Dagon 1 icon.png Dagon.

Mid game:

  • Magic Wand icon.png Magic Wand provides a nice increase to all attributes and burst regen.
  • Power Treads icon.png Power Treads increase Akasha's attack speed and attributes allowing her to be more durable which allowing her to output sustainable damage.
  • Aghanim's Scepter icon.png Aghanim's Scepter hugely reduces Sonic Wave's cooldown time, ensuring it is always available when it is needed. It also provides a useful increase in Sonic Wave's damage.
  • Town Portal Scroll icon.png Town Portal Scroll should always be carried to safely escape from or enter and contribute to fights.

Late game:

  • Akasha has strong burst damage and initiation speed, but lacks a good disable and can be killed easily if she blinks in carelessly. Scythe of Vyse icon.png Scythe of Vyse and Orchid Malevolence icon.png Orchid Malevolence give her a strong disable to prevent the hero she blinks on from fighting back, as well as plenty of mana regeneration and a damage increase. Scythe of Vyse is better at shutting down right clickers while Orchid is good at stopping spellcasters and escape-oriented heroes.

Situational items:

  • To improve your damage, you can get items like Monkey King Bar icon.png Monkey King Bar, Desolator icon.png Desolator, and Mjollnir icon.png Mjollnir, which is an option if the enemy team has many heroes that can become spell immune or have high magic resistance.
  • For defensive options Eye of Skadi icon.png Eye of Skadi, Shiva's Guard icon.png Shiva's Guard, and Linken's Sphere icon.png Linken's Sphere are luxury pickups that make you harder to kill while also providing utility and mana. The slow effects pierce BKB and the added HP/Armor/Spell Shield, respectively, help you survive long enough to blink to safety.
  • Veil of Discord icon.png Veil of Discord provides good stats at a fair price and the build-up is nice. Get one if your team can use the damage amp, but don't forget Sonic Wave will not benefit from it.
  • Necronomicon 1 icon.png Necronomicon is also good on QoP, it helps you bring towers down and it deals an unsuspected amount of damage if you can blink on top of an opponent and use it immediately. Especially deadly paired up with a Scythe of Vyse icon.png Scythe of Vyse.


Roles: Carry Carry Nuker Nuker Escape Escape


Playstyle: Summoned in secret to fulfill a forbidden desire, Akasha performed the most exquisite torments—until her client was thrown to his death for neglecting his royal duties. Released from her contract, the Queen of Pain was now free to bring agony to whomever she pleased. She Shadow Strikes, hurling a poisoned dagger that draws out the suffering over time. Running is futile. Akasha Blinks past defenses, wracking her victims with Scream of Pain. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an earpiercing Sonic Wave that will put an end to all misery.





  • Akasha is the name (or variant of the name) of the fifth element in many religions such as Hinduism, Wicca (or other Neopaganism), with its roots deriving from ancient Paganism. "Akasha", when translated to English (from Sanskrit), means "aether" (air/spirit, depending on context). This element is seen/represented as the top point of a pentagram, a symbol sometimes misused as one of evil (there is no devil-esque figure in Paganism), and could have been intended to show or derive from Queen of Pain's sadistic nature. Doom minimap icon.png Doom's Doom skill icon is a regular pentagram, so it might be a misconception held by the DotA staff and reasoning for her name. A regular pentagram on someone, ignoring misconceptions, is actually protective.
    • The name Aether is one of the many references Dota 2 makes to Greek mythology, as it is derived from a Greek deity of the same name.
    • Akasha is also the name of the Queen of the Damned from Anne Rice's Vampire Chronicles novel series, which could have inspired Queen of Pain's name, who, in turn, could have derived her name from the above roots.
  • Scream of Pain's and Sonic Wave's sounds are based on some voice lines of Queen of Pain. Scream of Pain is based on this Play, while Sonic Wave uses a part of this Play.
  • Queen of Pain's dying line "Your queen is dead" is possibly a reference to The Smiths' album, The Queen is Dead.
  • Most of Queen of Pain's abilities were derived from the Warcraft III Night Elf hero, the Warden, with Sonic Wave being the only new ability introduced, replacing Vengeance. Fan of Knives was also substituted for Scream of Pain with the same effect, though an older version of Queen of Pain did have the Fan of Knives ability.
  • Queen of Pain's response for killing Phantom Assassin "Blink! You're dead." likely refers to the popular Dr. Who episode "Don't Blink" in which the Doctor says, referring to Weeping Angels, "Don't blink, don't even blink. Blink, and you're dead."
  • This line Play "The Queen is dead, long live the Queen." is a reference to the movie Robin Hood (2010), when Prince John received King Richard's crown from Eleanor of Aquitaine.