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Pugna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2
24 + 1.3
24 + 5.2
Level 0 1 15 25 30
Health 200 580 1140 1540 1740
Health regen 0 1.9 4.7 6.7 7.7
Mana 75 363 1227 1851 2163
Mana regen 0.5 1.7 5.34 7.94 9.24
Armor 0 4 7.03 9.2 10.28
Att/sec 0.59 0.73 0.84 0.91 0.95
Damage 19‒27 43‒51 115‒123 167‒175 193‒201
Magic resistance 25%
▶️ Movement speed 330
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 630
Projectile speed 900
Attack animation 0.5+0.5
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default

Pugna is a ranged intelligence hero whose spells give him powerful nuking and pushing capability. Nether Blast is a low-cooldown area nuke with slight delay that deals significant damage to buildings, giving Pugna the option to use it both as a basic nuke as well as a pushing spell. Decrepify is a unit-targeted spell that gives its target the ethereal status effect, rendering them unable to take physical damage but also slowing them and decreasing their magic resistance. Nether Ward drops a stationary, ward-like device that severely debilitates enemy casting, dishing out powerful nukes proportional to how mana-intensive the enemies spells are. Pugna's ultimate ability, Life Drain, is a channeling ability that saps enemy health and grants it directly back to himself. It can be cast on allies to give them health and mana as well. With a strong array of nukes and a spell specifically designed to amplify them, Pugna is a force to be reckoned with both in teamfights and solo situations, able to blast his foes into Oblivion quite easily.


Pugna minimap icon.pngPugna
▶️ "Who needs a blade when you have oblivion?"
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.


Nether Blast
Nether Blast icon.png
An exploding pulse deals damage to enemies and structures in the area. Deals half damage to structures.
Cast Animation: 0.2+0
Cast Range: 400
Blast Radius: 400
Effect Delay: 0.9
Damage: 100/175/250/325 (Talent 260/335/410/485)
Building Damage Percentage: 50%
Cooldown: 5 (With talent: 4.2)
Mana: 85/105/125/145
Buff modifier_pugna_nether_blast_thinker: Undispellable. Persists death.
The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.


  • Deals 50/87.5/125/162.5 (Talent 130/167.5/205/242.5) damage to buildings.
  • The visual effects and the sound during the 0.9 second effect delay are only visible and audible to allies.

Decrepify icon.png
Enemies / Allies
A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.
Cast Animation: 0.2+0.4
Cast Range: 400/500/600/700
Enemy Move Speed Slow: 30%/40%/50%/60%
Ally Magic Resistance Reduction: 25%
Enemy Magic Resistance Reduction: 30%/40%/50%/60%
Duration: 3.5 (Talent 5)
Cooldown: 15/12/9/6
Mana: 60
Does not pierce spell immunity. All effects persist if buff/debuff was placed before spell immunity and when not dispelled.
Buff or Debuff, based on the target's alliance modifier_pugna_decrepify: Dispellable with any dispel.
A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.


  • Reduces most allied heroes' total magic resistance to 6.25%, assuming basic 25% magic resistance and no other sources of magic resistance.
  • Reduces most enemy heroes' total magic resistance to 2%/-5%/-13%/-20%, assuming basic 25% magic resistance and no other sources of magic resistance.
  • Can be cast on Nether Wards and Tombstones.
    • This includes allied Nether Wards and Tombstones, and enemy Nether Wards, but not enemy Tombstones, since it does not pierce spell immunity on enemies.
    • Cannot be cast on any other ward.
  • Does not slow allied targets.

Nether Ward
Pugna Nether Ward model.png
Level 0
Duration 0.5
Health 16 (Talent 28)
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 600 (G)
Bounty 20/40/60/80
Experience 0
Model scale 1

Nether Ward
Nether Ward icon.png
Pugna places a Nether Ward at the target location. The ward causes nearby enemy heroes to lose a percentage of their max mana every second, and will fire at any enemy hero who casts a spell. Nether Ward deals base damage plus the damage multiplier of the mana spent by the enemy hero.
Cast Animation: 0.2+0.4
Cast Range: 150
Radius: 1600
Hero Attacks to Destroy: 4 (Talent 7)
Non-Hero Attacks to Destroy: 16 (Talent 28)
Base Damage: 50
Damage per Used Mana: 1/1.25/1.5/1.75 (Talent 2.5/2.75/3/3.25)
Max Mana as Mana Regen Reduction: 0.6%/0.8%/1%/1.2%
Aura Linger Duration: 0.5
Ward Duration: 18/22/26/30
Cooldown: 35
Mana: 80
Buff modifier_pugna_nether_ward: Undispellable. Persists death.
Debuff modifier_pugna_nether_ward_aura: Undispellable. Persists death.
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.


  • When double-clicking the ability, the ward is placed right in front of Pugna, 150 range away from him.
  • The mana regen reduction is provided by an aura with 1600 radius. Its debuff lingers for 0.5 seconds. The flare is independent from the aura.
  • Can degenerate up to 11.1%/18%/26.5%/36.6% of a unit's max mana over its full duration.
  • Can fully degenerate a unit's mana within 166.67/125/100/83.33 seconds.
  • The damage triggers on every instance of mana usage from spells and items. If a spell or item costs no mana to use, it does not trigger on it.
    • This means if a spell uses mana over time (e.g. Chakram), it triggers on every single instance of mana they use.
    • However, it does not trigger on abilities that do not trigger on-cast effects. This means toggle spells and active attack modifier do not trigger it.
  • The damage is dealt before the actual spell is cast, so if the target dies, the spell stays unused.
    • This means that spells which provide protection (e.g. Rage, Refraction) do not save the caster if the damage is lethal.
    • Dying with Reincarnation ready triggers the damage, but it does not prevent Reincarnation from going off.
  • Illusions are treated as creeps when attacking the ward, so they take 16 (Talent 28) attacks to destroy it, instead of 4 (Talent 7) like heroes.

Life Drain
Life Drain icon.png
Enemies / Allies
When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. If Pugna has full HP, and the enemy target is a Hero, Life Drain will restore mana instead.

When cast on an ally, Pugna will drain his own health into his ally.
Cast Animation: 0.2+0
Cast Range: 700
Max Channel Time: 10
Link Break Distance: 900
Health Drain per Second: 150/225/300 (Upgradable by Aghanim's Scepter. 200/300/400)
Life Drain Heal Amplification: 0 (Talent 20%)
Cooldown: 7 (With Aghanim's: 0)
Mana: 125/175/225
Aghanim's upgrade: Removes cooldown and increases damage.
Partially pierces spell immunity. Can be cast on spell immune allies
Cannot be cast on spell immune enemies.
Debuff modifier_pugna_life_drain: Dispellable with death only.
Pugna has truly become more powerful than even the grandmaster of Oblivion.


  • The link breaks when the target turns invulnerable or hidden, exceeds the break distance, or runs out of health.
  • The health restored equals the amount of damage dealt per tick after all reductions.
    • This means when a damage instance is reduced (e.g. magic resistance, Refraction, etc), it heals for the reduced amount.
    • But this also means that amplifying the damage (e.g. Decrepify), causes it to heal for more.
    • This also goes for targeting allies. The more damage it deals to Pugna, the more it heals and vice versa.
    • As a result, Pugna cannot heal allies if he has 100% magic resistance (e.g. Fate's Edict) or is under the effects of a magic shield.
    • The +20% heal talent for Life Drain amplifies the healing done by Life Drain by 20%. This is multiplicative of other heal amps. It is still based on the damage dealt.
  • If Pugna's or the allied hero's health is full and the damaged unit is a hero, it restores their mana instead.
    • This means it also restores mana on allied non-hero units when they are at full health, since Pugna (a hero) is damaged.
    • Just like the health restoring, the amount of mana restored equals the amount of damage dealt after all reductions.
  • The self-damage when targeting allies is lethal, so it can be used to deny oneself.
  • Drains 37.5/56.25/75 (Upgradable by Aghanim's Scepter. 50/75/100) health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in up to 40 instances.
    • The talent amplifies the heal value to 45/67.5/90 (Upgradable by Aghanim's Scepter. 60/90/120) without changing the damage value.
  • The color of the drain changes depending on the situation:
    • When draining life from an enemy, the drain is red/green (pink/blue if Pugna is at full health).
    • When draining life into an ally, the drain is green/green (blue/green if the ally is at full health).
  • Can drain up to 1500/2250/3000 (Upgradable by Aghanim's Scepter. 2000/3000/4000) health (before reductions) when fully channeled.
    • With the talent, it can heal up to 1800/2700/3600 (Upgradable by Aghanim's Scepter. 2400/3600/4800) health, while the damage dealt remains unchanged.
  • Instantly destroys targeted enemy illusions on the first instance. Allied illusions are not destroyed.


Hero Talents
+1.5 Netherward Damage Per Mana25+160 Nether Blast Damage
+1.5s Decrepify Duration20+20% Life Drain Heal
+3 Nether Ward Health15-0.8s Netherblast Cooldown
+175 Health10+15 Movement Speed
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[edit]

Main Article: Pugna/Changelogs
  • Talents:
Level 10 left talent: +225 health reduced to +175.
Level 10 right talent: +20 movement speed reduced to +15.
Level 15 right talent: -1s Nether Blast cooldown reduced to -0.8s.
Level 20 left talent: +2s Decrepify duration reduced to +1.5s.
Level 20 right talent: +25% Life Drain heal reduced to +20%.
Level 25 left talent: +1.75 Nether Ward damage per mana reduced to +1.5.
Level 25 right talent: +200 Nether Blast damage reduced to +160.
  • Reduced Decrepify cast range from 700 on each level to 400/500/600/700.
  • Reduced Nether Ward duration from 30 on each level to 18/22/26/30.
  • Increased Nether Ward max mana loss per second from 0.3%/0.6%/0.9%/1.2% to 0.6%/0.8%/1%/1.2%.
  • Life Drain
    • Reduced health drain per second from 175/275/375 to 150/225/300.
    • Aghanim's Scepter icon.png Aghanim's Scepter now also increases damage to 200/300/400.
    • Reduced link break distance from 1000 to 900.
    • Reduced cooldown from 22 to 7.

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch gives cheap attributes, helping Pugna to some health and mana.
  • Clarity icon.png Clarity replenishes mana in lane to use abilities; Pugna may ferry out Clarity throughout the game as an inexpensive source of mana regeneration.
  • Tango icon.png Tango sustains Pugna's health in lane.
  • Healing Salve icon.png Healing Salve restores large amount of health in the early game.
  • Enchanted Mango icon.png Enchanted Mango gives passive health regeneration and a source of mana when consumed.
  • Null Talisman icon.png Null Talisman gives some attributes, mostly intelligence, to help with getting last hits.

Early game:

  • Magic Stick icon.png Magic Stick provides burst health and mana in a pinch, allowing Pugna to survive and cast more spells.
  • Boots of Speed icon.png Boots of Speed give Pugna movement speed to compensate for his low defense.
  • Wind Lace icon.png Wind Lace offers a boost to movement speed for cheap.

Mid game:

  • Magic Wand icon.png Magic Wand grants additional attributes and increased charge storage for health and mana.
  • Arcane Boots icon.png Arcane Boots increases the size of Pugna's mana pool while allowing him to replenish it. He can disassemble them later to make Aether Lens.
  • Aether Lens icon.png Aether Lens increases mana pool and mana regeneration, facilitating Pugna's spell casting. The increased cast range helps Pugna stay a safe distance from enemies.
  • Rod of Atos icon.png Rod of Atos gives Pugna attributes and a root to hold enemies down for Life Drain.

Late game:

  • Black King Bar icon.png Black King Bar's spell immunity protects Pugna from being interrupted while channeling Life Drain. When combined with a self-cast Decrepify, enemies will find him virtually invulnerable to damage.
  • Linken's Sphere icon.png Linken's Sphere provides attributes, regeneration, and Spellblock to protect against certain single targeted disables that may interrupt Life Drain.
  • Boots of Travel 1 icon.png Boots of Travel gives movement speed and global presence.

Situational items:

  • Bottle (Full) icon.png Bottle sustains health and mana, while giving abilitiy to store runes for later opportunities.
  • Dagon 1 icon.png Dagon provides intelligence and an additional huge magical burst in combination with Decrepify. A full nether blast, decrepify, dagon 5 combo deals about ~1500 damage before resistances.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides attributes across the board, giving Pugna more health and mana to use abilities frequently. The upgraded Life Drain with removed cooldown allows for infinite uptime given enough mana.
  • Kaya icon.png Kaya enhances abilities of Pugna by increasing their damage while reducing their mana cost.
  • Blink Dagger icon.png Blink Dagger greatly improves Pugna's mobility and allows him to quickly get off a full dagon combo and blink out before any enemies can react.
  • Force Staff icon.png Force Staff gives Pugna mobility and escape that works on himself and allies. The increased intelligence boosts the size of his mana pool, while the health regeneration keeps him topped up.
  • Glimmer Cape icon.png Glimmer Cape increases magic resistance which helps with survivability. The active ability provides invisibility for Pugna while channeling Life Drain, or for using on himself or teammates to escape.
  • Veil of Discord icon.png Veil of Discord gives attributes, armor, health regeneration, and a way to reduce enemies' magic resistance, complementing Nether Blast and Life Drain.
  • Meteor Hammer icon.png Meteor Hammer synergies with Nether Blast and Decrepify and even Life Drain if successfully landed a stun.
  • Ghost Scepter icon.png Ghost Scepter might seem to be redundant, since you have Decrepify. However, having Ghost Scepter allows you to counter enemy heroes with dispels, like Nullifier icon.png Nullifier, to dispel a self-cast Decrepify, and it allows you to be bolder when casting Decrepify on allies and enemies alike.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity grants mana regeneration, mana, and movement speed to keep Pugna ready to fight. The active ability gives further utilities like removing debuffs, setting up kills, and delaying while Decrepify or other abilities are cooling down.
  • Tranquil Boots (Active) icon.png Tranquil Boots provides movement speed, as well as health regeneration which can be passed onto allies with Life Drain.
  • Spirit Vessel icon.png Spirit Vessel gives small bonuses including mana regeneration and movement speed, as well as an active heal and a tool to counter enemy healing.
  • Drum of Endurance icon.png Drum of Endurance provides Pugna with attributes and movement speed for early skirmishes.
  • Lotus Orb icon.png Lotus Orb grants armor, regeneration, and Echo Shell to dispel and reflect single targeted abilities.
  • Scythe of Vyse icon.png Scythe of Vyse gives Pugna more attributes and a hex to further control enemy heroes.
  • Shiva's Guard icon.png Shiva's Guard grants Pugna armor, intelligence, as well as a way to slow many enemies.
  • Necronomicon 1 icon.png Necronomicon aids Pugna and team during sieging, especially with tier 3 tower pushes.
  • Guardian Greaves icon.png Guardian Greaves recovers a large amount of health and mana to Pugna and allies.


Roles: Nuker Nuker Pusher Pusher
Complexity: ★★☆
Playstyle: Chosen at a tender age to be the next lama, Pugna wasted no time in demonstrating his abilities. He Decrepifies his classmates, briefly banishing them to another realm. His Nether Ward fires mana flares at the source of any nearby magic, discouraging even the most powerful casters. A Nether Blast soon rocked the lamasery, razing it to the ground. The temple no longer served any purpose. Pugna had transcended his predecessors—a fact few would doubt lest he decides to Life Drain them into oblivion.





  • According to Alchemist minimap icon.png Alchemist's rival hero taunt, Pugna is composed largely of phosphorus. Being a skeleton, he would be made of the phosphorus-containing mineral hydroxyapatite, a major component of bone.
  • Several lines of dialogue reference Viper minimap icon.png Viper being Pugna's pet before he was summoned from the Nether by a wizard.
  • "Pugna" is a Latin word that translates to a few meanings, namely "fight", "dispute", or "conflict".
  • Pugna's unused response ▶️ "First, do no harm." is a reference to the medical principle "Primum non nocere", which is latin and translates into "First, do no harm".[1]
  • In DotA, Pugna's title was Oblivion. While his lore and lines still mention "Oblivion" in Dota 2, this is now the name of his art of sorcery rather than his title, making Pugna one of the few Dota 2 heroes without both a name and a title.