From Dota 2 Wiki
Jump to: navigation, search


  • Pre attack sound plays during the attack animation (70-100% vol).
  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
    • Play Main impact 1 (50%-100% vol)
    • Play Main impact 2 (50%-100% vol)
    • Play Main impact 3 (50%-100% vol)
    • Play Additional impact 1 (50%-100% vol)
    • Play Additional impact 2 (50%-100% vol)
    • Play Additional impact 3 (50%-100% vol)
    • Play Chains 1 (0%-90% vol)
    • Play Chains 2 (0%-90% vol)
    • Play Chains 3 (0%-90% vol)
    • Play Chains 4 (0%-90% vol)


  • Play on each step while moving. Consists of one footstep sound and one chains sound.
    • Play Footstep 1 (50% vol)
    • Play Footstep 2 (50% vol)
    • Play Footstep 3 (50% vol)
    • Play Footstep 4 (50% vol)
    • Play Chains 1 (30%-60% vol)
    • Play Chains 2 (30%-60% vol)
    • Play Chains 3 (30%-60% vol)
    • Play Chains 4 (30%-60% vol)

Feast of Abscession

  • Replace the default chain foley sounds (60%-100% vol)


Meat Hook[edit]

  • Play Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
  • Play Impact sound plays when the hook latches on a unit.
  • Play End sound plays when the hook fully retracted.
  • Play Full sound example, without latching.
  • Play Full sound example, with latching.

Feast of Abscession

  • Play Streak sound plays on Pudge whenever hitting an enemy hero while on a streak.


  • Play Loop sound plays on Pudge while Rot is active.

Flesh Heap[edit]

  • Flesh Heap does not use any sound effects.


  • Blood spatter sounds play on each damage tick on the target.
  • Swing sounds play with a certain pattern on Pudge.
  • Play Full sound example on hero (3 seconds duration)
  • Play Full sound example on non-hero (6 seconds duration)

Feast of Abscession

  • Play Cast sound plays on Pudge upon cast.
  • The default swing sounds play at 80% volime, instead of 100% volume.
  • Gore sounds play together with the swing sounds (50% vol).
  • These play along with the swing sounds, at different times during the animation.
  • These replace the default damage sounds.


  • Play Death sound (unused).
  • Play Idle sound plays permanently on Pudge (20% vol)
  • Play "Pudge.Background" (unused)

Taunt: Shake Your Money Maker

  • Foley sounds play while shaking (30%-60% vol).
  • Footstep sounds play while turning 180° twice (50% vol)
  • Play Stomping sound plays upon stomping the ground at the end.
  • Play Full sound example.

Feast of Abscession

  • Sounds of the rare idle and rare walk animations (80%-100% vol).
    • Play Hooks scraping ground 1
    • Play Hooks scraping ground 2
  • Play Reveal/intro sound played as Pudge with the Arcana appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the update.

Taunt: Skip to the Good Stuff!

  • Play Drum sounds play on Pudge during the taunt.
  • Play Whoosh sound plays on Pudge on each rotation the chains make around him.
  • Play Fart sound plays on Pudge at the end of the taunt, on every second use.
  • Play Full sound example
  • The sounds stay exactly the same even when not having the arcana equipped.