Puck/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Talents:
Level 25 left talent: 0.85s Dream Coil rapid fire interval reduced to 0.75s.
Level 25 right talent: +350 Waning Rift radius/cast range reduced to +300.
  • Talents:
Level 20 left talent: +40% Illusory Orb distance/speed increased to +50%.
  • Talents:
Level 10 right talent: +30 attack damage reduced to +25.
Level 10 left talent: +200 cast range reduced to +150.
Level 15 right talent: +15% spell amplification reduced to +12%.
Level 20 left talent: +50% Illusory Orb distance/speed reduced to +40%.
Level 20 right talent: -9s Waning Rift cooldown reduced to -7s.
Level 25 left talent: 0.7s Dream Coil rapid fire interval increased to 0.85s.
Level 25 right talent: +425 Waning Rift radius/cast range reduced to +350.
  • Reduced base damage from 25-36 to 23-34.
Level 25 right talent changed: +420 gold per minute -> +425 Waning Rift radius/cast range.
Level 10 right talent changed: Phase Shift instant attacks [?] -> +30 attack damage.
Level 15 left talent changed: +90 attack damage -> Phase Shift instant attacks [?].
Level 15 left talent: The Phase Shift instant attacks no longer target Undying Zombie icon.png Zombies.
  • Fixed Ethereal Jaunt sometimes not registering cast orders.
  • Waning Rift is now a ground-targeted ability with 350 cast range, first teleporting Puck there and then applying its effects. [?]
  • Dream Coil now deals 100/150/200 damage upon cast.
  • Talents:
Level 10 left talent: +150 cast range increased to +200.
Level 10 right talent changed: +6 all stats -> Phase Shift instant attacks [?]
Level 20 left talent: +40% Illusory Orb distance/speed increased to +50%.
Level 20 right talent: -8s Waning Rift cooldown increased to -9s.
Level 10 left talent: +125 cast range increased to +150.
Level 10 right talent: +5 all stats increased to +6.
Level 25 left talent: 0.6s Dream Coil rapid fire interval increased to 0.7s.
Level 25 left talent: Dream Coil rapid fire now requires Puck to be within 400 range of the coil's center to perform the attacks on all affected enemies, instead of affected enemies requiring to be within Puck's attack range.
  • Dream Coil
    • The leash debuff no longer pierces spell immunity on cast, now requires Aghanim's Scepter icon.png Aghanim's Scepter to do so.
    • The leash debuff is now dispelled by spell immunity when not upgraded with Aghanimn's Scepter.
  • Talents:
Level 10 left talent changed: +5 armor -> +125 cast range.
Level 10 right talent changed: +10 Intelligence attribute symbol.png intelligence -> +5 all stats.
  • Increased base armor from -2 to -1.
  • Reduced Illusory Orb cooldown from 14/13/12/11 to 13/12/11/10.
  • Increased Dream Coil link break stun duration from 1.5/2.25/3 to 1.8/2.4/3.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.2.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Dream Coil Now applies the leashed status on linked enemies, preventing them from casting teleportation and mobility abilities.
  • Talents:
Level 15 left talent: +50 attack damage increased to +90.
Level 15 right talent: +8% spell damage amplification increased to +15%.
  • Increased Waning Rift duration from 1.5/2/2.5/3 to 2/2.5/3/3.5.
  • Increased Waning Rift duration from 0.75/1.5/2.25/3 to 1.5/2/2.5/3.
  • Reduced base Intelligence attribute symbol.png intelligence from 25 to 23.
  • Increased base attack damage from 28-39 to 30-41. (Starting attack damage is unchanged.)
  • Talents:
Level 20 right talent: -5s Waning Rift cooldown increased to -8s.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Dream Coil
    • No longer deals 100/150/200 damage upon cast.
    • Increased link break damage from 100/150/200 (Upgradable by Aghanim's Scepter. 200/250/300) to 300/400/500 (Upgradable by Aghanim's Scepter. 400/550/700).
  • Reworked talents:
Old:
Level 10: +175 health or +8 Intelligence attribute symbol.png intelligence
Level 15: +20% magic resistance or +50 attack damage
Level 20: -3s Waning Rift cooldown or +10% spell damage amplification
Level 25: +75% Illusory Orb distance/speed or 420 gold per minute
New:
Level 10: +5 armor or +10 Intelligence attribute symbol.png intelligence
Level 15: +50 attack damage or +8% spell damage amplification
Level 20: +40% Illusory Orb distance/speed or -5s Waning Rift cooldown
Level 25: 0.6s Dream Coil rapid fire [?] or +420 gold per minute
  • Reduced base armor from -1 to -2 (total armor is now 1.14).
  • Increased Strength attribute symbol.png strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base attack damage from 25-36 to 28-39 (total attack damage is now 53-64).
  • Increased base attack damage from 22-33 to 25-36 (total attack damage is now 50-61).
  • Talents:
Level 15 left talent: +15% magic resistance increased to +20%.
Level 15 right talent: +40 attack damage increased to +50.
Level 25 right talent: +300 gold per minute increased to +420.
  • Talents:
Level 10 left talent: +150 health increased to +175.
Level 15 left talent changed: +20 movement speed -> +15% magic resistance.
Level 20 left talent changed: +20% magic resistance -> -3s Waning Rift cooldown.
Level 20 right talent: +8% spell damage amplification increased to +10%.
  • Reduced Illusory Orb vision radius from 800 to 550.
  • Added talents:
Level 10: +150 health or +8 Intelligence attribute symbol.png intelligence
Level 15: +20 movement speed or +40 attack damage
Level 20: +20% magic resistance or +8% spell damage amplification
Level 25: +75% Illusory Orb distance/speed or +300 gold per minute
  • Illusory Orb
    • Reduced mana cost from 150 on each level to 80/100/120/140.
    • Increased cooldown from 11 on each level to 14/13/12/11.
  • Waning Rift
    • Now also silences non-hero units.
    • Reduced cooldown from 16 on each level to 16/15/14/13.
  • Illusory Orb
    • Increased projectile speed from 600 to 650.
    • Increased travel distance from 1800 to 1950.
    • Reduced cooldown from 12 to 11.
  • Reduced Dream Coil cooldown from 85 to 75.
  • Increased Waning Rift damage from 70/140/210/280 to 100/160/220/280.
  • Increased base attack damage from 17-28 to 22-33 (total attack damage is now 47-58).
  • Ethereal Jaunt now disjoints projectiles upon cast.
  • Phase Shift
    • Can no longer be set to auto-cast.
    • Reduced mana cost from 50/40/30/20 to 0 on each level.
    • Increased duration from 0.75/1.5/2.25/3 to 0.75/1.5/2.25/3.25.
  • Aghanim's Scepter icon.png Aghanim's Scepter no longer increases Dream Coil mana cost from 100/150/200 to 150/200/250.
  • Increased base attack damage from 13-24 to 17-28 (total attack damage is now 42-53).
  • Increased Waning Rift silence duration from 0.1/1/2/3 to 0.75/1.5/2.25/3.
  • Illusory Orb now starts flashing 1 second before it expires.
  • Fixed Waning Rift damage radius being slightly smaller than the silence radius.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Puck: Increases Dream Coil duration from 5 to 7, link break damage 100/150/200 to 200/250/300 and mana cost from 100/150/200 to 150/200/250.
  • Fixed an exploit possible with Puck.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 27 + 3.1 to 25 + 2.4.
  • Created.

Patch history[edit]

Patch
Description
  • Waning Rift now has global cast range and a max distance of 350, instead of just a 350 cas range.
  • Added double-click support for Waning Rift, making Puck cast it at the current location.
  • Dream Coil now uses a variable for its allowed targets, instead of being hardcoded.
  • Dream Coil now uses a variable for its spell immunity interaction, instead of being hardcoded.
  • Updated Puck minimap icon.png Puck's face.
  • Fixed attack range.
  • Fixed channel time on level 4 Phase Shift.
  • [U] Updated textures.
  • Fixed Phase Shift sometimes not dodging incoming attack projectiles.
  • Fixed some types of spells (like EMP) from causing damage when already Phase Shift.
  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.
  • Phase Shift is now a channeled ability, so it displays a channel bar and allows actions to be queued after it.
  • Fixed a bug with Phase Shift on autocast that could cause him/her/it to get stuck attacking Axe minimap icon.png Axe permanently.
  • Dream Coil will no longer do its initial attachment to invisible units.
  • Fixed Phase Shift avoiding all damage while silenced if set to autocast.
  • Fixed Phase Shift autocast not interrupting other actions (ie. continuing to move while shifted).
  • Fixed a few bugs with Dream Coil interaction with magic immune.
  • Added a modifier to indicate that you are tethered by Dream Coil.
  • Fixed abilities not updating their buttons when changing states. (ie. Phase Shift).