Puck/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Intelligence gain increased from 3.1 to 3.5
  • Strength gain increased from 2.2 to 2.4
  • Dream Coil
    • The leash debuff no longer pierces spell immunity on cast, now requires Aghanim's Scepter icon.png Aghanim's Scepter to do so.
    • The leash debuff is now dispelled by spell immunity when not upgraded with Aghanimn's Scepter.
  • Level 10 left talent: Replaced +5 armor bonus with +125 cast range bonus.
  • Level 10 right talent: Replaced +10 intelligence bonus with +5 all stats bonus.
  • Increased base armor from -2 to -1.
  • Reduced Illusory Orb cooldown from 14/13/12/11 to 13/12/11/10.
  • Increased Dream Coil link break stun duration from 1.5/2.25/3 to 1.8/2.4/3.
  • Increased Strength attribute symbol.png strength gain from 2 to 2.2.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Dream Coil Now applies the leashed status on linked enemies, preventing them from casting teleportation and mobility abilities.
  • Level 15 left talent: Increased attack damage bonus from 50 to 90.
  • Level 15 right talent: Increased spell damage amplification bonus from 8% to 15%.
  • Increased Waning Rift duration from 1.5/2/2.5/3 to 2/2.5/3/3.5.
  • Increased Waning Rift duration from 0.75/1.5/2.25/3 to 1.5/2/2.5/3.
  • Reduced base Intelligence attribute symbol.png intelligence from 25 to 23.
  • Increased base attack damage from 28-39 to 30-41. (Starting attack damage is unchanged.)
  • Level 20 right talent: Increased Waning Rift cooldown reduction from 5 to 8.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Dream Coil
    • No longer deals 100/150/200 damage upon cast.
    • Increased link break damage from 100/150/200 (Upgradable by Aghanim's Scepter. 200/250/300) to 300/400/500 (Upgradable by Aghanim's Scepter. 400/550/700).
  • Reworked talents:
Old:
Level 10: +175 health or +8 Intelligence attribute symbol.png intelligence
Level 15: +20% magic resistance or +50 attack damage
Level 20: -3s Waning Rift cooldown or +10% spell damage amplification
Level 25: +75% Illusory Orb distance/speed or 420 gold per minute
New:
Level 10: +5 armor or +10 Intelligence attribute symbol.png intelligence
Level 15: +50 attack damage or +8% spell damage amplification
Level 20: +40% Illusory Orb distance/speed or -5s Waning Rift cooldown
Level 25: attack all enemies leashed with Dream Coil every 0.6 seconds or +420 gold per minute
  • Reduced base armor from -1 to -2 (total armor is now 1.14).
  • Increased Strength attribute symbol.png strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base attack damage from 25-36 to 28-39 (total attack damage is now 53-64).
  • Increased base attack damage from 22-33 to 25-36 (total attack damage is now 50-61).
  • Level 15 left talent: Increased magic resistance bonus from 15% to 20%.
  • Level 15 right talent: Increased attack damage bonus from 40 to 50.
  • Level 25 right talent: Increased gold per minute bonus from 300 to 420.
  • Level 10 left talent: Increased health bonus from 150 to 175.
  • Level 15 left talent: Replaced +20 movement speed bonus with +15% magic resistance.
  • Level 20 left talent: Replaced +20% magic resistance with 3s Waning Rift cooldown reduction.
  • Level 20 right talent: Increased spell damage amplification from 8% to 10%.
  • Added talents:
Level 10: +8 Intelligence attribute symbol.png intelligence or +150 health
Level 15: +40 attack damage or +20 movement speed
Level 20: +8% spell damage amplification or +20% magic resistance
Level 25: +300 gold per minute or +75% Illusory Orb travel distance and speed
  • Illusory Orb
    • Reduced mana cost from 150 on each level to 80/100/120/140.
    • Increased cooldown from 11 on each level to 14/13/12/11.
  • Waning Rift
    • Now also silences non-hero units.
    • Reduced cooldown from 16 on each level to 16/15/14/13.
  • Illusory Orb
    • Increased projectile speed from 600 to 650.
    • Increased travel distance from 1800 to 1950.
    • Reduced cooldown from 12 to 11.
  • Reduced Dream Coil cooldown from 85 to 75.
  • Increased Waning Rift damage from 70/140/210/280 to 100/160/220/280.
  • Increased base attack damage from 17-28 to 22-33 (total attack damage is now 47-58).
  • Ethereal Jaunt now disjoints projectiles upon cast.
  • Phase Shift
    • Can no longer be set to auto-cast.
    • Reduced mana cost from 50/40/30/20 to 0 on each level.
    • Increased duration from 0.75/1.5/2.25/3 to 0.75/1.5/2.25/3.25.
  • Aghanim's Scepter icon.png Aghanim's Scepter no longer increases Dream Coil mana cost from 100/150/200 to 150/200/250.
  • Increased base attack damage from 13-24 to 17-28 (total attack damage is now 42-53).
  • Increased Waning Rift silence duration from 0.1/1/2/3 to 0.75/1.5/2.25/3.
  • Illusory Orb now starts flashing 1 second before it expires.
  • Fixed Waning Rift damage radius being slightly smaller than the silence radius.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Puck: Increases Dream Coil duration from 5 to 7, link break damage 100/150/200 to 200/250/300 and mana cost from 100/150/200 to 150/200/250.
  • Fixed an exploit possible with Puck.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 27 + 3.1 to 25 + 2.4.
  • Created.

Patch history[edit]

Patch
Description
  • Dream Coil now uses a variable for its allowed targets, instead of being hardcoded.
  • Dream Coil now uses a variable for its spell immunity interaction, instead of being hardcoded.
  • Updated Puck minimap icon.png Puck's face.
  • Fixed attack range.
  • Fixed channel time on level 4 Phase Shift.
  • [U] Updated textures.
  • Fixed Phase Shift sometimes not dodging incoming attack projectiles.
  • Fixed some types of spells (like EMP) from causing damage when already Phase Shift.
  • Changed legacy keys for the following heroes: Drow Ult from P to M, Puck secondary 1 from D to E, Dazzles Ult from E to W, Enchantress ability1 from P to N.
  • Phase Shift is now a channeled ability, so it displays a channel bar and allows actions to be queued after it.
  • Fixed a bug with Phase Shift on autocast that could cause him/her/it to get stuck attacking Axe minimap icon.png Axe permanently.
  • Dream Coil will no longer do its initial attachment to invisible units.
  • Fixed Phase Shift avoiding all damage while silenced if set to autocast.
  • Fixed Phase Shift autocast not interrupting other actions (ie. continuing to move while shifted).
  • Fixed a few bugs with Dream Coil interaction with magic immune.
  • Added a modifier to indicate that you are tethered by Dream Coil.
  • Fixed abilities not updating their buttons when changing states. (ie. Phase Shift).