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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
The Prowler camp was an ancient camp of neutral creeps. It contained 1 Ancient Prowler Shaman and 2 Ancient Prowler Acolytes, and gave a total of 195XP and 168‒191.
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Abilities[]
Ancient Prowler Shaman
Desecrate
Radius: 300
Damage: 200
Base Armor Reduction: 50%
Duration: 6
- The armor reduction is based on the affected units' base armor and armor granted by agility. Direct armor bonuses are ignored.
- The armor reduction adapts based on how the affected units' armor changes due to agility loss or gain in 0.5 second intervals. It is not set upon placing the debuff.
- Desecrate first applies the debuff, then the damage.
- Multiple instances of the debuff do not stack.
- As a neutral unit:
- The Prowler only casts this spell when there is at least 1 or more enemy within the radius while it is attacking.
- The enemy must be a valid target for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Petrify
Causes the next attack to petrify the enemy, rooting them and dealing 75 damage per second.
Cast Range: 150
Damage per Second: 75
Duration: 2
- Roots and disarms the target, preventing it from moving, attacking and casting certain mobility spells.
- Provides True Sight over the target.
- Deals 37.5 damage in 0.5 second intervals, starting immediately on cast, resulting in 4 damage instances.
- Can deal up to 150 damage to the target (before reductions).
- Refreshing the debuff on a target does not stack. It refreshes the root duration, but not the damage.
- The attack first applies the debuff, then its own damage.
- The Prowler's weapon emits a purple glow whenever the ability is ready.
- As a neutral unit:
- Petrify is set to autocast for the Prowler, so that it gets used whenever it is ready on an attack.
- As a player controlled unit:
- No restrictions.
Ancient Prowler Acolyte
- The aura's buff lingers for 0.5 seconds.
- Does not affect invulnerable units.
- Multiple instances of Prowler Aura fully stack with each other.
- Stacks additively with other sources of lifesteal.
- Can regenerate up to 600 health in one minute.
Bounty[]
This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.
Time | Average gold | Experience |
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0:00-7:30 | 179.5 | 195 |
7:30-15:00 | 183.09 | 198 |
15:00-22:30 | 186.68 | 202 |
22:30-30:00 | 190.27 | 206 |
30:00-37:30 | 193.86 | 210 |
37:30-45:00 | 197.45 | 214 |
45:00-52:30 | 201.04 | 218 |
52:30-60:00 | 204.63 | 222 |
60:00-67:30 | 208.22 | 224 |
67:30-75:00 | 211.81 | 230 |
75:00-82:30 | 215.4 | 234 |
82:30-90:00 | 218.99 | 237 |
Trivia[]
- This camp replaced the previously ported, but unreleased Drakken Camp.
Version history[]
Version
Description
- Removed the Ancient Prowler Camp.
- Created new ancient camp.
- Contains 2 Ancient Prowler Acolytes and 1 Ancient Prowler Shaman.
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