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This article is about the in-game item. For the Beta memorial gems, see Bloodstone of the Ancestor, Bloodstone of the Precursor, and Bloodstone of the Founder.
Item   Changelogs  
Bloodstone icon.png
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
4850 (900)
Bought From
Active Pocket Deny
Charges 12
Passive Bloodpact
Bonus +475 Health
+9 Health regeneration
+425 Mana
+200% Mana regeneration
Disassemble? No
Alert allies? No
Bloodstone (4850)Components3.png
Soul Booster (3200)
Soul Ring (750)
Recipe (900)

The Bloodstone is an item listed at the Main Shop, under Armor. However, it requires items from the Secret Shop to be completed.

Additional information[edit]

  • Bloodstone cannot be put into the backpack.


Pocket Deny
Target Point
Instantly causes you to die.

Must ground target to cast. Cannot self cast.
Cast Range: 100
Cooldown symbol.png 300


  • Deals damage in the form of HP Removal equal to the owner's current health to the owner upon cast.
  • Dying this way counts as a deny.

Cannot be used by illusions. Pierces spell immunity.
Self / Allies
Begins with 12 charges, and gains a charge each time an enemy hero dies within 1600 range.

Each charge grants 1 mana regeneration per second, and reduces respawn time by 3 seconds.

If the bearer dies, 500 + 30 health per charge is restored to all nearby allies, while the Bloodstone loses a third of its charges.
Charge Gain Radius: 1600
Death Heal Radius: 1675
Charge Gain per Enemy Hero Death: 1
Mana Regen Bonus per Charge: 1
Respawn Time Reduction per Charge: 3
Death Base Area Heal: 500
Death Bonus Area Heal per Charge: 30


  • When having multiple Bloodstones, the one in the higher inventory slot gains charges.
    • The top left inventory slot has the highest priority, the bottom right one the lowest.
  • The effects of Bloodstone charges from all Bloodstones a hero owns fully stack.
  • Gains a charge whenever an enemy hero dies (including Reincarnation) within the radius, or whenever the owner makes a kill from any distance.
  • When multiple heroes in a team have Bloodstones, each hero can gain a charge from the same enemy death.
  • Each charge directly increases mana regeneration, so each charge regenerates 0.1 mana in 0.1 second intervals.
  • The number of charges lost on death (including denies, e.g. Pocket Deny) is rounded up.
  • Charges are not lost nor is the area heal applied when the carrier dies with Reincarnation.
  • Cannot reduce a hero's death time below 1 second.
  • Despite the visual effects, the area heal is applied instantly in the entire radius.
  • The area heal is disabled if the item is being carried by a hero clone.

Recommended heroes[edit]

Core: Leshrac minimap icon.png Leshrac, Timbersaw minimap icon.png Timbersaw, Storm Spirit minimap icon.png Storm Spirit

Situational: Techies minimap icon.png Techies, Lina minimap icon.png Lina, Zeus minimap icon.png Zeus, Skywrath Mage minimap icon.png Skywrath Mage, Rubick minimap icon.png Rubick, Death Prophet minimap icon.png Death Prophet, Puck minimap icon.png Puck, Shadow Shaman minimap icon.png Shadow Shaman, Necrophos minimap icon.png Necrophos.

Bloodstone is a niche item, generally only purchased by heroes who require intense mana regeneration, and prefer the bonus raw HP and mana instead of another item with a different active ability and weaker, but comparable regeneration bonuses.

  • Storm Spirit minimap icon.png Storm Spirit's ultimate drains mana at a fixed rate based on a percentage of his total mana pool, and every spell he casts gives one attack an AoE splash, making a source of constant mana regeneration key in allowing him to farm and fight constantly.
  • Leshrac minimap icon.png Leshrac has a powerful AoE ultimate, able to deal out constant magical damage around him, with his only limitation being his mana and his relative fragility.
  • Timbersaw minimap icon.png Timbersaw requires Bloodstone in order to fuel his Chakrams, as they are his only source of a disable in the form of a small slowing aura which can cost up to 30 mana a second to run. Additionally, bloodstone ensures that he will always have mana to cast Timberchain to escape unfavorable fights, and the extra HP synergizes well with the large amount of armor his passive ability provides.
  • Tinker minimap icon.png Tinker will often purchase Bloodstone in order to support his ability to Rearm his spells and items, as he can quickly run out of mana simply by casting his spells, rearming, and repeating.
  • Techies minimap icon.png Techies and Zeus minimap icon.png Zeus both have very similar reasons to purchase Bloodstone. They both can easily gain kills (and thus Bloodstone charges) from very far away, a large source of mana regen allows them to use their mana-expensive spells to farm, and they are extremely vulnerable to ganks, making the Pocket Deny a situationally useful last resort.
  • Lina minimap icon.png Lina gains bonus movement speed and attack speed from casting her spells, making a strong source of regeneration key for farming the jungle efficiently.
  • Rubick minimap icon.png Rubick is able to steal and use enemy spells. If he is against a team with particularly mana-intensive spells, Bloodstone will both give him the mana he needs to cast all the spells he steals, but also survive longer in order to cast them.


  • Most heroes who want to build Bloodstone can take advantage of the ability to Disassemble Arcane Boots icon.png Arcane Boots to complete the Soul Booster.
  • Pay close attention to which item slot your Bloodstone is in. Accidentally using Pocket Deny is easily one of the most costly misclicks possible in Dota 2.
  • Soul Ring icon.png Soul Ring does not need to always be upgraded into a Bloodstone, many heroes who benefit greatly from the temporary boost of mana do not require a constant supply of mana regen.