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Phoenix
Phoenix
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 3.7
12 + 1.3
18 + 1.8
Level 0 1 15 25 30
Health 120 582 1704 2782 3244
+0 +2.1 +7.28 +12.18 +14.23
Mana 75 291 591 951 1083
+0 +0.9 +2.16 +3.66 +4.21
Armor -2 0 3.03 7.2 8.62
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

26
36

47
57

98
108

147
157

168
178

Attack Rate 0.59/s 0.66/s 0.77/s 0.91/s 0.96/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.633
Projectile Speed 1100
Move Speed ▶️ 280 (Nighttime 310)
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Fire
Internal Not Provided

Phoenix is a flexible and unique ranged strength hero with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a support, initiator, or semi-carry. Icarus Dive can serve as either a harassment tool, an initiating maneuver, or an escape mechanism, all the while slowing and damaging opponents in its path, while its Fire Spirits burn and cripple the opponent's attack speed, making it a potent anti-carry. Sun Ray projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health; and, if it ever sees fit, it can end its current life to turn into a searing Supernova. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all cooldowns (except its ultimate) refreshed, ready to inflict havoc on its foes once again.

Bio

Phoenix minimap iconPhoenix
▶️ "Chirp!"
Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
Voice:
Itself (Responses)

Abilities

Icarus Dive
Icarus Dive icon
Affects
Enemies / Self
Damage
Magical
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
Cast Range: Global
Current Health as Cost: 15%
Effect Radius: 200
Dive Distance: 1400 (Talent 1401.5)
Dive Width: 500
Dive Duration: 2 (Talent 3)
Damage per Second: 10/30/50/70
Move Speed Slow: 19%/22%/25%/28%
Slow & Damage Duration: 4
Cooldown symbol
 36/34/32/30
Buff/Debuff
Modifiers [?]
Icarus Dive
Undispellable
Icarus Dive Burn
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

  • The health cost (15% of current health) is direct HP Removal.
  • Phoenix dives in an ellipse with a major axis length of 1400 (Talent 1401.5) and a minor axis length of 500.
    • This results in a total path of 3154.41 (Talent 3157.21), which Phoenix covers in 2 (Talent 3) seconds.
    • This means Phoenix dives at an average speed of 1577.21 (Talent 1578.6).
    • The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back.
  • Phoenix always dives clockwise, hitting units on the left side of the dive first. Units right in the middle of the arc might not be hit.
  • Phoenix can attack, cast spells and use items while diving (including channeling spells).
    • However, Sun Ray icon Sun Ray is inactive during the dive, making it uncastable.
  • During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.


Stop Icarus Dive
Stop Icarus Dive icon
Ability
No Target
Immediately cancels the dive.
Cooldown symbol
 0
SCREE!


Fire Spirits
Does not pierce spell immunity. WF
Fire Spirits icon
Ability
No Target
Affects
Enemies
Damage
Magical
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
Current Health as Cost: 20%
Effect Radius: 175
Damage per Second: 20/40/60/80 (Talent 40/60/80/100)
Attack Speed Slow: 80/100/120/140
Slow & Damage Duration: 4
Spirits Duration: 20
Cooldown symbol
 45/40/35/30
Mana symbol
 80/90/100/110
Buff/Debuff
Modifiers [?]
Fire Spirit Count
Undispellable
Fire Spirit Burn
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

  • The health cost (20% of current health) is direct HP Removal.
  • The spirits' burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Each spirit can deal up to 80/160/240/320 (Talent 160/240/320/400) damage to a single unit (before reductions).
    • Can in total deal up to 320/640/960/1280 (Talent 640/960/1280/1600) damage to a single unit (before reductions).


Launch Fire Spirit
Launch Fire Spirit icon
Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. Reveals the area it strikes for 1 second.
Cast Range: 1400
Cooldown symbol
 0
PKAWW! BOOM

  • Does not interrupt Phoenix's channeling spells upon cast.
  • The launched spirits travel at a speed of 900.
  • During Icarus Dive icon Icarus Dive and Sun Ray icon Sun Ray, the spirits can be fired in any direction without requiring Phoenix to face that direction.
  • Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.


Sun Ray
Partially pierces spell immunity. ER
Sun Ray icon
Affects
Enemies / Allies
Damage
Magical
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Cast Animation: 0.01+0.5
Cast Range: 1300
Current Health as Cost per Second: 6%
Ray Distance: 1250
Ray Radius: 130
Base Damage per Second: 14/20/26/32
Max Health as Damage per Second: 1.5%/3.25%/5%/6.75% (Talent 1001.5%/1003.25%/1005%/1006.75%)
Base Heal per Second: 7/10/13/16
Max Health as Heal per Second: 0.625%/1.25%/1.875%/2.5%
Turn Rate in Degrees per Second: 25
Ray Duration: 6
Cooldown symbol
 26
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Sun Ray
Undispellable
The vent through which such stellar energy flows is mere atoms wide.

  • The health cost (6% of current health per second) is direct HP Removal.
    • Drains 1.2% of current health in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 30 drain instances in 6 seconds.
    • This results in a total health cost of 30.38% of Phoenix's initial current health on cast to sustain the full 6 seconds.
  • For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
    • 25 degrees per second equal a turn rate of 0.013.
  • Has 175 non-lingering ground vision around the Ray for the duration.
  • Sun Ray sets Phoenix's movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
  • Phoenix can use items and abilities during Sun Ray (including channeling spells). Casting Icarus Dive icon Icarus Dive during it does not cancel it.
  • During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
  • Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
  • Deals damage or heals in 0.2 second intervals, starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
    • Initially, the beam deals 14/20/26/32 + 1.5%/3.25%/5%/6.75% (Talent 1001.5%/1003.25%/1005%/1006.75%) of the affected units' max health as damage per second.
    • For each passing 0.2 seconds, the damage increases by 0.467/0.667/0.867/1.067 + 0.1%/0.1%/0.2%/0.2% (Talent 33.4%/33.4%/33.5%/33.6%) of their max health.
    • In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% (Talent 2003%/2006.5%/2010%/2013.5%) of their max health per second. At this point, the ray stops.
    • Initially, the beam heals for 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of the affected units' max health per second.
    • For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0%/0%/0.1%/0.1% of their max health.
    • In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
  • Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% (Talent 9013.5%/9029.25%/9045%/9060.75%) of max health as damage when an enemy is hit for its full duration.
  • Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.


Toggle Movement
Does not proc any on-cast effects when cast. Cannot be cast while rooted or leashed. DE
Toggle Movement icon
Ability
Toggle
Affects
Self
Toggles slow forward movement during Sun Ray firing.
Cooldown symbol
 0
SQAWRK!

  • This ability is only active while having Sun Ray icon Sun Ray buff on.
  • Phoenix drifts towards the direction of the ray with a fixed 250 speed. Slows and movement speed buffs do not affect this.
  • Phoenix can move through cliffs and destroys trees in its path.


Stop Sun Ray
Stop Sun Ray icon
Ability
No Target
Immediately stops the Sun Ray.
Cooldown symbol
 0
CHIRP!

  • Replaces Sun Ray icon Sun Ray until the ray stops.


Phoenix Sun
Phoenix Sun model
Summoned Ward
100
+0
This unit has no mana.
Level 0
Duration Ability Duration 6
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Collision Size 27
Bound Radius 24
Vision Range (G) 1800800
Bounty Gold 20
Experience 0
Notes Phased
Affected by Fountain attacks.

Supernova
Pierces spell immunity. RV
Supernova icon
Affects
Enemies / Allied Heroes
Damage
Magical
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.
Cast Animation: 0.01+0.5
Cast Range: 0 (With Aghanim's Scepter 500)
Radius: 1300
Hero Attacks to Destroy: 5/8/11 (Talent 8/11/14) (With Aghanim's Scepter 7/10/13, With Aghanim's Scepter and Talent 10/13/16)
Damage per Second: 60/90/120
Stun Duration: 2/2.5/3 (Talent 2.4/2.9/3.4)
Aura Linger Duration: 0.5
Nova Duration: 6
Cooldown symbol
 110
Mana symbol
 200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together. Allows Phoenix to cast Sun Ray and turn its direction. Does not refresh ultimate abilities.
Buff/Debuff
Modifiers [?]
Supernova Hiding
Undispellable
Sun Debuff
Undispellable
Stunned
The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.

  • Supernova turns night into day for its duration. This has a higher priority than the artificial nights of Dark Ascension icon Dark Ascension and Eclipse icon Eclipse.
  • Resets Phoenix' abilities, and replenishes its mana upon cast. Does not refresh the cooldowns of items and ultimates.
    • If the sun survives, Phoenix's health gets fully replenished at the end of the duration.
  • During Supernova, Phoenix is hidden, invulnerable, rooted, muted, and disarmed.
    • All of Phoenix' spells are also turned inactive for during Supernova, so that they cannot be cast either.
    • When Aghanim's Scepter icon upgraded, Sun Ray icon Sun Ray is not inactive and can be cast during Supernova.
    • However, since Phoenix is also rooted, the Toggle Movement icon Toggle Movement sub-spell cannot be used. Phoenix can turn though.
  • Only attacks from heroes (including clones, excluding illusions) can damage the sun.
  • The area damage is provided by an aura. Its debuff lingers for 0.5 seconds.
    • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in up to 6 possible instances.
    • Can deal up to 360/540/720 damage to a single unit (before reductions) when it stays in range for the full duration.
  • The sun can be denied once it drops below 50% health. Doing so also denies Phoenix (and the ally inside).
  • Destroys trees within a 500 radius around Phoenix upon cast.
  • Aghanim's Scepter icon Aghanim's Scepter turns this spell into a single target spell with 500 cast range.
    • The cast range is only for selecting a unit within the range. The sun still appears on Phoenix's current location.
    • Can only target allied heroes, including illusions, clones and self (double-tapping casts it on self).
    • The targeted ally cannot act during Supernova at all, on top of the same effects that are applied to Phoenix during it.
    • If the sun survives, the ally's health, and mana get replenished, and their non-ultimate non-item ability cooldowns get reset.
    • Destroying the Phoenix Sun credits both of the heroes' deaths to its destroyer.
    • If the sun gets destroyed and Phoenix has Reincarnation, the ally is released with its health, mana and cooldowns unaffected.
    • If the sun gets destroyed and the ally inside has Reincarnation, it reincarnates while Phoenix dies.


Talents

Hero Talents
+1000 Icarus Dive icon Icarus Dive Cast Range25+3 Supernova icon Supernova Hit Count
+0.4s Supernova icon Supernova Stun Duration20+1.5% Max Health Sun Ray icon Sun Ray Damage
+500 Health15+20 Fire Spirits icon Fire Spirits Damage Per Second
+20 Icarus Dive icon Icarus Dive Damage Per Second10+25% Icarus Dive icon Icarus Dive Slow
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recommended items

Gameplay

Out of the deep void burst forth infinite stars, among them the cosmic progeny known to mortals as Phoenix. With stellar flame emanating from its terrestrial form, the Phoenix dives the battlefield in an arc, setting ablaze all who pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Sun Ray, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth.
Roles: Support Support Nuker Nuker Initiator Initiator Escape Escape Disabler Disabler
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment


Trivia

  • Phoenix's name in DotA was Icarus. It was removed during its port to Dota 2 for unspecified reasons. However, Icarus Dive icon Icarus Dive still makes use of it.
  • An easter egg boss fight versus Phoenix was added to the 6.69 DotA map to hint at its upcoming release in 6.70.

Gallery

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