(Supernova now damages through bkb, removed note on the ability that mentioned otherwise) |
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Line 5: | Line 5: | ||
| image = File:Phoenix icon.png |
| image = File:Phoenix icon.png |
||
| primary attribute = Strength |
| primary attribute = Strength |
||
− | | strength = |
+ | | strength = 23 |
− | | strength growth = 3. |
+ | | strength growth = 3.5 |
| agility = 12 |
| agility = 12 |
||
| agility growth = 1.3 |
| agility growth = 1.3 |
||
− | | intelligence = |
+ | | intelligence = 16 |
| intelligence growth = 1.8 |
| intelligence growth = 1.8 |
||
| attack damage min = 26 |
| attack damage min = 26 |
||
| attack damage max = 36 |
| attack damage max = 36 |
||
− | | health regen = |
+ | | health regen = 1 |
| mana regen = 0 |
| mana regen = 0 |
||
− | | armor = - |
+ | | armor = -1 |
| magic resistance = 25% |
| magic resistance = 25% |
||
| movement speed = 280 |
| movement speed = 280 |
||
− | | attack range = |
+ | | attack range = 525 |
| attack point = 0.35 |
| attack point = 0.35 |
||
| attack backswing = 0.633 |
| attack backswing = 0.633 |
||
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| gib type = fire |
| gib type = fire |
||
}} |
}} |
||
+ | {{Hatnote|For the neutral item, see [[Phoenix Ash]].}} |
||
'''Phoenix''' is a flexible and unique [[ranged]] [[strength]] [[hero]] with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a [[support]], [[initiator]], or [[semi-carry]]. [[#Icarus Dive|Icarus Dive]] can serve as either a harassment tool, an initiating maneuver, or an escape mechanism, all the while slowing and damaging opponents in its path, while its [[#Fire Spirits|Fire Spirits]] burn and cripple the opponent's attack speed, making it a potent anti-carry. [[#Sun Ray|Sun Ray]] projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health; and, if it ever sees fit, it can end its current life to turn into a searing [[#Supernova|Supernova]]. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all non-ultimate and non-item cooldowns refreshed, ready to inflict havoc on its foes once again. |
'''Phoenix''' is a flexible and unique [[ranged]] [[strength]] [[hero]] with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a [[support]], [[initiator]], or [[semi-carry]]. [[#Icarus Dive|Icarus Dive]] can serve as either a harassment tool, an initiating maneuver, or an escape mechanism, all the while slowing and damaging opponents in its path, while its [[#Fire Spirits|Fire Spirits]] burn and cripple the opponent's attack speed, making it a potent anti-carry. [[#Sun Ray|Sun Ray]] projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health; and, if it ever sees fit, it can end its current life to turn into a searing [[#Supernova|Supernova]]. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all non-ultimate and non-item cooldowns refreshed, ready to inflict havoc on its foes once again. |
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| name = Phoenix |
| name = Phoenix |
||
| quote = Chirp! |
| quote = Chirp! |
||
− | | soundclip = |
+ | | soundclip = vo_phoenix_phoenix_bird_victory.mp3 |
| voice = Itself |
| voice = Itself |
||
| lore = Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. |
| lore = Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. |
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| name = Icarus Dive |
| name = Icarus Dive |
||
| image = File:Icarus Dive icon.png |
| image = File:Icarus Dive icon.png |
||
− | | sound = Icarus Dive |
+ | | sound = Phoenix Icarus Dive |
| description = Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends. |
| description = Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends. |
||
| lore = Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures. |
| lore = Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures. |
||
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| rootdisables = Yes |
| rootdisables = Yes |
||
| roottext = Getting rooted during the dive does not cancel the dive. |
| roottext = Getting rooted during the dive does not cancel the dive. |
||
− | | buff1 = |
+ | | buff1 = modifier_phoenix_icarus_dive |
+ | | buff1text = Hidden modifier |
||
− | | buff1dispel = |
+ | | buff1dispel = Death |
− | | debuff1 = Icarus Dive Burn |
||
+ | | debuff1 = modifier_phoenix_icarus_dive_burn |
||
+ | | debuff1text = Icarus Dive Burn: Taking x damage per second and movement slowed by x%. |
||
| debuff1dispel = Any |
| debuff1dispel = Any |
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| trait8 = Move Speed Slow |
| trait8 = Move Speed Slow |
||
| value8 = 19%/22%/25%/28% |
| value8 = 19%/22%/25%/28% |
||
⚫ | |||
| trait9 = Slow & Damage Duration |
| trait9 = Slow & Damage Duration |
||
| value9 = 4 |
| value9 = 4 |
||
⚫ | |||
| cooldown = 36/34/32/30 |
| cooldown = 36/34/32/30 |
||
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| name = Stop Icarus Dive |
| name = Stop Icarus Dive |
||
| image = File:Stop Icarus Dive icon.png |
| image = File:Stop Icarus Dive icon.png |
||
− | | sound = Stop Icarus Dive |
||
| description = Immediately cancels the dive. |
| description = Immediately cancels the dive. |
||
| lore = SCREE! |
| lore = SCREE! |
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| cast backswing = 0 |
| cast backswing = 0 |
||
+ | | mana = 0 |
||
| cooldown = 0 |
| cooldown = 0 |
||
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| name = Fire Spirits |
| name = Fire Spirits |
||
| image = File:Fire Spirits icon.png |
| image = File:Fire Spirits icon.png |
||
− | | sound = Fire Spirits |
+ | | sound = Phoenix Fire Spirits |
− | | description = Summons |
+ | | description = Summons {{#var:Fire Spirits value3}} Fire Spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. |
| lore = The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light. |
| lore = The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light. |
||
| target = No Target |
| target = No Target |
||
+ | | target2 = Passive shard |
||
| affects = Enemies |
| affects = Enemies |
||
| damagetype = Magical |
| damagetype = Magical |
||
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| bkbblock = Yes |
| bkbblock = Yes |
||
| bkbtext = Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled. |
| bkbtext = Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled. |
||
− | | buff1 = |
+ | | buff1 = modifier_phoenix_fire_spirit_count |
+ | | buff1text = Fire Spirits: Fire Spirits ready to launch. |
||
− | | buff1dispel = |
+ | | buff1dispel = Death |
− | | debuff1 = Fire Spirit Burn |
||
+ | | debuff1 = modifier_phoenix_fire_spirit_burn |
||
+ | | debuff1text = Fire Spirit Burn: Taking x damage every second and attack speed slowed by x. |
||
| debuff1dispel = Any |
| debuff1dispel = Any |
||
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| trait2 = Effect Radius |
| trait2 = Effect Radius |
||
| value2 = 175 |
| value2 = 175 |
||
− | | trait3 = |
+ | | trait3 = Number of Spirits |
− | | value3 = |
+ | | value3 = 4 |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | trait5 = |
+ | | trait5 = Attack Speed Slow |
− | | value5 = |
+ | | value5 = 80/100/120/140 |
− | | trait6 = |
+ | | trait6 = Slow & Damage Duration |
− | | value6 = |
+ | | value6 = 4 |
+ | | trait7 = Spirits Duration |
||
+ | | value7 = 20 |
||
+ | | value7 shard = Infinite |
||
− | | mana = |
+ | | mana = 120 |
− | | cooldown = |
+ | | cooldown = 51/44/37/30 |
+ | | aghshard = Causes Fire Spirits to become a passive charge-based ability. Has a 7 second replenish time. |
||
| notes = * Interrupts Phoenix's [[channeling]] spells upon cast. |
| notes = * Interrupts Phoenix's [[channeling]] spells upon cast. |
||
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* Interrupts Phoenix's [[channeling]] spells upon cast. |
* Interrupts Phoenix's [[channeling]] spells upon cast. |
||
+ | |||
+ | * Grants {{A|Launch Fire Spirit|Phoenix}} {{#var:Fire Spirits value3}} charges upon cast. The number of instances is visible on the status buff. |
||
* The spirits' burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration. |
* The spirits' burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration. |
||
− | * Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in {{#var:Fire Spirits |
+ | * Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in {{#var:Fire Spirits value6}} instances. |
+ | |||
⚫ | |||
⚫ | |||
+ | * With {{I|Aghanim's Shard}}, Fire Spirits gets permanently replaced by {{A|Launch Fire Spirit|Phoenix}}. |
||
⚫ | |||
⚫ | |||
}} |
}} |
||
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| name = Launch Fire Spirit |
| name = Launch Fire Spirit |
||
| image = File:Launch Fire Spirit icon.png |
| image = File:Launch Fire Spirit icon.png |
||
− | | sound = Launch Fire Spirit |
+ | | sound = Phoenix Launch Fire Spirit 1 |
+ | | sound2 = Phoenix Launch Fire Spirit 2 |
||
+ | | sound3 = Phoenix Launch Fire Spirit 3 |
||
| description = Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. |
| description = Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced. |
||
| lore = PKAWW! BOOM |
| lore = PKAWW! BOOM |
||
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| trait1 = Cast Range |
| trait1 = Cast Range |
||
| value1 = 1400 |
| value1 = 1400 |
||
+ | | trait2 = Max Charges |
||
+ | | value2 = 4 |
||
+ | | trait3 = Charge Replenish Time |
||
+ | | value3 = - |
||
+ | | value3 shard = 7 |
||
+ | | mana = 0 |
||
| cooldown = 0 |
| cooldown = 0 |
||
| notes = * Replaces {{A|Fire Spirits|Phoenix}} until all spirits are launched. |
| notes = * Replaces {{A|Fire Spirits|Phoenix}} until all spirits are launched. |
||
+ | |||
+ | * The max amount of charges for Launch Fire Spirit always equals the value given on the status buff. |
||
+ | ** With {{I|Aghanim's Shard}}, it no longer relies on the value buff and recharges them on its own. |
||
+ | ** Acquiring {{I|Aghanim's Shard}}, immediately grants Launch Fire Spirit all 4 charges. |
||
* The launched spirits travel at a speed of 900. |
* The launched spirits travel at a speed of 900. |
||
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| name = Sun Ray |
| name = Sun Ray |
||
| image = File:Sun Ray icon.png |
| image = File:Sun Ray icon.png |
||
− | | sound = Sun Ray |
+ | | sound = Phoenix Sun Ray |
| description = Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire. |
| description = Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire. |
||
| lore = The vent through which such stellar energy flows is mere atoms wide. |
| lore = The vent through which such stellar energy flows is mere atoms wide. |
||
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| bkbblock = Partially |
| bkbblock = Partially |
||
| bkbtext = Heals spell immune allies.<br>Does not damage spell immune enemies. |
| bkbtext = Heals spell immune allies.<br>Does not damage spell immune enemies. |
||
− | | buff1 = |
+ | | buff1 = modifier_phoenix_sun_ray |
+ | | buff1text = Sun Ray: Firing Sun Ray beam. |
||
− | | buff1dispel = |
+ | | buff1dispel = Death |
+ | | buff2 = modifier_phoenix_sun_ray_vision |
||
+ | | buff2text = On hidden entity |
||
⚫ | |||
| cast point = 0.01 |
| cast point = 0.01 |
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| value10 = 6 |
| value10 = 6 |
||
− | | mana = 100 |
+ | | mana = 100/110/120/130 |
− | | cooldown = |
+ | | cooldown = 30 |
| notes = * The health cost ({{#var:Sun Ray value2}} of current health per second) is direct [[HP Removal]]. |
| notes = * The health cost ({{#var:Sun Ray value2}} of current health per second) is direct [[HP Removal]]. |
||
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* Has 175 non-lingering [[ground vision]] around the Ray for the duration. |
* Has 175 non-lingering [[ground vision]] around the Ray for the duration. |
||
− | * Sun Ray is canceled if Phoenix gets [[stun]]ned, [[silence]]d, [[cyclone]]d, [[hex]]ed or [[sleep|slept]]. [[Root]]s and [[forced movement]] do not cancel it. |
+ | * Sun Ray is canceled if Phoenix gets [[stun]]ned, [[silence]]d, [[cyclone]]d, [[fear]]ed, [[hex]]ed or [[sleep|slept]]. [[Root]]s, [[taunt]]s and [[forced movement]] do not cancel it. |
+ | ** {{A|Duel|Legion Commander}} does cancel Sun Ray because it applies silence effect to duelists. |
||
− | |||
⚫ | |||
− | * {{A|Duel|Legion Commander}} and {{A|Savage Roar|Lone Druid}} do cancel it, while {{A|Berserker's Call|Axe}} and {{A|Winter's Curse|Winter Wyvern}}'s [[taunt]] do not. |
||
⚫ | |||
* Sun Ray sets Phoenix's movement speed to 0 (has priority over [[haste]]s) and [[disarm]]s Phoenix for its duration, so it cannot move or attack. |
* Sun Ray sets Phoenix's movement speed to 0 (has priority over [[haste]]s) and [[disarm]]s Phoenix for its duration, so it cannot move or attack. |
||
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| name = Toggle Movement |
| name = Toggle Movement |
||
| image = File:Toggle Movement icon.png |
| image = File:Toggle Movement icon.png |
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⚫ | |||
| description = Toggles slow forward movement during Sun Ray firing. |
| description = Toggles slow forward movement during Sun Ray firing. |
||
| lore = SQAWRK! |
| lore = SQAWRK! |
||
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| cast backswing = 0 |
| cast backswing = 0 |
||
+ | | mana = 0 |
||
| cooldown = 0 |
| cooldown = 0 |
||
| notes = * This ability is only active while having {{A|Sun Ray|Phoenix}} buff on. |
| notes = * This ability is only active while having {{A|Sun Ray|Phoenix}} buff on. |
||
+ | ** This ability is not available in [[Ability Draft]], due non-ultimate abilities being limited to one ability slot. |
||
* Interrupts Phoenix's [[channeling]] spells upon cast. |
* Interrupts Phoenix's [[channeling]] spells upon cast. |
||
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| name = Stop Sun Ray |
| name = Stop Sun Ray |
||
| image = File:Stop Sun Ray icon.png |
| image = File:Stop Sun Ray icon.png |
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− | | sound = Stop Sun Ray |
||
| description = Immediately stops the Sun Ray. |
| description = Immediately stops the Sun Ray. |
||
| lore = CHIRP! |
| lore = CHIRP! |
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| cast backswing = 0 |
| cast backswing = 0 |
||
+ | | mana = 0 |
||
| cooldown = 0 |
| cooldown = 0 |
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* Interrupts Phoenix's [[channeling]] spells upon cast. |
* Interrupts Phoenix's [[channeling]] spells upon cast. |
||
}} |
}} |
||
+ | |||
{{Unit infobox wrapper |
{{Unit infobox wrapper |
||
| unit = Phoenix Sun |
| unit = Phoenix Sun |
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| name = Supernova |
| name = Supernova |
||
| image = File:Supernova icon.png |
| image = File:Supernova icon.png |
||
− | | sound = Supernova |
+ | | sound = Phoenix Supernova 1 |
+ | | sound2 = Phoenix Supernova 2 |
||
+ | | sound3 = Phoenix Supernova 3 |
||
| type = ultimate |
| type = ultimate |
||
| description = The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After {{#var:Supernova value7}} seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. |
| description = The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After {{#var:Supernova value7}} seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. |
||
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| bkbblock = No |
| bkbblock = No |
||
− | | buff1 = |
+ | | buff1 = modifier_phoenix_supernova_hiding |
+ | | buff1text = Sun Form: Burning enemies before being reborn. |
||
⚫ | |||
+ | | buff1dispel = Death |
||
− | | debuff1 = Sun Debuff |
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+ | | buff2 = modifier_phoenix_sun |
||
⚫ | |||
+ | | buff2text = Sun Form: Burning enemies before being reborn. |
||
⚫ | |||
+ | | buff2dispel = Death |
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+ | | debuff1 = modifier_phoenix_sun_debuff |
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+ | | debuff1text = Sun Burn: Taking x damage per second. |
||
⚫ | |||
+ | | debuff2 = modifier_stunned |
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⚫ | |||
| debuff2dispel = Strong |
| debuff2dispel = Strong |
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| value2 = 1300 |
| value2 = 1300 |
||
| trait3 = Hero Attacks to Destroy |
| trait3 = Hero Attacks to Destroy |
||
− | | value3 = |
+ | | value3 = 6/8/10 |
| value3 tal = {{calc|v1+{{show|T|Phoenix|talent4right value}}|v1={{#var:Supernova value3}}}} |
| value3 tal = {{calc|v1+{{show|T|Phoenix|talent4right value}}|v1={{#var:Supernova value3}}}} |
||
| value3 aghs = 7/10/13 |
| value3 aghs = 7/10/13 |
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| trait5 = Stun Duration |
| trait5 = Stun Duration |
||
| value5 = 2/2.5/3 |
| value5 = 2/2.5/3 |
||
⚫ | |||
| trait6 = Aura Linger Duration |
| trait6 = Aura Linger Duration |
||
| value6 = 0.5 |
| value6 = 0.5 |
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| value7 = 6 |
| value7 = 6 |
||
− | | mana = 200 |
+ | | mana = 150/200/250 |
− | | cooldown = |
+ | | cooldown = 120 |
− | | aghanimsupgrade = Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together |
+ | | aghanimsupgrade = Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together. |
| notes = * Supernova turns night into day for its duration. This has a higher priority than the artificial nights of {{A|Dark Ascension|Night Stalker}} and {{A|Eclipse|Luna}}. |
| notes = * Supernova turns night into day for its duration. This has a higher priority than the artificial nights of {{A|Dark Ascension|Night Stalker}} and {{A|Eclipse|Luna}}. |
||
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* During Supernova, Phoenix is [[hidden]], [[invulnerable]], [[root]]ed, [[mute]]d, and [[disarm]]ed. |
* During Supernova, Phoenix is [[hidden]], [[invulnerable]], [[root]]ed, [[mute]]d, and [[disarm]]ed. |
||
** All of Phoenix' spells are also turned inactive for during Supernova, so that they cannot be cast either. |
** All of Phoenix' spells are also turned inactive for during Supernova, so that they cannot be cast either. |
||
− | ** |
+ | ** With the level 20 {{Symbol|Talent}} [[talent]], {{A|Sun Ray|Phoenix}} is not inactive and can be cast during Supernova. |
** However, since Phoenix is also rooted, the {{A|Toggle Movement|Phoenix}} sub-spell cannot be used. Phoenix can turn though. |
** However, since Phoenix is also rooted, the {{A|Toggle Movement|Phoenix}} sub-spell cannot be used. Phoenix can turn though. |
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<!-- To edit this, go to the hero's Talents page --> |
<!-- To edit this, go to the hero's Talents page --> |
||
{{Talents wrapper|hero=Phoenix}} |
{{Talents wrapper|hero=Phoenix}} |
||
+ | |||
+ | == Recent Changes == |
||
+ | {{main|Phoenix/Changelogs}} |
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+ | {{Recent changes wrapper}} |
||
== Recommended items == |
== Recommended items == |
Revision as of 21:58, 2 January 2021
Phoenix | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Phoenix is a flexible and unique ranged strength hero with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a support, initiator, or semi-carry. Icarus Dive can serve as either a harassment tool, an initiating maneuver, or an escape mechanism, all the while slowing and damaging opponents in its path, while its Fire Spirits burn and cripple the opponent's attack speed, making it a potent anti-carry. Sun Ray projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health; and, if it ever sees fit, it can end its current life to turn into a searing Supernova. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all non-ultimate and non-item cooldowns refreshed, ready to inflict havoc on its foes once again.
Bio
Abilities
- The health cost (15% of current health) is direct HP Removal.
- Phoenix dives in an ellipse with a major axis length of 1400 ( 1401.5) and a minor axis length of 500.
- This results in a total path of 3154.41 ( 3157.21), which Phoenix covers in 2 ( 3) seconds.
- This means Phoenix dives at an average speed of 1577.21 ( 1578.6).
- The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back.
- Phoenix always dives clockwise, hitting units on the left side of the dive first. Units right in the middle of the arc might not be hit.
- The dive is canceled when Phoenix is stunned, cycloned, hexed, slept or affected by other sources of forced movement. Roots and taunts do not cancel it.
- Phoenix can attack, cast spells and use items while diving (including channeling spells).
- However, Sun Ray is inactive during the dive, making it uncastable.
- During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Can deal up to 40/120/200/280 damage to a single unit (before reductions).
- Interrupts Phoenix's channeling spells upon cast.
- The health cost (20% of current health) is direct HP Removal.
- Interrupts Phoenix's channeling spells upon cast.
- Grants Launch Fire Spirit 4 charges upon cast. The number of instances is visible on the status buff.
- The spirits' burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
- Each spirit can deal up to 60/140/220/300 ( 140/220/300/380) damage to a single unit (before reductions).
- Can in total deal up to 240/560/880/1200 ( 560/880/1200/1520) damage to a single unit (before reductions).
- With Aghanim's Shard, Fire Spirits gets permanently replaced by Launch Fire Spirit.
Target Area
- Replaces Fire Spirits until all spirits are launched.
- The max amount of charges for Launch Fire Spirit always equals the value given on the status buff.
- With Aghanim's Shard, it no longer relies on the value buff and recharges them on its own.
- Acquiring Aghanim's Shard, immediately grants Launch Fire Spirit all 4 charges.
- The launched spirits travel at a speed of 900.
- During Icarus Dive and Sun Ray, the spirits can be fired in any direction without requiring Phoenix to face that direction.
- Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.
- The health cost (6% of current health per second) is direct HP Removal.
- Drains 1.2% of current health in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 30 drain instances in 6 seconds.
- This results in a total health cost of 30.38% of Phoenix's initial current health on cast to sustain the full 6 seconds.
- For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
- 25 degrees per second equal a turn rate of 0.013.
- Has 175 non-lingering ground vision around the Ray for the duration.
- Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, feared, hexed or slept. Roots, taunts and forced movement do not cancel it.
- Duel does cancel Sun Ray because it applies silence effect to duelists.
- While affected by the taunts, Phoenix cannot change directions, Toggle Movement or manually Stop Sun Ray.
- Sun Ray sets Phoenix's movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
- Phoenix can use items and abilities during Sun Ray (including channeling spells). Casting Icarus Dive during it does not cancel it.
- During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
- Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
- Deals damage or heals in 0.2 second intervals, starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
- Initially, the beam deals 14/20/26/32 + 1.5%/3.25%/5%/6.75% ( 1001.5%/1003.25%/1005%/1006.75%) of the affected units' max health as damage per second.
- For each passing 0.2 seconds, the damage increases by 0.467/0.667/0.867/1.067 + 0.1%/0.1%/0.2%/0.2% ( 33.4%/33.4%/33.5%/33.6%) of their max health.
- In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% ( 2003%/2006.5%/2010%/2013.5%) of their max health per second. At this point, the ray stops.
- Initially, the beam heals for 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of the affected units' max health per second.
- For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0%/0%/0.1%/0.1% of their max health.
- In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
- Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% ( 9013.5%/9029.25%/9045%/9060.75%) of max health as damage when an enemy is hit for its full duration.
- Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.
- Does not affect couriers.
Toggle
Self
- This ability is only active while having Sun Ray buff on.
- This ability is not available in Ability Draft, due non-ultimate abilities being limited to one ability slot.
- Interrupts Phoenix's channeling spells upon cast.
- Phoenix drifts towards the direction of the ray with a fixed 250 speed. Slows and movement speed buffs do not affect this.
- Phoenix can move through cliffs and destroys trees in its path.
Phoenix Sun | ||||||||||||||||||||||||||||||||||||||||||
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- Supernova turns night into day for its duration. This has a higher priority than the artificial nights of Dark Ascension and Eclipse.
- Disjoints projectiles and applies a strong dispel upon cast. Also dispels Fire Spirits.
- Resets Phoenix' abilities, and replenishes its mana upon cast. Does not refresh the cooldowns of items and ultimates.
- If the sun survives, Phoenix's health gets fully replenished at the end of the duration.
- During Supernova, Phoenix is hidden, invulnerable, rooted, muted, and disarmed.
- All of Phoenix' spells are also turned inactive for during Supernova, so that they cannot be cast either.
- With the level 20 talent, Sun Ray is not inactive and can be cast during Supernova.
- However, since Phoenix is also rooted, the Toggle Movement sub-spell cannot be used. Phoenix can turn though.
- The area damage is provided by an aura. Its debuff lingers for 0.5 seconds.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in up to 6 possible instances.
- Can deal up to 360/540/720 damage to a single unit (before reductions) when it stays in range for the full duration.
- The source of the damage is the caster, not the sun itself, so it fully benefits from spell amplification.
- The sun can be denied once it drops below 50% health. Doing so also denies Phoenix (and the ally inside).
- Destroys trees within a 500 radius around Phoenix upon cast.
- Aghanim's Scepter turns this spell into a single target spell with 500 cast range.
- The cast range is only for selecting a unit within the range. The sun still appears on Phoenix's current location.
- Can only target allied heroes, including illusions, clones and self (double-tapping casts it on self).
- The targeted ally cannot act during Supernova at all, on top of the same effects that are applied to Phoenix during it.
- If the sun survives, the ally's health, and mana get replenished, and their non-ultimate non-item ability cooldowns get reset.
- Destroying the Phoenix Sun credits both of the heroes' deaths to its destroyer.
- If the sun gets destroyed and Phoenix has Reincarnation, the ally is released with its health, mana and cooldowns unaffected.
- If the sun gets destroyed and the ally inside has Reincarnation, it reincarnates while Phoenix dies.
Talents
Hero Talents | ||
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+1000 Icarus Dive Cast Range | 25 | +3 Supernova Hit Count |
+0.4s Supernova Stun Duration | 20 | +1.5% Max Health Sun Ray Damage |
+500 Health | 15 | +20 Fire Spirits Damage Per Second |
+20 Icarus Dive Damage Per Second | 10 | +25% Icarus Dive Slow |
- The health talent increases the max health capacity and keeps the current health percentage.
Recent Changes
- Increased Launch Fire Spirit projectile speed from 900 to 1000.
- Aghanim's Shard upgrade:
- Reduced Sun Ray movement speed slow from 12% to 10%
- Talents:
- LVL 10+6% spell damage amplification ➜ +20 Icarus Dive damage per second.
- Reduced Fire Spirits attack speed slow from 80/100/120/140 to 65/90/115/140.
- Reduced the following abilities' damage intervals from 1 to 0.2:
- Sun Ray
- Now also applies a stackable 2% blind miss chance debuff per damage interval.
- Has a 5-second blind debuff duration.
- Successive blind debuff on the affected units increase the stack count and fully refreshes the whole stack's duration.
Recommended items
Gameplay
Out of the deep void burst forth infinite stars, among them the cosmic progeny known to mortals as Phoenix. With stellar flame emanating from its terrestrial form, the Phoenix dives the battlefield in an arc, setting ablaze all who pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Sun Ray, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth. | |
Roles: | Support Nuker Initiator Escape Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Phoenix's name in DotA was Icarus. It was removed during its port to Dota 2 for unspecified reasons. However, Icarus Dive still makes use of it.
- An easter egg boss fight versus Phoenix was added to the 6.69 DotA map to hint at its upcoming release in 6.70.