Phoenix/Changelogs
< Phoenix
Changelogs
Contents
Version History[edit]
Version
Description
- Increased Sun Ray mana cost from 100 on each level to 100/110/120/130.
- Supernova
- Rescaled mana cost from 200 on each level to 150/200/250.
- Increased cooldown from 110 to 120.
- Added Aghanim's Shard upgrade for Phoenix:
- Turns Fire Spirits into a passive ability and permanently replaces it with Launch Fire Spirit, constantly respawning the spirits every 7 seconds.
- [U] Launch Fire Spirit is now a charge-based ability by default. Without Aghanim's Shard, it gains its charges by casting Fire Spirits. With Aghanim's Shard, it recharges them on its own.
- Talents:
- Level 10 right talent: +18% Icarus Dive movement speed slow increased to +24%.
- Increased Fire Spirits mana cost from 80/90/100/110 to 120 on each level.
- Rescaled Supernova attacks to destroy from 5/8/11 to 6/8/10.
- Talents:
- Level 10 right talent: +14% Icarus Dive movement speed slow increased to +18%.
- Level 15 left talent: +400 health increased to +500.
- Reduced base intelligence from 18 to 16.
- Talents:
- Level 15 right talent: +28 Fire Spirits damage per second reduced to +25.
- Talents:
- Level 10 left talent: +8% spell damage amplification reduced to +6%.
- Level 10 right talent: +18% Icarus Dive movement speed slow reduced to +14%.
- Level 15 left talent: +500 health reduced to +400.
- Level 15 right talent: +35 Fire Spirits damage per second reduced to +28.
- Level 20 right talent: +1400 Icarus Dive range reduced to +1100.
- Level 25 left talent: +2% Sun Ray max health as damage reduced to +1.5%.
- Increased Fire Spirits cooldown from 45/40/35/30 to 51/44/37/30.
- Aghanim's Scepter upgrade:
- Talents:
- Reduced Fire Spirits damage per second from 20/40/60/80 to 15/35/55/75.
- Talents:
- Level 15 right talent: +40 Fire Spirits damage per second reduced to +35.
- Increased base health regeneration from 0.5 to 1.
- Increased base attack damage from 26-36 to 28-38.
- Increased attack range from 500 to 525.
- Increased base health regeneration from 0 to 0.5.
- Talents:
- Level 10 right talent changed: +90 gold per minute ➜ +18% Icarus Dive movement speed slow.
- Increased base strength from 21 to 23.
- Supernova damage aura now pierces spell immunity. [?]
- Reduced Icarus Dive cooldown from 36 on each level to 36/34/32/30.
- Reduced Fire Spirits cast time from 0.01 to 0. [?]
- Reduced Launch Fire Spirit cast time from 0.01 to 0.
- Increased base strength from 19 to 21.
- Supernova
- Now resets the cooldowns of Phoenix upon cast, instead of at the end of the duration.
- [U] Now replenishes Phoenix' mana upon cast, instead of at the end of the duration.
- [U] Now mutes, roots and disarms Phoenix, instead of fully preventing it from acting.
- Aghanim's Scepter upgrade:
- Increased strength gain from 3.2 to 3.7.
- Toggle Movement can no longer be cast while rooted. [?]
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Icarus Dive movement speed slow from 28% on each level to 19%/22%/25%/28%.
- Talents:
- Level 15 right talent: +50 Fire Spirits damage per second reduced to +40.
- Talents:
- Level 15 right talent: +60 Fire Spirits damage per second reduced to +50.
- Increased Fire Spirits damage per second from 10/30/50/70 to 20/40/60/80.
- Reduced movement speed from 285 to 280.
- Supernova
- Now turns night into day for its duration. [?]
- Increased effect radius from 1000 to 1300.
- Talents:
- Level 15 left talent changed: +40% experience gain ➜ +500 health.
- Level 20 left talent: +1s Supernova stun duration increased to +1.25s.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +200 health or +20% experience gain
- Level 15: +150 gold per minute or +65 Fire Spirits damage per second
- Level 20: +8% spell damage amplification or +10 armor
- Level 25: +1s Supernova stun duration or +2 Supernova attacks to destroy
- New:
- Level 10: +8% spell damage amplification or +90 gold per minute
- Level 15: +40% experience gain or +60 Fire Spirits damage per second
- Level 20: +1s Supernova stun duration or +1400 Icarus Dive range
- Level 25: +2% Sun Ray max health as damage or +3 Supernova attacks to destroy
- Increased strength gain from 2.9 to 3.2.
- Reduced base health regeneration from 0.25 to 0.
- Increased Fire Spirits duration from 16 to 20.
- Talents:
- Level 10 right talent changed: -20s respawn time ➜ +20% experience gain.
- Talents:
- Level 15 left talent: +120 gold per minute increased to +150.
- Level 15 right talent: +50 Fire Spirits damage per second increased to +65.
- Talents:
- Level 15 right talent changed: +12 strength ➜ +50 Fire Spirits damage per second.
- Icarus Dive
- Can no longer be cast while rooted.
- Increased movement speed slow from 25% to 28%.
- Sun Ray
- Added talents:
- Level 10: +175 health or -20s respawn time
- Level 15: +90 gold per minute or +12 strength
- Level 20: +8% spell damage amplification or +10 armor
- Level 25: +1s Supernova stun duration or +2 Supernova attacks to destroy
- Aghanim's Scepter upgrade:
- Now increases the number of attacks needed to destroy the Supernova from 5/8/11 to 7/10/13.
- Sun Ray
- Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
- Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
- Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. [?]
- Fire Spirits and Supernova no longer ignore ancient creeps, Roshan and creep-heroes.
- Fire Spirits now grants obstructed vision of the area it hits for 1 second.
- Added Aghanim's Scepter upgrade for Phoenix:
- Turns Supernova into a single target spell with 500 cast range. Can be cast on an allied hero, bringing both Phoenix and the allied hero into the sun to be reborned together. If the sun survives, both the Phoenix and the ally's health and mana will be fully replenished, and their basic abilities (excluding items) refreshed.
- Increased Icarus Dive cast time from 0.01 to 0.2.
- Fire Spirits
- Reduced damage from 15/35/55/75 to 10/30/50/70.
- Increased current health as cost from 15% to 20%.
- Icarus Dive is now interrupted if Phoenix is stunned during it.
- Fire Spirits
- Can now be cast during Icarus Dive.
- Reduced attack speed slow from 150 to 80/100/120/140.
- Reduced damage over time from 20/40/60/80 to 15/35/55/75.
- Added Phoenix in Captain's Mode.
- Reworked Icarus Dive and added Stop Icarus Dive sub-ability.
- Old Icarus Dive
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Duration: 6
- Damage Amplification: 50% (Phoenix takes 50% more damage from everything)
- Heal: 0.5%/1.5%/2.5%/3.5% max health per second
- Radius: 600
- Current health as cost: 10%
- Cooldown: 26/24/22/20
- New Icarus Dive
- Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the Stop Icarus Dive sub-ability. Casting your other spells does not interrupt it.
- Travel Range: 1400
- Travel Width: 500
- Total Travel Time: 2 seconds
- Damage over time: 10/30/50/70
- Movement speed slow: 28%
- Slow duration: 4
- Radius: 200
- Current health as cost: 15%
- Mana cost: 0
- Cooldown: 36
- Stop Icarus Dive
- Immediately cancels the dive.
- Fire Spirits
- Increased duration from 12.5 to 16.
- Can now be cast during Sun Ray towards any direction, without requiring to face the targeted point.
- Reworked Sun Ray and added the Toggle Movement sub-ability.
- Is no longer channeling and you can control Phoenix like before with its direction as well as the use of the Toggle Movement.
- No longer slows.
- Max channel time mechanic is the same as previous (6 seconds and damage/heal increase per second channeled).
- Now also heals allies in the radius for half of the amount.
- Old Sun Ray
- Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
- Starting damage per second: 20/30/40/50 + 1%/2%/3%/4% max health per second
- Ending damage per second: 40/60/80/100 + 2%/4%/6%/8% max health per second
- Radius: 130
- Distance: 1600
- Max duration: 4
- Slow: 50%
- Slow duration: 0.5 seconds
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 20
- New Sun Ray
- Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
- Current health as cost per second: 3%
- Cast range: 1600
- Ray radius: 130
- Base damage per Second: 16/24/32/40
- Max health as damage per second: 1%/2%/3%/4%
- Base heal per second: 7.5/10/12.5/15
- Max health as heal per second: 0.5/1%/1.5%/2%
- Turn Rate in degrees per second: 20
- Ray duration: 6
- Mana cost: 100
- Cooldown: 20
- Toggle Movement
- Toggles slow forward movement during Sun Ray firing.
- Cooldown: 0
- Rescaled Icarus Dive heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 seconds.
- Overall, it heals for the same amount, but 2 seconds faster.
- Reduced base strength from 19 to 17.
- Reduced base movement speed from 290 to 285.
- Reduced base attack damage from 32-42 to 26-36 (total attack damage is now 43-53).
- Reworked Icarus Dive
- Old Icarus Dive
- Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Cost 10% of current health to cast.
- Cast range: Global
- Effect radius: 200
- Dive distance: 1400
- Dive width: 500
- Damage: 100/150/200/250
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 25
- New Icarus Dive
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Duration: 6
- Damage Amplification: 50% (Phoenix takes 50% more damage from everything)
- Heal: 0.5%/1.5%/2.5%/3.5% max health per second
- Radius: 600
- Current health as cost: 10%
- Cooldown: 26/24/22/20
- Reworked Fire Spirits
- Old Fire Spirits
- Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After growing to maximum power in 10 seconds, they will automatically sacrifice themselves around the Phoenix. Costs 10% of your current health to cast. Heals for half the damage.
- Effect radius: 400
- Min damage per spirit: 7.5/12.5/17.5/22.5
- Max damage per spirit: 30/50/70/90
- Min heal per spirit: 3.75/6.25/8.75/11.25
- Max heal per spirit: 15/25/35/45
- Spirits duration: 10
- Cooldown: 30
- Current health as cost: 10%
- Mana cost: 70
- New Fire Spirits
- Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced.
- Radius: 175
- Cast range: 1400
- Damage over time: 20/40/60/80
- Duration: 4
- Attack speed reduction: 150
- Fire spirits duration: 12.5
- Fire spirits flight Speed: 900
- Cooldown: 45/40/35/30
- Current health as cost: 15%
- Mana cost: 80/90/100/110
- Reworked Sun Ray
- Old Sun Ray
- Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current health to activate.
- Cast range: 2000
- Max ray distance: 1300
- Ray radius: 130
- Base damage per second: 15/30/45/60
- Max health as damage per second: 6%
- Current health as cost: 25%
- Mana cost: 10/20/30/40
- Max mana as cost per Second: 4%
- Cooldown: 0
- New Sun Ray
- Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
- Starting damage per second: 20/30/40/50 + 1%/2%/3%/4% max health per second
- Ending damage per second: 40/60/80/100 + 2%/4%/6%/8% max health per second
- Radius: 130
- Distance: 1600
- Max duration: 6
- Slow: 50%
- Slow duration: 0.5 seconds
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 20
- Fire Spirits
- Reduced heal amount to 50% of damage.
- Now targets a location rather than a unit.
- Reduced cooldown from 35 to 30.
- Increased projectile speed (unknown values).
- Reduced Icarus Dive cooldown from 30 to 25.
- Sun Ray
- Reduced current health as cost from 25% to 20%.
- Rescaled mana cost rescaled from 35 to 10/20/30/40.
- Increased Sun Ray damage from 4% to 6%.
- Target Fire Spirit now launches all the spirits at once, rather than one at a time.
- Fire Spirits
- Reduced minimum heal per spirit from 10/15/20/25 to 7.5/12.5/17.5/22.5.
- Reduced maximum heal per spirit from 40/60/80/100 to 30/50/70/90.
- Icarus Dive
- Reduced cooldown from 40 to 30.
- No longer makes Phoenix spell immune. Icarus Dive stops if Phoenix is disabled during it.
- Sun Ray
- No longer slows.
- Rescaled damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%.
- Improved turn rate slightly (values unknown).
- Fire Spirits now trigger in the area around Phoenix and the target when using Target Fire Spirit.
- Reduced base strength from 22 to 19.
- Sun Ray
- Increased activation mana cost from 10 to 35.
- Reduced slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
- Reduced slow duration from 2 to 1.
- Fixed a bug that caused to it to always affect the first target regardless of spell immunity.
- Created.
Patch History[edit]
Patch
Description
- Updated Fire Spirits particles.
- Increased max polygon counts.
- Fixed Fire Spirits damage values not being updated properly.
- Updated Phoenix Sun textures.
- Updated default hero model and animations.
- Fixed Supernova not applying its damage aura debuff on spell immune units.
- Fixed Launch Fire Spirit damage not being updated when the according talent is chosen.
- Fixed Sun Ray having a delay on updating the visual location of the ray.
- Fixed Sun Ray beam tracking when casting Icarus Dive.
- Fixed being able to cast Sun Ray while you are using Icarus Dive.
- Fixed Sun Ray ending on purge.
- Fixed Supernova's refresh functionality not interacting properly with charged cooldown abilities.
- Fixed Icarus Dive cast time.
- Update 5
- Fixed Aghanim's Scepter upgraded Supernova not working properly.
- Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks.
- Phoenix's Icarus Dive is now properly stopped by Faceless Void's Chronosphere.
- Fixed strange interactions with enemy Phoenix's Sun Ray and the Fog of War.
- Fixed bug allowing Phoenix to use Blade Mail to reflect its full health of damage onto a killer during Supernova.
- Fixed some cases with Phoenix's Icarus Dive not stopping when ordered.
- Added Phoenix
- Update 2
- Fixed Sun Ray Drift movement speed.
- Update 3
- Fixed Sun Ray when targeting units.
- Fixed Phoenix's turn rate
- Fixed cast range on Fire Spirits
- Updated Phoenix's role.
- Update 4
- Fixed Sun Ray turn choppiness.
- Update 5
- Fixed Sun Ray not healing spell immune allies.
- Fixed some helper spells (sub-spells) on Phoenix triggering things like Magic Stick
- Fixed damage on Fire Spirits being slightly off
- Update 6
- Fixed Sun Ray snapping when Phoenix turns.