Phoenix/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced Icarus Dive movement speed slow from 28% on each level to 19%/22%/25%/28%.
  • Level 15 right talent: Reduced Fire Spirits damage bonus from 50 to 40.
  • Level 15 right talent: Reduced Fire Spirits damage bonus from 60 to 50.
  • Increased Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.
  • Increased Fire Spirits damage per second from 10/30/50/70 to 20/40/60/80.
  • Supernova
    • Now turns night into day for its duration. [?]
    • Increased effect radius from 1000 to 1300.
  • Level 15 left talent: Replaced +40% experience gain bonus with +500 health bonus.
  • Level 20 left talent: Increased Supernova stun duration bonus from 1 to 1.25.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +200 health or +20% experience gain
Level 15: +150 gold per minute or +65 Fire Spirits damage per second
Level 20: +8% spell damage amplification or +10 armor
Level 25: +1s Supernova stun duration or +2 Supernova attacks to destroy
New:
Level 10: +8% spell damage amplification or +90 gold per minute
Level 15: +40% experience gain or +60 Fire Spirits damage per second
Level 20: +1s Supernova stun duration or +1400 Icarus Dive range
Level 25: +2% Sun Ray max health as damage or +3 Supernova attacks to destroy
  • Level 10 left talent: Increased health bonus from 175 to 200.
  • Increased Strength attribute symbol.png strength gain from 2.9 to 3.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased Fire Spirits duration from 16 to 20.
  • Level 10 right talent: Replaced 20 seconds respawn time reduction with 20% experience gain bonus.
  • Level 15 left talent: Increased gold per minute bonus from 120 to 150.
  • Level 15 right talent: Increased Fire Spirits damage per second bonus from 50 to 65.
  • Level 15 left talent: Increased gold per minute bonus from 90 to 120.
  • Icarus Dive
    • Can no longer be cast while rooted.
    • Increased movement speed slow from 25% to 28%.
  • Sun Ray
    • Changed damage type from pure to magical.
    • Increased max health as damage per second from 1.25%/2.5%/3.75%/5% to 1.5%/3.25%/5.0%/6.75%.
    • Increased base damage from 10/15/20/25 to 14/20/26/32.
  • Added talents:
Level 10: -20s respawn time or +175 health
Level 15: +90 gold per minute or +12 Strength attribute symbol.png strength
Level 20: +10 armor or +8% spell damage amplification
Level 25: +2 Supernova attacks to destroy or +1s Supernova stun duration
  • Reduced Sun Ray base damage from 15/20/25/30 to 10/15/20/25.
  • Increased Sun Ray cooldown from 20 to 26.
  • Increased Sun Ray turn rate per second from 20 to 25.
  • Increased Supernova damage per second from 60/80/100 to 60/90/120.
  • Sun Ray
    • Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
    • Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
    • Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. [?]
  • Increased Supernova required attacks to destroy from 5/7/10 to 5/8/11.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
  • Increased Icarus Dive cast time from 0.01 to 0.2.
  • Fire Spirits
    • Reduced damage from 15/35/55/75 to 10/30/50/70.
    • Increased health cost from 15% to 20%.
  • Sun Ray
    • Reduced max range from 1600 to 1300.
    • Reduced base damage from 16/24/32/40 to 15/20/25/30.
    • Now ends if you are stunned or silenced.
  • Fire Spirits
    • Increased duration from 12.5 to 16.
    • Can now be cast during Sun Ray towards any direction, without requiring to face the targeted point.
  • Supernova
    • Fixed not working with Radiance (Active) icon.png Radiance aura (other auras work already).
    • Increased required attacks to destroy from 5/7/9 to 5/7/10.
Sun Ray
Is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability.
Now also heals allies in the AoE for half of the amount.
No longer slows.
Health cost is now 3% per second instead of a one-time 10% cost on cast.
Base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before).
Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled).
Icarus Dive
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Damage over time: 10/30/50/70
Slow: 25%
Slow duration: 4
AoE: 200
Cooldown: 36
Mana cost: 0
Health cost: 15% of current health
  • Rescaled Icarus Dive icon.png Icarus Dive heal from 0.5%/1.5%/2.5%/3.5% over 6 seconds to 0.75%/2.25%/3.75%/5.25% over 4 seconds.
    • Overall, it heals for the same amount, but 2 seconds faster.
  • Reduced base attack damage from 32-42 to 26-36 (total attack damage is now 43-53).
  • Reduced base Strength attribute symbol.png strength from 19 to 17.
  • Reduced base movement speed from 290 to 285.
  • Supernova now refreshes Phoenix's other skills (not items) if the sun survives.
Fire Spirits
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
Damage over time: 20/40/60/80
Duration: 4
Attack Speed Reduction: 150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana cost: 80/90/100/110
Health cost: 15% of current health
Icarus Dive icon.png Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5%/1.5%/2.5%/3.5% Max health per second
AoE: 600
Cooldown: 26/24/22/20
Health cost: 10% of current health
Sun Ray icon.png Sun Ray
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1%/2%/3%/4% Max health per second
Ending DPS: 40/60/80/100 + 2%/4%/6%/8% Max health per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Mana cost: 100
Health cost: 10% current health
  • Fire Spirits icon.png Fire Spirits
    • Reduced heal amount to 50% of damage.
    • Now targets a location rather than a unit.
    • Reduced cooldown from 35 to 30.
    • Increased projectile speed increased (unknown values).
  • Reduced Icarus Dive icon.png Icarus Dive cooldown from 30 to 25.
  • Sun Ray icon.png Sun Ray
    • Reduced health activation cost from 25% to 20%.
    • Rescaled mana cost rescaled from 35 to 10/20/30/40.
Old:
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100
New:
Minimum heal per spirit: 7.5/12.5/17.5/22.5
Maximum heal per spirit: 30/50/70/90
  • Icarus Dive icon.png Icarus Dive
    • Reduced cooldown from 40 to 30.
    • No longer makes Phoenix spell immune. If Phoenix is disabled during it, it stops.
  • Sun Ray icon.png Sun Ray
    • No longer slows.
    • Rescaled damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%.
    • Improved turn rate slightly (values unknown).
  • Fire Spirits icon.png Fire Spirits now trigger in the area around Phoenix and the target when using Target Fire Spirits.
  • Reduced base Strength attribute symbol.png strength from 22 to 19.
  • Sun Ray icon.png Sun Ray
    • Increased activation mana cost from 10 to 35.
    • Reduced slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
    • Reduced slow duration from 2 to 1.
    • Fixed a bug that caused to it to always affect the first target regardless of spell immunity.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Supernova's refresh functionality not interacting properly with charged cooldown abilities.
Update 5
Update 2
  • Fixed Sun Ray Drift movement speed.
Update 3
Update 4
Update 5
Update 6
  • Fixed Sun Ray snapping when Phoenix turns.