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Attacks[]

  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of impact sound and one blood spatter sound.

Movement[]

Abilities[]

Spirit Lance[]

  • ▶️ Cast sound plays on Phantom Lancer upon releasing the projectile.
  • ▶️ Target sound plays on the target when the projectile successfully hits it.
  • ▶️ Plays when the illusion spawns.
  • ▶️ Plays when the illusion expires or dies.
  • ▶️ Sound example without illusion spawn.
  • ▶️ Sound example with illusion spawn.

Phantom Concord

  • ▶️ Plays together with the default cast sound.
  • The default cast sound's volume is reduced to 50% while having Phantom Concord equipped.
  • ▶️ Plays together with the default target sound.
  • ▶️ Sound example without illusion spawn.
  • ▶️ Sound example with illusion spawn.

Doppelganger[]

  • ▶️ Cast sound plays on Phantom Lancer upon cast.
  • ▶️ End sound plays at the targeted location after the reappear delay (70%-100% vol).
  • ▶️ Plays when the illusions expire or die.
  • ▶️ Full sound example.

Phantom Edge[]

  • ▶️ Plays on Phantom Lancer upon gaining the buff.

Juxtapose[]

  • ▶️ Plays whenever an illusion spawns.
  • ▶️ Plays whenever an illusion expires or dies.
  • ▶️ Full sound example with attack sounds, without illusion death.

Other[]

Doppelwalk

  • ▶️ Cast sound played on Phantom Lancer upon cast (70% vol).
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