Phantom Lancer/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased Phantom Rush agility bonus from 9/18/27/36 to 11/22/33/44.
  • Increased Phantom Rush agility bonus from 6/14/22/30 to 9/18/27/36.
  • Increased Agility attribute symbol.png agility gain from 2.6 to 3.
  • Level 10 right talent: Increased evasion bonus from 10% to 15%.
  • Level 20 left talent: Increased Juxtapose max illusions bonus from 4 to 5.
  • Increased movement speed from 285 to 290.
  • Reduced base health regeneration from 3 to 1.5.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced Spirit Lance movement speed slow from 10%/20%/30%/40% to 10%/18%/26%/34%.
  • Increased Juxtapose illusion damage taken from 600% to 650%.
  • Reduced Spirit Lance cast range from 750 on each level to 525/600/675/750.
  • Reduced Agility attribute symbol.png agility gain from 2.8 to 2.6.
  • Level 25 right talent: Reduced Doppelganger cooldown reduction from 7 to 6.
  • Level 25 right talent: Increased Doppelganger cooldown reduction from 5 to 7.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 1.5 to 3.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Phantom Rush Range can now be toggled to disable it (default state is enabled).
  • Doppelganger now adds 2 seconds duration to all your illusions.
  • Reworked talents:
Old:
Level 10: +20 attack speed or +75 Spirit Lance damage
Level 15: 15% cooldown reduction or +8 all stats
Level 20: 15% evasion or 15% magic resistance
Level 25: +600 Phantom Rush range or +20 Strength attribute symbol.png strength
New:
Level 10: +20 attack speed or 10% evasion
Level 15: +125 Spirit Lance damage or +250 health
Level 20: +4 Juxtapose max illusions or +500 Phantom Rush range
Level 25: gain 30% chance for 200% crit or -5s Doppelganger cooldown
  • Increased Agility attribute symbol.png agility gain from 2.6 to 2.8.
  • Increased base health regeneration from 0.5 to 1.5.
  • Increased Strength attribute symbol.png strength gain from 1.7 to 2.
  • Reduced base health regeneration from 0.75 to 0.5.
  • Phantom Rush agility bonus is now timed so that the first attack after the rush benefits from the agility bonus. [?]
  • Fixed Doppelganger illusions lasting 7 seconds, instead of 8. [?]
  • Increased Juxtapose max illusions cap from 5/7/9 to 6/8/10
  • Increased Phantom Rush agility bonus from 6/12/18/24 to 6/14/22/30.
  • Spirit Lance illusions now have a constant 5 gold/experience bounty, instead of scaling with levels.
  • Level 10 right talent: Replaced +150 health bonus with +75 Spirit Lance damage.
  • Phantom Rush
    • Now grants 6/12/18/24 agility for 2 seconds upon reaching the enemy and attacking it. [?]
    • Reduced minimum proc distance from 300 to 250.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter for Phantom Lancer: Causes Spirit Lance to bounce to nearby enemies within 400 radius up to 5 times.
  • Added talents:
Level 10: +150 health or +20 attack speed
Level 15: +8 all stats or 15% cooldown reduction
Level 20: +15% magic resistance or +15% evasion
Level 25: +600 Phantom Rush max proc distance or +20 Strength attribute symbol.png strength
Doppelganger:
Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
Cast range: 600
Target area radius: 325
Illusion gather radius: 900
Reappear delay: 1
Illusion 1: Deals 0% damage and takes 100% damage.
Illusion 2: Deals 20% damage and takes 600% damage.
Illusion duration: 8
Mana cost: 50
Cooldown: 25/20/15/10
Notes: Has an instant cast time. disjoints projectiles upon cast. Allies an distinguish the 2 different illusions. Phantom Lancer and all gathered illusions are hidden and invulnerable for the second.
Phantom Rush:
Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
Minimum rush distance: 300
Maximum rush distance: 600/700/800/900
Rush speed: 800
Cooldown: 16/12/8/4
Notes: Illusions also have this passive. If the attack order on the original target is canceled, the speed bonus is lost.
Old Juxtapose:
Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
Proc chance: 12%
Max illusions: 2/4/6/8
Illusion stats: 20% damage dealt, 450% damage taken
Illusion duration: 20
Notes: Juxtapose illusions attack the target that the passive triggered on.
New Juxtapose:
Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
Hero proc chance: 40%/45%/50%
Illusion proc chance: 8%
Max illusions: 6/8/10
Illusion stats: 16% damage dealt, 500% damage taken
Hero illusion duration: 8
Illusion illusion duration: 4
Notes: Juxtapose illusions attack the target that the passive triggered on.
  • Reduced collision size from 24 to 8.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased base health regeneration from 0.25 to 0.75.
  • Juxtapose
    • Increased proc chance from 3%/6%/9%/12% to 12% on each level.
    • Reduced max illusions cap from 5 on each level to 2/3/4/5.
  • Increased attack range from 100 to 128.
  • Spirit Lance
    • No longer mini-stuns the target upon projectile impact.
    • The slow is now applied upon projectile impact, instead of launch.
    • Now creates an illusion of Phantom Lancer upon projectile impact. The illusion deals 20% damage, takes 400% damage and lasts 2/4/6/8 seconds.
    • All of Phantom Lancer's illusions within 675 radius around him now cast a fake Spirit Lance whenever Phantom Lancer casts it.
    • Can no longer be disjointed.
    • Reduced damage from 100/150/215/310 to 100/150/200/250.
    • Reduced mana cost from 140 on each level to 125/130/135/140.
    • Reduced cooldown from 9 to 7.
  • Doppelwalk
  • Juxtapose
    • Reduced max illusions cap from 6 to 5.
    • Increased illusions damage taken from 300% to 400%.
  • Doppelwalk illusions will now automatically walk forwards for a short distance upon spawning, to make it less obvious to the enemies that the spell was cast.
  • Increased Strength attribute symbol.png strength gain from 1.5 to 2.0.
  • Increased base Intelligence attribute symbol.png and gain from 16 + 1.7 to 21 + 2.0.
  • Reduced Doppelwalk cooldown from 30 on each level to 30/25/20/15.
  • Increased base armor from -1 to 0 (total armor is now 3.22).
  • Reduced base Strength attribute symbol.png strength and gain from 19 + 2 to 18 + 1.5.
  • Increased Agility attribute symbol.png agility gain from 2.7 to 2.8.
  • Increased Spirit Lance damage from 80/135/200/295 to 100/150/215/310.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Phantom Rush not canceling when targeting a tree with an action during it.
  • Fixed Doppelganger Illusions lasting one second less than intended.
  • Fixed being able to have 1 Juxtapose illusion too many.
  • Fixed an issue where illusions made by a player on the other team would create uncontrollable Juxtapose illusions.
  • Fixed not reproducing his abilities (including stat bonuses) correctly on his Doppelwalk illusion.
  • Fixed Doppelwalk illusions never Juxtaposing.
  • Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
  • Fixed bug where Doppelwalk illusions were not getting stats from their attribute bonus.
  • Fixed bug where a red ring was visible to the opposing team under an invisible Phantom Lancer minimap icon.png Phantom Lancer after his Doppelwalk illusion died.
  • Fixed bug when Doppelwalking where there would sometimes be a visible jump in Phantom Lancer minimap icon.png Phantom Lancer's health bar to the enemy team.
  • Fixed some values in damage output/input from Juxtapose illusions.