Phantom Lancer
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Azwraith, the Phantom Lancer, is a melee agility hero who can fill the role of carry and pusher because of his ability to generate an army of illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His toggle Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.
Contents
Bio[edit]
Abilities[edit]




Also stops the lance from bouncing when hitting a spell immune unit.
Notes:
- Spirit Lance travels at a speed of 1000.
- The lance first applies the debuff, then the damage.
- The illusion spawns 58 range away from the target, at random spot around it.
- Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
- They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
- When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
- When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
- When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
- The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
- Illusions created by Spirit Lance have a static 5 gold and experience bounty which does not scale with levels.
- With Aghanim's Shard, the projectile bounces.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- If the current target turns invulnerable or hidden, it does not bounce upon reaching them.
- All bounces together can deal up to 90000/144000/198000/252000 damage (before reductions).
Target Area
Self


Notes:
- Doppelganger disjoints projectiles upon cast.
- Applies a basic dispel on Phantom Lancer upon cast.
- Phantom Lancer and his affected illusions are invulnerable and hidden during the reappear delay.
- Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
- Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
- Other illusions which got gathered keep their previous facing angle.
- Phantom Lancer and his illusions reappear in a formation shaped like a plus, with a bit of variaton.
- Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
- All illusions gathered with Doppelganger get their duration increased. The illusions created with this cast are not affected by this.
- The duration extension happens upon cast, so they effectively gain 1 second extra duration, since it takes 1 second for the illusions and Phantom Lancer to reappear.
- The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
- The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
- Unlike illusions created by Phantom Lancer's other abilities, Doppelganger illusions use the default bounty values which scale with levels.
- Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse), Phantom Lancer still appears at the targeted area.
- Destroys trees within 200 radius of Phantom Lancer and every affected illusion upon reappearing.
Toggle
Self

Notes:
- Can be toggled to not activate. Only Phantom Lancer can toggle it, it still remains toggled on for his illusions.
- Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
- Disarm or ethereal effects do not prevent Phantom Lancer from rushing, however, attack immune units (e.g. invulnerable or ethereal) cannot be targeted.
- Upon triggering, Phantom Lancer receives the rush buff, which grants haste and phased movement.
- This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
- Non-targeted items do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
- The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
- Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
- Taunts cause Phantom Lancer to rush towards the taunting unit instead without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
- Fear does not make him lose the buff either, so that he flees with the rush speed.
- When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.
- Phantom Lancer gains the agility buff as soon as he loses the rush buff.
- It does not matter how he loses the rush buff, the agility buff is always gained.
- The agility buff effectively grants Phantom Lancer 1.83/3.67/5.5/7.33 armor, 11/22/33/44 attack speed, and 11/22/33/44 attack damage.

Notes:
- The chance to spawn illusions only triggers upon attacking.
- Juxtapose uses pseudo-random distribution.
- Illusions created by Juxtapose attack the target that the ability was triggered upon.
- This means that illusions created by Juxtapose use Phantom Rush when their target is in correct range.
- Illusions created by Juxtapose have a static 5 gold and experience bounty which does not scale with levels.
- The illusions spawns 72 range away from Phantom Lancer, appearing either north, east, south or west from him.
- Affects all illusions of Phantom Lancer, not just the ones from his abilities.
- This includes illusions created with items ( Manta Style) or with other abilities ( Disruption, Reflection).
- This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.
- Aghanim's Scepter turns Juxtapose into an active ability. The passive component is still present.
- When cast, all currently existing Juxtapose illusions get instantly destroyed.
- Spawns the illusions in 0.05-second intervals, starting immediately upon cast, resulting in a total spawn duration of 0.25/0.35/0.45 seconds.
- The illusions spawn in a random location within the spawn radius.
Talents[edit]
Hero Talents | ||
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+24% Critical Strike (200%) | 25 | -4s Doppelganger CD |
+4% Juxtapose Damage | 20 | +350 Phantom Rush Range |
-2s Spirit Lance CD | 15 | +200 Health |
+15 Attack Speed | 10 | 16% Evasion |
- The evasion talent stacks multiplicatively with other sources of evasion.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The critical strike increases attack damage by an average of 24%. For more information, see critical strike.
- Critical Strike from talents is not disabled by Break.
Recent Changes[edit]
- Aghanim's Shard upgrade:
- Now also increases Spirit Lance cast range by 200.
- Aghanim's Shard upgrade:
- Increased Spirit Lance illusion damage dealt bonus from 20% to 30%.
- Increased base intelligence from 19 to 21.
- Rescaled Spirit Lance mana cost from 110/120/130/140 to 120 on each level.
- Phantom Rush
- Now always grants the agility bonus, instead of only upon starting an attack on the targeted enemy. [?]
- Reduced minimum trigger distance from 250 to 200.
- Reworked Aghanim's Scepter upgrade:
- Old: Reduces Phantom Rush agility bonus duration from 2 to 1.5, but causes the rush buff to trigger on each attack, ignoring the cooldown. Removes minimum rush distance.
- New: Adds an active component to Juxtapose.
- Can be cast to destroy all currently active Juxtapose illusions, and then quickly creates the max amount of illusions around Phantom Lancer with an increased duration.
- Cast time: 0
- Spawn radius: 550
- Spawn interval: 0.05
- Extra duration: 10
- Mana cost: 75
- Cooldown: 60
- Notes: The illusions are spawned randomly around Phantom Lancer.
- Can be cast to destroy all currently active Juxtapose illusions, and then quickly creates the max amount of illusions around Phantom Lancer with an increased duration.
- Added Aghanim's Shard upgrade for Phantom Lancer:
- Increases Spirit Lance illusion damage dealt by 20% and causes the projectile to bounce to another unit within 900 radius, prioritizing heroes.
- Talents:
- Level 15 left talent: -1s Spirit Lance cooldown increased to -2s.
- Level 20 right talent: +400 Phantom Rush range reduced to +350.
Recommended items[edit]
Starting items:
- Tango helps keep Phantom Lancer longer alive during the early game.
- Healing Salve is a standard regeneration item, useful for any hero to stay longer in lane.
- Enchanted Mango helps Phantom Lancer endure harassment, and can be consumed to get off one last Spirit Lance or Doppelganger.
- Iron Branch provides an extremely cost effective increase to his attributes, and can later be built into a Magic Wand.
Early game:
- Magic Wand is a useful tool for keeping Phantom Lancer alive, especially when being ganked. It also provides a little more mana to use an extra Spirit Lance or Doppelganger.
- Boots of Speed grant bonus movement speed to keep up with the enemies.
- Infused Raindrops provides some protection against magical damage, as well as giving mana regeneration to sustain abilities.
Mid game:
- Power Treads give Phantom Lancer attack speed and attributes, which illusions can take advantage of.
- Diffusal Blade is one of the most effective items on Phantom Lancer, as its mana burn works on all of his illusions, allowing Phantom Lancer to quickly deplete an opponent's mana pool.
- The mana burn damage is not affected by the illusions' attack damage penalty, therefore greatly increasing his damage output the more illusions are spawned.
- The extra agility increases Phantom Lancer's as well as his illusions' attack damage and attack speed.
- The active ability slows enemies, and combined with Phantom Rush, helps him and his illusions chase down enemies.
- Manta Style can dispel debuffs from Phantom Lancer, and provides him with a second disjoint mechanism. It can also be used to create extra illusions, which last longer and hit harder, and can multiply on their own with Juxtapose. Extra illusions are especially useful for split pushing.
Late game:
- Eye of Skadi's passive slow benefits illusions, and works together with Diffusal Blade's mana burn, rendering enemies helpless and unable to escape Phantom Lancer.
- Heart of Tarrasque provides Phantom Lancer with a large amount of much-needed HP, which carries over to his illusions, thus making them harder to kill. Phantom Lancer's natural elusiveness will make it easy for him to blend in with his illusions and regenerate mid-fight.
- Butterfly is a damage item that is a worthwhile late-game pickup on most agility carries. Illusions will also benefit from the evasion, making them and Phantom Lancer himself much more durable.
Situational items:
- Vanguard makes Phantom Lancer significantly tankier, and is useful for split pushing. For late game teamfights, it can be upgraded into an Abyssal Blade.
- Sange and Yasha provides strength and agility, both of which are useful on Phantom Lancer, as well as his illusions. However, it is not recommended if Phantom Lancer already has a Manta Style, as the speed bonus from Yasha does not stack.
- Daedalus is the final damage item that can be purchased if Phantom Lancer is struggling against tankier heroes. His illusions will also receive the critical strike bonus.
- Radiance makes Phantom Lancer an intimidating pusher, as the burn damage aura works on his illusions, and enemies are unlikely to move out of its range due to Phantom Rush and Spirit Lance. The minor blind effect also helps Phantom Lancer stay alive.
- Boots of Travel makes Phantom Lancer a powerful split-pusher in the late game, and also allows him to return to base after generating an illusion army to push down lanes.
- Abyssal Blade allows Phantom Lancer to stun targets, giving him the time to land multiple hits and generate illusions.
- Monkey King Bar should be purchased against evasion heroes, or in the late game as a luxury item. It provides a decent attack damage and procs magical damage.
- Black King Bar is less common on Phantom Lancer than on other carries, but is sometimes necessary against enemies with numerous disables.
Gameplay[edit]
Roles: | Carry Escape Pusher Nuker |
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Complexity: | ★★☆ |
Playstyle: | As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer spears targets from afar with Spirit Lance, spawning an illusion to harass his opponent as he closes the gap with Phantom Rush. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind two Doppelgangers to confuse pursuers. In the heat of combat, Azwraith summons illusions through Juxtapose, overwhelming foes before their eyes can scarcely distinguish the Phantom Lancer from his army of clones. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.
- Phantom Lancer's model shares design similarities with, and may have been based on earlier concepts of Monkey King.