Sounds
Attacks[]
- ▶️ Pre attack sound plays during the attack animation (50%-80%-100% vol).
- Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one additional impact sound.
Movement[]
- Play on each step while moving (20%-30% vol).
Abilities[]
Stifling Dagger[]
- ▶️ Cast sound plays on Phantom Assassin upon releasing the projectile.
- ▶️ Target sound plays on the target when the projectile successfully hits it.
- ▶️ Full sound example without crit.
- ▶️ Full sound example with crit.
Phantom Strike[]
- ▶️ Cast sound plays on Phantom Assassin upon cast (50% vol) at a higher pitch.
- ▶️ Target sound plays on the target upon cast (50% vol) at a higher pitch.
- ▶️ Full sound example.
Blur[]
- Blur does not use any sound effects.
Coup de Grace[]
- ▶️ Target sound plays on the target upon successfully hitting the target (80% vol).
- Blood splatter sounds play on the target upon hit (70% vol).
- ▶️ Full sound example with attack sounds.
- ▶️ Alternative hit sound plays upon successfully hitting a siege creep (50% vol). Does not use the splatter sound when hitting siege creeps.
- ▶️ Full sound example with attack sounds against siege creeps.
- These sounds also play when Stifling Dagger procs a crit.
- ▶️ Plays together with the default sounds as an extra layer (50% vol).
- ▶️ Full sound example.
- ▶️ Alternative full sound.
Other[]
- ▶️ Plays on Phantom Assassin upon taunt begin.