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Attacks[]

  • ▶️ Pre attack sound plays during the attack animation (50%-80%-100% vol).
  • Impact sounds play when the attack successfully hits a target. Each attack uses one main impact sound and one additional impact sound.

Movement[]

Abilities[]

Stifling Dagger[]

  • ▶️ Cast sound plays on Phantom Assassin upon releasing the projectile.
  • ▶️ Target sound plays on the target when the projectile successfully hits it.
  • ▶️ Full sound example without crit.
  • ▶️ Full sound example with crit.

Phantom Strike[]

  • ▶️ Cast sound plays on Phantom Assassin upon cast (50% vol) at a higher pitch.
  • ▶️ Target sound plays on the target upon cast (50% vol) at a higher pitch.
  • ▶️ Full sound example.

Blur[]

  • Blur does not use any sound effects.

Coup de Grace[]

  • ▶️ Target sound plays on the target upon successfully hitting the target (80% vol).
  • Blood splatter sounds play on the target upon hit (70% vol).
  • ▶️ Full sound example with attack sounds.
  • ▶️ Alternative hit sound plays upon successfully hitting a siege creep (50% vol). Does not use the splatter sound when hitting siege creeps.
  • ▶️ Full sound example with attack sounds against siege creeps.
  • These sounds also play when Stifling Dagger procs a crit.

Manifold Paradox

Other[]

Taunt: Deadly Grace

  • ▶️ Plays on Phantom Assassin upon taunt begin.
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