Changelogs
Version History[]
Version
Description
- Increased Agility gain from 3.2 to 3.4.
- Increased Stifling Dagger Cast Range from 550/750/950/1150 to 700/850/1000/1150.
- Increased Stifling Dagger attack damage from 25/40/55/70% to 30/45/60/75%.
- Increased Phantom Strike bonus attack speed from 80/110/140/170 to 100/130/160/190.
- Increased Blur active duration from 25s to 30s.
- Aghanim's Shard upgrade:
- Fan of Knives
- Increased max health as damage from 25% to 28%.
- Fan of Knives
- Increased intelligence gain from 1.4 to 1.7.
- Increased base movement speed from 305 to 310.
- Phantom Strike
- No longer grants 10%/15%/20%/25% lifesteal bonus for its buff duration.
- Increased buff duration from 2 to 2.5.
- Aghanim's Shard upgrade:
- Fan of Knives
- Changeddamage type from Pure to Physical.
- Increased max health as damage from 16% to 25%.
- Fan of Knives
- Reduced Stifling Dagger Coup de Grace proc chance from 40% to 34%.
- Increased Blur vanish dispel radius from 400 to 500.
- Reduced Coup de Grace proc chance from 20% to 17%.
- Aghanim's Scepter upgrade:
- Blur
- No longer increases vanish dispel delay by 0.25.
- No longer reduces cooldown to 10.
- Now reduces cooldown by 50%.
- Blur
- Reduced base agility from 23 to 21.
- Reduced Phantom Strike creep lifesteal multiplier from 1 to 0.6.
- Coup de Grace.
- Changedproc chance on each attack from applying critical strike to granting a buff.
- The buff grants the next attack an ensured 200%/325%/450% critical strike. [?]
- The attack that consumed the buff may also proc another buff instance, making consecutive critical strikes possible.
- Has a 6-second buff duration.
- Stifling Dagger has a 40% buff proc chance.
- Increased proc chance from 15% to 20%.
- Increased Stifling Dagger base damage from 65 on each level to 65/70/75/80.
- Reduced Blur vanish dispel radius from 600 to 400.
- Increased base health regeneration from 0.75 to 1.
- Reduced Phantom Strike mana cost from 35/45/55/65 to 35/40/45/50.
- Increased turn rate from 0.6 to 0.8.
- Increased Phantom Strike attack speed bonus from 75/100/125/150 to 80/110/140/170.
- Reduced base and strength gain from 21 + 2.2 to 19 + 2.
- Reduced agility gain from 3.4 to 3.2.
- Reduced base attack damage from 32‒34 to 31‒33.
- Talents:
- LVL 10+1s Phantom Strike buff duration reduced to +0.5s.
- Phantom Strike now grants 10%/15%/20%/25% lifesteal for its duration.
- Increased Phantom Strike mana cost from 35/40/45/50 to 35/45/55/65.
- Aghanim's Shard upgrade:
- Reduced Fan of Knives cooldown from 20 to 15.
- Increased base health regeneration from 0.25 to 0.75.
- Increased Blur passive evasion from 15%/25%/35%/45% to 20%/30%/40%/50%.
- Increased Stifling Dagger slow duration from 1.75/2.5/3.25/4 to 2.2/2.8/3.4/4.
- Talents:
- LVL 10+175 health ➜ +1s Phantom Strike buff duration.
- Increased base attack damage from 30‒32 to 32‒34.
- Talents:
- LVL 10-1.5s Stifling Dagger cooldown increased to -2s.LVL 10+150 health increased to +175.
- Rescaled Stifling Dagger cast range from 525/750/975/1200 to 550/750/950/1150.
- Aghanim's Shard upgrade:
- Fan of Knives
- Increased pulse speed from 650 to 1000.
- Increased max health as damage from 12% to 16%.
- Reduced mana cost from 125 to 50.
- Fan of Knives
- AddedAttribute Bonus.
- Talents:
- LVL 10-1s Stifling Dagger cooldown increased to -1.5s.LVL 15+300 Phantom Strike cast range reduced to +250.
- Reduced Phantom Strike attack speed bonus from 100/125/150/175 to 75/100/125/150.
- Blur
- Reduced vanish dispel delay from 0.75 to 0.5.
- Reduced passive evasion from 20%/30%/40%/50% to 15%/25%/35%/45%.
- Aghanim's Scepter upgrade:
- Blur
- Now also increases vanish dispel delay by 0.25.
- UNow also resets Fan of Knives cooldown upon hero kills.
- Blur
- AddedAghanim's Shard upgrade for Phantom Assassin:
- Grants Phantom Assassin the Fan of Knives ability.
- Fan of Knives
- Releases sharp blades in an area around Phantom Assassin, dealing damage to enemies based on their maximum health and applying Break for a short duration.
- Cast time: 0.15
- Radius: 550
- Max health as damage: 12%
- Break duration: 3
- Mana cost: 125
- Cooldown: 20
- Notes: Does not use projectiles. Instead, releases a pulse that expands outwards at a speed of 650. Fully pierces spell immunity.
- Increased base attack damage from 27‒29 to 30-‒32.
- Aghanim's Scepter upgrade:
- Reduced Blur cooldown from 12 to 10.
- Talents:
- LVL 10+12 attack damage ➜ -1s Stifling Dagger cooldown.LVL 1525% cleave ➜ +350 Phantom Strike cast range.LVL 20+30% Blur evasion increased to +35%.
- Talents:
- LVL 10+15 attack damage reduced to +12.LVL 10+225 health reduced to +175.LVL 1525% cleave reduced to 20%.LVL 1515% lifesteal reduced to 12%.LVL 20+30% Blur evasion reduced to +24%.LVL 20-4 Armor Corruption reduced to -3.LVL 25+10% Coup de Grace proc chance reduced to +8%.
- Increased base attack damage from 24‒26 to 27‒29.
- Increased base attack damage from 23‒25 to 24‒26.
- Talents:
- LVL 10+150 health increased to +200.LVL 20+20% Blur evasion increased to +25%.LVL 25+5% Coup de Grace proc chance increased to +10%.
- AddedAghanim's Scepter upgrade for Phantom Assassin:
- Blur
- Reduces cast point to 0 and has an instant cast time.
- Applies a basic dispel on cast.
- Resets all of Phantom Assassin's basic abilities ( Stifling Dagger, Phantom Strike, Blur) upon a hero kill.
- Reduces cooldown to 12.
- Blur
- Increased agility gain from 3.2 to 3.7.
- Increased Stifling Dagger mana cost from 30/25/20/15 to 30 on each level.
- Reduced Phantom Strike duration from 2.25 to 2.
- Increased Blur mana cost from 30 to 50.
- Reduced Coup de Grace critical damage from 210%/330%/450% to 200%/325%/450%.
- Reduced Phantom Strike attack speed duration from 2.5 to 2.25.
- Blur
- No longer ignores its cast backswing.
- Increased cast time from 0 to 0.4.
- Reduced Coup de Grace critical damage from 230%/340%/450% to 210%/330%/450%.
- Increased Blur mana cost from 20 to 30.
- Talents:
- LVL 15-4 Armor Corruption reduced to -3.
- Increased strength gain from 2.15 to 2.2.
- Increased agility gain from 3.15 to 3.2.
- Reduced base health regeneration from 1.75 to 0.25.
- Reduced base mana regeneration from 0.9 to 0.
- Phantom Strike
- No longer has an attack limit of 4 attacks.
- No longer gets dispelled when attacking a different unit than the cast target.
- Reduced cast time from 0.3 to 0.25.
- Rescaled attack speed bonus from 130 on each level to 100/125/150/175.
- Reduced duration from 4 to 2.5.
- Reduced mana cost from 50 on each level to 35/40/45/50.
- Reduced cooldown from 14/11/8/5 to 11/9/7/5.
- ReworkedBlur.
- OldBlur
- Phantom Assassin focuses inward, increasing her ability to evade enemy attacks, and allowing her to blur her body to disappear from the enemy team's minimap when far from enemy heroes.
- Detection radius: 1600
- Evasion: 20%/30%/40%/50%
- NewBlur
- Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until near enemy heroes.
- Passive evasion: 20%/30%/40%/50%
- Vanish dispel radius: 600
- Vanish dispel delay: 0.75
- Vanish duration: 25
- Mana cost: 20
- Cooldown: 60/55/50/45
- Notes: Turns Phantom Assassin invisible. Does not dispel on attack or ability cast, and cannot be revealed with True Sight. Only dispels when getting within range of heroes or buildings, with a small delay before getting dispelled.
- Cleave
- Cleave damage is now affected by armor value as well. [?]
- Increased cleave distance from 625 to 650.
- Increased cleave end radius from 330 to 360.
- Increased Stifling Dagger slow duration from 1/2/3/4 to 1.75/2.5/3.25/4.
- Talents:
- LVL 20+1 Stifling Dagger multi-target increased to +2.
- Increased base health regeneration from 1.5 to 1.75.
- Blur
- Enemy detection no longer triggers on illusions or creep-heroes. [?]
- Now always detects invisible, spell immune and invulnerable heroes, instead of only when initially visible before the status effect was applied.
- Stifling Dagger can now target spell immune units. [?]
- Talents:
- LVL 200 Stifling Dagger multi-target search range increased to 300. [?]
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 310 to 305.
- Talents:
- LVL 15+15 movement speed increased to +20.
- Reduced Stifling Dagger instant attack damage bonus from 70 to 65.
- Stifling Dagger
- Reduced base damage from 75 to 70.
- Reduced vision radius from 600 to 450.
- Phantom Strike can no longer be cast while rooted.
- RemovedAttribute Bonus.
- addedTalents:
- Reduced Stifling Dagger cast range from 825/950/1075/1200 to 525/750/975/1200.
- Reduced Stifling Dagger cast range from 1200 on each level to 825/950/1075/1200.
- Phantom Strike now pierces spell immunity.
- Increased Stifling Dagger instant attack damage bonus from 60 to 75.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased turn rate from 0.4 to 0.6.
- Increased attack range from 128 to 150.
- Stifling Dagger
- No longer deals 30/50/70/90 pure spell damage against heroes upon projectile hit.
- No longer deals 60/100/140/180 pure spell damage against heroes upon projectile hit.
- Now deals 60 attack damage bonus upon projectile hit.
- Changedinstant attack damage from a fixed 0 to 25%/40%/55%/70% of total attack damage upon projectile hit.
- expr
ΣAtk * 25%/40%/55%/70% + 60
- Attack damage based attack modifiers (e.g. Cleave, Critical Strike, Lifesteal, Quell etc.) now fully works with Stifling Dagger. [?]
- Increased base intelligence and gain from 13 + 1 to 15 + 1.4.
- Increased base health from 150 to 180.
- Stifling Dagger now performs a 0-damage instant attack on the target upon projectile hit, applying her attack modifiers on them.
- Blur no longer has a 0.75-second effect delay.
- Reduced Coup de Grace critical damage from 250%/350%/450% to 230%/340%/450%
- ChangedBlur from hiding Phantom Assassin when enemies are within the detection range to hiding her on the minimap when no enemies are within the detection range.
- Increased Phantom Strike attack speed bonus from 100 to 130.
- Reduced Stifling Dagger cooldown from 8 to 6.
- Increased Blur evasion from 20%/25%/30%/40% to 20%/30%/40%/50%.
- Stifling Dagger
- No longer ignores its cast backswing.
- Is now disjointable.
- Can now proc Coup de Grace's critical damage upon projectile hit.
- Rescaled creep damage from 50/100/150/200 to 60/100/140/180.
- Rescaled hero damage from 25/50/75/100 to 30/50/70/90.
- Increased Coup de Grace critical damage from 250%/325%/400% to 250%/350%/450%.
- Phantom Strike
- Increased cast range from 700/800/900/1000 to 1000 on each level.
- Reduced cooldown from 20/15/10/5 to 14/11/8/5.
- Stifling Dagger
- Increased hero damage from 20/40/60/80 to 25/50/75/100.
- Increased non-hero damage from 40/80/120/160 to 50/100/150/200.
- ChangedPhantom Assassin hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_HERO
. [?]- Increased collision size from 18 to 27.
- Increased bound radius from 12 to 24.
- ChangedPhantom Assassin hull type from
DOTA_HULL_SIZE_HERO
toDOTA_HULL_SIZE_HERO_SMALL
.- Reduced collision size from 27 to 18.
- Reduced bound radius from 24 to 12.
- Updated Phantom Strike ability effects.
- Increased attack range from 100 to 128.
- Fixed Blur being dispelled on heroes with an invisibility buff.
- Blur
- Now causes the Phantom Assassin to disappear when an enemy hero is within 1600 range of her. This effect has a 1.5-second detection delay. [?]
- Now also disappears on the minimap when an enemy hero is within 1600 range of her. This effect has also a-1.5 second detection delay.
- Increased Coup de Grace critical damage from 200%/300%/400% to 250%/325%/400%.
- Addednew Bound Radius mechanic. [?]
- Phantom Assassin has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Phantom Assassin has the
- Increased Blur evasion from 15%/20%/25%/30% to 20%/25%/30%/35%.
- Increased base strength and gain from 17 + 2.05 to 20 + 1.85.
- Reduced Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5.
- Reduced Stifling Dagger cooldown from 10 to 8.
- ReworkedBlink Strike.
- RenamedBlink Strike to Phantom Strike.
- OldBlink Strike
- Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
- Cast range: 700/800/900/1000
- Damage: 30/60/90/120
- Mana cost: 50
- Cooldown: 30/20/10/5
- Notes: Deals the damage immediately upon teleporting to the target. Can be cast on allies without dealing the damage.
- NewPhantom Strike
- Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level.
- Cast range: 700/800/900/1000
- Attack speed bonus: 100
- Number of attacks: 4
- Speed duration: 3
- Mana cost: 50
- Cooldown: 30/20/10/5
- Notes: Upon blinking on an enemy unit, Phantom Assassin is ordered to attack it and gains 100 attack speed for 4 attacks, or 3 seconds, whichever is shorter. When cast on allies, no attack order and attack speed is given.
- Fixed ability interactions between Stifling Dagger with units within the Fog of War.
- Blur's disappearing visual effect is now applied only to enemies. [?]
- Stifling Dagger
- Increased cast range from 800 to 1200.
- Increased movement speed slow from 20%/25%/30%/35% to 50% on each level.
- Reduced slow duration from 2/2.75/3.5/4.25 to 1/2/3/4.
- Reduced mana cost from 35/30/30/25 to 30/25/20/15.
- ReplacedShadow Strike with Stifling Dagger.
- OldShadow Strike
- Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
- Cast range: 400
- Initial damage: 50/70/70/100
- Damage over time: 10/20/40/50
- Move speed slow: 50%
- Duration: 15
- Mana cost: 90/105/120/135
- Cooldown: 22
- NewStifling Dagger
- Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.
- Cast time: 0.3
- Cast range: 800
- Creep damage: 40/80/120/160
- Hero damage: 20/40/60/80
- Movement speed slow: 20%/25%/30%/35%
- Slow duration: 2/2.75/3.5/4.25
- Mana cost: 35/30/30/25
- Cooldown: 10
- Notes: The projectile cannot be disjointed and deals Pure damage.
- Reduced Blink Strike cast time from 0.5 to 0.3.
- Updated hero description.
- Shadow Strike
- Addeddenying functionality to ability with the following conditions:
- Affected heroes under 25% of max health and under ability effects can now be denied by an allied hero.
- Changedability backend operations.
- ChangedBlink Strike ability backend operations.
- Updated Blur ability icon.
- Increased Blink Strike cast range from 700 on each level to 700/800/900/1000.
- Fixed Blink Strike being able self-target or cast on self.
- RemovedBlink Strike
-refresh
functionality. - Updated Coup de Grace ability tooltips.
- Blink Strike
- Can now be cast on allied units.
- Slightly improved timing.
- Fixed Blink Strike memory leak issues.
- Fixed Blink Strike dealing no damage.
- Blink Strike
- Adjusted damage delay.
- Restored
-refresh
functionality as a temporary fix whenever ability not going into cooldown when used.
- Blink Strike
- No longer has the 0.3-second damage delay.
- Now blinks closer to the target.
- Removed
-refresh
functionality.
- Updated Blur ability tooltips.
- Coup de Grace
- Updated ability tooltips.
- Increased proc chance from 5%/10%/15% to 15% on each level.
- Reduced critical damage from 400% on each level to 200%/300%/400%.
- Reduced base armor from 0 to -1.
- Reduced attack point from 0.56 to 0.3.
- Increased attack backswing from 0.41 to 0.7.
- Increased cast point from 0.452 to 0.5.
- Reduced cast backswing from 1.008 to 0.83.
- Reduced turn rate from 0.5 to 0.4.
- Reduced Shadow Strike movement speed slow from 75% to 50%.
- Blink Strike
- Now makes the caster face the target after blinking.
- Fixed not going into cooldown when used.
- Added
-refresh
functionality as a temporary fix whenever ability not going into cooldown when used.
- Added a 0.3-second delay to the damage, so it does not deal damage instantly upon blinking.
- Increased Blink Strike mana cost from 40 to 50.
- Increased Shadow Strike cooldown from 10 to 22.
- ReplacedBlink with Blink Strike.
- Increased cooldown from 30/20/10/3 to 30/20/10/5.
- Reduced Blur evasion from 8%/16%/24%/32% to 7%/14%/21%/28%.
- ReplacedBlink Strike temporarily with Blink.
- Reduced base mana regeneration from 0.02 to 0.01.
- Increased Blink Strike damage from 20/40/60/80 to 30/60/90/120.
- Blink Strike
- No longer grants 150% attack damage bonus for one attack.
- Now deals 20/40/60/80 magical damage to enemy targets upon cast.
- Reduced base strength and gain from 18 + 2.1 to 17 + 2.05.
- Reduced base agility and gain from 24 + 3.25 to 23 + 3.15.
- Reduced base intelligence and gain from 14 + 1.25 to 13 + 1.
- Reduced base attack damage from 26‒30 to 23‒25.
- Increased base attack time from 1.5 to 1.7.
- Reduced Coup de Grace proc chance from 8%/13%/17% to 5%/10%/15%.
- Increased Shadow Strike mana cost from 80/90/100/105 to 90/105/120/135.
- Shadow Strike
- Reduced initial damage from 60/80/80/110 to 50/70/70/100.
- Reduced movement speed slow from 75% to 50%.
- Increased base health from 100 to 150
- Increased Blink Strike attack damage bonus from 150% to 175%.
- RemovedAghanim's Scepter upgrade for Phantom Assassin.
- No longer increases Coup de Grace critical damage to 500%.
- AddedAghanim's Scepter upgrade for Phantom Assassin:
- Increases Coup de Grace critical damage to 500%.
- Increased Coup de Grace proc chance from 8%/12%/16% to 8%/13%/17%.
- Reduced Coup de Grace proc chance from 10%/14%/19% to 8%/12%/16%.
- Reduced Blur evasion from 15%/25%/35%/45% to 8%/16%/24%/32%.
- Reduced Coup de Grace proc chance from 12%/17%/22% to 10%/14%/19%.
- Reduced Blur evasion from 20%/30%/40%/50% to 15%/25%/35%/45%.
- Updated Coup de Grace ability icon.
- Increased base attack damage from 15‒19 to 26‒30.
- Reduced base armor from 2 to 1.
- Rescaled Shadow Strike mana cost from 105 to 80/90/100/105.
- Addeda 4th level to all basic abilities.
- Shadow Strike
- Rescaled initial damage from 60/80/100 to 60/80/80/110.
- Rescaled damage per instance from 15/30/50 to 10/20/40/50.
- Increased mana cost from 85 to 105.
- Reduced cooldown from 20 to 10.
- Blink Strike
- Now grants 150% attack damage bonus for the first attack after cast.
- Now orders Phantom Assassin to attack the target upon teleporting to it.
- Rescaled mana cost from 60/40/20 to 40.
- Rescaled cooldown 30/10/5 to 30/20/10/3.
- Blur
- This is now a basic ability.
- Rescaled evasion from 30%/40%/50% to 20%/30%/40%/50%.
- ReworkedCoup de Gras.
- RenamedCoup de Gras to Coup de Grace.
- This is now Phantom Assassin's ultimate ability.
- NewCoup de Grace
- Gives a chance to add 400% damage on an attack.
- Proc chance: 12%/17%/22%
- Critical damage: 400%
- ReplacedPoisoned Dagger with Shadow Strike.
- OldPoisoned Dagger
- The Phantom Assassin poisons her dagger, adding poison damage to her attacks and slowing attack and movement speed.
- Damage per second: 2/3/4
- Move speed slow: 15/30/45%
- Attack speed slow: 5/10/15%
- Duration: 5/7/10
- NewShadow Strike
- Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
- Cast range: 400
- Initial damage: 60/80/100
- Damage over time: 15/30/50
- Movement speed slow: 75%
- Duration: 15.1
- Mana cost 85
- Cooldown: 20
- Increased Poisoned Dagger duration from 3/4/5 to 5/7/10.
- Reduced agility gain from 3.55 to 3.25.
- Reduced intelligence gain from 1.35 to 1.25.
- Reduced Coup de Gras damage bonus from 400 to 350.
- Created
Patch History[]
Patch
Description
- Reduced versus scale from 0.93 to 0.86.
- Reduced loadout scale from 0.93 to 0.86.
- Addednew Adjectives attributes. [?]
- Phantom Assassin has the following values: Cape
1
, Female1
, Legs2
and Nose1
.
- Phantom Assassin has the following values: Cape
-
- Updated Coup de Grace ability effects.
- Updated Blur ability backend strings.
- Stifling Dagger
- The instant attack damage multiplier now stacks multiplicatively with other outgoing damage reduction sources. [?]
- Fixed ability interactions with the following abilities:
- Updated Stifling Dagger ability notes.
- Fixed Blur being dispeled by the Aegis of the Immortal in fountain.
- Updated default hero model.
- Updated default voiceover lines.
- Added
max_damage_initial
string to Fan of Knives.
- Fixed Blur refreshing cooldown of other abilities when killing the Tempest Double.
- Fixed Fan of Knives debuff modifiers missing descriptions.
- Updated Fan of Knives ability particle effects. The knives are now all released simultaneously.
- Updated hero model and animation (both default and Manifold Paradox).
- Fixed the Armor Corruption talent to stack with that of other heroes.
- Blur
- Fixed the ability's range indicator.
- Fixed being removed by the pedestals left behind by destroyed effigies.
- Fixed Stifling Dagger slow lasting for 1/2/3/4 instead of 1.75/2.5/3.25/4.
- Fixed, optimized and upgraded the particles effects on Blur.
-
- Fixed Stifling Dagger secondary projectiles from the talent not piercing spell immunity.
- Stifling Dagger
- Fixed ability blocking neutral creep camps.
- Fixed the multishot talent not considering cast range bonuses.
- Added Arcane Rune responses.
- Added icon for Armor Corruption debuff.
- Added attack speed activity modifiers and movement speed activity modifiers for Phantom Assassin.
- These modifiers are used to trigger different animations at different speeds.
- Added hero to New Player List pool.
- Adjusted hero model loadout scale.
-
- Fixed incorrect cleave radius when procced by Stifling Dagger.
- Stifling Dagger
- No longer considers Phantom Strike buff.
- UNo longer procs Echo Strike.
- Fixed Coup de Grace visual effect when applied to mechanical units.
- Fixed Phantom Strike being able to target Courier.
- Fixed Rubick's Stifling Dagger not doing damage on projectile impact immediately.
- Fixed Blur visual effect.
- Blur
- Fixed ability not reacting properly to spell immune units.
- Fixed buff being dispellable.
- Fixed Coup de Grace attack animation exploit.
- Added Russian voiceover lines.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Phantom Strike).
-
- Phantom Strike reflected by Echo Shell now happens after the blink happens.
- Fixed Phantom Assassin's missing cape.
- Fixed Coup de Grace ability effects not behaving properly in Fog of War.
-
- Updated Coup de Grace ability icon.
- Fixed default weapon and various custom ambient weapon effects on cosmetics.
- Updated default hero head.
- Fixed Stifling Dagger backswing behavior.
- Fixed Stifling Dagger projectile speed traveling a little too slow.
- Fixed Shadow Walk ability interactions with Coup de Grace.
- UUpdated default minimap icon to reflect her updated model.
- Addedto Captain's Mode.
- UUpdated default hero icon to reflect her texture changes.
- Fixed Stifling Dagger being disjointable.
- Phantom Strike
- Fixed ability's landing position.
- Fixed facing direction after landing.
- Fixed ability not being blocked by Spellblock.
- Fixed ability visual and sound effects sometimes playing on targets it cannot hit.
- Fixed attacks from ability sometimes being delayed.
- Now shows a buff on HUD while Phantom Assassin is attacking fast.
- Fixed Blur showing hero name on minimap when it should be hidden.
- Coup de Grace
- Fixed visual effect to play only when the critical strike attack lands.
- Fixed ability working on denies and wards.
- AddedPhantom Assassin.
- Updated default hero textures.
- Fixed Coup de Grace impact effect on Radiant Siege Creep.
- Fixed various animation timing issues.
- Fixed Stifling Dagger projectile not having vision.
- Fixed Blur passive evasion not working when Phantom Assassin is alone.
- Fixed a visual effect glitch with Coup de Grace.
-
- Fixed players being able to play as Phantom Assassin.