Phantom Assassin/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Level 10 right talent: Increased health bonus from 150 to 200.
  • Level 20 left talent: Increased Blur evasion bonus from 20% to 25%.
  • Level 25 right talent: Increased Coup de Grace proc chance bonus from 5% to 10%.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Phantom Assassin: Reduces Blur cooldown to 12 seconds, removes its cast time, makes it apply a basic dispel on cast, and causes it to refresh all of her basic ability cooldowns upon making a kill.
  • Reduced Agility attribute symbol.png agility gain from 3.7 to 3.4.
  • Increased Agility attribute symbol.png agility gain from 3.2 to 3.7.
  • Rearranged talents:
Previous
Level 10: +15 attack damage vs +150 health
Level 15: 30% cleave vs -3 Armor Corruption
Level 20: Triple Strike Stifling Dagger vs 20% lifesteal
Level 25: +25% Blur evasion vs +5% Coup de Grace damage
Now
Level 10: +15 attack damage vs +150 health
Level 15: 25% cleave vs 15% lifesteal
Level 20: +20% Blur evasion vs -4 Armor Corruption
Level 25: Triple Strike Stifling Dagger vs +5% Coup de Grace chance
  • Increased Stifling Dagger mana cost from 30/25/20/15 to 30 on each level.
  • Reduced Phantom Strike duration from 2.25 to 2.
  • Increased Blur mana cost from 30 to 50.
  • Reduced Coup de Grace critical damage from 210%/330%/450% to 200%/325%/450%.
  • Reduced Phantom Strike attack speed duration from 2.5 to 2.25.
  • Blur
    • No longer ignores its cast backswing.
    • Increased cast time from 0 to 0.4.
  • Reduced Coup de Grace critical damage from 230%/340%/450% to 210%/330%/450%.
  • Increased Blur mana cost from 20 to 30.
  • Level 15 right talent: Reduced Armor Corruption armor reduction from 4 to 3.
  • Increased Strength attribute symbol.png strength gain from 2.15 to 2.2.
  • Increased Agility attribute symbol.png agility gain from 3.15 to 3.2.
  • Reduced base health regeneration from 1.75 to 0.25.
  • Reduced base mana regeneration from 0.9 to 0.
  • Phantom Strike
    • No longer has an attack limit of 4 attacks.
    • No longer gets dispelled when attacking a different unit than the cast target.
    • Rescaled attack speed bonus from 130 on each level to 100/125/150/175.
    • Reduced duration from 4 to 2.5.
    • Reduced cast time from 0.3 to 0.25.
    • Reduced mana cost from 50 on each level to 35/40/45/50.
    • Reduced cooldown from 14/11/8/5 to 11/9/7/5.
  • Reworked Blur
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until near enemy heroes.:
Passive evasion: 20%/30%/40%/50%
Vanish dispel radius: 600
Vanish dispel delay: 0.75
Vanish duration: 25
Mana cost: 20
Cooldown: 60/55/50/45
Notes: Turns Phantom Assassin invisible. Does not dispel on attack or spell cast, and cannot be revealed with true sight. Only dispels when getting within range of heroes or buildings, with a small delay before getting dispelled.
  • Cleave
    • Cleave damage is now affected by armor value as well. [?]
    • Increased distance from 625 to 650.
    • Increased end radius from 330 to 360.
    • Increased cleave damage from 20% to 30%.
  • Increased Stifling Dagger slow duration from 1/2/3/4 to 1.75/2.5/3.25/4 seconds.
  • Level 20 left talent: Increased Stifling Dagger additional projectiles from 1 to 2.
  • Increased base health regeneration from 1.5 to 1.75.
  • Blur
    • Blur detection no longer triggers on illusions or creep-heroes. [?]
    • Now always detects invisible, spell immune and invulnerable heroes, instead of only when initially visible before the status effect was applied.
  • Level 20 left talent: The secondary dagger now has 300 range buffer. [?]
  • Reduced movement speed from 310 to 305.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +15 attack damage or +150 health
Level 15: +20 movement speed or 10% lifesteal
Level 20: +10 all stats or +35 attack speed
Level 25: Stifling Dagger hits a second random target or +25 Agility attribute symbol.png agility
New:
Level 10: +15 attack damage or +150 health
Level 15: 20% cleave or -4 armor reduction on attacks
Level 20: Stifling Dagger hits a second random target or 20% lifesteal
Level 25: +25% Blur evasion or +5% Coup de Grace proc chance
  • Increased Strength attribute symbol.png strength gain from 1.85 to 2.15.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 15 left talent: Increased movement speed bonus from 15 to 20.
Level 10: 150 health or +15 attack damage
Level 15: 10% lifesteal or +15 movement speed
Level 20: +35 attack speed or +10 all stats
Level 25: +25 Agility attribute symbol.png agility or double Stifling Dagger
  • Reduced Stifling Dagger cast range from 825/950/1075/1200 to 525/750/975/1200.
  • Reduced Stifling Dagger cast range from 1200 on each level to 825/950/1075/1200.
  • Increased turn rate from 0.4 to 0.6.
  • Increased attack range from 128 to 150.
  • Stifling Dagger now does a real physical attack for 60 + 25%/40%/55%/70% of Phantom Assassin's attack damage, instead of dealing 30/50/70/90 (60/100/140/180 against creeps) pure spell damage together with a 0 damage instant attack. [?]
  • Increased Base Intelligence attribute symbol.png intelligence and gain from 13 + 1 to 15 + 1.4.
  • Stifling Dagger now applies any on-hit effects Phantom Assassin has (e.g. bash).
  • Blur no longer has a 0.75 second delay.
  • Reduced Coup de Grace critical damage from 250%/350%/450% to 230%/340%/450%
  • Blur minimap hide now has the opposite effect, and is active when no enemies are within a 1600.
  • Reduced Stifling Dagger cooldown from 8 to 6.
  • Increased Blur evasion from 20%/25%/30%/40% to 20%/30%/40%/50%.
  • Blur
    • Now also reacts on invisible heroes.
    • Reduced enemy detection delay from 1.5 to 0.75.
  • Stifling Dagger
    • No longer ignores its cast backswing.
    • Is now disjointable.
    • Rescaled creep damage from 50/100/150/200 to 60/100/140/180.
    • Rescaled hero damage from 25/50/75/100 to 30/50/70/90.
  • Coup de Grace now also grants Stifling Dagger the same critical proc chance with the same damage multipliers.
  • Increased Blur evasion from 20%/25%/30%/35% to 20%/25%/30%/40%.
  • Increased Coup de Grace critical damage from 250%/325%/400% to 250%/350%/450%.
  • Phantom Strike
    • Increased cast range from 700/800/900/1000 to 1000.
    • Reduced cooldown from 20/15/10/5 to 14/11/8/5.
  • Stifling Dagger
    • Increased creep damage from 40/80/120/160 to 50/100/150/200.
    • Increased hero damage from 20/40/60/80 to 25/50/75/100.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Blur
    • Now causes Phantom Assassin to only get transparent when an enemy hero is within 1600 range of her. This effect has a 1.5 second delay.
    • Now also causes Phantom Assassin to disappear on the minimap when an enemy hero iswithin 1600 range of her. This effect has also a 1.5 second delay.
    The 20%/25%/30%/35% evasion is still permanent.
  • Increased Coup de Grace critical damage from 200%/300%/400% to 250%/325%/400%.
  • Increased Blur evasion from 15%/20%/25%/30% to 20%/25%/30%/35%.
  • Rescaled Base Strength attribute symbol.png strength and gain from 17 + 2.05 to 20 + 1.85.
  • Reduced Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5.
Phantom Strike:
Teleports to a unit and adds 100 attack speed for 3 seconds while you attack that unit. Casting range improves per level.
Cast range: 700/800/900/1000
Attack speed bonus: 100
Number of attacks: 4
Speed Duration: 3
Mana cost: 50
Cooldown: 30/20/10/5
Notes: Upon blinking on an enemy unit, Phantom Assassin is ordered to attack it and gains 100 attack speed for 4 attacks, or 3 seconds, whichever is shorter. When cast on allies, no attack order and attack speed is given.
  • Increased Blur evasion from 7%/14%/21%/28% to 15%/20%/25%/30%.
  • Blur visual effect (the transparency) is now applied only to enemies.
  • Stifling Dagger
    • Increased cast range from 800 to 1200.
    • Increased movement speed slow from 20%/25%/30%/35% to 50% on each level.
    • Reduced slow duration from 2/2.75/3.5/4.25 to 1/2/3/4.
    • Reduced mana cost from 35/30/30/25 to 30/25/20/15.
Stifling Dagger:
Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.
Cast time: 0.3
Cast range: 800
Creep damage: 40/80/120/160
Hero damage: 20/40/60/80
Movement speed slow: 20%/25%/30%/35%
Slow duration: 2/2.75/3.5/4.25
Mana cost: 35/30/30/25
Cooldown: 10
Notes: The projectile cannot be disjointed. Damage type is pure.
  • Increased Phantom Strike icon.png Blink Strike cast range from 700 on each level to 700/800/900/1000.
  • Increased base armor from -1 to 1 (total armor is now 4.22).
  • Phantom Strike icon.png Blink Strike
    • Can now be cast on allied units.
    • Slightly improved timing.
  • Phantom Strike icon.png Blink Strike
    • Now blinks closer to the target.
    • Removed the 0.3 second delay on the damage.
  • Coup de Grace
    • Increased proc chance from 5%/10%/15% to 15% on each level.
    • Reduced critical damage from 400% on each level to 200%/300%/400%.
  • Reduced base armor from 0 to -1 (total armor is now 2.22).
  • Phantom Strike icon.png Blink Strike
    • Now makes the caster face the target after blinking.
    • Fixed not going into cooldown when used.
    • Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.

Patch history[edit]

Patch
Description
  • Fixed Stifling Dagger slow lasting for 1/2/3/4 seconds instead of 1.75/2.5/3.25/4 seconds.
  • Fixed Coup de Grace visual effect when applied to mechanical targets.