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Pause

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Chronosphere icon.png

Pause is a status effect which was deprecated and never saw use in Dota 2. All spells which use the Pause effect in DotA1 use a regular stun, or prevent the affected units from acting in Dota 2.

Pause is a status effect that completely disables afflicted units, preventing them from moving, turning, attacking, casting spells, or using, picking up, dropping, or selling items. It pauses the duration of most debuffs and prevents them from dealing damage over time during the pause (except spells based on the channeling ability Aerial Shackles, which is the base spell of Shackles, Dismember, and Fiend's Grip, or based on the channeling ability Life Drain), prevents the player from issuing the unit new orders during the pause (although after the pause ends, orders given or queued before the pause began will be carried out), and gives the affected unit the lowest priority for enemy AI. It also fully disables evasion, True Sight, damage block, and spells based on Permanent Invisibility ( Permanent Invisibility, Spin Web, Moonlight Shadow, Nature's Guise and Smoke of Deceit icon.png Smoke of Deceit), Permanent Immolation ( Rot, Permanent Immolation and Permanent Immolation), Building Damage Aura (Radiance (Active) icon.png Radiance), and Bladestorm ( Blade Fury).


The following abilities use Pause in DotA1 and got changed effects in Dota 2.

  • Hookshot icon.png
    Duration: From latching, until fully retracted
    Pauses the latched unit until Clockwerk minimap icon.png Clockwerk reaches it. Stuns in Dota 2 instead.
  • Chronosphere icon.png
    Duration: 4/4.5/5
    Pauses every unit, except units owned by the caster and Faceless Void minimap icon.png Faceless Void. Stuns in Dota 2 instead.
  • Torrent icon.png
    Duration: 1.53
    Pauses all affected units during the 1.53 seconds air time. Stuns in Dota 2 instead.
  • Infest icon.png
    Duration: Until cancelled
    Pauses Lifestealer minimap icon.png Lifestealer while inside a host. Prevents acting in Dota 2 instead, only allows using Consume and Control.
  • Earth Spike icon.png
    Duration: 0.52
    Pauses all affected units during the 0.52 second air time. Stuns in Dota 2 instead.
  • Impale icon.png
    Duration: 0.52
    Pauses all affected units during the 0.52 second air time. Stuns in Dota 2 instead.
  • Astral Imprisonment icon.png
    Duration: 4
    Pauses the target for the duration. Prevents acting in Dota 2 instead.
  • Supernova icon.png
    Duration: 6
    Pauses Phoenix minimap icon.png Phoenix for the duration. Prevents acting in Dota 2 instead.
  • Burrowstrike icon.png
    Duration: 0.52
    Pauses all affected units during the 0.52 second air time. Stuns in Dota 2 instead.
  • Disruption icon.png
    Duration: 2.5
    Pauses the target for the duration. Prevents acting in Dota 2 instead.
  • Ravage icon.png
    Duration: 0.52
    Pauses all affected units during the 0.52 second air time. Stuns in Dota 2 instead.
  • Toss icon.png
    Duration: 1.3
    Pauses the tossed unit during the air time. Stuns in Dota 2 instead.
  • Snowball icon.png
    Pauses all units inside the snowball until getting out. Prevents acting in Dota 2 instead, allows Tusk minimap icon.png Tusk to cast spells and items during the 3 second gather time.

Other uses of pause[edit]

  • The Circle of Powers (a special immobile unit each player owns in the fountain area which mainly serve as a stash) has an ability ("Freeze Hero") to indefinitely pause the hero of an ally who left the game and turn it invulnerable.
  • A special chat command ("-unstuck") pauses the player's hero for 60 seconds and then moves it to the player's team fountain.