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Pangolier/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Anti-Mage icon.png
  • Counterspell reduces much of Pangolier's burst damage from Shield Crash and Rolling Thunder.
  • Blink allows Anti-Mage to avoid Shield Crash and Rolling Thunder, and catch up to Pangolier over cliffs and obstacles.
  • Mana Break drains Pangolier's mana, preventing him from using Shield Crash repeatedly during Rolling Thunder.
Grimstroke icon.png
  • Soulbind ignores spell immunity, forcing Pangolier to roll in place during his ultimate.
Beastmaster icon.png
  • Call of the Wild Hawk can spot Pangolier initiate with Rolling Thunder, preventing him from taking allies by surprise where vision is blocked.
  • Primal Roar's long stun wastes much of Rolling Thunder's duration.
Bloodseeker icon.png
  • Rupture causes Pangolier to take heavy damage if he uses Swashbuckle or Rolling Thunder.
Centaur Warrunner icon.png
  • Hoof Stomp and Double Edge are particularly easy to land when Pangolier uses Shield Crash, as it does not disable and must be performed near Centaur Warrunner.
  • Stampede helps allies avoid Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Lucky Shot.
  • When Swashbuckle hits Centaur Warrunner, Return will deal significant damage, as it procs off every strike made.
Doom icon.png
  • Doom removes Pangolier's mobility entirely, preventing him from using Shield Crash to jump over obstacles or deal extra damage during Rolling Thunder.
Faceless Void icon.png
  • Chronosphere's large obstacle denies Pangolier the room to roll around during teamfights.
Medusa icon.png
  • Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Naga Siren icon.png
  • Ensnare holds Rolling Thunder in place since it pierces spell immunity, and the root prevents Pangolier from either using it, or using Swashbuckle to get away.
  • Song of the Siren can be used after Ensnare to wait for Shield Crash buff to wear off.
Necrophos icon.png
Outworld Devourer icon.png
  • Astral Imprisonment protects an ally for much of Rolling Thunder's duration, especially at the lower levels.
Queen of Pain icon.png
  • Blink allows Queen of Pain to avoid Rolling Thunder.
Spirit Breaker icon.png
  • Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
  • Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls away.
Storm Spirit icon.png
  • Ball Lightning allows Storm Spirit to avoid Shield Crash and Rolling Thunder, and ignores the slow from Lucky Shot.
Treant Protector icon.png
  • Overgrowth roots Pangolier in place during Rolling Thunder.
Vengeful Spirit icon.png
  • Magic Missile and Nether Swap cause positioning problems for Pangolier, blunting his offensive initiations and preventing escapes.
Puck icon.png
  • Puck can neutralize Pangolier's mobility, he can suprise him with Blink Dagger icon.png Blink Dagger and Waning Rift silencing him for a decent time or with Dream Coil making him unable to use Swashbuckle and Rolling Thunder
  • Dream Coil stop Pangolier's Rolling Thunder from moving during its duration

Others[edit]

Items[edit]

  • Black King Bar icon.png Black King Bar negates the damage from Shield Crash and Rolling Thunder.
  • Pipe of Insight icon.png Pipe of Insight's active barrier greatly reduces damage taken from Shield Crash and Rolling Thunder during teamfights.
  • Abyssal Blade icon.png Abyssal Blade's bash goes through Rolling Thunder's spell immunity.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity helps heroes avoid Pangolier during Rolling Thunder, wasting part of its duration.
  • Dragon Lance icon.png Dragon Lance lets ranged heroes hit Pangolier from a safe distance, avoiding Rolling Thunder.
  • Force Staff icon.png Force Staff pushes heroes out of Rolling Thunder's path.

Good against...[edit]

Arc Warden icon.png
Broodmother icon.png
  • Shield Crash and Rolling Thunder quickly destroys Broodmother's spiderlings and spiderites.
  • Shield Crash and Rolling Thunder allow Pangolier to chase Broodmother over cliffs.
Meepo icon.png
  • Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to safely dive him during a team fight. If one or more other enemy heroes are in Shield Crash's radius on top of every Meepo Clones, Pangolier's Shield Crash buff will protect him from 100% of all incoming damage.
Monkey King icon.png
  • Rolling Thunder can also push Monkey King out of the radius of Wukong's Command.
  • As Rolling Thunder destroys trees in its wake, it can be very effective at chasing and stunning a fleeing Monkey King.
Phantom Lancer icon.png
  • Shield Crash and Rolling Thunder quickly destroy Phantom Lancer's illusions.
  • Phantom Rush will cause Phantom Lancer to be stunned by Rolling Thunder, or set himself up for a Shield Crash.
Terrorblade icon.png
  • Pangolier's skills deal primarily magic damage, which is excellent against Terrorblade, particularly in the early game.
  • All three of Pangolier's actives will quickly clear illusions from Terrorblade.
Timbersaw icon.png
  • Swashbuckle allows Pangolier to follow Timbersaw if he Timber Chains away.
Visage icon.png
Weaver icon.png
  • Shukuchi will stun Weaver if he bumps into Pangolier during Rolling Thunder, reducing his mobility and damage output.
  • Shield Crash's wide radius can hit Weaver even when he is invisible.

Others[edit]

Works well with...[edit]

Abaddon icon.png
  • Aphotic Shield gives Pangolier extra burst damage when rolling into fights.
Batrider icon.png
  • Flaming Lasso's forced movement can be used to drag a foe into Rolling Thunder, hitting and stunning them repeatedly.
  • Sticky Napalm slows enemies turn rate, preventing them from moving out of Rolling Thunder's path.
  • Flamebreak can push fleeing foes back into Rolling Thunder's path, or if careful aimed, cause a second hit.
Brewmaster icon.png
  • Rolling Thunder adds to the chaos created by Primal Split, giving Brewmaster's spirits more opportunities to cast disables.
Clockwerk icon.png
  • Any enemy caught within Power Cogs is vulnerable to several consecutive stuns of Rolling Thunder.
Drow Ranger icon.png
  • Rolling Thunder's repeated stuns allow Drow Ranger to attack with impunity from the backline.
  • Gust can be used to follow up on Rolling Thunder's stuns, rendering enemies helpless.
Earth Spirit icon.png
  • Rolling Thunder adds to the chaos created by Earth Spirit's stuns, and knocks Magnetized enemies into Stone Remnants.
  • Swashbuckle can quickly finish off Magnetized enemies.
Jakiro icon.png
  • Rolling Thunder knocks enemies into Jakiro's linear AoE abilities.
Medusa icon.png
  • Rolling Thunder's stuns keep enemies within range of all of Medusa's abilities.
Undying icon.png
  • Tombstone synergizes with Rolling Thunder and Shield Crash, keeping targets within range of both abilities.
Weaver icon.png
  • Rolling Thunder's stuns allow Weaver to safely join teamfights and pass through multiple enemies with Shukuchi.

Others[edit]