Pangolier/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Lucky Shot
    • If proccing while an enemy is already debuffed by Lucky Shot, it now refreshes the existing debuff, instead of adding a new one. ?
    • Reduced proc chance from 20% to 17%
  • Increased Rolling Thunder mana cost from 100 on each level to 100/150/200.
  • Increased Agility attribute symbol.png agility gain from 2.8 to 3.2.
  • Increased base attack damage from 29-35 to 33-39.
  • Level 10 left talent: Replaced +20 movement speed bonus with +300 Swashbuckle slash range bonus.
  • Reduced base health regeneration from 1.75 to 0.25.
  • Reduced base mana regeneration from 0.9 to 0.
  • Level 10 left talent: Reduced movement speed bonus from 25 to 20.
  • Level 10 right talent: Increased mana regen bonus from 1.5 to 3.
  • Replaced Heartpiercer with Lucky Shot
Lucky Shot:
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to slow and apply either a silence or a disarm.
Proc chance: 20%
Movement speed slow: 40%
Duration: 2/3/4/5
Notes: Multiple instances of these debuffs stack.
  • Increased Swashbuckle mana cost from 70/80/90/100 to 80/90/100/110.
  • Shield Crash
    • No longer counts spell immune units within the area.
    • Increased cooldown from 13 on each level to 19/17/15/13.
  • Rolling Thunder
    • No longer gets canceled by stuns and roots. [?]
    • Increased cooldown from 70/65/60 to 70 on each level.
  • Level 10 right talent: Reduced mana regen bonus from 2 to 1.5.
  • Swashbuckle
    • Now sets Pangolier's attack damage to the given values, instead of setting it to 0 and dealing spell damage.
    • Can now proc cleave, critical strike and lifesteal as well. [?]
    • Fixed Swashbuckle attacks not affecting spell immune units.
  • Shield Crash
    • Increased damage reduction per hit hero from 8%/10%/12%/14% to 9%/12%/15%/18%.
    • Now causes Pangolier to move 225 range forward as well. [?]
    • [U] Fixed Shield Crash not affecting ethereal enemies.
    • [U] Fixed Shield Crash getting canceled when getting dispelled during the jump.
  • Rolling Thunder
    • Now has a 1.2 second cast time, instead of a 1.2 second channel time.
    • The roll speed can no longer be reduced by movement speed slows. [?]
    • Increased turn rate from 105/110/115 to 120 on each level.
    • Increased roll speed from 550/575/600 to 600 on each level.
    • Increased damage from 200/250/300 to 200/275/350.
    • [U] Increased duration from 6/7/8 to 8 on each level.
  • Level 25 left talent: Increased Rolling Thunder cooldown reduction from 12 to 16.
  • Created.

Patch history[edit]

Patch
Description