Pangolier

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Pangolier
Pangolier icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2.5
18 + 3.2
16 + 1.9
Level Base 1 15 25
Health 200 540 1240 1740
Health regen 0.25 1.95 5.45 7.95
Magic res. 25% 26.02% 28.12% 29.62%
Mana 75 267 579 807
Mana regen 0 0.8 2.13 3.08
Spell dmg 0% 1.12% 2.98% 4.31%
Armor 1 3.88 11.05 16.17
Att/sec 0.59 0.69 0.96 1.15
Move sp amp. 0% 0.9% 3.14% 4.74%
Damage 33‒39 51‒57 95‒101 127‒133
Movement speed 305
Turn rate 1
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.33+[ Info Needed ]
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Donté Panlin, the Pangolier, is a melee agility hero. Due to his aggressive and brawling-oriented nature, he is best played in a position where he can quickly get an item advantage over the enemy. Perhaps his most iconic skill is the vector-targeted Swashbuckle, a trickster's tool for swordplay and mobility. Other tools in his kit include Shield Crash, which deals an area nuke and provides him with incoming damage reduction for each enemy hero hit, Lucky Shot, giving his attacks a chance to disarm or silence, and Rolling Thunder, during which he curls into an unstoppable rolling ball which stuns and knocks back anything it hits, at the cost of a decreased turn rate.

Just like Io, Pangolier does not need to be facing towards a unit in order to move, attack, use abilities, or items.

Bio[edit]

Pangolier minimap icon.png Donté Panlin, the Pangolier
▶️ "The honorable Donté Panlin, at your service."
The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.

There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.

Abilities[edit]

Swashbuckle's vector targeting interface

Swashbuckle
Swashbuckle icon.png
Affects
Enemies / Self
Damage
Physical
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.

Lucky Shot has a chance to activate from this damage.
Cast Animation: 0+0
Cast Range: 1000
Slash Range: 900 (Talent 1200)
Slash Width: 125
Damage per Slash: 24/42/60/78 (Talent 64/82/100/118)
Number of Slashes: 4
Slash Interval: 0.1
Cooldown: 20/16/12/8 (With talent: 17/13/9/5)
Mana: 80/90/100/110
Modifiers
Buff Swashbuckle Stunned: Undispellable.
Buff Swashbuckle: Undispellable.
The Pangolier's blade is even nimbler than his tongue.

Notes:

  • Casting Swashbuckle during Rolling Thunder immediately cancels Rolling Thunder.
  • Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
  • After the dash, Pangolier performs 4 slashes towards the targeted direction.
    • Slashes in 0.1 second intervals, starting immediately upon reaching the target point, taking 0.3 seconds in total.
  • During the dash and the 4 slashes, Pangolier is stunned, and therefore unable to act.
  • Causes Pangolier to perform instant attacks on all hit enemies.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier (including Lucky Shot) on all of the hit targets normally.
    • Procs Echo Sabre icon.png Echo Sabre on all hit targets without putting the item on cooldown.
    • Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
    • Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
    • Also applies instant attacks on all enemies Pangolier directly dashes through.
  • Sets Pangolier's damage to the given values. This means attack damage bonuses and reductions are completely ignored.
    • Items which add a flat attack damage bonus on proc (e.g. Skull Basher icon.png Skull Basher or Javelin icon.png Javelin) still apply their damage.
  • All slashes together can deal up to 96/168/240/312 (Talent 256/328/400/472) damage per hit enemy (before reductions).
  • The slashes can hit units up to 1025 (Talent 1325) range away from Pangolier after the dash.
    • When used at max cast range, can hit units up to 2025 (Talent 2325) range away from the original cast location.
  • Choosing the damage increasing talent during an active cast immediately updates the damage of the remaining slashes.


Shield Crash
Shield Crash icon.png
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.

Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Cast Animation: 0+0.37
Radius: 500
Damage: 75/150/225/300
Damage Reduction per Hero: 9%/12%/15%/18%
Jump Distance: 225
Damage Reduction Duration: 10
Jump Duration: 0.4
Jump Duration During Rolling Thunder: 0.75
Cooldown: 19/17/15/13 (With talent: 2)
Mana: 90/100/110/120
Modifiers
Buff Shield Crash Jump: Undispellable.
Buff Shield Crash Buff: Dispellable with any dispel.
Only in the midst of his enemies does the Pangolier truly thrive.

Notes:

  • Pangolier jumps 225 range forwards when cast, 250 range high. While in the air, other units can pass below him.
  • During Rolling Thunder, Shield Crash only moves on the z axis (vertical movement), and does not move him on the x and y axis (horizontal).
    • However, due to how vertical and horizontal movement stack with each other, it does not interfere with spells which move Pangolier on the x and y axis.
    • This means when cast during Rolling Thunder, he effectively jumps in an arc, using the height of the jump and the velocity of Rolling Thunder.
  • During the short jump, Pangolier is stunned, and therefore unable to act. However, he is not disabled when jumping during Rolling Thunder.
  • When Rolling Thunder expires during the jump of Shield Crash, its duration gets expanded based on how long the jump takes, so that the velocity is kept until landing.
    • However, when Rolling Thunder is ended manually during the jump, via its sub-spell, the velocity is lost, so that Pangolier falls straight down.
  • The actual length of the jump depends on the terrain. This means jumping onto a higher/lower ground results in a shorter/longer jump. This does not affect the jump distance.
  • The area damage hits all enemies within range, but the buff only counts hit heroes.
  • This is how much resistance he has with a certain amount of heroes hit on each level.
    • Level 1: 9%/18%/27%/36%/45%
    • Level 2: 12%/24%/36%/48%/60%
    • Level 3: 15%/30%/45%/60%/75%
    • Level 4: 18%/36%/54%/72%/90%
  • The visual effect (5 shields circling) around Pangolier has 3 different states, based on how many enemies were hit.
    • With one or two enemies hit, the 5 shields are small and have no extra effects.
    • With three enemies hit, the shields are bigger and gain a light yellow flame-like effect.
    • With four or more enemies hit, the yellow flame gets much stronger.
  • When recast while still having the buff from a previous cast, it refreshes, and the damage resistance updates if more enemy heroes were hit, but not if less were hit.
  • If Pangolier is stunned mid jump, he will not apply the damage or gain the damage resistance buff upon landing, but the skill will still go on cooldown


Lucky Shot
Lucky Shot icon.png
Ability
Passive
Affects
Enemies
Pangolier rolls the dice and lets fate decide the outcome for his enemies. Grants a chance to slow and apply either a Silence or a Disarm.
Proc Chance: 17%
Movement Speed Slow: 35%
Duration: 2/3/4/5
Modifiers
Debuff Luckyshot Silence: Dispellable with any dispel.
Debuff Luckyshot Disarm: Dispellable with any dispel.

Notes:

  • The proccing attack first applies the debuff, then its own damage.
  • Both debuffs apply the slow. One of them applies the silence while the other applies the disarm.
  • If an enemy is already debuffed by Lucky Shot, a new proc refreshes the already existing debuff.
    • This means an enemy may not be affected by the disarm debuff and the silence debuff at the same time.
    • This also means the slow of multiple procs does not stack either.


Rolling Thunder
Rolling Thunder icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.

Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Cast Animation: 1.2+0
Collision Radius: 150
Damage: 200/275/350
Roll Speed: 600
Turn Rate in Degrees per Second: 120
Turn Rate Boost After Start/Jump/Bounce: 165
Enemy Knockback Distance: 150
Enemy Bounce Duration: 0.4
Enemy Stun Duration: 1/1.25/1.5
Rolling Thunder Duration: 8 (Talent 10)
Cooldown: 70 (With talent: 35)
Mana: 100
Modifiers
Buff Gyroshell: Undispellable.
Buff Gyroshell Ricochet: Undispellable.
Debuff Gyroshell Bounce: Undispellable.
Debuff Gyroshell Timeout: Undispellable.
Debuff Gyroshell Stunned: Dispellable with strong dispels.
Where his ancestors sought only refuge, the Pangolier saw opportunity…

Notes:

  • For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
    • 120 degrees per second equal a turn rate of 0.063.
  • The turn rate is boosted by an additional 165 degrees upon beginning to roll, upon hitting a cliff or wall, or upon landing after Shield Crash.
    • This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
  • Pangolier takes a maximum of 180° turns per move order he gives. This means he does not move in a circle around one targeted point.
    • Pangolier's final path and direction pre move order depends on a vector from Pangolier's position to targeted point, which is always parallel with the path.
  • Upon colliding with unpathable terrain, Pangolier stops for 0.2 seconds and then starts rolling the direction he came from.
    • Can also collide with the pathing blockers created by Power Cogs, Fissure, and Ice Shards.
    • When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
    • Does not collide with buildings or wards, he simply rolls through them.
  • Pangolier is not disabled while rolling and can use any items and abilities normally.
  • The roll speed is fixed and cannot be altered in any way.
  • Every enemy (except for Roshan icon.png Roshan) coming within 150 of Pangolier while rolling gets damaged, knocked back, and stunned.
    • The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
    • Enemies are knocked 150 range away from Pangolier over 0.4 seconds. Can knock enemies over impassable terrain.
    • This means the disable lasts a total of 1.4/1.65/1.9 seconds.
    • The Timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun and cannot be altered.
  • Rolling Thunder first applies the damage, then the debuffs.


Stop Rolling
Stop Rolling icon.png
Ability
No Target
Affects
Self
Halt!
Cast Animation: 0+0
Donté Panlin stops when he pleases.

Notes:


Talents[edit]

Hero Talents
-35s Rolling Thunder Cooldown25-3s Swashbuckle Cooldown
+20 Strength attribute symbol.png Strength20+40 Swashbuckle Damage
+2s Rolling Thunder Duration152s Shield Crash CD in Ball
+300 Swashbuckle Slash Range10+3 Mana Regen
Notes:

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch provides cheap attributes and can combine with Tango for the extra heal.
  • Tango icon.png Tango helps Pangolier stay in lane with health regeneration.
  • Healing Salve icon.png Healing Salve also restores Pangolier's health.
  • Stout Shield icon.png Stout Shield helps against early lane harassment.
  • Enchanted Mango icon.png Enchanted Mango provides passive health regeneration and burst mana for using abilities.

Early game:

  • Quelling Blade icon.png Quelling Blade helps Pangolier lasthit by granting bonus damage against creeps.
  • Boots of Speed icon.png Boots of Speed grant movement speed to chase enemies.
  • Magic Wand icon.png Magic Wand increases Pangoliers sustainability with attributes, as well as providing burst health and mana.

Mid game:

  • Arcane Boots icon.png Arcane Boots restore teammates' and Pangolier's mana, sustaining his low-cooldown abilities.
  • Javelin icon.png Javelin gives each Swashbuckle slash a 25% chance to deal 100 extra damage at a very low price. Multiple Javelins stack to increase proc chance during Swashbuckle.
  • Blink Dagger icon.png Blink Dagger allows Pangolier to position on top of enemy heroes, use Shield Crash, and Swashbuckle away.
    • Pangolier can use it with Rolling Thunder to initiate or blink back to enemies for a second stun.
    • Pangolier maintains the position he was facing after using Blink.
  • Diffusal Blade 1 icon.png Diffusal Blade adds extra damage and mana burn to the Swashbuckle slashes, and gives Pangolier a slow to keep targets in range of Rolling Thunder and Swashbuckle.

Late game:

  • Monkey King Bar icon.png Monkey King Bar, built from Javelin, provides Pangolier with accuracy in addition to the bonus damage from Pierce.
  • Abyssal Blade icon.png Abyssal Blade helps lock enemies down with stun; it can also proc Bash from a distance by using Swashbuckle.
  • Boots of Travel 1 icon.png Boots of Travel allow Pangolier to get around the map quickly, aiding his team in fights with low-cooldown abilities.

Situational items:

  • Orb of Venom icon.png Orb of Venom works with Swashbuckle and allows Pangolier to trade hits in lane.
  • Power Treads icon.png Power Treads provide the right attributes with tread switching, giving intelligence to help with abilities usage or giving strength to stay alive.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity sustains Pangolier's mana and combos with Rolling Thunder for more stuns.
  • Vanguard icon.png Vanguard grants health and damage block, coupling with Shield Crash's damage reduction to increase Pangolier's survivability; it builds into Abyssal Blade.
  • Black King Bar icon.png Black King Bar protects Pangolier from enemy disables when he is not using Rolling Thunder.
  • Linken's Sphere icon.png Linken's Sphere may protect Pangolier from spell immunity piercing abilities that cancel his Rolling Thunder.
  • Manta Style icon.png Manta Style counters silences and provides illusions that can apply Diffusal Blade's mana burn.
  • Blade Mail icon.png Blade Mail discourages enemies from attacking Pangolier and often gives him some extra time to escape.
  • Radiance (Active) icon.png Radiance deals magical damage during Rolling Thunder and gives enemies a miss chance; coupling with Shield Crash's damage reduction, enemies will find themselves facing a resilient Pangolier capable of doing sustain area damage.
  • Shiva's Guard icon.png Shiva's Guard applies a huge area slow during Rolling Thunder.
  • Eye of Skadi icon.png Eye of Skadi works with Swashbuckle, slowing all enemies hit by it.
  • Mjollnir icon.png Mjollnir has a good chance to proc up to two times during Swashbuckle, greatly increasing damage output.
  • Battle Fury icon.png Battle Fury helps clear out waves of creeps, and procs on all four instances of Swashbuckle.

Gameplay[edit]

Roles: Carry Carry Nuker Nuker Disabler Disabler Durable Durable Escape Escape Initiator Initiator
Complexity: ★★☆
Playstyle: Fond of wine, women, and danger, the gallant Donté Panlin goes wherever adventure calls. Dropping into the fight with a Shield Crash, the Pangolier Swashbuckles his way to glory as he fends off attacks with his scaly plates. His rapier's pointed tip finds the weakness in any defense, delivering Lucky Shots cripple and maim. Curling up into an impenetrable ball, the rascally rogue's Rolling Thunder plows through the battlefield, slamming foes aside and clearing the path to victory.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

Gallery[edit]

External links[edit]

References[edit]