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Pangolier icon.png
Strength attribute symbol.png
16 + 2.5
Agility primary attribute symbol.png
18 + 2.8
Intelligence attribute symbol.png
16 + 1.9
Level Base 1 15 25
Health 200 520 1220 1720
H. regen amp 0% 11.43% 36.43% 54.29%
Mana 75 267 579 807
M. regen amp 0% 32% 85.2% 123.2%
Armor 1 4 10.53 15.2
Spell dmg 0% 1.14% 3.04% 4.4%
Att/sec 0.59 0.69 0.92 1.09
Damage 29‒35 47‒53 86‒92 114‒120
Move sp amp. 0% 1.08% 3.43% 5.11%
Base health regen 1.5
Base mana regen 0.9
Movement speed 305
Turn rate 1
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.33+
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Donté Panlin, the Pangolier is a melee agility hero. Due to his aggressive and brawling-oriented nature, he is best played in a position where he can quickly get an item advantage over the enemy. Perhaps his most iconic skill is Swashbuckle, a trickster's tool for swordplay and mobility, and also the first and only vector-targeted ability in Dota 2. Other tools in his kit include Shield Crash, which deals an area nuke and provides him with incoming damage reduction for each enemy hero hit, Heartpiercer, allowing his attacks to slice through enemies' armor, and Rolling Thunder, during which he curls into an unstoppable rolling ball which stuns and knocks back anything it hits, at the cost of a decreased turn rate.

Just like Io, Pangolier does not need to be facing towards a unit in order to move, attack, use abilities, or items.


Pangolier Donté Panlin, the Pangolier
Play "The honorable Donté Panlin, at your service."
Role: Carry Carry / Nuker Nuker / Disabler Disabler / Durable Durable / Escape Escape / Initiator Initiator
Lore: The men and women that make up the Nivan Gallants live a life of swordplay, chandelier swinging, and tawdry romance. And while all adhere to their creed that "A life of adventure is the only life worth living," the exploits of Donté Panlin still manage to raise the eyebrows of even the most hedonistic of swordsmen.

There is no monster he won’t slay. No creature he won’t woo. No tyrant he won’t stand against. And no noble immune to his silver tongue.
Voice: Phil LaMarr (Responses)


Swashbuckle's vector targeting interface

Cannot be cast while rooted. Pierces spell immunity. Play
Swashbuckle icon.png
Enemies / Self
Vector Targeted. Pangolier dashes along the target line, then slashes all enemies in the drawn direction with several quick swipes.

Heartpiercer has a chance to activate from this damage.
Cast Animation: 0+0
Cast Range: 1000
Slash Range: 900
Slash Width: 125
Damage per Slash: 24/42/60/78 (Talent 54/72/90/108)
Number of Slashes: 4
Slash Interval: 0.1
Cooldown symbol.png 20/16/12/8 (Talent 17/13/9/5)
Mana symbol.png 70/80/90/100
Buff Swashbuckle Stunned: Undispellable.
Buff Swashbuckle: Undispellable.
The Pangolier's blade is even nimbler than his tongue.


  • Uses Vector targeting. Upon left mouse key press, the dash point is determined, and upon release, the direction is determined.
    • When using quick cast on key up, the point is determined on ability key press, and the direction on ability key release
    • When using quick cast on key down, the point is determined on key press, and the direction can be determined by either a mouse left click, or by pressing the key again.
  • Casting Swashbuckle during Rolling Thunder icon.png Rolling Thunder immediately cancels Rolling Thunder.
  • Pangolier dashes towards the targeted point at a speed of 2000. Can dash over impassable terrain and through trees.
  • After the dash, Pangolier makes 4 slashes towards the targeted direction.
    • Makes a slash in 0.1 second intervals, starting immediately upon reaching the target point, taking 0.3 seconds to make all slashes.
  • During the dash and the 4 slashes, Pangolier is stunned, and therefore unable to act.
  • Causes Pangolier to perform instant attacks on all hit enemies.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier (including Heartpiercer icon.png Heartpiercer) on all of the hit targets normally.
    • Cleave effects are based on the hit enemies position, damaging a trapezoid area the opposite direction where the attacks came from.
    • Despite the audio, the slashes do not hit ethereal units, so that attack modifiers may not proc.
  • Sets Pangolier's damage to the given values. This means attack damage bonuses and reductions are completely ignored.
    • Items which add a flat attack damage bonus on proc (e.g. Skull Basher icon.png Skull Basher or Javelin icon.png Javelin) still apply their damage.
  • All slashes together can deal up to 96/168/240/312 (Talent 216/288/360/432) damage per hit enemy (before reductions).
  • The slashes can hit units up to 1025 range away from Pangolier after the dash.
    • When used at max cast range, can hit units up to 2025 range away from the original cast location.
  • Choosing the damage increasing talent during an active cast immediately updates the damage of the remaining slashes.

Shield Crash
Shield Crash icon.png
No Target
Enemies / Self
Pangolier jumps in the air and slams back to the ground, damaging all enemies in a radius. For each enemy hero hit, he gains a percentage of incoming damage reduction for a short time.

Forward movement is maintained if Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to clear walls or cliffs.
Cast Animation: 0+0.37
Radius: 500
Damage: 75/150/225/300
Damage Reduction per Hero: 9%/12%/15%/18%
Jump Distance: 225
Damage Reduction Duration: 10
Jump Duration: 0.4
Jump Duration During Rolling Thunder: 0.75
Cooldown symbol.png 13 (Talent 2)
Mana symbol.png 90/100/110/120
Pierces spell immunity. Fully counts and attempts to damage nearby spell immune enemies.
Buff Shield Crash Jump: Undispellable.
Buff Shield Crash Buff: Dispellable with any dispel.
Only in the midst of his enemies does the Pangolier truly thrive.


  • Pangolier jumps 225 range forwards when cast, 250 range high. While in the air, other units can pass below him.
  • During Rolling Thunder, Shield Crash only moves on the z axis (vertical movement), and does not move him on the x and y axis (horizontal).
    • However, due to how vertical and horizontal movement stack with each other, it does not interfere with spells which move Pangolier on the x and y axis.
    • This means when cast during Rolling Thunder, he effectively jumps in an arc, using the height of the jump and the velocity of Rolling Thunder.
  • Pangolier is fully disabled during the jump. When cast during Rolling Thunder, he is not disabled during it.
  • When Rolling Thunder ends during the jump of Shield Crash, the forward velocity is not kept, so he falls straight down again.
  • The area damage hits all enemies within range, but the buff only counts hit heroes.
  • This is how much resistance he has with a certain amount of heroes hit on each level.
    • 9% / 18% / 27% / 36% / 45%
    • 12% / 24% / 36% / 48% / 60%
    • 15% / 30% / 45% / 60% / 75%
    • 18% / 36% / 54% / 72% / 90%
  • The visual effect (5 shields circling) around Pangolier has 3 different states, based on how many enemies were hit.
    • With one or two enemies hit, the 5 shields are small and have no extra effects.
    • With three enemies hit, the shields are bigger and gain a light yellow flame-like effect.
    • With four or more enemies hit, the yellow flame gets much stronger.
  • When recast while still having the buff from a previous cast, it refreshes, and the damage resistance updates if more enemy heroes were hit, but not if less were hit.

Heartpiercer icon.png
Pangolier reads his enemies perfectly, deftly slipping his blade past defenses. Each attack has a chance to negate enemy armor and slow the target for a duration, activating after a short delay.
Proc Chance: 15%
Total Armor Reduction: 100%
Movement Speed Slow: 35%/40%/45%/50%
Debuff Delay: 2
Debuff Duration: 2/3/4/5
Debuff Heartpiercer Delay: Dispellable with any dispel.
Debuff Heartpiercer Debuff: Dispellable with any dispel.
These fools know nothing of real armor…


  • Upon proccing a visual effect and a debuff on the target indicate the delay until the armor negation and slow are applied.
  • The armor negation sets the target's armor to 0. This means it also negates armor reducing effects.
  • Gaining or losing armor after debuff is already placed does not matter. It always gets negated completely.
  • Despite what the HUD displays, Heartpiercer negates all armor, including bonus armor, and not just base armor and that gained by agility.
    • Physical Resist on HUD is always right.
  • The armor reduction affects creeps as well, even though their armor value and physical resist does not change in the HUD.
  • When proccing on an enemy who already has the reducing debuff, it refreshes that debuff, instead of placing a new delay debuff.
  • When proccing on an enemy who already has the delay debuff, nothing happens.

Rolling Thunder
Cannot be cast while rooted. Does not pierce spell immunity. Play
Rolling Thunder icon.png
No Target
Self / Enemies
Pangolier curls into a magic-immune ball and rolls out. When rolling, he moves at an increased speed and can move through trees, but has a decreased ability to turn. Striking enemies knocks them back, inflicting damage and stunning them when they land.

Colliding with walls or cliffs will cause a temporary pause while Pangolier reverses in direction.
Cast Animation: 1.2+0
Collision Radius: 150
Damage: 200/275/350
Roll Speed: 600
Turn Rate in Degrees per Second: 120
Turn Rate Boost After Start/Jump/Bounce: 165
Enemy Knockback Distance: 150
Enemy Bounce Duration: 0.4
Enemy Stun Duration: 1/1.25/1.5
Rolling Thunder Duration: 8
Cooldown symbol.png 50/45/40 (Talent 34/29/24)
Mana symbol.png 100
Buff Gyroshell: Undispellable.
Buff Gyroshell Ricochet: Dispellable with any dispel.
Debuff Gyroshell Bounce: Undispellable.
Debuff Gyroshell Timeout: Undispellable.
Debuff Gyroshell Stunned: Dispellable with strong dispels.
Where his ancestors sought only refuge, the Pangolier saw opportunity…


  • For better readability, the turn rate during Rolling Thunder is given as degrees per second, instead of radians per 0.03 seconds.
    • 120 degrees per second equal a turn rate of 0.063.
  • The turn rate is boosted by an additional 165 degrees upon beginning to roll, upon hitting a cliff or wall, or upon landing after Shield Crash.
    • This boost lasts for 0.25 seconds. It effectively increases the turn rate to 0.149 for that time.
  • Pangolier takes a maximum of 180° turns per move order he gives. This means he does not move in a circle around one targeted point.
    • Pangolier's final path and direction pre move order depends on a vector from Pangolier's position to targeted point, which is always parallel with the path.
  • Upon colliding with unpathable terrain, Pangolin stops for 0.2 seconds and then starts rolling the direction he came from.
    • Can also collide with the pathing blockers created by Power Cogs icon.png Power Cogs, Fissure icon.png Fissure and Ice Shards icon.png Ice Shards.
    • When colliding with trees, they get destroyed instead and Pangolier continues rolling without stopping.
    • Does not collide with buildings or wards, he simply rolls through them.
  • Pangolier is not disabled while rolling and cast any item and spell normally.
  • The roll speed is fixed and cannot be altered in any way.
  • Every enemy coming within 150 of Pangolier while rolling gets damaged, knocked back and stunned.
    • The damage and knockback happen immediately on contact. The stun is applied right after the knockback, although the knockback itself is disabling as well.
    • Enemies are knocked 150 range away from Pangolier over 0.4 seconds. Can knock enemies over impassable terrain.
    • This means the disable lasts a total of 1.4/1.65/1.9 seconds.
    • The Timeout debuff prevents units from getting hit by Rolling Thunder again. Its duration equals the combined duration of the knockback and the stun and cannot be altered.

Stop Rolling
Does not proc any on-cast effects when cast. Play
Stop Rolling icon.png
No Target
Cast Animation: 0+0
Donté Panlin stops when he pleases.



Hero Talents
-16s Rolling Thunder icon.png Rolling Thunder Cooldown 25 -3s Swashbuckle icon.png Swashbuckle Cooldown
+20 Strength attribute symbol.png Strength 20 +30 Swashbuckle icon.png Swashbuckle Damage
+30 Attack Speed 15 2s Shield Crash icon.png Shield Crash CD in Ball
+25 Movement Speed 10 +2 Mana Regen

Recommended items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch provides some cheap attributes and can be used with Tango for the extra heal.
  • Tango icon.png Tango helps Pangolier stay in lane.
  • Stout Shield icon.png Stout Shield helps against early lane harassment.
  • Quelling Blade icon.png Quelling Blade helps Pangolier lasthit and somewhat offsets his low base damage.

Early game:

  • Orb of Venom icon.png Orb of Venom works with Swashbuckle and allows Pangolier to trade hits in lane.
  • Boots of Speed icon.png Boots of Speed grant movement speed to chase enemies.
  • Magic Wand icon.png Magic Wand increases Pangoliers sustainability with attributes, as well as burst health and mana.
  • Robe of the Magi icon.png Robe of the Magi gives Pangolier some much needed mana and builds into Power Treads.

Mid game:

  • Power Treads icon.png Power Treads help offset some of Pangoliers mana problems through tread switching.
  • Javelin icon.png Javelin gives each Swashbuckle slash a 25% chance to deal 100 extra damage.
  • Blink Dagger icon.png Blink Dagger allows Pangolier to Blink onto enemy heroes, use Shield crash, and Swashbuckle away. It can be used during Rolling Thunder to initiate or blink onto an enemy for a second stun.
    • Pangolier maintains the position he was facing after using Blink.
  • Diffusal Blade 1 icon.png Diffusal Blade adds extra damage and mana burn to the Swashbuckle slashes and gives Pangolier a slow.

Late game:

Situational items

  • Vanguard icon.png Vanguard can be situationally useful if Pangolier gets focused heavily.
  • Sange and Yasha icon.png Sange and Yasha improves Pangoliers stats and the Maim works with Swashbuckle.
  • Black King Bar icon.png Black King Bar is helpful to protect Pangolier from being stunned in the middle of the enemy team.
  • Linken's Sphere icon.png Linken's Sphere can protect Pangolier from spell immunity piercing abilities that can cancel his Rolling Thunder.
  • Manta Style icon.png Manta Style can be useful against silences and for some extra Diffusal Blade mana burn.
  • Blade Mail icon.png Blade Mail discourages enemies from attacking Pangolier and often gives him some extra time to escape.
  • Radiance (Active) icon.png Radiance can deal damage during Rolling Thunder and gives enemies a miss chance.
  • Shiva's Guard icon.png Shiva's Guard can be applied to a huge area during Rolling Thunder.
  • Abyssal Blade icon.png Abyssal Blade can help lock enemies down and the bash works with Swashbuckle.
  • Eye of Skadi icon.png Eye of Skadi works with Swashbuckle, slowing all enemies hit by it.
  • Mjollnir icon.png Mjollnir has a chance to proc on each Swashbuckle strikes, greatly increasing its damage output.
  • Battle Fury icon.png Battle Fury can kill a wave of creeps quickly.






  • Pangolier is sometimes labeled in the game files as Armadillo, and other times as Pangolin.
  • Pangolier speaks some French phrases, and has a French accent.
  • A swashbuckler is an heroic archetype in European adventure literature that is typified by the use of a sword and chivalric ideals.
  • Pangolier's character was likely partially inspired by The Three Musketeers' D'Artagnan (for his mannerism, hot-hotheadedness and French phrases) and Zorro.
  • Some of Pangoliers abilities have different names in the game files:
  • Rolling Thunder was the name of an American bombing campaign during the Vietnam War.
  • Pangolier's response to killing Kunkka minimap icon.png Kunkka Play "What to do with a drunken sailor? Simple. Stab him in the heart." refers to the famous folk song/sea shanty Drunken Sailor (Also known as What Shall We Do with a/the Drunken Sailor?).
  • Pangolier's response to meeting Death Prophet minimap icon.png Death Prophet as ally Play "Try to look on the bright side of life." is a reference to Eric Idle's famous song Always Look On The Bright Side Of Life, featured in the classic Monty Python movie Life of Brian IMDB.
  • Pangolier's response to meeting ally Lion minimap icon.png Lion Play "Which level of hell is your favorite, Lion? I prefer the second. Or perhaps the seventh." alludes to Dante Alighieri's famous work: Divine Comedy. There are Nine Circles of Hell in Dante's work: the second is Lust, and the seventh is Violence, indicative of Pangolier's personality. Pangolier's name Donté Panlin also bears resemblance to Dante Alighieri.
  • Pangolier's rivalry response towards Witch Doctor minimap icon.png Witch Doctor Play "In my professional opinion? You're dead." is a direct quote from the Medic from Team Fortress 2.[1]


External links[edit]