Overthrow

From Dota 2 Wiki
Jump to: navigation, search
Overthrow
Overthrow Icon.png
Overthrow is a quick fight to the death in a small team free-for-all as players try to earn enough kills to win the match before the timer expires. Gather a friend or two, or go it alone as you stalk near the Midas Throne, which increases the gold and experience gains of nearby heroes. Snatch Gold Coins as they appear, or head out to claim an item delivery.
Workshop:Overthrow
Players:10 (16)
Teams:FFA, 2v2v2v2v2, 3v3v3, 4v4v4v4, 5v5v5
Creator:Valve logo.svg
Created:2015-06-04
Last update:2016-08-24
Latest version:Unknown
Average duration:10-15 minutes
GitHub:Unknown
Discord:Unknown
Website:Unknown

Overthrow is a ten-player custom game with four different map settings. It was released with the Dota 2 Reborn beta, and is the first official custom game made by Valve.

Gameplay[edit]

  • Each player starts out in a small base at the edge of the map. Each base has a shop and a secret shop, an indestructible tower and a fountain.
  • In the middle of the map is the Midas Throne, around the edges is a river with rune locations, and some high ground walking paths.
    • Players near the Midas Throne receive faster gold and experience gains. There is a circle around the Midas Throne denoting the effective area. Once you are in the circle your increase is initiated. Being within the circle's perimeter is sufficient; a hero will not gain more by being closer to the center versus being at the outside edge of the circle.
  • The Over Boss sits atop the Midas Throne, and throws out giant coins.
    • Picking up the coin gives 300 gold.
  • Killing the top rated player or a player in the leading team (the leader(s)) rewards a bonus 500 gold.
  • Some rune locations have a group of zombies with them. They deal 32 damage, have 250 health, 3 armor and 120 movement speed. These zombies will keep following you around the map. They give 20-35 gold when killed
  • All players gain vision of the area around each rune spot.

Maps[edit]

  • This game mode comes with 5 different maps. Each map has different team arrangements.
Map Teams Kill Goal
Forest Solo/Free for all 25
Desert 2v2v2v2v2 30
Mines 3v3v3 30
Temple 4v4v4v4 50
Desert Quintiple 5v5v5 50

Item deliveries[edit]

  • Items are randomly delivered on the map.
  • Delivery locations are indicated on the minimap with an icon.
  • The fewer kills a team has, the better the item that team will receive from a delivery.
  • Once the item arrives, a Flamebreak knockback is applied on the landing area.

Objective[edit]

  • On the Forest map, the first player who reaches the goal number of kills wins.
  • On team maps, the team with the most kills when the round ends wins.
  • If there is a tie at the end of a round, the game enters Sudden Death mode.
    • The team/player that then gains 1 more point than the current highest team/player will win.
    • This means all players can still win, and not only the players that were tied at the end of the game.

Restrictions[edit]

  • Some heroes and items cannot be used in Overthrow.
Disabled heroes
Lone Druid minimap icon.png Lone Druid Bloodseeker minimap icon.png Bloodseeker Meepo minimap icon.png Meepo
Pugna minimap icon.png Pugna Undying minimap icon.png Undying
Disabled items
Dagon 1 icon.png Dagon

Tips[edit]

  • Items can be shared with your teammates and be sold at shop.
  • Use heroes with high nuking and escape potentials and can sustain long periods of battle without dying. Examples are Queen of Pain minimap icon.png Queen of Pain and Storm Spirit minimap icon.png Storm Spirit.
  • Don't use heroes that rely on sheer item power or dependence on other creeps. Examples are Chen minimap icon.png Chen.
  • Abilities like Song of the Siren and Chronosphere can help you set up an easy item snatch.
  • Spell immunity can prevent the item delivery knockback.
  • Waiting out a battle and stealing the kills inside of it is a great strategy. Very little resources used and kills obtained.

Variations[edit]

Update history[edit]

August 24, 2016

  • Added Underlord minimap icon.png Underlord.
  • Fixed fire and poison traps.

January 6, 2016

  • Added new map 'temple_quartet'.
  • Localization update.
  • Added Arc Warden minimap icon.png Arc Warden.
  • Added Arcane Rune.
  • Balance tweaks to Riki minimap icon.png Riki, Pudge minimap icon.png Pudge, Outworld Devourer minimap icon.png Outworld Devourer based on 6.86 changes.
  • Desert Tileset changes to desert_duo and desert_quintet.
  • Riki minimap icon.png Riki - Cloak and Dagger fade delay increased to 16/12/8/4
  • Riki minimap icon.png Riki - Cloak and Dagger fade time increase
  • Riki minimap icon.png Riki - Blink Strike range decreased to 350
  • Riki minimap icon.png Riki - Blink Strike damage decreased to 10/20/30/40
  • Pudge minimap icon.png Pudge - Flesh Heap strength bonus reduced to 0.5/0.75/1/1.25
  • Pudge minimap icon.png Pudge - Flesh Heap range reduced to 225
  • Outworld Devourer minimap icon.png Outworld Devourer - Arcane Orb Mana Pool to Damage decreased to 5%/6%/7%/8%
  • Outworld Devourer minimap icon.png Outworld Devourer - Arcane Orb intelligence steal decreased to 1/2/3/4
  • Outworld Devourer minimap icon.png Outworld Devourer - Arcane Orb intelligence steal duration decreased to 15

November 4, 2015

  • Reuploaded.

November 4, 2015

  • Localization update.
  • Increased kills to win.
  • Added True Sight to item drop zone for 35 seconds.
  • Sentry Wards cost 100 gold and last for 6 minutes.
  • Dust of Appearance costs 90 gold and has a 15 second cooldown.
  • Fixed dropzone particle stretch.
  • Added clips to tops of cliffs in forest_solo.

Modified Heroes:

August 26, 2015

  • Added support for more than 10 players.
  • New map: desert_quintet (5v5v5).
  • Shortened fountain aura effect after you have left the fountain.

August 18, 2015

  • Bug Fix:
    • Fixed an issue where attacking a neutral creep would cause dedicated servers to crash.

June 22, 2015

  • Bug Fix:
    • Fix to prevent xp and gold gain through illusions.

June 20, 2015

  • Bug Fixes:
    • Suicides or denies no longer grant the leader bonus gold.
    • Picking "Any" under map will default to desert_duo instead of forest_solo.

June 19, 2015

  • Bug Fixes:
    • Removed filter for XP and Gold Gain which caused script error when players disconnected during the end screen.
    • Item no longer spawns if the timer runs out.

June 17, 2015

  • Loading Screen Tweaks.

June 16, 2015

  • UI Bug Fixes.

June 12, 2015

  • Bug Fixes:
    • Item will not go into stash if your inventory is full.
    • Alchemist minimap icon.png Alchemist cannot pick up item if his inventory is full.
    • Hero walks to location of spawned item but will not pick it up.
    • Fixed nav around throne
  • Changes:
    • Replaced npc_dota_base at each fountain to regen faster with fountain regen rate change.
    • Added Flamebreak where the item gets spawned.
    • Added particle effect for treasure courier changing to treasure chest.
    • Added sound for death of treasure courier.
    • Give the player who kills the leader 500 bonus gold.
    • Added Sudden Death if two or more teams are tied when time runs out.

June 04, 2015

  • Created Overthrow.

External links[edit]

Promotional Content