Outworld Devourer

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Outworld Devourer
Outworld Devourer icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2.6
24 + 2
24 + 2.7
Level Base 1 15 25
Health 200 542 1190 1658
H. regen amp 0% 10.45% 30.47% 44.77%
Magic res. 25% 26.44% 28.71% 30.33%
Mana 75 435 990 1395
M. regen amp 0% 54% 139.05% 199.8%
Spell dmg 0% 2.1% 5.41% 7.77%
Armor 0.5 4.34 8.82 12.02
Att/sec 0.59 0.73 0.89 1.01
Move sp amp. 0% 1.2% 2.6% 3.6%
Damage 16‒31 40‒55 77‒92 104‒119
Base health regen 1.5
Base mana regen 0.9
Movement speed 315
Turn rate 0.5
Vision range 1800/800
Attack range 450
Projectile speed 900
Attack animation 0.46+0.54
Base attack time 1.7
Collision size 24
Legs
Gib type Ethereal

Harbinger, the Outworld Devourer, is a ranged intelligence hero who qualifies as a carry, though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity. With Arcane Orb, his damage output is reliant on his intelligence attribute and the size of his mana pool, so he must focus more or less exclusively on items which augment them. Though he lacks somewhat in range and has no innate mobility skills, Arcane Orb deals Pure damage and steals intelligence, meaning that if he gains an advantage in a match he deals constant, colossal damage which cannot be decreased or resisted except with total spell immunity and gets stronger with each hit. He and his allies enjoy more-or-less unlimited mana because of his Essence Aura, which gives them a chance to replenish a percentage of their mana upon casting a spell. With Astral Imprisonment, Harbinger can render himself or an ally invulnerable for a short period of time, or disable the target enemy. His ultimate, Sanity's Eclipse, can instantly deal colossal area-of-effect damage against his enemies based on how much greater his intelligence is than theirs.

Bio[edit]

Outworld Devourer Harbinger, the Outworld Devourer
Play "Their sanity I'll shatter; their dreams of conquest I'll destroy."
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Abilities[edit]

Arcane Orb
Play
Q
R
Arcane Orb icon.png
Affects
Enemies / Self
Damage
Pure
Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Steals 1/2/3/4 intelligence for 80 seconds per hit when attacking an enemy hero. Arcane Orb also does bonus damage to summoned units and illusions.
Cast Range: 450
Current Mana as Damage: 6%/7%/8%/9%
Summons & Illusions Extra Damage: 100/200/300/400
Intelligence Steal: 1/2/3/4
Steal Duration: 80 ( 140)
0
110/140/170/200
Intelligence reduction persists if debuff was placed before spell immunity.
Modifiers
Astral Imprisonment Buff: Undispellable.
Astral Imprisonment Buff Counter: Undispellable.
Astral Imprisonment Debuff: Undispellable.
Astral Imprisonment Debuff Counter: Undispellable.
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.

Notes:

  • The bonus damage to summons is dealt together with the base damage in one instance and only taken by units which were created by an ability.
  • Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • Checks Outworld Devourer's mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.
  • Steals intelligence after applying its damage, so newly increased mana pool does not affect the attack's damage.
    • The intelligence loss on the target does not keep the current mana percentage, but instead removes 12 mana per intelligence from the current mana pool.
    • The intelligence gain on Outworld Devourer keeps the current mana percentage, without adding any extra mana.
  • Upon losing the debuff, the target keeps their current mana percentage, but also get 12 mana per intelligence added to their mana pool again.
    • This means the target effectively regains more mana than it lost initially.
  • The intelligence loss on Outworld Devourer upon losing the buff keeps the current mana percentage, just like upon gaining the buff.
  • Cannot reduce enemy intelligence below 0, but Outworld Devourer always gains the full amount of intelligence, no matter how much the target has left.
  • Targeted non-intelligence heroes effectively lose 12/24/36/48 mana, 1.8%/3.6%/5.4%/7.2% mana regen amplification and 0.07%/0.14%/0.21%/0.28% spell damage.
    • Targeted intelligence heroes effectively lose 15/30/45/60 mana, 2.25%/4.5%/6.75%/9% mana regen amplification, 0.09%/0.18%/0.26%/0.35% spell damage, and 1/2/3/4 attack damage.
    • Vice versa, effectively increases Outworld Devourer's mana, mana regen amplification, spell damage, and attack damage by the same amount per cast.
  • Places 1 debuff on attacked targets and 1 buff on Outworld Devourer, which show the number of current stacks (a number is visible on the icons).
    • The stacks' durations are independent from each other. Successive casts do not refresh previous stacks' durations.
  • Upon death, the dying hero's intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.


Astral Imprisonment
Play
W
T
Astral Imprisonment icon.png
Affects
Enemies / Allies
Damage
Magical
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals 100/175/250/325 damage to enemies in a 400 radius around the target.
Cast Animation: 0.25+0.4
Cast Range: 225/300/375/450 ( 525/600/675/750)
Damage Radius: 400
Damage: 100/175/250/325
Imprison Duration: 4
Number of Charges: 0 ( 2)
Charge Replenish Time: 0 ( 12)
22/18/14/10 ( 0)
140/160/180/200
Grants charges to Astral Imprisonment. Damage areas stack.
Modifiers
Astral Imprisonment Prison: Undispellable.
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.

Notes:

  • The damage is applied at the end of the duration and affects the imprisoned unit as well, if it was an enemy.
  • The red ring expanding at the center of the visual effects indicates the duration of the imprisonment. The red ring is visible to allies only.
  • The -disablehelp command prevents an allied Outworld Devourer from casting this spell on you.


Essence Aura
Play
E
E
Essence Aura icon.png
Ability
Aura
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.
Radius: 900
Proc Chance: 40% ( 55%)
Max Mana Restored: 10%/15%/20%/25%
Mana Bonus: 125/200/275/350
Modifiers
Essence Aura Effect: Undispellable.
The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Restores the mana right after the spell is cast.
  • Essence Aura does not proc on any item abilities.
  • On average, restores 4%/6%/8%/10% ( 5.5%/8.25%/11%/13.75%) of caster's maximum mana per cast.


Sanity's Eclipse
Play
R
C
Sanity's Eclipse icon.png
Damage
Magical
Unleashes a psychic blast that removes 40% of the mana from affected heroes, while also damaging them based on the difference between the affected hero's intelligence and Outworld Devourer's. If an enemy has the same or higher intelligence than Outworld Devourer, Sanity's Eclipse will not cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Cast Animation: 0.25+0.4
Cast Range: 700
Effect Radius: 375/475/575
Intelligence Difference Damage Multiplier: 8/9/10 ( 10/11/12)
Max Mana Removed: 40%
160
175/250/325
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.

Notes:

  • Applies the mana loss first, and then the damage.


Talents[edit]

Hero Talents
15% Spell Lifesteal25+60s Arcane Orb icon.png Arcane Orb Int Steal
+2 Sanity's Eclipse icon.png Sanity's Eclipse Multiplier20+20 Strength attribute symbol.png Strength
+15% Essence Aura icon.png Essence Aura Chance15+35 Movement Speed
+20 Attack Speed10+250 Health
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The spell lifesteal talent stacks additively with other sources of spell lifesteal.
  • The spell lifesteal talent heals for 3% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.

Recommended items[edit]

Starting items:

  • Null Talisman icon.png Null Talisman provides cheap compact stats for a mid-laner with low base damage.
  • Faerie Fire icon.png Faerie Fire gives a little bit of extra damage, and can be consumed to turn the tide in a close fight.
  • Tango icon.png Tango restores health to stay in lane.

Early game:

  • Boots of Speed icon.png Boots of Speed will make Outworld Devourer even faster, which is important in middle lane.
  • Bottle (Full) icon.png Bottle and/or Magic Wand icon.png Magic Wand gives more sustainability during the laning stage.
  • A second Null Talisman icon.png Null Talisman is a common item for intelligence heroes during the laning phase.

Mid game:

  • Power Treads icon.png Power Treads gives more attack speed and intelligence to cast more Arcane Orbs.
  • Force Staff icon.png Force Staff provides an escape mechanism as well as good stats and upgrades later into Hurricane Pike icon.png Hurricane Pike, which is the most important mid-game item for Outworld Devourer.

Late game:

  • Blink Dagger icon.png Blink Dagger increases his mobility even more, allowing Outworld Devourer to blink to safety after a self-cast Astral Imprisonment.
  • Black King Bar icon.png Black King Bar protects against most disables and nukes, buying Outworld Devourer the time to stack intelligence and use his ultimate more effectively.

Situational items:

  • Ring of Aquila (Active) icon.png Ring of Aquila gives Outworld Devourer an edge in lane with attributes and damage. Furthermore, he can disassemble it later to build Huricane Pike.
  • Meteor Hammer icon.png Meteor Hammer gives Outworld Devourer a stun and damage over time that can be set up with Astral Imprisonment with precise timing and can deal decent damage against buildings since Outworld Devourer struggles with taking objective. It also provides extra strength, intelligence, and regeneration.
    • A tip to land Astral Imprisonment into Meteor Hammer is to cast it when the timer under the word Banished reach the letter H.
  • Shiva's Guard icon.png Shiva's Guard will give him more armor for survivability, as well as more intelligence. The slow also helps him either chase, or escape.
  • Scythe of Vyse icon.png Scythe of Vyse provides him with both additional intelligence and a silencing disable, giving him more time to deal damage with his Arcane Orb.
  • Octarine Core icon.png Octarine Core gives the most mana in a single item, as well as immense survivability for Outworld Devourer by lifestealing from his Arcane Orb and his other spells. It also allows Sanity Eclipse to be used more frequently.
  • Moon Shard icon.png Moon Shard gives a high attack speed boost, allowing him to deal more damage in battles and steal intelligence faster.
  • Veil of Discord icon.png Veil of Discord provides some much-needed regen and armor, and it is a cheap way to amplify the damage of his ultimate and Astral Imprisonment.
  • Rod of Atos icon.png Rod of Atos will provide him with additional health and intelligence, as well as the ability to root against a single target.
  • Orchid Malevolence icon.png Orchid Malevolence gives him even more intelligence and attack speed, and also gives him a Silence ability that also amplifies his damage for the time period. Also builds later into Bloodthorn icon.png Bloodthorn.
  • Refresher Orb icon.png Refresher Orb is one of the strongest late-game items on Outworld Devourer, as it allows Sanity's Eclipse, as well as items like BKB and Hex to be cast twice, which can be devastating in teamfights.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides all round stat, health and mana boosts. Extra Astral Imprisonment charges and its range improvement provides an additional disable.

Gameplay[edit]

Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity:

★★☆

Playstyle: Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Devourer is a spring of arcane power, providing close-by allies with bursts of mana. Any being may be placed in Astral Imprisonment, strategically removing them from the field. Glowing spheres fly from his staff, Arcane Orbs that permeate any shield. Looming above his enemies, the Outworld Devourer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Outworld Devourer was originally called Obsidian Destroyer in DotA. Obsidian Destroyer was based off of two units in Warcraft III: Frozen Throne; the Obsidian Statue, and its alternate form, the Destroyer.
  • Outworld Devourer's original Dota 2 name was "Outworld Destroyer". This was changed to "Outworld Demolisher" on the Test Client, but due to community outcry, it was changed again when it arrived on the main client to his current name, "Outworld Devourer". Due to such name changes, there are many community humour names in circulation, such as "Outworld Developer" and "Outhouse Decorator".
  • Outworld Devourer has lines for carrying two, three or even four Aghanim's Scepter. The reason for this is because in Dota 1 early development Aghanim's Scepter was made using Mystic Staff and a Soul Booster giving 500 mana and 30 int, which helped Outworld Devourer tremendously.

Gallery[edit]

Promotional Content