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Harbinger, the Outworld Destroyer, is a ranged intelligence hero who qualifies as a carry, though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity. With Arcane Orb, his damage output is reliant on his intelligence attribute and the size of his mana pool, so he must focus more or less exclusively on items which augment them. Though he lacks somewhat in range and has no innate mobility skills, Arcane Orb deals Pure damage, meaning that if he gains an advantage in a match he deals constant, colossal damage which cannot be decreased or resisted except with total spell immunity and gets stronger with each hit. He enjoys more-or-less unlimited mana because of his Essence Flux, which can be activated to augment his abilities with a powerful slow when they deal damage. With Astral Imprisonment, Harbinger can render himself or an ally invulnerable for a short period of time, or disable the target enemy. His ultimate, Sanity's Eclipse, can instantly deal colossal area-of-effect damage against his enemies based on how much greater his mana pool is than theirs.
Bio
Abilities
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Checks Outworld Destroyer's mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.
- Astral Imprisonment fully disables the target and turns it invulnerable and hidden for its duration.
- Targeted allies are only put in the prison, without any of the other effects being applied on them.
- If the target was an enemy, they get damaged at the end of the prison's duration.
- If the target was an enemy hero (including illusions and clones, excluding creep-heroes), they also get a portion of their maximum mana stolen.
- Only reduces the target's maximum mana value. Their current mana value stays unchanged.
- This also goes for when the target gains their mana back. Only their max mana value is increased, the current mana value stays unchanged.
- This also goes for Outworld Destroyer. Only his max mana gets changed, with current mana staying the same.
- Outworld Destroyer gains a status buff that shows how much mana he currently acquired with Astral Imprisonment.
- The red ring expanding at the center of the visual effects indicates a fixed 4-second duration. The red ring is visible to allies only.
- The -disablehelp command prevents an allied Outworld Destroyer from casting this spell on you.
Passive N/A
Self
- Restores the mana after the spell is cast.
- Essence Flux does not proc on any item abilities.
- Essence Flux uses pseudo-random distribution.
- On average, restores 6%/9%/12%/15% of caster's maximum mana per cast.
- Aghanim's Shard turns Essence Flux into an active ability. The passive component is still present.
- Sets the current health value equal to 75% of the current mana value and vice versa.
- This means, effectively, it costs 25% of current health and mana to cast.
- Directly manipulates health and mana, so it does not interact with any on-damage effect.
- The damage is based on the maximum mana pool of Outworld Destroyer and the hit enemies, not the current mana.
- The damage only affects enemy heroes and illusions. All other units are completely unaffected.
- Affects units under the effect of Astral Imprisonment as well, but not other invulnerable or hidden units.
Talents
Hero Talents | ||
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-60s Sanity's Eclipse Cooldown | 25 | +2% Arcane Orb Damage |
+0.15 Sanity's Eclipse Mana Difference Multiplier | 20 | 20% Spell Lifesteal |
+30 Movement Speed | 15 | +100 Astral Imprisonment Cast Range |
+20 Attack Speed | 10 | +200 Health |
- The health talent increases the max health capacity and keeps the current health percentage.
- Stacks additively with other spell lifesteal sources.
- Heals for 4% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recent Changes
- Aghanim's Scepter upgrade:
- Reduced Essence Flux Max Mana as damage barrier from 75% to 70%.
- Reduced Arcane Orb Mana Pool to damage from 13/14/15/16% to 12/13/14/15%.
- Reduced Astral Imprisonment damage from 120/200/280/360 to 90/180/270/360.
- Aghanim's Scepter upgrade:
- Increased Essence Flux cooldown from 60s to 80s.
- Sanity's Eclipse's Mana Allergy debuff no longer deals damage to the target.
- Increased Sanity's Eclipse effect radius from 400/500/600 to 450/525/600.
- Talents:
- LVL 20
Recommended items
Gameplay
Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Destroyer creates an Essence Flux, balancing the tides of mana between him and his opponents. Any being may be placed in Astral Imprisonment, strategically removing them from the field. Glowing spheres fly from his staff, Arcane Orbs that permeate any shield. Looming above his enemies, the Outworld Destroyer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse. | |
Roles: | Carry Nuker Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Outworld Destroyer was originally called "Obsidian Destroyer" in DotA. Obsidian Destroyer was based on two units in Warcraft III: Frozen Throne; the Obsidian Statue, and its alternate form, the Destroyer.
- Outworld Destroyer was originally added to Dota 2 with his current name, but was changed to "Outworld Demolisher" before the patch left the Test Client. However, due to community outcry, it was changed to "Outworld Devourer" as he arrived on the Main Client. This name was used up until 7.28, where it was changed again to the original Dota 2 iteration of "Outworld Destroyer".
- Due to the many name changes Outworld Destroyer went through, he gained many humorous communitty names such as "Outworld Developer" and "Outhouse Decorator".
- Outworld Destroyer has lines for carrying two, three or even four Aghanim's Scepter. The reason for this is because in Dota 1 early development Aghanim's Scepter was made using Mystic Staff and a Soul Booster giving 500 mana and 30 int, which helped Outworld Destroyer tremendously.