Harbinger, the Outworld Devourer, is a ranged intelligence hero who qualifies as a carry, though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity. With Arcane Orb, his damage output is reliant on his intelligence attribute and the size of his mana pool, so he must focus more or less exclusively on items which augment them. Though he lacks somewhat in range and has no innate mobility skills, Arcane Orb deals Pure damage and steals intelligence, meaning that if he gains an advantage in a match he deals constant, colossal damage which cannot be decreased or resisted except with total spell immunity and gets stronger with each hit. He and his allies enjoy more-or-less unlimited mana because of his Essence Aura, which gives them a chance to replenish a percentage of their mana upon casting a spell. With Astral Imprisonment, Harbinger can render himself or an ally invulnerable for a short period of time, or disable the target enemy. His ultimate, Sanity's Eclipse, can instantly deal colossal area-of-effect damage against his enemies based on how much greater his intelligence is than theirs.
|Harbinger, the Outworld Devourer|
|Play "Their sanity I'll shatter; their dreams of conquest I'll destroy."|
|Lore:||One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.|
|Voice:||Tom Chantler (Responses)|
- Cannot be cast on ancient creeps.
- Deals its damage in a separate instance, so it is unaffected by any attack modifying effect.
- The bonus damage to summons is dealt together with the base damage in one instance and only taken by units which were created by an ability.
- Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Arcane Orb is considered cast upon succesfully hitting the target. This means it expends mana and may trigger Essence Aura upon projectile hit, and not launch.
- The damage is based on Outworld Devourer's current mana pool before expending the mana. It is checked upon projectile hit.
- Steals intelligence after applying its damage, so newly increased mana pool does not affect the attack's damage.
- The intelligence loss on the target does not keep the current mana percentage, but instead removes 12 mana per intelligence from the current mana pool.
- The intelligence gain on Outworld Devourer keeps the current mana percentage, without adding any extra mana.
- Upon losing the debuff, the target keeps their current mana percentage, but also get 12 mana per intelligence added to their mana pool again.
- This means the target effectively regains more mana than it lost initially.
- The intelligence loss on Outworld Devourer upon losing the buff keeps the current mana percentage, just like upon gaining the buff.
- Cannot reduce enemy intelligence below 0, but Outworld Devourer always gains the full amount of intelligence, no matter how much the target has left.
- Targeted heroes effectively lose 12/24/36/48 mana, 2%/4%/6%/8% mana regen amplification and 0.07%/0.14%/0.21%/0.29% spell damage.
- Places 1 debuff on attacked targets and 1 buff on Outworld Devourer, which show the number of current stacks (a number is visible on the icons).
- The stacks' durations are independent from each other. Successive casts do not refresh previous stacks' durations.
- Upon death, the dying hero's intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.
- Astral Imprisonment fully disables the target and turns it invulnerable and hidden for its duration.
- The damage is applied at the end of the duration and affects the imprisoned unit as well, if it was an enemy.
- The red ring expanding at the center of the visual effects indicates the duration of the imprisonment. The red ring is visible to allies only.
- The -disablehelp command prevents an allied Outworld Devourer from casting this spell on you.
- The aura's buff lingers for 0.5 seconds.
- Restores the mana right after the spell is cast.
- Only works for heroes and creep-heroes.
- Essence Aura does not proc on any item abilities.
- Does not proc on any ability which has no cooldown, is a toggle ability, a charge-based ability or an ability which does not count as a cast event.
- Essence Aura uses pseudo-random distribution.
- Affects units under the effect of Astral Imprisonment cast by Outworld Devourer (or a stolen one cast by Rubick), but does not pierce any other source of invulnerability or hide.
- Applies the mana loss first, and then the damage.
- Damage and mana removal affect illusions.
- Treats creep-heroes as creeps.
|15% Spell Lifesteal||25||+60s Arcane Orb Int Steal|
|+2 Sanity's Eclipse Multiplier||20||+20 Strength|
|+15% Essence Aura Chance||15||+40 Movement Speed|
|+20 Attack Speed||10||+200 Health|
- The health talent increases maximum health capacity, and keeps the current health percentage.
- The strength talent effectively grants Outworld Devourer 400 health and 14.29% health regen amplification.
- The spell lifesteal talent stacks additively with other sources of spell lifesteal.
- Null Talisman provides cheap compact stats for a mid-laner with low base damage.
- Faerie Fire gives a little bit of extra damage, and can be consumed to turn the tide in a close fight.
- Tango restores health to stay in lane.
- Boots of Speed will make Outworld Devourer even faster, which is important in middle lane.
- Bottle and/or Magic Wand gives more sustainability during the laning stage.
- A second Null Talisman is a common item for intelligence heroes during the laning phase.
- Power Treads gives more attack speed and intelligence to cast more Arcane Orbs.
- Force Staff gives escape mechanism as well as good stats and upgrades later into Hurricane Pike, which is the most important mid-game item for Outworld Devourer.
- Black King Bar protects against most disables and nukes, buying Outworld Devourer the time to stack intelligence and use his ultimate more effectively.
- Blink Dagger increases his mobility even more, allowing Outworld Devourer to blink to safety after a self-cast Astral Imprisonment.
- Shiva's Guard will give him more armor for survivability, as well as more intelligence. The slow also helps him either chase, or escape.
- Scythe of Vyse provides him with both additional intelligence and a silencing disable, giving him more time to deal damage with his Arcane Orb.
- Octarine Core gives the most mana in a single item, as well as immense survivability for Outworld Devourer by lifestealing from his Arcane Orb and his other spells. It also allows Sanity Eclipse to be used more frequently.
- Moon Shard gives a high attack speed boost, allowing to deal more damage in battles and steal intelligence faster.
- Veil of Discord provides some much-needed regen and armor, and is a cheap way to amplify the damage of his ultimate and Astral Imprisonment.
- Rod of Atos will provide him with additional health and intelligence, as well as the ability to root against a single target.
- Orchid Malevolence gives him even more intelligence and attack speed, and also gives him a Silence ability that also amplifies his damage for the time period. Also builds later into Bloodthorn.
- Refresher Orb is one of the strongest late-game items on Outworld Devourer, as it allows Sanity's Eclipse, as well as items like BKB and Hex to be cast twice, which can be devastating in teamfights.
- Aghanim's Scepter provides all round stat, health and mana boost. Extra Astral Imprisonment and it's range improvement provides an additional disable.
|Roles:||Carry Nuker Disabler|
|Playstyle:||Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Devourer is a spring of arcane power, providing close-by allies with bursts of mana. Any being may be placed in Astral Imprisonment, strategically removing them from the field. Glowing spheres fly from his staff, Arcane Orbs that permeate any shield. Looming above his enemies, the Outworld Devourer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse.|
- Outworld Devourer was originally called Obsidian Destroyer in DotA. Obsidian Destroyer was based off of two units in Warcraft III: Frozen Throne; the Obsidian Statue, and its alternate form, the Destroyer.
- Outworld Devourer's original Dota 2 name was "Outworld Destroyer". This was changed to "Outworld Demolisher" on the Test Client, but due to community outcry, it was changed again when it arrived on the main client to his current name, "Outworld Devourer". Due to such name changes, there are many community humour names in circulation, such as "Outworld Developer" and "Outhouse Decorator".
- Outworld Devourer has lines for carrying two, three or even four Aghanim's Scepter. The reason for this is because in Dota 1 early development Aghanim's Scepter was made using Mystic Staff and a Soul Booster giving 500 mana and 30 int, which helped Outworld Devourer tremendously.