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Outpost

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Outpost
Outpost Neutral model.png
Outpost Neutral model.png
Outpost Radiant model.png
Outpost Dire model.png
Unknown Unit icon.pngUnknown Unit icon.png
Building
Level 1
Health 450
Health regeneration 0
Armor 0
Magic resistance 0%
Collision size 96
Vision range 1400
Vision type Flying
Bounty 0
Experience 0
Abilities Watch Tower
Notes Cannot be damaged
Main Article: Buildings

Abilities[edit]

Watch Tower
Pierces spell immunity.
Watch Tower icon.png
Ability
Passive
Affects
Allies
Generates an aura that provides increased health and mana regeneration to nearby allies when activated.
True Sight Radius: 500
Capture Distance: 400
Capture Time: 6
Extra Team Experience Per Minute: 18
Experience Gametime Interval: 300
True Sight Aura Linger Duration: 0.5
Modifiers
Buff Watch Tower: Undispellable.
Debuff Watch Tower Capturing: Undispellable.
Debuff Truesight: Undispellable.

Notes:

  • Outposts cannot be captured until the game time reaches 10:00. Until then, the outpost is invulnerable.
  • An outpost can be captured by ordering the hero to attack it. An attack order is given by right-clicking, or by pressing the attack hotkey and selecting the outpost as a target.
    • Once the hero is within the capture range, the channeling for the capture begins.
    • Since a hero executing an attack order is required to capture it, it cannot be captured while disarmed. However, getting disarmed while already channeling it does not cancel it.
  • The capture time gets lower the more heroes channel it, equaling the given channel time, divided by the amount of heroes who channel.
    • This results in a channel time of 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 chaneling heroes.
  • Grants 18 per minute experience to every player of the team whenever 5 minutes of gametime elapse. The extra experience increases by 1 every 3.3333333333333 seconds.
    • The experience is also granted to the capturing team upon getting captured for the first time while in its neutral state.
    • Only one outpost may grant experience. When owning both outposts, the experience does not get doubled.
    • An already captured outpost also prevents the second outpost from granting experience upon getting captured for the first time while in its neutral state.