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Outpost Neutral model.png
Outpost Neutral model.png
Outpost Radiant model.png
Outpost Dire model.png
Unknown Unit icon.pngUnknown Unit icon.png
Level 1
Health 450
Health regeneration 0
Armor 0
Magic resistance 0%
Collision size 96
Vision range 700 (G)
Bounty 0
Experience 0
Abilities Watch Tower
Notes Cannot be damaged
Main Article: Buildings


Watch Tower icon.png
There is no description for this ability.
True Sight Radius: 700
Capture Distance: 400
Capture Time: 6
Extra Team Experience Per Minute: 20
Experience Value Deduction: 50
Experience Gametime Interval: 600
True Sight Aura Linger Duration: 0.5
Buff modifier_watch_tower: Undispellable. Persists death.
Debuff modifier_watch_tower_capturing: Undispellable. Persists death.
Debuff modifier_truesight: Undispellable. Persists death.


  • Capturing an outposts causes its teams to get changed, so that it now grants vision, true sight and experience to the team that captured it.
  • Can only be captured once at least one enemy tier two tower has fallen.
  • An outpost can be captured by ordering the hero to attack it. An attack order is given by right-clicking, or by pressing the attack hotkey and selecting the outpost as a target.
    • Once the hero is within the capture range, the channeling for the capture begins.
    • Meepo minimap icon.png Meepo clones, Arc Warden Tempest Double minimap icon.png Tempest Doubles and an upgraded Vengeful Spirit minimap icon.png Vengeance illusion are also able to capture the outpost.
    • Since a hero executing an attack order is required to capture it, it cannot be captured while disarmed. However, getting disarmed while already channeling it does not cancel it.
  • The capture time gets lower the more players channel it, equaling the given channel time, divided by the amount of players who channel.
    • This results in a channel time of 6/3/2/1.5/1.2 seconds for 1/2/3/4/5 channeling players.
    • The same player channeling an Outpost with multiple heroes (via clones) does not speed up the channel time.
  • While channeling, the enemy gains caster vision over the channeling heroes, so that the capturing heroes are always visible to their enemies.
  • Outposts grant experience to the owning team whenever the game time reaches a 10 minute mark.
    • Only one outpost may grant experience. When owning both outposts, the experience does not get doubled.
    • Grants 150 / 350 / 550 / 750 / 950 / 1150 / 1350 / 1550 / 1750 / 1950 / 2150 / 2350 experience on the 10th, 20th, 30th, ... 120th minute mark.