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Oracle/Sounds

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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  

Attacks[edit]

  • Play Pre attack sound plays during the attack animation.
  • Play Projectile launch sound plays as the attack projectile is released.
  • Projectile impact sound plays as the attack projectile successfully hits the target.
    • Play Projectile impact 1
    • Play Projectile impact 2
    • Play Projectile impact 3

Movement[edit]

  • Play Loop sound plays permanently on Oracle, gets louder while moving (40%).

Abilities[edit]

Fortune's End[edit]

  • Play Channel sound plays on Oracle while channeling the spell.
  • Play Cast sound plays on Oracle upon releasing the projectile.
  • Play Target sound plays at the impact location upon reaching it.
  • Play Full sound example.

Fate's Edict[edit]

  • Play Cast sound plays on Oracle upon cast.
  • Play Target sound plays on the target upon cast (70% vol).
  • Play Full sound example.

Purifying Flames[edit]

  • Play Target sound plays on the target upon cast.
  • Play Loop sound plays on the target upon cast and lasts for about 5 seconds (60% vol).
  • Play Full sound example.

False Promise[edit]

  • Play Cast sound plays on Oracle upon cast.
  • Play Target sound plays on the target upon cast.
  • Play Additional target sound plays on the target upon cast. Audible to the target only.
  • Play Damage sound plays at the end of the duration when the damage exceeds the heal.
  • Play Heal sound plays at the end of the duration when the heal exceeds the damage.
  • Play Full sound example with damage at end.
  • Play Full sound example with heal at end.
  • Play Full sound example with open end.