Oracle/Counters

From Dota 2 Wiki
Jump to: navigation, search
Release Illuminate icon.png
Play Many hands make light work.
This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.

 
 
Counters
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Anti-Mage icon.png
Anti-Mage
Axe icon.png
Axe
  • False Promise will not save an ally from Culling Blade if their health is low enough
Bristleback icon.png
Bristleback
  • Fortune's End cannot dispel Warpath stacks on Bristleback or Quill Spray stacks on allies.
  • Bristleback can heavily reduce Oracle's damage output. With it, Oracle may accidentally heal Bristleback with Purifying Flames if Fortune's End is not immediately applied afterward, especially if Bristleback has bonus magic resistance.
Faceless Void icon.png
Faceless Void
  • Time Walk and Backtrack allow Void to easily negate Oracle's burst damage.
  • Time Dilation is effective against Oracle's low-cooldown spells. Although dispellable with Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
Phantom Lancer icon.png
Phantom Lancer
  • Due to Oracle large mana pool, low strength, high dependence on his spells and lack of good AoE, Phantom Lancer can easily pick him off.
  • Having 20 Phantom Lancer illusions' health bars above his allies' ones wont help Oracle landing efficient False Promises.
  • Phantom Lancer can dispel or disjoint Fortune's End with Doppelganger, making it rather useless early on.
Shadow Fiend icon.png
Shadow Fiend
  • Because Shadow Fiend's damages are both magical and physical from his right click, Fate's Edict can't really cripple him.
  • Oracle is very weak against invisible ganking heroes as he is very squishy and usually plays far back from his team, which is something Shadow Fiend excells at.

Others[edit]

  • Because Oracle uses few, powerful instances of damage to kill enemies, Templar Assassin minimap icon.png Templar Assassin can easily absorb his burst with Refraction. Likewise, Visage minimap icon.png Visage can also absorb his burst with Gravekeeper's Cloak.
  • Heroes with long-lasting disables, like Lion minimap icon.png Lion or Night Stalker minimap icon.png Night Stalker, can prevent Oracle from using any spells or items.
  • Oracle cannot easily deal with swarms of units, making him weak against heroes like Phantom Lancer minimap icon.png Phantom Lancer or Broodmother minimap icon.png Broodmother.
  • Invisible heroes who can engage with a silence or a powerfull nuke pin Oracle down very easily, preventing him from staying far back during fights and making his positionning very difficult to find (Clinkz minimap icon.png Clinkz, Tiny minimap icon.png Tiny, Legion Commander minimap icon.png Legion Commander).

Items[edit]

  • A Black King Bar icon.png Black King Bar on an enemy will prevent Oracle from using his burst damage and utility on that enemy. Additionally, a Black King Bar on an ally will prevent Oracle from healing or protecting that ally with his spells, except False Promise.
  • Orchid Malevolence icon.png Orchid Malevolence prevents Oracle from using any spells, including Fortune's End, which would otherwise allow him to dispel it. Orchid's effect is mitigated with a dispelling effect like Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity.
  • Items providing magic resistance like Hood of Defiance icon.png Hood of Defiance or Glimmer Cape icon.png Glimmer Cape will drastically reduce Oracle's damage output.

Good against...[edit]

Batrider icon.png
Batrider
Ember Spirit icon.png
Ember Spirit
  • Oracle can shut down both of Ember's early game abilities. Fortune's End can dispel Flame Guard on Ember Spirit and Searing Chains on allies.
  • When Ember is affected by Fortune's End, his Fire Remnants move at 0 movement speed.
  • Disarming him with Fate's Edict does affect Ember's Sleight of Fist ability, possibly making him useless for a few seconds in the late game without a dispel or spell immunity. This is especially good if he has a rapier or two. However, positioning for this is difficult when Ember plays far back.
Enchantress icon.png
Enchantress
  • Enchantress is vulnerable to magical nuke, making Oracle's nuke combo very efficient against her. It is usually better to channel Fortune's End a bit as the root is also very efficient against Enchantress.
  • Fate's edict nullify all of Enchantress damage output.
Legion Commander icon.png
Legion Commander
  • Provided that the enemy team does not have an Axe minimap icon.png Axe, Oracle can guarantee that his ally survives for the duration of the Duel with False Promise and has decent nuke potential to help ally to win a Duel. He can also disarm Legion With Fate's Edict.
  • Oracle can dispel enemy buffs like Overwhelming Odds and Press the Attack with Fortune's End.
Necrophos icon.png
Necrophos
Dark Willow icon.png
Dark Willow
  • Fortune's End can easily dispel Cursed Crown before it times out and stun. Worse for worse, he can also save a stunned ally with False Promise.
  • Fate's Edict can easily negate Bedlam's over-time damage, since the spell provides no form of control. Similarly, he can also negate the magic burst from Shadow Realm.
  • Fortune's End can dispel the fear effect from Terrorize, and it can remove the root from Bramble Maze if you're quick enough. Be mindful that Fortune's End only dispels your allies' debuffs on the primary target.
Omniknight icon.png
Omniknight
Pudge icon.png
Pudge
  • Oracle can easily save any of his allies whom Pudge tries to kill. He can dispel Dismember with False Promise, prevent Rot damage with Fate's Edict, and he can heal with Purifying Flames.
Rubick icon.png
Rubick
  • Oracle by himself will force Null Field to be constantly used defensively, virtually protecting Oracle's teammates from magical damages.
  • Because Oracle likes to combine his spells together, the only good Spell Steal target he gives is False Promise. This scenario can be avoided by shift queueing Fortune's End and casting it immediatly as it has no cast point or by staying in the backline if out of mana.
  • As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.
Sniper icon.png
Sniper
  • By the time Sniper truly comes online, Oracle will usually have his Aether lens, +150 cast range talent and maxed Fate's Edict, allowing him to outrange Sniper and disarm him safely.
  • Oracle's healing combo naturally counters Assassinate as it grants 100% magic resistance to a fleeing ally, which is the usual target for Sniper's magical burst.
  • Oracle's high movement speed and long range combined with his root from Fortune's End will cut most of Sniper's retreat.
Venomancer icon.png
Venomancer
  • Oracle's attacks outrange Venomancer's Plague Wards
  • Venomous Gale can be dispelled with Fortune's End and Fate's Edict will reduce most of Venomancer's damages over time
  • Oracle himself will usually not be crippled by Venomancer's poison, reducing Venomancer's damage output
Ancient Apparition icon.png
Ancient Apparition
  • False Promise can work well against Ancient Apparition minimap icon.png Ancient Apparition, preventing the shatter from Ice Blast and Fate's Edict can protect an ally from the magical DoT for a while.
  • If worse comes to worse, Oracle is one of the only heroes that can deny allies that are frostbitten. He needs to reach the shatter threshold with the damage from Purifying Flames. Since he will be the one to get the target below the shatter threshold, the kill will be attributed to him and it will count as a deny.
  • Can dispel Chilling Touch buff from enemies on AoE with Fortune's End.
  • Can dispel Cold Feet on affected allies, preventing them from getting frozen. (Keep in mind that it only dispels Cold Feet before target gets frozen).
Skywrath Mage icon.png
Skywrath Mage
  • All of Skywrath Mage minimap icon.png Skywrath Mage's damage is magical which can easily be negated by 100% magic resistance Fate's Edict provides.
  • Can easily dispel his Ancient Seal's long-lasting silence with both Fortune's End and False Promise on allies (Though can make Oracle very vulnerable if he uses Ancient Seal on him).
  • Often buys Rod of Atos icon.png Rod of Atos and Veil of Discord icon.png Veil of Discord which are easily dispelled by both Fortune's End and False Promise.
  • Skywrath is one of the squishiest heroes in the game, making him susceptible to Oracle's nuking capabilities.

Others[edit]

  • False Promise can nullify single-target initiation/disable, like Primal Roar, Fiend's Grip etc.
  • Fate's Edict can constantly prevent right-clicking heroes from dealing damage, especially ones who does not have Black King Bar icon.png Black King Bar. Some examples include Ursa minimap icon.png Ursa or Phantom Assassin minimap icon.png Phantom Assassin.
  • Fortune's End can dispel Dark Seer minimap icon.png Dark Seer's Ion Shell and Surge, though it can use up a lot of mana fairly quickly. Oracle can dispel multiple Ion Shells if they are within the area of effect radius of Fortune's End.
  • Can dispel Empower from enemies on AoE with Fortune's End. Can nullify Magnus minimap icon.png Magnus's initiation with Reverse Polarity with Strong Dispel False Promise provides.
  • Fortune's End is very effective against position based heroes like Razor minimap icon.png Razor as it has a very long range and the root can quickly lead to a kill on them.

Works well with...[edit]

Alchemist icon.png
Alchemist
  • False Promise in combination with Chemical Rage can make Alchemist extremely difficult to kill and save him from disables and debuffs.
  • Fortune's End can keep enemy in Acid Spray's radius, making him take extra DoT damage and have armor reduced
Ancient Apparition icon.png
Ancient Apparition
  • Ice Blast prevents enemies from healing from Purifying Flames.
  • Cold Feet can easily trigger its stun when used in combination with Fortune's End.
Death Prophet icon.png
Death Prophet
  • Fortune's End helps keeping foes in place during Exorcism or Spirit Siphon.
  • False Promise is a way longer Cyclone which also allows Death Prophet to move and doubles all of Exorcism and Spirit Siphon's lifedrain.
  • Often builds Octarine Core icon.png Octarine Core which works well with False Promise's double healing, increasing odds that She will survive False Promise's damage.
  • Death Propthet does most damage with abilities, therefore using Fate's Edict on her has not so significant downside while it provides total immunity to magic damage.
Huskar icon.png
Huskar
  • With False Promise, Oracle can prevent Huskar from dying when Huskar is at low health, allowing Huskar to get the maximum effect from Berserker's Blood and making Huskar difficult to kill. False promise will also prevent Huskar health from going above 35%, causing Inner Vitality to heal faster for the whole duration, not to mention all of its healings, as well as Huskar's lifesteal, will be doubled. Consider purchasing Aghanim's Scepter icon.png Aghanim's Scepter as it can make Huskar virtually unkillable as long as you are alive.
Io icon.png
Io
  • With Relocate, Io can teleport the ally under effect of False Promise to the fountain to double the heal.
  • Tether and False Promise bestow staggering amount of healing, keeping tethered hero alive.
  • Purifying Flames's heal will be tripled if combined with Tether and False Promise.
Legion Commander icon.png
Legion Commander
  • Legion and Oracle can back each other up when one of them is initiated on. Oracle can use whatever spell or spells he needs to save Legion, be it Fortune's End, Fate's Edict followed by Purifying Flames, False Promise, or any other combination, while Legion can use Press the Attack to save Oracle.
  • Oracle can also assist in a variety of ways when Legion uses Duel, including disarming the enemy with Fate's Edict, bursting the enemy down with Purifying Flames, and saving Legion with False Promise.
Monkey King icon.png
Monkey King
  • False Promise allows Monkey King to survive longer during Wukong's Command.
  • False Promise will double the amount of healing given by Jingu Mastery.
  • Fortune's End can provide a long enough root to allow Monkey King to get into position for Primal Spring.
Shadow Demon icon.png
Shadow Demon
  • The root from Fortune's End ensures Shadow Poison stacks.
  • The continuous dispel of Demonic Purge denies the enemy the heal from Purifying Flames allowing Oracle to cast it with impunity. Add a Soul Catcher onto the target for even more damage.
Timbersaw icon.png
Timbersaw
  • Because Timbersaw does not normally right-click, Fate's Edict has essentially no penalty when used on Timbersaw.
  • Reactive Armor in combination with False Promise can heal for a very large amount.
Ursa icon.png
Ursa
  • Fortune's End can provide a 2.5 seconds root from level 1 on Oracle, allowing for some very early kills.
  • Fate's Edict prevents Roshan from attacking (and bashing), making it even faster to take it early on.
  • Oracle can False Promise Ursa and Fortune's End either his foes to root them or Ursa to dispel his debuff, denying both of Ursa's main weaknesses. False Promise will also double Ursa's lifesteal.
Leshrac icon.png
Leshrac
  • Leshrac relies entirely on his abilities to do damage therefore using Fate's Edict on him will not have any significant downside while it proves total immunity to magic damage. He also often buys Ghost Scepter icon.png Ghost Scepter which can make both physical and magical damage ineffective against him (Though he is still vulnerable to Pure damage).
  • Generally very fragile hero with high amount of damage, False Promise can make Leshrac to annihilate enemy team with enormous AoE damage.
  • Leshrac very often builds Octarine Core icon.png Octarine Core, doubling spell lifesteal it provides increases odds of him surviving False Promise's damage.
  • Fortune's End can serve as easy setup for Leshrac's Split Earth.
  • Both Oracle and Leshrac possess very good nuke abilities which, if used correctly, can easily nuke down any hero in the game.

Others[edit]

  • Fortune's End could work well with heroes like Pudge minimap icon.png Pudge or Mirana minimap icon.png Mirana by setting up for abilities like Meat Hook or Sacred Arrow.
  • Purifying Flames without Fate's Edict can be an exceptionally strong heal to heroes with high magic resistance, like Anti-Mage minimap icon.png Anti-Mage or Visage minimap icon.png Visage.
  • Fortune's End can help easily kited Heroes like Sven minimap icon.png Sven or Ursa minimap icon.png Ursa reach their targets.
  • Dazzle minimap icon.png Dazzle's Shallow Grave is the only skill in the game that can guarantee survival of an ally affected by False Promise.
  • False Promise works well with other healing heroes like Warlock minimap icon.png Warlock. The stacking of heals can make Oracle's False Promise target almost unkillable.
Promotional Content