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Play “Many hands make light work.”
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Bad against...[edit]

Anti-Mage icon.png
Axe icon.png
  • False Promise will not save an ally from Culling Blade icon.png Culling Blade if his health is low enough
Bristleback icon.png
  • Fortune's End cannot purge Warpath icon.png Warpath stacks on Bristleback or Quill Spray icon.png Quill Spray stacks on allies.
  • Bristleback ability icon.png Bristleback can heavily reduce Oracle's damage output. With it, Oracle may accidentally heal Bristleback with Purifying Flames if Fortune's End is not immediately applied afterward, especially if Bristleback has bonus magic resistance.
Faceless Void icon.png
Faceless Void
  • Time Walk icon.png Time Walk and Talent Right 4.png Backtrack allow Void to easily negate Oracle's burst damage.
  • Time Dilation icon.png Time Dilation is effective against Oracle's low-cooldown spells. Although purgeable with Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
Phantom Lancer icon.png
Phantom Lancer
  • Due to Oracle large mana pool, low strength, high dependence on his spells and lack of good AoE, Phantom Lancer can easily pick him off.
  • Having 20 Phantom Lancer illusions' health bars above his allies' ones wont help Oracle landing efficient False Promises.
  • Phantom Lancer can dispel or disjoint Fortune's End with Doppelganger icon.png Doppelganger, making it rather useless early on.
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Shadow Fiend
  • Because Shadow Fiend's damages are both magical and physical from his right click, Fate's Edict can't really cripple him.
  • Oracle is very weak against invisible ganking heroes as he is very squishy and usually plays far back from his team, which is something Shadow Fiend excells at.


  • Because Oracle uses few, powerful instances of damage to kill enemies, Templar Assassin Templar Assassin can easily absorb his burst with Refraction icon.png Refraction. Likewise, Visage Visage can also absorb his burst with Gravekeeper's Cloak icon.png Gravekeeper's Cloak.
  • Heroes with long-lasting disables, like Lion Lion or Night Stalker Night Stalker, can prevent Oracle from using any spells or items.
  • Oracle cannot easily deal with swarms of units, making him weak against heroes like Phantom Lancer Phantom Lancer or Broodmother Broodmother.
  • Invisible heroes who can engage with a silence or a powerfull nuke pin Oracle down very easily, preventing him from staying far back during fights and making his positionning very difficult to find (Clinkz Clinkz, Tiny Tiny, Legion Commander Legion Commander).


  • A Black King Bar icon.png Black King Bar on an enemy will prevent Oracle from using his burst damage and utility on that enemy. Additionally, a Black King Bar on an ally will prevent Oracle from healing or protecting that ally with his spells, except False Promise.
  • Orchid Malevolence icon.png Orchid Malevolence prevents Oracle from using any spells, including Fortune's End, which would otherwise allow him to purge it off. Orchid's effect is mitigated with a purging effect like Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity.
  • Items providing magic resistance like Hood of Defiance icon.png Hood of Defiance or Glimmer Cape icon.png Glimmer Cape will drastically reduce Oracle's damage output.

Good against...[edit]

Batrider icon.png
Ember Spirit icon.png
Ember Spirit
  • Oracle can shut down both of Ember's early game abilities. Fortune's End can purge off Flame Guard icon.png Flame Guard on Ember Spirit and Searing Chains icon.png Searing Chains on allies.
  • When Ember is affected by Fortune's End, his Fire Remnant icon.png Fire Remnants move at 0 movement speed.
  • Disarming him with Fate's Edict does affect Ember's Sleight of Fist icon.png Sleight of Fist ability, possibly making him useless for a few seconds in the late game without a purge or magic immunity. This is especially good if he has a rapier or two. However, positioning for this is difficult when Ember plays far back.
Enchantress icon.png
  • Enchantress is vulnerable to magical nuke, making Oracle's nuke combo very efficient against her. It is usually better to channel Fortune's End a bit as the root is also very efficient against Enchantress.
  • Fate's edict nullify all of Enchantress damage output.
Legion Commander icon.png
Legion Commander
  • Provided that the enemy team does not have an Axe Axe, Oracle can guarantee that his ally survives for the duration of the Duel with False Promise and has decent nuke potential to help ally to win a Duel. He can also disarm Legion With Fate's Edict.
  • Oracle can purge enemy buffs like Overwhelming Odds icon.png Overwhelming Odds and Press the Attack icon.png Press the Attack with Fortune's End.
Necrophos icon.png
Omniknight icon.png
Pudge icon.png
  • Oracle can easily save any of his allies whom Pudge tries to kill. He can purge off Dismember icon.png Dismember with False Promise, prevent Rot icon.png Rot damage with Fate's Edict, and he can heal with Purifying Flames.
Rubick icon.png
  • Oracle by himself will force Null Field icon.png Null Field to be constantly used defensively, virtually protecting Oracle's teammates from magical damages.
  • Because Oracle likes to combine his spells together, the only good Spell Steal icon.png Spell Steal target he gives is False Promise. This scenario can be avoided by shift queueing Fortune's End and casting it immediatly as it has no cast point or by staying in the backline if out of mana.
  • As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.
Sniper icon.png
  • By the time Sniper truly comes online, Oracle will usually have his Aether lens, +150 cast range talent and maxed Fate's Edict, allowing him to outrange Sniper and disarm him safely.
  • Oracle's healing combo naturally counters Assassinate icon.png Assassinate as it grants 100% magic resistance to a fleeing ally, which is the usual target for Sniper's magical burst.
  • Oracle's high movement speed and long range combined with his root from Fortune's End will cut most of Sniper's retreat.
Venomancer icon.png
  • Oracle's auto-attacks outrange Venomancer's Plague Ward icon.png Plague Wards
  • Venomous Gale icon.png Venomous Gale can be dispelled with Fortune's End and Fate's Edict will reduce most of Venomancer's damages over time
  • Oracle himself will usually not be crippled by Venomancer's poison, reducing Venomancer's damage output


  • False Promise can nullify single-target initiation/disable, like Primal Roar icon.png Primal Roar, Fiend's Grip icon.png Fiend's Grip etc.
  • Fate's Edict can constantly prevent right-clicking heroes from dealing damage, especially ones who does not have Black King Bar icon.png Black King Bar. Some examples include Ursa Ursa or Phantom Assassin Phantom Assassin.
  • False Promise can work well against Ancient Apparition Ancient Apparition, preventing the shatter from Ice Blast icon.png Ice Blast and Fate's Edict can protect an ally from the magical DoT for a while.
  • If worse comes to worse, Oracle is one of the only heroes that can deny allies that are frostbitten. He needs to reach the shatter threshold with the damage from Purifying Flames. Since he will be the one to get the target below the shatter threshold, the kill will be attributed to him and it will count as a deny.
  • Fortune's End can also be used to purge Dark Seer Dark Seer's Ion Shell icon.png Ion Shell and Surge icon.png Surge, though it can use up a lot of mana fairly quickly. Oracle can purge multiple Ion Shells if they are within the area of effect radius of Fortune's End.
  • Fortune's End is very effective against position based heroes like Razor Razor as it has a very long range and the root can quickly lead to a kill on them.

Works well with...[edit]

Alchemist icon.png
  • False Promise in combination with Chemical Rage icon.png Chemical Rage can make Alchemist extremely difficult to kill and save him from disables and debuffs.
Ancient Apparition icon.png
Ancient Apparition
  • Ice Blast icon.png Ice Blast prevents enemies from healing from Purifying Flames.
  • Cold Feet icon.png Cold Feet can easily trigger its stun when used in combination with Fortune's End.
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Death Prophet
  • Fortune's End helps keeping foes in place during Exorcism icon.png Exorcism or Spirit Siphon icon.png Spirit Siphon.
  • False Promise is a way longer Cyclone which also allows Death Prophet to move and doubles all of Exorcism and Spirit Siphon's lifedrain.
Huskar icon.png
  • With False Promise, Oracle can prevent Huskar from dying when Huskar is at low health, allowing Huskar to get the maximum effect from Berserker's Blood icon.png Berserker's Blood and making Huskar difficult to kill. False promise will also prevent Huskar health from going above 35%, causing Inner Vitality to heal faster for the whole duration, not to mention all of its healings, as well as Huskar's lifesteal, will be doubled.
Io icon.png
  • With Relocate icon.png Relocate, Io can teleport the ally under effect of False Promise to the fountain to double the heal.
  • Tether icon.png Tether and False Promise bestow staggering amount of healing, keeping tethered hero alive.
  • Purifying Flames's heal will be tripled if combined with Tether icon.png Tether and False Promise.
Legion Commander icon.png
Legion Commander
  • Legion and Oracle can back each other up when one of them is initiated on. Oracle can use whatever spell or spells he needs to save Legion, be it Fortune's End, Fate's Edict followed by Purifying Flames, False Promise, or any other combination, while Legion can use Press the Attack icon.png Press the Attack to save Oracle.
  • Oracle can also assist in a variety of ways when Legion uses Duel icon.png Duel, including disarming the enemy with Fate's Edict, bursting the enemy down with Purifying Flames, and saving Legion with False Promise.
Timbersaw icon.png
  • Because Timbersaw does not normally right-click, Fate's Edict has essentially no penalty when used on Timbersaw.
  • Reactive Armor icon.png Reactive Armor in combination with False Promise can heal for a very large amount.
Ursa icon.png
  • Fortune's End can provide a 2.5 seconds root from level 1 on Oracle, allowing for some very early kills.
  • Fate's Edict prevents Roshan from attacking (and bashing), making it even faster to take it early on.
  • Oracle can False Promise Ursa and Fortune's End either his foes to root them or Ursa to purge his debuff, denying both of Ursa's main weaknesses. False Promise will also double Ursa's lifesteal.


  • Fortune's End could work well with Heroes like Pudge Pudge or Mirana Mirana by setting up for abilities like Meat Hook icon.png Meat Hook or Sacred Arrow icon.png Sacred Arrow.
  • Purifying Flames without Fate's Edict can be an exceptionally strong heal to heroes with high magic resistance, like Anti-Mage Anti-Mage or Visage Visage.
  • Fortune's End can help easily kited Heroes like Sven Sven or Ursa Ursa reach their targets.
  • False Promise works well with other healing heroes like Warlock Warlock. The stacking of heals can make Oracle's False Promise target almost unkillable.
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