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Play “Many hands make light work.”
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Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  

Bad against...[edit]

Ancient Apparition icon.png
Ancient Apparition
  • Ice Blast icon.png Ice Blast will prevent all of Oracle's heal potential on his allies.
  • Oracle's low turn rate also makes him easier to stun with Cold Feet icon.png Cold Feet.
Axe icon.png
  • Culling Blade icon.png Culling Blade can kill Oracle's allies when below the kill threshold, even when affected by False Promise icon.png False Promise. Because all healing during False Promise is delayed, Axe can easily kill Oracle's False Promise target if the target is low enough.
Faceless Void icon.png
Faceless Void
  • Time Walk icon.png Time Walk allows Void to easily backtrack Oracle's burst damage.
  • Time Dilation icon.png Time Dilation is effective against Oracle's low-cooldown spells. Although purgeable with Fortune's End icon.png Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
Anti-Mage icon.png
  • Against Anti-Mage, Oracle has minimal damage potential due to Spell Shield icon.png Spell Shield.
  • Additionally, Anti-Mage can easily overwhelm Oracle with his quick movement from Blink (Anti-Mage) icon.png Blink and mana drain from Mana Break icon.png Mana Break.
  • When Oracle is at low mana, Mana Void icon.png Mana Void can be devastating.
Bristleback icon.png
Razor icon.png
  • Fortune's End icon.png Fortune's End cannot purge Static Link icon.png Static Link on Oracle's allies or on Razor.
  • Oracle has many low-cooldown, single-target spells. Oracle's spells will constantly trigger Unstable Current icon.png Unstable Current, slowing, damaging, and purging Oracle.



  • A Black King Bar icon.png Black King Bar on an enemy will prevent Oracle from using his burst damage and utility on that enemy. Additionally, a Black King Bar on an ally will prevent Oracle from healing or protecting that ally with his spells, except False Promise icon.png False Promise.
  • Orchid Malevolence icon.png Orchid Malevolence prevents Oracle from using any spells, including Fortune's End icon.png Fortune's End, which would otherwise allow him to purge it off. Orchid's effect is mitigated with a purging effect like Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity.
  • Items providing magic resistance like Hood of Defiance icon.png Hood of Defiance or Glimmer Cape icon.png Glimmer Cape will drastically reduce Oracle's damage output.

Good against...[edit]

Necrophos icon.png
Legion Commander icon.png
Legion Commander
Omniknight icon.png
Pudge icon.png
Ember Spirit icon.png
Ember Spirit
  • Oracle can shut down both of Ember's early game abilities. Fortune's End icon.png Fortune's End can purge off Flame Guard icon.png Flame Guard on Ember Spirit and Searing Chains icon.png Searing Chains on allies.
  • When Ember is affected by Fortune's End icon.png Fortune's End, his Fire Remnant icon.png Fire Remnants move at 0 movement speed.
  • Disarming him with Fate's Edict icon.png Fate's Edict does affect Ember's Sleight of Fist icon.png Sleight of Fist ability, possibly making him useless for a few seconds in the late game without a purge or magic immunity. This is especially good if he has a rapier or two. However, positioning for this is difficult when Ember plays far back.
Batrider icon.png


  • Fate's Edict icon.png Fate's Edict can constantly prevent right-clicking Heroes from dealing damage, especially ones who do not have Black King Bar icon.png Black King Bar. Some examples include Ursa minimap icon.png Ursa or Phantom Assassin minimap icon.png Phantom Assassin.
  • At times, False Promise icon.png False Promise can work well against Ancient Apparition minimap icon.png Ancient Apparition, preventing the shatter from Ice Blast icon.png Ice Blast. Similarly, Fate's Edict can protect an ally from the magical DoT of ice blast for a while.
  • If worse comes to worse, Oracle is one of the only heroes that can deny allies that are frostbitten. He needs to reach the shatter threshold with the damage from Purifying Flames icon.png Purifying Flames. Since he will be the one to get the target below the shatter threshold, the kill will be attributed to him and it will count as a deny.
  • False Promise icon.png False Promise can nullify single-target initiation, like Beastmaster minimap icon.png Beastmaster's Primal Roar icon.png Primal Roar.

Works well with...[edit]

Ancient Apparition icon.png
Ancient Apparition
Legion Commander icon.png
Legion Commander
Alchemist icon.png
  • False Promise icon.png False Promise in combination with Chemical Rage icon.png Chemical Rage can make Alchemist extremely difficult to kill and save him from disables and debuffs.
Huskar icon.png
  • With False Promise icon.png False Promise, Oracle can prevent Huskar from dying when Huskar is at low health, allowing Huskar to get the maximum effect from Berserker's Blood icon.png Berserker's Blood and making Huskar difficult to kill.
Timbersaw icon.png
  • Because Timbersaw does not normally right-click, Fate's Edict icon.png Fate's Edict has essentially no penalty when used on Timbersaw.
  • Reactive Armor icon.png Reactive Armor in combination with False Promise icon.png False Promise can heal for a very large amount.
Io icon.png